Full Name |
Dr. Johnathan Leucrotta-Hix, DPMC |
Race |
Human |
Classes/Levels |
Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 | |
Gender |
Male |
Size |
Medium |
Special Abilities |
Arcane Bond (amulet), Bolster, Power over Undead |
Alignment |
N |
Location |
Acadamae of Korvosa |
Languages |
Ancient Osiriani, Azlanti, Common, Kelish, Osiriani |
Occupation |
Professor of School of Post-Mortem Communications at the Acadamae of Korvosa |
Strength |
10 |
Dexterity |
12 |
Constitution |
13 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
14 |
About Dr. Johnathan Leucrotta-Hix
Dr. Leucrotta-Hix is based upon the similarly named and titled Professor John Hicks of Discworld's famed Unseen University.
Dr. Leucrotta-Hix is currently the Head of the Department of Post-Mortem Communications at a major school of wizardry and NOT, it must be stressed, a Necromancer.
His last name is actually spelled "Hicks" but the doctor spells his name with an "x" because an evil (by University statute) wizard can't pass up an opportunity to have an x in his name. He is allowed to act "evil" and break the rules "within college statutes", apparently all this is done on the basis that the school's Archchancellor can trust Leucrotta-Hix to be untrustworthy.
Doctor Johnathan Leucrotta-Hix, PDMC
Human (Chelaxian) wizard (necromancer, undead school) 1
N Medium humanoid (human)
Init +1; Senses Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +2
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20) or
_____ unarmed strike +0 (1d3 nonlethal)
Wizard Spells Prepared (CL 1st; concentration +5)
__ 1st—protection from evil, ray of enfeeblement (DC 16), summon monster I
__ 0 (at will)—detect magic, light, read magic
Opposition Schools Illusion, Transmutation
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Statistics
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Str 10, Dex 12, Con 13, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Command Undead, Skeleton Summoner UM, Spell Focus (conjuration), Spell Focus (necromancy)
Traits attuned to the ancestors, precise treatment
Skills Heal +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perform (act) +3, Spellcraft +8
Languages Ancient Osiriani, Azlanti, Common, Kelish, Osiriani
SQ arcane bond (amulet), bolster, power over undead
Combat Gear healer's kit (10/10); Other Gear dagger, arcane bond amulet, bedroll, blanket APG, masterwork backpack APG, spell component pouch, spellbook, spellbooks, swarmsuit APG, trail rations (4), 20 gp, 4 sp
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Tracked Resources
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Arcane Bond (Amulet) (1/day) (Sp) - 0/1
Attuned to the Ancestors (1 round, 1/day) (Su) - 0/1
Bolster (+1, 1 round, 7/day) (Sp) - 0/7
Command Undead (7/day, DC 12) - 0/7
Dagger - 0/1
Healer's kit - 0/10
Skeleton Summoner (1/day) - 0/1
Trail rations - 0/4
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Special Abilities
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Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Bolster (+1, 1 round, 7/day) (Sp) As a standard action, touched undead gains desecrate spell benefits for duration.
Command Undead (DC 12) (Su) Receive Command Undead or Turn Undead as a bonus feat.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Skeleton Summoner (1/day) Summon skeletons instead of living creatures with summon monster.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Transmutation You must spend 2 slots to cast spells from the transmutation school.
Undead Associated School Necromancy