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Sorry all, been busy the past couple of days. the jury is still out on the caravan rules. I've been do research on how to make them feasible, but haven't found any consensus yet. I'll leave it up to the final selectees if they want to use them or not.
Alara, no. You can roll your HP's and if they are below the average (rounded down) then you can take the average. If they are above average then you can keep the roll. Either way your HP's will not be less than the average.
Also, I'm going to allow the Campaign traits from the Shadows Under Sandpoint section of the APG as additional choices for Campaign traits for this AP.

Piper Hemlock |

With a questioning look, Piper writes on the chalkboard. When finished, he lifts it up. It reads: I can't find Shadows under Sandpoint. But I found two more campaign traits in Varisia, Birthplace of Legends. In fact, I'm going to replace Indomitable Faith with one of the traits from that book: Foreign-Tongued. I can post information on these two new traits if anyone wants.

Kyra, Flame of the Dawnflower |

The traits in question are the ones listed in the APG for Campaign Traits.
Check out the Campaign Traits section under the APG traits shown here. (Favored Son/Daughter, Black Sheep, and Outlander)

Piper Hemlock |

The traits in question are the ones listed in the APG for Campaign Traits.
Check out the Campaign Traits section under the APG traits shown here. (Favored Son/Daughter, Black Sheep, and Outlander)
Piper stares at Alphonse for a couple of seconds before writing on the chalkboard. When he's done, it says: Oh. Those traits. I thought those were from Rise of the Runelords. My bad. Thanks for clearing that up, Alphonse.

Sharrd |

You might want to consider Shard as martial, I plan on him being a hybrid. As for caravan role he'll qualify as hero, spellcaster or trader. He doesn't have ride or handle animal or any profession of any kind so he'll just have to ride along. And since I'm posting anyway
I want to be with Ameiko now
Why can't I dance with Ameiko now
My heart belongs to Ameiko now
But she won't notice me anyhow

El Ronza |

Okay. I've finally finished statting up and fleshing out my tiefling witch. Hopefully she's an interesting enough character to be considered. If anything needs changing, don't hesitate to point it out!
Everything has been seperated and spoilered for convenience.
Liera
Female Tiefling Witch 1
N Medium Outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 7 (1d6+1)
Fort +1, Ref +3, Will +3
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee Dagger +0 (1d4/19-20/x2)
Ranged Sling +3 (1d4/x2)
Special Attacks hexes (cackle, misfortune [dc 14])
Spell-Like Abilities
1/day—darkness
Witch Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds, Ear-Piercing Scream (DC 15)
0 (at will) Stabilize, Detect Magic, Read Magic
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Statistics
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Str 10, Dex 16, Con 13, Int 18, Wis 12, Cha 8
Base Atk +0; CMB +0; CMD 13
Feats Extra Hex
Traits Childhood Crush (Sandru) (1/day) (Ex), Rescued (Koya) (Ex)
Skills Bluff +1, Heal +5, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (planes) +8,
Perception +4, Sense Motive +3, Spellcraft +8, Stealth +5, Use Magic Device +3; Racial Modifiers +2
Bluff, +2 Stealth
Languages Common, Draconic, Dwarven, Elven, Goblin, Infernal
SQ +4 to initiative checks, empathic link with familiar, patron spells (shadow), share spells with familiar
Other Gear Silken ceremonial armor, Dagger, Sling, Sling bullets (20), Backpack, masterwork (26 @ 6
lbs), Belt pouch (1 @ 0.72 lbs), Candle (10), Chalk (10), Familiar satchel, Flint and steel, Ink, black,
Inkpen, Journal, Spell component pouch, Trail rations (2), Waterskin, 27 GP, 9 SP
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Special Abilities
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+4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Childhood Crush (Sandru) (1/day) (Ex) Gain crush's favor & +1 to saves(DC15 Cha check). +1 vs foe
threatening them.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity
attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Misfortune (1 rd) (DC 14) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Rescued (Koya) (Ex) +2 hp healed by your cure spells. +1 vs foes threatening rescuer.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Fiendish blood, in rare cases, can lie dormant. Several generations can pass before it makes itself evident. Such was the case with Liera.
Born in Sandpoint to Chelaxian parents, Liera had a relatively normal childhood, even if she wasn’t quite a normal child. She was outgoing, friendly, eager to please. She looked just like her parents – smooth pale skin, straight black hair, a cunning smile. She seemed to lack empathy, but her parents decided that would develop in time.
As Liera grew older, her parents grew more and more worried. She would spend hours in the dark, saying she could ‘see better’ and ‘felt more comfortable’. She frightened small animals – not through any ill intent, but simply with her presence, as if they smelled something foul on her. And as she grew older, other children grew frightened – she ‘gave them the creeps’.
Liera still tried to be a normal child – it was just difficult when the others played in sunlight, while the shadows felt safer to her. And when not everybody had imaginary friends lurking in the darkness.
When she shifted from childhood to adolescence, it began to make more sense. When two small bumps formed on her forehead, and her spine began to lengthen into a tail, her parents started to panic. When they couldn’t keep the shameful truth hidden any longer, they abandoned their tiefling child in the nearby woods, and left Sandpoint for good.
Lost and alone, Liera wandered through the woods for days, following only the whispering in her mind. She ate roots and berries whenever she could find them, and stayed hungry when she couldn’t. She fell into a crude trap left (and presumably forgotten) by goblins, broke her arm, and kept wandering in pain. She found a rabbit, and would have eaten it in desperation, had it not stayed put as she approached. It was the first animal in her entire life to not flee as she approached. As she cautiously picked it up, she felt a strange stirring in the back of her mind, as if something had awakened – and it was then that she passed out.
When she came to, she was inside. A woman was leaning over her, tending her broken arm. Something soft and warm was at her side, and when she turned her head, she could just make out the rabbit she’d picked up. Healing magic was flowing through her body, and she let herself drift off again, not into unconsciousness, but restful sleep.
The woman, she learned next time she awoke, was Koya Vhiski, a local cleric. She’d passed out not far from Sandpoint, as it turned out, and Koya found her while gathering herbs. The rabbit had stayed with her, refusing to leave, even when the old woman tried shooing it away. She’d been out for three days, but would be fine in a couple more.
All alone in the world, Liera begged Koya to let her stay. After much begging and pleading (and a bit of encouragement from her adopted son, Sandru), Koya agreed. But the girl would have to earn her keep (Liera eagerly accepted). And the rabbit would be her own responsibility (she agreed immediately).
Finding a job was hard, but eventually, Liera found work at the Rusty Dragon, helping Ameiko serve meals and drinks. She got on well enough with Ameiko – she wouldn’t consider her a close friend, but she was a kind employer, and didn’t judge Liera based on her fiendish appearance. And she enjoyed living with Koya – the old woman was sweet and kind, and helped her develop her own magic power, which had awakened in the woods. While it was of a more sinister nature than her own, she taught the young tiefling to use it to her advantage, and to avoid the whispered temptations it brought with it.
When Koya was travelling with Sandru and his caravan, Liera would sometimes join them, eager to get away from Sandpoint – especially when the stares and whispers would grow too much for her. Other times, she would stay behind, looking after the house and garden, caring for her rabbit and honing her magic. Sometimes she was all too eager to travel, for a chance at winning Sandru’s affection; other times, her own insecurity and shyness would prompt her to stay, as if hiding from him – or herself.
It’s been that way for some years now. Liera has grown from an awkward teen to an awkward young adult, and her fiendish features are stronger than ever. She’s eager to leave Sandpoint, and though she hasn’t told anyone, next time she travels with the Caravan, she won’t be coming back.
Liera is a small human woman. Her human blood just happens to be mixed with that of a fiend. She doesn’t know what kind – it could be a demon, a devil, or even a rakshasa for all she knows. Her features are certainly ambiguous enough to be anything, and her parents aren’t exactly around to tell her.
She is short and slender – standing just shy of five and a half feet, and though not without feminine curves, she knows comparing her own figure to that of her employer, Ameiko, will only upset her. Her hair is straight and black, and her skin is smooth and pale – signs of her Chelaxian parentage. However, she isn’t easy to mistake for completely human.
Her eyes are slanted and angular, arcing up sharply at the outer corners, and without whites – only a dull golden colour with a slitted pupil, almost catlike. Her nostrils are prominently flared, and her mouth seems a little too wide, her canine teeth fanglike. Her ears, like her eyes, rise to sharp points at the corners.
Between her neck and her waist, she seems mostly human, though her hands are vaguely clawlike – long, bony, sharp fingernails. Not too unusual, though slightly unsettling. What is unsettling, though, is her extraordinarily long and flexible tail – slender and whiplike, darkening to black at the tip – and her unguligrade legs, ending in delicate, deerlike hooves that look as though they shouldn’t support her weight.
Of course, a decade of fiendish features has taught her a few tricks to conceal them. She keeps her eyes downcast most of the time, avoiding eye contact when she can. Letting her hair hang in her face helps somewhat, and she often lets it cover her ears as well. She is prone to fiddling with her hair, giving the impression of coy flirting when all she really wants is to make sure nobody sees her ears.
Her hands aren’t much of an issue – though somewhat unsettling, they still look human, and painting her “claws” gives the impression that she has filed her fingernails to that shape. For her legs and tail, she tries to disguise them with the simplest, most mundane method of all – clothing.
She wears long skirts, all the time. Her tail is long enough that she can wrap it around herself under her skirt to keep it hidden, but still use it to manipulate objects within arm’s reach and preserve her modesty. For her hooves, she has odd shoes that use wood to support her feet, and only travel a few inches upward from the hem of her skirt – with a skirt, she looks like she is simply wearing boots with a thick sole. Needless to say, this deception is uncomfortable, and she prefers to remain barefoot wherever possible.
Her clothes are usually loose and simple – a loose blouse, cinched with a bustier, and a long skirt, usually in several heavy layers. If she can wear a long woollen coat in the weather and not look out of place, even better. A wide-brimmed hat, well, that’s better still. Her desire to hide her features as much as possible leads her to almost be conspicuous in her pained efforts to hide.
Liera’s most distinguishing personality feature is her shyness. Her years of trying to hide her features have developed into an almost crippling meekness – she avoids eye contact, she doesn’t speak much (and when she does, it’s quietly, without opening her mouth wide), she keeps her arms folded in, and tries not to draw much attention to herself. After all, she’s learned that attention she receives is usually of the negative sort, so she risks avoiding positive attention along with the bad.
She feels at home in shadows, and tends to shrink away from bright light, out of habit more than anything else. In darkness, she relaxes a little more. Her movements when walking are awkward, due to her “shoes”, but when barefoot (or hooved, as the case may be), she moves with an uncanny grace. She has a tendency to absent-mindedly stroke Speckle, even in the middle of conversation, as if without realizing what she’s doing, and the rabbit is her closest friend.
She is visibly more relaxed around Koya – after all, the woman took her in when she could have left her to die. Around the old woman, she talks with a little more confidence, even gives the occasional genuine smile. She acts almost the same around Ameiko – while she doesn’t quite consider her a close friend, she’s a kind employer, and hasn’t given her any grief about her fiendish blood.
Oddly, around Sandru, the object of her crush, she is even more shy and awkward than usual. Rather than avoiding eye contact, she becomes completely unable to make it, and if Speckle is nearby, she’ll usually clutch the rabbit tightly to stop herself shaking. Worse still to her, she develops an awkward stutter that makes meaningful conversation almost impossible. She hates her own awkwardness around him, and more than one failed conversation has seen her depressed for hours afterward.
Fleet
Female Horse
N Large Animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee Hooves x2 (Horse) -2 x2 (1d4+1/x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
[bTricks[/b] Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Acrobatics +2 (+10 jump, +6 to jump with a running start), Fly +0, Perception +6, Stealth -2, Swim
+3 (+7 to resist nonlethal damage from exhaustion)
Languages
SQ riding [trick]
Other Gear Bedroll, Bit and bridle, Feed (per day) (2), Mess kit, Pot, Riding saddle, Saddlebags (9 @
33.5 lbs), Soap, Trail rations (3), You have no money!
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Fleet is a docile old mare, retired from combat riding and purchased by Liera for when she travels with Sandru's caravan. Twelve hands tall and with a sleek chestnut coat, she's getting old, and Liera doesn't ride her much, but enjoys brshing her down and cleaning her hooves.
Speckle
Male Rabbit
N Tiny Magical Beast ((animal))
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +2 size, +1 natural)
hp 3 (1d8-1)
Fort +1, Ref +5, Will +3
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Offense
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Speed 50 ft.
Melee Bite (Rabbit) -2 (1d3-4/x2)
Space 2.5 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 16, Con 9, Int 6, Wis 12, Cha 5
Base Atk +0; CMB +1; CMD 7 (11 vs. Trip)
Feats Run
Skills Acrobatics +3 (+11 jump, +7 to jump with a running start), Fly +7, Heal +2, Perception +5,
Spellcraft -1, Stealth +15, Use Magic Device -2
Languages
SQ improved evasion
Other Gear You have no money!
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Speckle is an agitated, nervous creature. A plump white rabbit with black speckles on his head, ears, feet, and backside, he is constantly sniffing the air, hopping around nervously whenever Liera sets him down, sometimes tearing off into the undergrowth, only to return seconds later. He is one of few creatures to not be terrified of the tiefling, and Liera doesn't quite understand the mystic link that binds her to her familiar. When not in Liera's arms or lap, he can be found on the ground, in her backpack, or in her purpose-built satchel if Liera expects combat.
Well damn, it seems I've kind of gone overboard with this character, eh?

El Ronza |

I'll make an alias if Liera gets in. I have too many abandoned aliases already. *sigh*
My thought process was basically "oh, if I want a non-core race to have a good chance, I'd better come up with a great story and personality and such!" Then I put all the fluff and crunch in a word doc, and whaddayaknow, six pages. >.> Now if only all my characters were this easily formed...

Shin Oharu |

Presenting Shin Oharu for review.
My plan with Shin, mechanically, is to go Monk (Hungry Ghost/Master of Many Styles) 2, Fighter (Lore Warden) 2, and take Summoner (Synthesist) the rest of the way. He'd jump to summoner at level 2, fighter at level 3, then dance around the classes until he finishes Monk and Fighter. Thematically it represents "cross-training" through the memories of his previous incarnations. His eidolon (which encompasses his body) is an amalgamation of his previous existences incarnate and appears as an idealized, muscular and athletic Samsaran. Eventually I plan to have him take multiple arms and look very Hindi in aesthetics, like a Kali/Vishnu sort of thing.

Alara Dawnchaser |

CAMPAIGN CANDIDATE BREAKDOWN
Martial:
Aliver Magravi-Halfing Ranged Fighter-Sandru
Naesikahn-Nagaji Ranger-Shalelu
Avan the Aloof-Human Monk-Shalelu
William Drak-Human Fighter-Sandru
Arias Heasirretyn-Elf Ranger-Shalelu
Sir Gavin D'Monteforte-Human Cavalier-Sandru
Alphonse Delacroix-Human Fighter-Koya
Masamune Mitsuhide-Human Samurai-Koya
Tanestia-Elf Monk-Shalelu
Pacchu-Vanara Monk-Sandru
Nami Chiisai-Human Monk-Shalelu
Louis Van Andel-Human Cavalier-Ameiko
Genis Lothan-Human Gunslinger-Ameiko
Shin Oharu-Samsaran Monk-Ameiko
Trickster:
Sirsi O'Bannon-Half-Elf Bard-Koya
Alara Dawnchaser-Elf Ninja-Shalelu
Hiro Takemashi-Human Ninja-Ameiko
Piper Hemlock-Human Bard-Ameiko
Divine:
Kizzar-Half-Orc Druid-Shalelu
Jacen "Ash" Teleris-Human Oracle of Life-Koya
Mary Roseblossom-Halfling Cleric-Koya
Arcane:
Sharrd-Human Sorcerer-Ameiko
Himiko Kaijitsu-Human Wizard-Ameiko
Nathalia Greenmeadow-Human Witch
Liera-Tiefling Witch-Sandru/Koya
Ameiko:7
Koya:6
Sandru:5
Shalelu:7
Ameiko & Shalelu are tied for the lead, with Koya & Sandru not too far behind!

Eden Nightseed |

Jade Regent is the only Adventure Path I refuse to run, cuz I want to play in it too much to ruin it.
That being said I am like Nami there and been in a few jade regent games that always die right after they start, and would like to toss my name in the rather extensive list; with this character.
Traits: Birthmark
Childhood crush Shalelu
Caravan Job:
Scout