| Boratio Fishblower |
"..yarr... couldn't pass for a wee lad student anyways... cunsid'rin' the squareness of me shoulders an' all... I'mma fishman all the way 'tis time... all the way! AWWRIGHT THEN! Inkwell in the mornin' or lunch or whatevah! I'mma hittin' the hay soon lads and lassies! POPPO! do ye have a supply of ale here fer the night? or at least sum naiiiice crisp 'n fresh water? would be much obliiiiged if ye do..."
| The World's Most Interesting GM |
Reggie should just throw on some big person's robes on over him while he's riding his wolf.
Aquavius, it just grew late while you were discussing plans.... Real world reazon--GM realized adventure starts on Moonday.
Aiden Richter
|
During the evening, Aiden pulls the professor aside for a moment.
"Professor, I was hoping you could help me with something else. I've been asked to look for a woman. Her name is Phelerosa Ciucci, a bastard of Chelish minor nobility. She might have interesting information to get out of the city, or it might be worth it to take her with us. Have you heard of her?"
Going away for the weekend. I might manage a post or two, but otherwise carry on without Aiden.
| Professor Kalizandrex Poppo |
Wait, if its midnight, why's he going to the pitch? They play in the dark? Though I suppose a bunch of wizardly types might have fun creating a game that's played in the dark...
Aquavius575, it just grew late while you were discussing plans.... Real world reazon--GM realized adventure starts on Moonday.
Or the Quidditch field has lights for night games.
575 takes one of the robes, examines it for a moment, then puts it back, and grabs a larger one. He makes his way through them, paying no attention to the designs and patterns, more interesting in finding one that fits his larger size. Eventually he decides on one, throwing it on, thankful to have something that might conceal his obviously foreign features from the casual observer.
As none of them appear to have a hood, he also grabs one of the hats. He is spends less time there, just snagging the nearest, which happens to have a small arcane ornament of some sort danging off the top, and pulls it down tightly on his scaled head.
"Probably for the best--it's rare to see half-dragons around here." says Poppo reassuringly.
| Professor Kalizandrex Poppo |
"..yarr... couldn't pass for a wee lad student anyways... cunsid'rin' the squareness of me shoulders an' all... I'mma fishman all the way 'tis time... all the way! AWWRIGHT THEN! Inkwell in the mornin' or lunch or whatevah! I'mma hittin' the hay soon lads and lassies! POPPO! do ye have a supply of ale here fer the night? or at least sum naiiiice crisp 'n fresh water? would be much obliiiiged if ye do..."
"There's a water pitcher over there. Just don't confuse it with any of the sample containers."
| Professor Kalizandrex Poppo |
Aquavius frowns as she sees the... costumes. "People... wear this willingly? I always thought this was part of some weird initiation..."
She gazes upon one gray robe, lined with seashells and aquamarine jewels. The belt is fashioned after seaweed, and the hat is designed like a conch a hermit crab would call home. It's over the top. Gaudy. And ridiculous.
She loves it. And starts laughing.
"Hey, prof. If I have a trident sticking out of this, are people going to look at me funny? Or do they think it's part of the sea witch bit?"
"Just tell them it's your wizard's staff." says Poppo.
| The World's Most Interesting GM |
Night passes and morning arrives.
So it looks like the current plan as presented by Reggie is to head to the first Inkwell and then possibly stop at Gold Street on your way back. And the party wants to leave the Academy by way of the Guts, correct?
| The World's Most Interesting GM |
The dawn is gray and sunless, and the town outside seems much the same--cheerless. Everything seems unkempt, threadbare, like the Second Burning happened only a week ago. There is evidence of old fire everywhere, vacant dirt lots, ancient chipping whitewash, and windows missing their glass panes.
People shuffle through the streets downcast, like zombies, their cloths as worn as the city, their expressions dead.
For those who wear them the wizards' eye-watering garb works better than invisibility. The early morning street people go out of their way to avoid the party. Still there is the sense that there eyes upon you even if they are not.
The Inkwell turns out to be a squat harbor fortress converted into an inn, or maybe more rightly a salon.
A large, rusty, clunky-looking, dark-metal sculpture stands silent guard beside the open doors, even as the noise level inside the great hall begins to rise.
Town map location updated.
| Boratio Fishblower |
knowledge arcana: 1d20 + 5 ⇒ (4) + 5 = 9
"Yarr! finally a place to drink! or at least to dip my quill into! Yarr!!!"
| Lorrin Meese |
The doors open on a homey, well-appointed hall filled with long tables and benches, and smaller tables and chairs along the buttressed walls. There are bookshelves full of books and stacks of paper with more paper pinned and pasted to the walls.
There isn't much of crowd this early in the day, but there are three men, two of whom seem embroiled in an argument. The third man, a middle-aged man of no little charisma stands between them turning to one of the men he says:
"Listen Swinson, the Inkwell is open to all, period. You couldn't pick a Loyalist out of the crowd anyhow--especially in the state you are in now."
"Aye Meese, but I seen this man in uniform fi'e year ago. I knows it." shouts Swinson. "You know the soldiers jest took off their uniforms and buried them! They jest waitin' to unearth 'em and take over."
"If he was wearing a uniform then it was the same uniform I wore when I was in the service. Now go to the common room and finish sleeping off whatever it was you were drinking last night." replies Meese sending the man off.
The target of Swinson's suspicions gives his thanks and returns to his bench seat.
"Ah new comers!" Snatching a bit of paper off of a table, the the man called Meese comes over and hand the group the sheet. "Welcome to the Inkwell."
Slide 4 has a copy of this handout.
Aquavius
|
Bardic Knowledge: 1d20 + 2 ⇒ (2) + 2 = 4
Aquavius shrugs as she looks at the statue, but she's more startled when it turns. "Heh, pretty good guard. I didn't even realize it was active."
She reads the sheet. "Wow. What kind of performance is it? A play? A poem recital? And uh... who is performing?"
575
|
575 eyes the converted fortress, letting out a hissing laugh at Boratios' comment.
From Tien Xia to here
One aspect connects us all...
We all need a drink
He eyes the rusty statue momentarily, before following the others inside.
His eyes are instantly drawn to all the books lining the walls, not at all what he expected of a tavern. He starts looking at the nearer ones curiously, while the others talk.
I'm Hiding In Your Closet
|
Sorry for the extended absence; I guess I needed it.
FLASHBACK:
"Well, you're probably stuck for the night. Everything is usually closed Sunday night. There's some room back there near the supply closets. Some of the students made little cots back there for themselves for long lab nights. We don't have many students anymore so...." Poppo trails off looking a little sad. "SAY! That gives me an idea!"
When the Professor throws open the doors to the supply Closet, someone is already there: A short fellow of wraith-like physique, dressed in a motley assortment of the Closet's contents, wearing a garish full-face mask...and holding a candlestick with a lit candle much like the one Aiden saw back on the ship.
With the other hand, he flashes the token of the Open Road, then puts his finger to where his mouth...appears to be.
"I know what you have in mind."
When Professor Poppo returns with the disguises for the others, the one known to a few as P̄hī Xảnāc Theīyn Sīdả, and to many more as Candledark, is with him, still holding the candlestick (which Aiden immediately recognizes).
Xanac Candledark
|
Moving forward:
Did you say there was another Knowledge (Local) check to be made?: 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge (Arcana): 1d20 + 9 ⇒ (19) + 9 = 28
| The World's Most Interesting GM |
Did you say there was another Knowledge (Local) check to be made?
Pick a named location noted on slide 2, and there's a chance that you know something about it.
Xanac Candledark
|
Right then: Madge's Noodles?
| Professor Kalizandrex Poppo |
| 1 person marked this as a favorite. |
"I know what you have in mind."
"You do!?" Poppo says in alarm.
He grabs a bit of light metal foil on the way back to the lab and wraps it about his head twice, before once again donning his own hat, and all the others he pulled from the student stores.
Later, he corners the strange figure of Candledark and asks "How about now? I have flashcards with little symbols on them if that helps."
| The World's Most Interesting GM |
| Lorrin Meese |
She reads the sheet. "Wow. What kind of performance is it? A play? A poem recital? And uh... who is performing?"
No one directly answers and Meese merely smiles and shrugs good-naturedly. "Come and find out."
The ink on the flier is still a bit damp.
His eyes are instantly drawn to all the books lining the walls, not at all what he expected of a tavern. He starts looking at the nearer ones curiously, while the others talk.
Most of the texts pertain to history, politics, philosophy, and rhetoric. There are even a few small, translations of famous texts from Tian Xia.
Aiden Richter
|
Knowledge, Local: 1d20 + 10 ⇒ (4) + 10 = 14
Aiden is dressed in an oversized black robe that drapes on the floor. As tall as he is, he looks like a kid in his father's clothes. He wears round glasses and a dirty, ruddy scarf that he found in the back of the closet. Lastly, he carries his wand of Shield as a prop, flicking this way and that.
He wanders around the tavern, listening in to the various patrons and the get drunk.
"People assume that the author is either Jaks Arunai or a mysterious man named the Pamphletmaker. Some think both are the same. Perhaps we should wait and see who shows up."
Xanac Candledark
|
** spoiler omitted **
Can I and/or others make more than one check for different locales?
Aquavius
|
"A surprise, eh?"
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
"Well, I like surprises. How much time do we have until it starts? If we have 4 hours we can at least ask around town first."
| The World's Most Interesting GM |
"A surprise, eh?"
"Well, I like surprises. How much time do we have until it starts? If we have 4 hours we can at least ask around town first."
It is currently Moonday morning. So you have about 50 hours until Wealday noon.
The World's Most Interesting GM wrote:** spoiler omitted **Can I and/or others make more than one check for different locales?
Yes, but moving forward either check: gather info or know (local) is going to take 1d4 hours of time to research since no one is actually from Pezzack.
| Boratio Fishblower |
I suggest we all gather info at the same time, each of us asking about a different part of town
Knowledge Local, Auntie's, Docktown: 1d20 + 5 ⇒ (7) + 5 = 12 for 1d4 ⇒ 4 hours.
Aquavius
|
"I'll drone on around the Academy with some of the folks, get more details. I'm a tourist here."
Diplomacy via Versatile Performance: 1d20 + 8 ⇒ (16) + 8 = 24
| The World's Most Interesting GM |
I suggest we all gather info at the same time, each of us asking about a different part of town
Knowledge Local, Auntie's, Docktown 4 hours.
Nothing new.
"Oh! You mean that Auntie. I thought you meant my auntie." says the man across the table in sudden realization. "She gets around you know. Very independent that woman."
"I'll drone on around the Academy with some of the folks, get more details. I'm a tourist here."
Details about the Academy or somewhere else?
| The World's Most Interesting GM |
The current headmistress is the elf wizard Sanda Malferixian.
575
|
2 days 'til the concert? We need another lead =)
575 stays out of any information gathering, not wanting to stand out any more than necessary, not to mention he has no skill at such things.
Instead, he gets distracted thumbing through the books at the Inkwell, mostly gravitating to the books on speaking and avistan figures of speech.
| Lorrin Meese |
Aiden is dressed in an oversized black robe that drapes on the floor. As tall as he is, he looks like a kid in his father's clothes. He wears round glasses and a dirty, ruddy scarf that he found in the back of the closet. Lastly, he carries his wand of Shield as a prop, flicking this way and that.
He wanders around the tavern, listening in to the various patrons and the get drunk.
"People assume that the author is either Jaks Arunai or a mysterious man named the Pamphletmaker. Some think both are the same. Perhaps we should wait and see who shows up."
"Some people think that I am the Printsmith!" Meece announces to the world in general. Everyone laughs (some perhaps a bit too knowingly)."But no. I, alas, am not." He looks theatrically sorrowful. Everyone laughs again.
"Your attempt at obfuscation was quite... well, let's call it an attempt at least. Lorrin Meese is the name. I tend the Inkwell. I haven't seen you lot about. Since when have the wizards taken an interest in politics. Or is it the longshoremen who have been taken by the spirit?" He says looking between the various members of the group.
"Say..." He says in a hushed tone to Aiden, "Those black robes you're wearing aren't those the sort worn by--you know--necromancers?"
| The World's Most Interesting GM |
2 days 'til the concert? We need another lead =)
It's a sandbox sort of adventure. You can do as you like. Even if that leads to the destruction of the town by naval bombardment. ;)
Syllyn (and everyone really) can use the library in the Inkwell as convenient in-game resource to learn about the town if he likes. It just provides an excuse to use knowledge (local) checks. It does not impart a bonus (at least not to this roll--if you are researching history or philosophy though...).
Time though marches on, so think about what you want to do, finish what you are doing, and we'll move on early tomorrow (EST) if no one has anything left to do at the Inkwell.
Reggie Bottleberry
|
Reggie jumps as Clankers moves. He grabs for his shield, nervous without the remainder of his armor.
He relaxes once inside, though, quite comfortable with the environment within the salon. Rebellion against oppression is his chosen path, after all.
"We'll definitely be back for the performance. Quite a collection you have here. Even some things I haven't seen before. I've heard about an author named Wraxton...Amalia Wraxton. You wouldn't happen to have anything by her, would you? Or know where I could find it?"
"And what about Gold Street. Are they serious? Anything we should look out for around there?"
Diplomacy(About the Book): 1d20 + 5 ⇒ (10) + 5 = 15
Diplomacy(Gather Information): 1d20 + 5 ⇒ (4) + 5 = 9
Aiden Richter
|
"Say..." He says in a hushed tone to Aiden, "Those black robes you're wearing aren't those the sort worn by--you know--necromancers?"
Aiden chuckles. "Uh, no. No necromancy. I haven't even studied that yet." He grins at the man. "Yet."
He looks up and down the shelves. "We should be able to use these to learn about the city." He grabs a few books and begins reading, looking for a variety of information.
Is there a limit to how many places Aiden can learn about using Knowledge, Local?
Knowledge, Local (Gold Street): 1d20 + 10 ⇒ (6) + 10 = 16
Knowledge, Local (Throne Defiant): 1d20 + 10 ⇒ (20) + 10 = 30
Knowledge, Local (Auntie's): 1d20 + 10 ⇒ (13) + 10 = 23
Knowledge, Local (Phelerosa Ciucci): 1d20 + 10 ⇒ (5) + 10 = 15
| The World's Most Interesting GM |
Is there a limit to how many places Aiden can learn about using Knowledge, Local?
50ish hours until the performance, minus 16 for sleep, minus 1d4 ⇒ 21d4 ⇒ 21d4 ⇒ 11d4 ⇒ 1 hours for what Aiden is working on now, that leaves 28 hours, so maybe 9ish more checks are possible for Aiden.
Aiden discovers some useful information about Auntie's and the Throne Defiant.
The Throne Defiant is a stately brick and wood manor and one of the few spared from the Second Ashes’ fires. Now it is an inn and the only one that ever has room. Painted red with black trim, it proudly flies the current flag of diabolical Cheliax—though the flag is riddled with holes, tears, and burns as if it has survived numerous attempts to destroy it. The place is considered the only safe haven for the town's Loyalists. It is the defacto home of Valia Wain, a human cleric of Iomedae whose chapel was burned to the ground during the fires five years ago.
Auntie's is Docktown's floating tavern, and rooming house. It is arguably the most popular bar in town. The ship it is on sports suites on the top decks, a brothel just below, and an ever-full flop house on the deck below that. Auntie's is a great place to get gossip though rumor has it that not all of it is true.
| The World's Most Interesting GM |
"We'll definitely be back for the performance. Quite a collection you have here. Even some things I haven't seen before. I've heard about an author named Wraxton...Amalia Wraxton. You wouldn't happen to have anything by her, would you? Or know where I could find it?"
"And what about Gold Street. Are they serious? Anything we should look out for around there?"
Folks remain tight-lipped on both subjects.
Just a quick note the performance isn't here at the Inkwell, it's the Manukirt Trading Company Warehouse (18) that has just been added to the town map.
Xanac Candledark
|
Knowledge, Local (Tenements): 1d20 + 9 ⇒ (9) + 9 = 18
Knowledge, Local (Governor's Manse): 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge, Local (Abandoned Tower): 1d20 + 9 ⇒ (15) + 9 = 24
Knowledge, Local (Manukirt Trading Co. Warehouse): 1d20 + 9 ⇒ (9) + 9 = 18
| The World's Most Interesting GM |
Abandoned Tower The tower was once the largest and most prominent defense against the strix, until the strix destroyed it during the Second Ashes.
1d4 ⇒ 11d4 ⇒ 21d4 ⇒ 41d4 ⇒ 1 So it it is now 6pm, on Moonday in Xanac's (or as some of locals affectionately call him "That Weird Little Bugger Over There's") personal time/space dimension. Did anyone else want to do something with the day?
The Knowledge Local checks take as much time as Gather Information? Also, can we take 10 on these checks?
Yep, they are like researching information in a library, so it takes time. I would ordinarily say yes to taking 10, but given the limited and chaotic nature of this particular library I'm going to say no.
Aquavius
|
"The Academy works more on making magic artifacts than shooting lightning bolts. More plunder to- acquire, if you ask me."
"Well, while you guys are researchin' I'll ask around town. And if anyone's curious, I'll tell them I just transferred here." Aquavius uses her Diplomacy to ask about other locations.
Madge's Noodles: 1d20 + 8 ⇒ (12) + 8 = 20
Hours Spent: 1d4 ⇒ 2
Glass on the Hill: 1d20 + 8 ⇒ (8) + 8 = 16
Hours Spent: 1d4 ⇒ 1
Whaler's Port: 1d20 + 8 ⇒ (16) + 8 = 24
Hours Spent: 1d4 ⇒ 1
| The World's Most Interesting GM |
Madge's Noodles Madge is apparently a "daft old bat" who with the help of a goblin drags a small noodle cart around docks. She serves the best noodles anyone apparently has ever had or so they say. She is also a bit of know-it-all and folks suspect (nobody knows) her of being an information broker and point of discreet contact, who will give you the info you need if you order just the right way.
Whaler's Point The spit of land that encloses Fat Harbor to the north is the same sort of terrain as that which surrounds the town—rocky spires and broken stone rises, useless for construction. Hundreds of years
ago, whalers set up operations on the only practical piece of land on the spit, at the point right off the Pinch. Pezzack’s whaling industry is the only one Admiral Vedra Sawndannac, the blockade commander, has allowed to operate during the siege, and she extracts quite a percentage of their profits for the privilege. The whalers, not really having a choice, go along with it. Day and night, blubber boils in the whalers’ try pots, choking the sky with pillars of acrid smoke. The stench is unbearable. The head of the Whalers’ Guild is the laconic and dour dwarf Noose Ramsmaul.
People are very tight-lipped about "The Glass on the Hill" as locals seem to call it. They mutter short one-phrase prayers, and move away when the name comes up.
| Lorrin Meese |
Lorrin Meese wrote:"Say..." He says in a hushed tone to Aiden, "Those black robes you're wearing aren't those the sort worn by--you know--necromancers?"Aiden chuckles. "Uh, no. No necromancy. I haven't even studied that yet." He grins at the man. "Yet."
"Riiight." says Meese. He smiles knowingly and quaffs whatever it is that he is drinking. On the other hand, while he remains cordial with Reg he seems slightly less friendly. It might be a height thing.
575 Just so you know I didn't forget you, I answered your warehouse location question back here.
Reggie Bottleberry
|
Reggie is less than pleased by not getting any answers to his questions, and by the apparent heightism that is evident. But then, he's used to it and knows that causing problems is not going to help anything. Especially in a city where people are on edge and there are such heavy repercussions. Even though the people in this tavern may not be popular with everyone, everyone will turn on an outsider quicker than an internal troublemaker.
So, he "fixes his face," the scowl of irritation and disappointment almost immediately replaced by placid neutrality. He spends the time while his companions are reviewing documents for information, he reads for pleasure, picking tomes and pamphlets pretty much at random to read, finding a corner where Rowdy can curl up comfortably and laying against the big wolf while he reads.
| Boratio Fishblower |
"Yarr... Reggie! don't be sad! I had no luck either. Maybe this time at sea made me impatient and the people of this town can feel that... come with me! I'll buy ye a drink... and maybe other things.." says Son of Cayden, dragging the halfling cavalier into Auntie's establishment... :)