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Pacchu's page

29 posts. Alias of Cydrius.


Full Name

Pacchu

Race

Vanara

Classes/Levels

Zen Archer 1

Gender

Male

Size

Medium

Age

17

Alignment

LG

Occupation

On a Coming of Age journey

Strength 13
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 18
Charisma 8

About Pacchu

Pacchu [Pah-choo]
Male Vanara Monk (Zen Archer) 1
LG Medium Humanoid(Vanara)
Init +3; Senses Perception +8, Sense Motive +8, Low-Light Vision
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Appearance
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Appearance:

Age : 17
Size : Medium, 5‘4", 110 lbs.
Type : Humanoid (Vanara)
A young Vanara in his prime, Pacchu appears ever energetic, grinning and chuckling as he leaps about. His fur, a deep burnt orange with just a touch of gold reflection, sways in the wind as he bounces from one branch to another. A mane of longer fur frames his face, strikingly decorated with several dyed strands. One striking white brand ornates the fringe at the top, while strands of blue, green, red and purple are interpersed about. The low number of dyed strands, as well as the lack of a second white strand, are something one familliar with his culture would recognize as the signs of one in the beginning steps of his coming of age journey. A long tail follows his every movement, swishing about the air as he leaps once more.

Pacchu prefers to wear simple clothing: Knee-length pants and an unbuttoned vest are all the clothing he chooses to wear, and he prefers to go barefoot, conserving the remarkable foot dexterity of his kin. Only one weapon can be seen on his person; a longbow, clearly handcarved from the branch of a solid tree.

An observant eye would notice that the fabric of his clothes are the wood of his bow do not match anything from the nearby region, further identifying the Vanara as originating from distant lands.

For you more visual people, picture a humanoid Golden Lion Tamarin.


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Background
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Who is Pacchu?:
There exists, in a land far to the southwest, a tropical land of tall trees and lush jungles. In these jungles lives a great tribe of vanaras, the Mission of Gold. They are led by their chiefs, elder males and females who have accomplished many great deeds in life.

These deeds are not simply written down and remembered, but displayed for all to see. It is customary for a member of the Mission of Gold, when on the road, to dye a strand of their mane with a colorful stripe whenever they live through an interesting experience. Seeing a new unique sight, for example, warrants a green stripe, while meeting a foreigner will allow a blue one. The proudest warriors of the tribe, slayers of would-be invaders and hostile beasts, bear a plethora of crimson stripes, while clever spellcasters mark themselves with purple, one strand for each spell learned. The more strands an individual bore, the more experiences they had lived through, and the more they would be revered.

One of these chiefs, a tall, proud male by the name of Oppacham, begat many children with several wives. One of them was Pacchu, a young male, full of energy and curiosity. Oppacham's many children filled him with pride, and Pacchu was no exception. Unlike many of his brothers who found talents in the staff or the axe, Pacchu proved to mirror his father's own enthusiasm for the art of archery.

As each of his children came of age, Oppacham would speak to them of the world outside the colony, and how they were to discover it if they desired to one day be a chief such as he. The other elders would do the same for their own progeny. The chiefs would pick several successors from deserving youth, both inside and outside their own family These children would be sent on a journey into the land of men, so that they may earn the many stripes that would bring them honor and authority.

Of course, not all of them would return. Some would find a life they enjoyed beyond the tribelands, or meet an unexpected end.

Still, Pacchu was not one to choose the easy life over the adventurous one. This was only made more true after he was chosen as a future leader not just by his father, but also by two other chiefs. After being painted with the white strand of those who chose to undertake the quest, he did as his father instructed while pointing to the northeastern sky:

"Go that way."

And so, Pacchu set out through the jungle, in search of lands unknown, sights unseen, and folk unmet.

He would prove himself a worthy successor when he returned, full of stripes and beautiful colors.

At first, his journey proved simple. One day, he would run into a group of explorers, make some friends, share a good meal and earn a blue stripe. The next, after slaying an agressive wolf in self defense, he would mix some of its blood with the red dye, and earn a mark of combat. The next day, perhaps, the discovery of a colony of rare birds might bring him a green one.

Still, going straight that was was proving to be rather uneventful, and though he ventured far and long, the stripes only added up so quickly. He needed something bigger, something more special.

As the road stretched forward, the jungle trees were soon replaced by their more temperate kin, and the juicy oranges and mangoes of his homeland were in turn replaced by sweet pears and apples, much to Pacchu's delights. (New flavors, new stripes, how wonderful.)

Until, one day, Pacchu broke out of the forest entirely, into a very big clearing. So big, in fact, that he couldn't see the trees on the other side. What an unusual sight!

He ventured through the open lands, meeting more men than he could ever believe existed. How far he had gone from home, he could not even tell. His quest to go "that way" would lead him to all kinds of unusual adventures, especially when he had to hitch a ride on something the humans called a "boat" in order to cross an astoundingly wide stream. (Pacchu would one day learn that the humans called such a thing "ocean".

Then, finally, one day, his journey brought him in the general vicinity of Sandpoint,

There, on the road to the quiet town, Pacchu encountered Sandru's caravan. Intrigued by the large convoy of humans, he agreed to follow them for a time, in exchange for pay, only to discover that they were not on the great adventure he had assumed they were one. He left on friendly terms, and with more than a few good bits of advice.

Pacchu has stopped for a few days' rest in Sandpoint, prepared to continue on "that way", but he does not expect that a much bigger opportunity is about to present itself.


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Defense
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AC 17, Touch 7, Flat4
HP 8 (1d8)
Fort +2; Ref +5; Will +6
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Offense
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Speed 30 ft
Ranged
Longbow +4 (1d8; x3; 100ft; P)

Melee
Unarmed Strike +1 (1d6+1; B)
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Statistics
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Statistics:

Str 13; Dex 16; Con 10; Int 12; Wis 18; Cha8
Feats
  • Point-Blank Shot
  • Precise Shot (Zen Archer Bonus)

Traits
  • Caravan Guard
  • Wisdom in the Flesh(Climb) : The cities of the Golden Mission are built upon the canopies of very tall trees. As such, climbing quickly becomes second nature, instinct even, to their citizen.

Racial Traits:
  • Low-Light Vision: A vanara can see twice as far as a human in dim light.
  • Nimble: Vanaras have a +2 racial bonus on Acrobatics and Stealth checks.
  • Prehensile Tail: A vanara has a long, flexible tail that she can use to carry objects. She cannot wield weapons with her tail, but the tail allows her to retrieve a small, stowed object carried on her person as a swift action.

Class Features
  • Flurry of Blows (Ex) : Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating.

    A zen archer’s flurry of blows otherwise functions as normal for a monk of his level.

    A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow.

  • Perfect Strike (Ex) : At 1st level, a zen archer gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A zen archer can use Perfect Strike with any bow.
  • Vow of Truth: The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where telling the truth would bring harm to another, the monk remains silent. Many monks of this vow also take a vow of silence to show their commitment. A monk with this vow increases his ki pool by 1 ki point for every 5 monk levels (minimum +1).

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Skills
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Skills:
Trained Skills: (Favored class bonus: +1 skill)
  • Acrobatics +9 (+10 to jumps, Racial +2 Bonus)
  • Climb +16 (Wis instead of Dex because of wisdom in the flesh, Climb Speed (30)
  • Perception +8
  • Sense Motive +8
  • Stealth +9 (Racial +2 Bonus)
  • Survival +8 (Student Survivalist)

Spoken Languages: Common, Vanara

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Equipment
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Equipment:

Worn/Readied
  • Caltrops
  • Longbow
  • Monk's Outfit
  • Quiver with 14 common arrows, 5 blunt arrows, 1 whistling arrow
  • Waterskin

In mwk backpack

  • Arrows, common (6)
  • Arrows, blunt (15)
  • Arrows, whistling (9)
  • Blanket
  • Hammer
  • Piton
  • Sacks (2)
  • Tent, hanging
  • Torches(2)
  • Trail rations, 1 day

In waterproof bag (tied to backpack)

  • Mission Dye Kit (This dye, created by vanaras of the Golden Mission, is intended to be very hard to wash off once it sets in; it is used by youth on their coming of age journey to record their experiences in their mane. It is intended to be mixed with herbal pigments from flowers to produce various colors. The kit includes enough dye base for an entire mane's worth, plus a small mortal and pestle.) *GM note: I couldn't find any kind of hair dye in the equipment, so I improvised this, assuming that 12gp and 1.5 pound of weight might cover the need as far is is relevant. I am more than willing to talk this one out.*
  • Grooming kit

In belt pouch

  • 13gp, 6sp, 7cp

Total Weight Carried: 48,6 lbs, light load (<50 lbs)