About Alara Dawnchaser
Hi! I'm Alara, but some people call me Al. Well, I really prefer Alara because Al kinda sorta sounds like a boy's name, but... if you really wanna call me Al, I guess you can... *blushes*
Anyway, where was I? Oh yes, me! Well, I've never really had anyone ask about me before, so I need to think for a bit.
Okay, I was born waaaaay up north in the lands of Tian Xia. Specifically, Minkai. Mom's a ninja and Dad's a mage. Dad, apparently, is the elven ambassador to Tian Xia, but for all I know he just makes things up just so people won't think he's just another mage. Mom, on the other hand, served the Amatatsu family loyally and well for many years before she met Dad. From what she told me, a young Amatatsu noble freed her from slavery by killing her Ulfen warlord owner and fleeing back to Minkai. In exchange, Mom swore to serve the Amatatsus for as long as they would allow her to. She had a talent for sneaking around and spying on people, so the Amatatsus decided to have her trained in the way of the ninja.
She met Dad some twenty years after her ninja training was complete at a party. One thing led to another, and, well, five years later, I was born!
I've lived in Minkai for 80 years of my life, but after the Amatatsu family started dying out, Mom & Dad took me far from home, to Kyonin. Well, after living for so long among humans with Mom, I more or less felt alienated by the place. Minkai was constantly changing, evolving. Kyonin was frozen in time. I had to live there for 46 years, and I couldn't get used to it at all.
I looked up to Mom a lot more than Dad, and I really wanted to do what she could do. I'll always be thankful to Mom for training me to be a ninja, but I kinda disappointed her when I told her I preferred nunchaku to katanas as a weapon.
At the end of my 46th year of living in Kyonin, Mom told me she had a mission for me; a sort of final test before I could be considered a true ninja. Specifically, I was to go to Varisia, to the town of Sandpoint, and offer my services to an Ameiko Kaijitsu. She told me less than half of what I needed to know, and then sent me packing. She gave me a warning: "Tell no one who you really are or where you come from."
...kinda like I just did now.
Oh, well. Might as well keep going. Anyway, I almost didn't make it to Sandpoint. Not three days after I arrived in Varisia, I was ambushed by a bunch of goblins. I was almost turned into goblin chow, but I was saved by this beautiful elf lady... called herself Shalelu. Those goblins got turned into pincushions by her arrows!
I'll admit, I was kinda embarrassed by how easily I was almost killed by goblins, but Shalelu didn't think much of it. She offered to escort me to Sandpoint, and, well... I couldn't exactly turn her down, could I? *blushes madly*
So, that's the long & short of it. Here's to epic adventures!
Before you stands a tall, slender, tan-skinned elf fully clad in a form-fitting, silvery chain shirt, dark violet pants and brown boots. Alara has chin-length brown hair neatly combed to one side, ears that sweep away from her head, and large green eyes that take in the world around her with a mixture of wonderment, curiosity, and naïveté. A warm smile is on her face as she waves to you. Slung across her body is a brown leather satchel, with various adventuring implements poking out of it. A quiver of arrows is slung low across her hips, and a shortbow is carried in her hands. A dagger rests on her belt, and you can see another dagger sticking out of one of her boots.
Alara was almost always happy as a child, and even today is rarely seen without a smile. She constantly runs around, filled with so much energy that one could be forgiven for thinking she has coffee instead of blood flowing through her veins. She speaks quickly, her hands often gesturing as quickly as she can talk.
Alara finds it easy to make friends, but unfortunately, has more trouble keeping them, as many of her former friends were humans that she outlived. While many elves would consider her to be one of the Forlorn, her demeanor is anything but. She goes out of her way to cheer up those she befriends if they happen to be feeling down, but sometimes comes across as being overbearing, and she sometimes misses subtle social cues that other people would pick up on.
Alara lives her life believing that the day should be seized, no matter who you are. As such, she is open to new experiences, be they mundane, romantic, or daring. She believes, above all else, that every person has a right to be free to do as they wish, as long as no one gets hurt by the experience or its consequences.
Female Elf Ninja 3
AC 16; Touch 13; Flat-Footed 13 (+3 armor)
Speed 30 ft
Str 10, Dex 16, Con 10, Int 16, Wis 8, Cha 16
Poison Use: At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Sneak Attack: If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty.
The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.
Ki Pool (Su): At 2nd level, a ninja gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the ninja’s ki pool is equal to 1/2 her ninja level + her Charisma modifier. As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).
By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A ninja can gain additional powers that consume points from her ki pool by selecting certain ninja tricks.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If the ninja possesses levels in another class that grants points to a ki pool, ninja levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The ninja can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool.
Ninja Tricks: As a ninja continues her training, she learns a number of tricks that allow her to confuse her foes and grant her supernatural abilities. Starting at 2nd level, a ninja gains one ninja trick. She gains one additional ninja trick for every 2 levels attained after 2nd. Unless otherwise noted, a ninja cannot select an individual ninja trick more than once.
No Trace (Ex): At 3rd level, a ninja learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a ninja using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs and the bonuses on Disguise and opposed Stealth checks increase by 1.
Armor Expert: Alara's ninja training under her mother's direction placed great emphasis on becoming comfortable enough in her armor that it could be worn as a second skin. Alara's armor check penalty is reduced by 1 (to a minimum of 0) whenever she wears armor.
Rescued by Shalelu: Alara was ambushed by goblins on her way to Sandpoint and only survived thanks to Shalelu's daring intervention. Alara has since become infatuated with her, and seeks to incorporate elements of Shalelu's acrobatic fighting style into her own. Alara gains +1 to Acrobatics checks, and Acrobatics is always a class skill for her. Also, Alara gains +1 to attack rolls on targets threatening Shalelu, as she fully intends to pay her back for her rescue one day.
Weapon Finesse (Combat): You are trained in using your agility in melee combat, as opposed to brute strength.
Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.
Source: Core Rulebook, Paizo Publishing
Prerequisite(s): Weapon Finesse, base attack bonus +1.
Benefit(s): You may add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat (such as the rapier) when determining additional damage inflicted upon a successful attack.
This modifier to damage is not increased for two-handed weapons, but is not reduced for off-hand weapons.
Source: Path of War, Dreamscarred Press, 2014
1 masterwork backpack (4 lbs) (Carried by Sharrd)
Total weight: 11.5 lbs (Light Load)
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Cloak of Resistance +1 (Shoulder Slot)
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Ameiko: 4 (Associate)
Common: English (of course!)
Shinobi Arts (Ninja Tricks):
Silent Steps (Fast Stealth)
Biting Zephyr (Additional Attack)
Like The Wind (Movement Rate Boost)