War on the Skaven in Dungeon World (Inactive)

Game Master DM Mooshybooshy, "the Foolish"


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Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

Do you have the hunger mechanic, where you can actually die if you don't kill someone else?


Male Dwarf Slayer | Lvl 1 | XP: 0 | HP: 20/20 | Armor 1 | d10 dam | STR 1 | DEX 1 | CON 0 | INT 2 | WIS 0 | CHA -1 | C: 0

No, I looked at the Grim World slayer. It is preatty brutal, but, not the one I am playing. The Slayer class I'm playing has a more Witcher-esuqe feel to it


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1

So I've reviewed both Dungeon Planet and the beta of Uncharted Worlds. I think both systems can accomplish that space opera/western feel, but I'm leaning towards Dungeon Planet because 1) it is fully compatible with all the DW classes out there, and 2) I know the rules inside and out. That said, I will steal the Factions and Debt mechanics from Uncharted Worlds.

So tentatively thinking it is set in a generic fantasy world fast forwarded to the age of intergalactic space travel. The PCs role in that universe would be decided in initial discussions.

So Emma, Dhice, Moosh, Hjalmar, and anyone else, if you would be interested in that I'll figure out how to get a game page set up.


Female Human Intimidating Paladin | Lvl 3 | HP: 24/25 | Armor: 5 | XP: 2 | STR +2 | DEX 0 | CON +1 | INT -1 | WIS 0 | CHA +1

Yay! Good thing I get super obsessed with making character sheets and have already made an Engine of Destruction.


Male Human Necromancer 1 | HP 9/13 (22) | Armor 0 | Damage 1d4 | XP 3 | coins 14

Can I be a drider?


Male Dwarf Slayer | Lvl 1 | XP: 0 | HP: 20/20 | Armor 1 | d10 dam | STR 1 | DEX 1 | CON 0 | INT 2 | WIS 0 | CHA -1 | C: 0

If the pace remains the same, and the rules are similar, then yes, I think I can fmake time for 1 more campaign. I shall join this merry crew of space...whatever we will be :P


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1

Yes to a drider. Generally any class will work. The only caveat is that if you somehow manage to finagle a +4 or +5 to your main stat rolls, I may reel it in. This stems from a previous experience where a player was rolling +5 to attack...

Also, the monacle is actually a Monacle of Intraparty Discord.


Male Dwarf Slayer | Lvl 1 | XP: 0 | HP: 20/20 | Armor 1 | d10 dam | STR 1 | DEX 1 | CON 0 | INT 2 | WIS 0 | CHA -1 | C: 0

I have a question about armor. If I have a move that gives you +2 Armor naturally, does that stack with worn armor? Does it stack with another move that gives +2 armor naturally as well?


I'd have to see the exact wording of the Move. It's probably contextual, like everything in DW.


Male Human Necromancer 1 | HP 9/13 (22) | Armor 0 | Damage 1d4 | XP 3 | coins 14

It depends on the wording. If it says you get +2 armor, then it stacks with whatever you already have.


Male Dwarf Slayer | Lvl 1 | XP: 0 | HP: 20/20 | Armor 1 | d10 dam | STR 1 | DEX 1 | CON 0 | INT 2 | WIS 0 | CHA -1 | C: 0

Ah. Last game I played, the GM ruled that only armor effects that gave you the highest amount of armor counted - anything less was simply redundant, and did not stack. So, for example, if I had stone skin that gave me +1 armor, and was wearing plate which gave me +3, he ruled I only had +3, as armor did not stack.

Also, those Dungeon planet classes seem preatty Brutal. Engine of Pain by itself, with the right moves, can throw down 26 damage with an extreamly lucky roll! What can man do against such reckless hate? More importantly, how would regular DW classes evon compare to such a monstrosity


Male Human Necromancer 1 | HP 9/13 (22) | Armor 0 | Damage 1d4 | XP 3 | coins 14

Well the plate armor doesn't give +3 armor, it gives 3 armor. Basically you get one base armor that doesn't have a plus sign, and as many +x armor bonuses as you can get hold of. I don't know of very many though.


Male Dwarf Slayer | Lvl 1 | XP: 0 | HP: 20/20 | Armor 1 | d10 dam | STR 1 | DEX 1 | CON 0 | INT 2 | WIS 0 | CHA -1 | C: 0

Ah, so it only stacks if there is a + there?


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1
Leatherbeard the Slayer wrote:
Engine of Pain by itself, with the right moves, can throw down 26 damage with an extreamly lucky roll! What can man do against such reckless hate? More importantly, how would regular DW classes evon compare to such a monstrosity

The Engine of Destruction seems to be a reskin of the fighter, which is apparently balanced enough, Grigor not withstanding :P. What can EoD do that Fighter can't?


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

I'm traveling on business all week and will be pretty out of touch. Agenda is jam packed and I can't really post during the day. Even evenings are full of social events.... sorry!


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1
Dhice Bierson wrote:
I'm traveling on business all week and will be pretty out of touch. Agenda is jam packed and I can't really post during the day. Even evenings are full of social events.... sorry!

Morley distracts Dhice with "work" and deftly takes his coins.

Tricks of the Trade: 2d6 + 2 ⇒ (6, 3) + 2 = 11

Have fun!


Female Human Intimidating Paladin | Lvl 3 | HP: 24/25 | Armor: 5 | XP: 2 | STR +2 | DEX 0 | CON +1 | INT -1 | WIS 0 | CHA +1

Mooshy, in case I don't manage to post before we move on (because I rarely do, yay timezones) I'll be using Lay on Hands on everyone who got hit by the Chaos Shard flames. It simply won't do to have that stuff lying around, so Emma will be (subconsciously) absorbing as much of it as she can.


Female Ousider (human) Barbarian 3 HP: 23/23 | Base Damage: d10 | Armor: 1 | Str: +2, Dex: +1, Con: +1, Int: -1, Wis: 0, Cha: 0 | XP: 3

Well, I have an idea for a replacement character if Bathilda ever buys the farm. I know that we are supposed to be different classes, but I think having a paladin that acts as a foil to Emma would be fun.

A sweet, innocent type that doesn't have a lot of experience with all the cruelty of this world. She's just trying to do her best to help how she can.

Naturally, she's also going to be rather gullible. :D


Male Dwarf Barbarian 0 (Dreadnought, Invulnerable Rager), Fighter 1 ()
Stats:
HP: 16, Initiative: +1, Perception: +3, Sense motive: +3, AC: 20 (T: 12, FF: 19), CMD: 16, Fort: 5, Refl: 1, Will: 3

Am I the only one a bit wary of zombie plague being a thing? I mean sure, if we didnt have a team member who will routinely be making them I wouldnt mind so much, but hes barely even begun doing it and already Bathilda was looking at a potential death sentence. Just really irks me.


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1

Perhaps he warns us before he tries next time so we can tie up the corpses and coup de gras those that don't obey.


Female Ousider (human) Barbarian 3 HP: 23/23 | Base Damage: d10 | Armor: 1 | Str: +2, Dex: +1, Con: +1, Int: -1, Wis: 0, Cha: 0 | XP: 3

Or we could just all hide behind a barricade and snipe them. ;)

Honestly, I never really liked the Zombie plague thing anyway. not just in this game. I would like to know beforehand if something like that is going to come up if we use an ability because if our characters would know the risk, we can act accordingly.

That said, It's still the GM's call, but I'd prefer not to die via GM fiat.


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1

I dunno, the zombie plague seems like a fair "show them a downside of their class" move.

Moosh (or anyone that knows), to make a new campaign do I just make a new thread in the online games section?


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1

If anyone is still interested, here is the link to the PbP campaign I will be running using the Dungeon Planet hack.

And that is the last I'll say about that over here.


Male Dwarf Barbarian 0 (Dreadnought, Invulnerable Rager), Fighter 1 ()
Stats:
HP: 16, Initiative: +1, Perception: +3, Sense motive: +3, AC: 20 (T: 12, FF: 19), CMD: 16, Fort: 5, Refl: 1, Will: 3

Just not as fun when a downside to the class is a downside for everyone. I dont know about you but I dont much enjoy my characters dying because someone else forced a roll on me.


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1

Yeah, if the result of a bite was instant death that would be too much. But I doubt Moosh would have made an instant death hard move. Probably something more like a debility coupled with a bad thing, such as if you die while infected you will rise against your friends.


Male Dwarf Priest 1 - HP: 20/21 | Damage D6 | Armor : 1 | XP: 2

Leatherbeard- Slayers in Warhammer are outcasts from normal dwarven culture. Basically they feel they've lost honor in some way - screwed up on the job, unlucky in love, etc. - and instead of committing suicide have decided to die fighting in glorious battle, against the worst enemies the world has to offer.

Initially they search out Trolls, then progress to Giants, Dragons and ultimately Demons in their search for glorious and honorable death. They are known to shun Armor (and even clothing), cover themselves in tattoos and dye their hair brilliant colors (most commonly orange) in order to attract attention on the battlefield and fulfill their death wish.

They're not really a religious order, though they do sometimes congregate together since they're seeking a similar fate, and think they're unworthy of hanging out with more honorable Dwarves.


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1

I love that the Barbarian and the Warrior go straight over the cliff, while the Thief just throws a rope down.


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1

Emma, do you take damage when you heal?


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

I have to admit that I'm a little frustrated (maybe that's a strong word because I don't care THAT much) by the looting being WIS based. I don't quite understand how there's a narrative justification for high WIS characters being 3x more likely than me to find magical doodads.

If it was just coin I wouldn't care at all, but there's some fun magical stuff going out and 2d6+2 is going to hit 10+ WAY more often than straight 2d6.

Mooshy is there some rationale here that I'm missing?


Female Human Intimidating Paladin | Lvl 3 | HP: 24/25 | Armor: 5 | XP: 2 | STR +2 | DEX 0 | CON +1 | INT -1 | WIS 0 | CHA +1

I... uh... I don't know. Do I?

Also Mooshy, this Skaven concert is amazing. Just in case you didn't know.


Male - Smoog's Player - RPGer/37th Lvl -

Sorry for butting in but I have been a long time lurker/fan from one of Mooshy's other games. I agree that the rat rave is awesome and if Witchmother is half as good as Wolfmother it will be a shame to have to kill them. Go listen to Joker and the Thief by Wolfmother. (Back to silent lurker mode) thanks.


Female Human Intimidating Paladin | Lvl 3 | HP: 24/25 | Armor: 5 | XP: 2 | STR +2 | DEX 0 | CON +1 | INT -1 | WIS 0 | CHA +1

Can confirm. Own it. Love it.


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1

This plan is reckless and crazy. It's perfect.

I've added my crossbow back to the pile, so there are at least three available.


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

Make that three machinegu... Crossbow emplacements then. That should do quite a bit to discourage a mass charge.


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1

It might be best to have Archepex looking through my eyes so group knows what is happening. Also I'm really looking forward to an RP moment with that.

Grigor's idea IS awesome and I look forward to Archepex using to great effect in the future.


Male Dwarf Barbarian 0 (Dreadnought, Invulnerable Rager), Fighter 1 ()
Stats:
HP: 16, Initiative: +1, Perception: +3, Sense motive: +3, AC: 20 (T: 12, FF: 19), CMD: 16, Fort: 5, Refl: 1, Will: 3

This whole skaven rock concert thing is so surreal. On the one hand, the lore nerd in me is screaming "No! Thats not how skaven are, STOP IT!", but on the other, I cant help but enjoy it very much.


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

Wait... skaven are a thing outside this game?


Male Dwarf Barbarian 0 (Dreadnought, Invulnerable Rager), Fighter 1 ()
Stats:
HP: 16, Initiative: +1, Perception: +3, Sense motive: +3, AC: 20 (T: 12, FF: 19), CMD: 16, Fort: 5, Refl: 1, Will: 3

Yup, they are.

Heres a link to a well made Wiki about them.

Skaven are such a dark race, yet have some rather humours elements to them, like Ratling guns (basically a medieval mini gun), warp lightning cannons (exactly what it sounds like) and Doom Wheels (Basically a giant crushing implement that looks like an over-sized hamster wheel)

Quite frankly, I think its this underlying silliness below all the doom and gloom that lets me enjoy this game so much.

All that said, this isnt Warhammer, so its not like Mooshy cant depict them however he wants :)


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

Ahhhh, they're a warhammer thing. Never played it.


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1
Dhice Bierson wrote:

I have to admit that I'm a little frustrated (maybe that's a strong word because I don't care THAT much) by the looting being WIS based. I don't quite understand how there's a narrative justification for high WIS characters being 3x more likely than me to find magical doodads.

If it was just coin I wouldn't care at all, but there's some fun magical stuff going out and 2d6+2 is going to hit 10+ WAY more often than straight 2d6.

Mooshy is there some rationale here that I'm missing?

Did we hear back on this? I'm also curious.


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1

Dhice's full success to bring down the roof makes me so happy.


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

That bands attempt to bring down the house was nothing compared to ours! Talk about a crazy series of alpha strikes!


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1

Archepex needs a new avatar.


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

Ya, except, you know, double that. And darker skin. :P


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1
Archepex Ravenborn wrote:
Ya, except, you know, double that. And darker skin. :P

More like this guy.


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

Yes, but darker. And more legit. Less carnival feel.


Male Human Thief | Lvl 1.09 | HP: -1/18 | Armor: 1 | STR 0 | DEX 2 | CON 0 | INT -1 | WIS 1 | CHA 1
Archepex Ravenborn wrote:
Yes, but darker. And more legit. Less carnival feel.

Same hat though.


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Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

No. Never. Archepex's feathers are far too magnificent to cover with a hat.


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0
Quote:
I don't quite understand how there's a narrative justification for high WIS characters being 3x more likely than me to find magical doodads

No, hasn't been any discussion on it from Mooshy so far.

Just to clarify the numbers here: since the phat lootz are found at 10+, Dhice has a 16.7% chance of hitting that. Someone with Wis+2 has a 41.7% chance of hitting it. Later in the game, when that same character goes to Wis+3, they will have a 58.3% chance of finding cool stuff with every scavenge roll.

Even if the group agrees that some characters should be "better" at finding magical treasure than others, I question if we want the same characters finding the best stuff more than 50% of the time at higher levels.


Female Ousider (human) Barbarian 3 HP: 23/23 | Base Damage: d10 | Armor: 1 | Str: +2, Dex: +1, Con: +1, Int: -1, Wis: 0, Cha: 0 | XP: 3

A question for Mooshy, Would it be possible to have Bathilda's magic shape shifting weapon turn into some guitar?

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