Sasha the Mouse
Female halfling (avenging) hunter 7 (Pathfinder RPG Advanced Class Guide 26)
NG Small humanoid (halfling)
Init +2; Senses Perception +12
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Defense
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AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 64 (7d8+28)
Fort +7, Ref +7 (+1 bonus vs. trample attacks), Will +4; +2 vs. fear
Defensive Abilities underfoot; Resist underfoot
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee +1 longsword +8 (1d6+2/19-20) or
. . gorum's thorn +9 (1d10+2/17-20) or
. . halfling sling staff +7 (1d6+1/×3)
Special Attacks low blow
Hunter Spells Known (CL 7th; concentration +9)
. . 3rd (1/day)—summon nature's ally III, thorny entanglement[ACG] (DC 15), vex giant
. . 2nd (4/day)—bull's strength, carry companion, companion life link[ACG], ironskin, summon nature's ally II
. . 1st (5/day)—entangle (DC 13), frostbite[UM], lead blades[APG], speak with animals, summon nature's ally I, sun metal[UC] (DC 13)
. . 0 (at will)—create water, detect magic, guidance, know direction, purify food and drink (DC 12), spark[APG] (DC 12)
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Statistics
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Str 12, Dex 14, Con 14, Int 14, Wis 15, Cha 15
Base Atk +5; CMB +5; CMD 17
Feats Outflank[APG], Overwhelm, Pack Attack[UC], Stealthy, Toughness, Weapon Focus (greatsword), Well-prepared[APG]
Traits student of giantkind, wise teacher
Skills Acrobatics +4 (-4 to jump), Diplomacy +2 (+3 vs. giants), Escape Artist +1, Handle Animal +12, Heal +6, Knowledge (local) +11 (+12 regarding giants), Knowledge (nature) +11, Linguistics +3, Perception +12, Ride +9, Spellcraft +8, Stealth +15, Survival +11
Languages Common, Elven, Giant, Gnome, Halfling, Orc
SQ animal companion (wolf named Galor), animal focus (7 minutes/day), bonus trick (1), hunter tactics, improved empathic link, nature training, track +3, warslinger, wild empathy +9, woodland stride
Combat Gear little starstone sling bullets (10), sharpstone sling bullets (20); Other Gear studded leather, +1 longsword, gorum's thorn, halfling sling staff, sling bullets (20), backpack, bedroll, belt pouch, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, 77 gp, 7 sp, 5 cp
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Special Abilities
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Animal Companion (animal companion (wolf named Galor)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (7 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bonus Trick (Ex) Animal companion gains an extra trick.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Low Blow +1 to critical confirmation rolls against larger creatures.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Overwhelm Flank if another with this feat threatens a foe, and that foe is 2+ sizes larger than both of you.
Pack Attack Ally's attack allows you to take a 5-foot step
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to survival checks made to track.
Underfoot +1 AC vs. larger opponents and +1 save vs. trample
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).
Well-Prepared (Sleight of Hand) DC 10+ gp cost check and you "happen" to have the desired item on your person.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Sasha has always been different from her kin. As a youth, she was a tomboy, running and playing rough-and-tumble games with the boys. She loved the forest and would take long walks in the woods, chatting with the animals and observing their reactions to various stimuli. As she grew, she gained an innate understanding of the natural world.
She was 21 years old when the course of her life was decided. She had been returning from her daily walk when she heard the screams from the village. Racing back, she arrived in time to see a horde of orcs overrunning her community. She quickly joined the fight, but it was too late. Her parents and both of her older sisters were slain in the fighting, and the majority of the folk in the halfling community were killed. She swore vengeance upon the orcs and their allies and since that time, has devoted her existence to avenging her family and friends.
She has studied orcs, learning their language and their ways. All the better to fight the enemy. Only a few short years after she began her crusade, she befriended an elven ranger by the name of Adubari, who taught her the ways of the wild, training her and honing her natural abilities.
It was during her adventures with him that she learned that the orcs had powerful allies, the giant-kin. Sasha expanded her studies of the evil humanoids to include giants and encompassed them into her hatred. She has become a living weapon of vengeance, specialized in slaying orcs and giants in the name of her people.
Galor:
Galor
Male wolf
N Large animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 20, touch 12, flat-footed 17 (+2 Dex, +1 dodge, +8 natural, -1 size)
hp 57 (6d8+30)
Fort +10, Ref +7, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +10 (1d8+9 plus trip)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 23, Dex 15, Con 20, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +11; CMD 24 (28 vs. trip)
Feats Dodge, Outflank[APG], Overwhelm, Pack Attack[UC], Power Attack, Weapon Focus (bite)
Tricks Aid, Attack, Attack, Combat Riding, Come, Defend, Down, Flank, Guard, Heel, Stay, Track
Skills Acrobatics +2 (+10 to jump), Intimidate -1, Perception +5, Stealth +3, Survival +3; Racial Modifiers +4 to survival when tracking by scent
SQ aid, animal focus, combat riding, devotion, flank, stay, track, woodland stride
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Aid [Trick] Aids specified creature on command.
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Overwhelm Flank if another with this feat threatens a foe, and that foe is 2+ sizes larger than both of you.
Pack Attack Ally's attack allows you to take a 5-foot step
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Equipment Wish List:
Magical chain shirt
Magical longsword
Belt of giant strength (or physical perfection)
Boots of speed Ring of sustenance Handy haversack Pearly white spindle ioun stone Ring of feather falling Decanter of endless water
and I've always wanted to chance a deck of many things :)