Full Name |
Dhice Bierman |
Race |
Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 |
Classes/Levels |
/28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0 |
Size |
6'4" - 165 lbs |
Age |
21 |
Alignment |
Good - Use your Conduit to help someone at cost to your body |
About Dhice Bierson
GEAR:
Your Load is 4/17. You carry:
- coins: 0
- dungeon rations (5 uses, 1 weight)
- a soothing balm (0 weight) that feels nice on your emanation point.
- Leather armor (1 armor, 1 weight)
- Bo staff (close, two-handed, 1 weight)
- Smelling salts (0 weight)
- 1 antitoxin (0 weight)
- 1 Salvage (1 weight)
- black gloves with WITCHMOTHER logo
- Tenser's Floating Disc, can hold up to 10 weight and will float at 3' off the ground to follow you until commanded to stop.
- Hat of Many Races 0 Weight: Wear it and think of a race, and if it's near to your size, you look like them from the neck up.
- Pit Lord's "finger sleeve device" - allows finger to shapechange as long as its mass stays the same.
STATS at LVL 5:
Strength 8 (-1)
Dexterity 9 (0)
Constitution 18 (+3) **
Intelligence 16 (+2) *
Wisdom 13 (+1) *
Charisma 13 (+1)
(* indicates an increase when leveling)
(stat bonuses change at 9, 13, 16, 18)
CONDUIT:
Within you resides a gateway to pure magic.
Choose a Primary Element. Your magic is of The EARTH. Your secondary is AIR.
Choose an Emanation Point: forearms
BONDS:
Grigor: I'll never be a soldier such as Grigor, but I can find a way to bolster his skills in battle."
Grigor: Grigor has named me Bierman, I must uphold those duties with honor.
Emma: I must show Emma that she has more to offer than curses.
Emma: Emma's matter-of-fact approach to a friend's life threatening problem is disturbing. I should lead by example and try to show her what compassion can do.
Archepex: Archepex is a true leader. He will lead us all to our own betterment.
LYntel: Lyntel respects my magic and is eager to learn more. I should find opportunities to collaborate with her to grow our combined knowledge.
RESOLVED BONDS:
Grigor: Something about GRIGOR possibly thinking I'm his enemy or something. (first bond resolved, didn't know we should track them)
Grigor: Grigor may trust me again one day, but I need to show him that I'm a reliable soldier first.
Bathilda: Bathilda must think I'm practically an enemy, I will find a way to convince her otherwise.
Archepex: Archepex can be relied upon to act quickly when things look their worst.
Emma:I will seek Emma's guidance in order to once again feel the Grace of her God
Archepex: Archepex is a natural leader. I should trust his instincts.
Hjalmar: Hjalmar is a black and white, straight shooter kind of person. I don't think he sees shades of grey.
Bathilda: Bathilda remains wary of me despite my best efforts. I must find out if I've offended her outlander sensibilities
Bathilda: I must be wary of Bathilda, her willingness to use torture is a dark sign. Next time she acts this way I need to show her a better path.
RACE MOVE:
Here let me help you with that
When you let your power Trickle out to provide a boon for a neutral or friendly person you may Parley with them using CON instead of CHA.
BASIC MOVES:
Channel
When you open your Conduit up wide and channel magic through your body, roll +CON. ✴On a 10+, raw magic of your Primary Element flows out of your Emanation Point. Use one of your Techniques. ✴On a 7-9, the same, but the power is too much. You can use your body as a dam and take 1d4 damage (ignores armor) or allow the power through. If you allow the
power through, the GM will tell you of one or more complications, such as:
• The magic flows out of a different part of your body or is of a different element
• The magic has an unintended effect on the environment
• The magic causes a blast wave and you are thrown backwards
Summon Elemental
When you beckon inwards to call forth an Elemental being, choose any Technique tag and roll+CON. ✴On a 10+, the Elemental flows out of you and a stream of magic connects it to your Emanation Point like a leash. The Elemental's nature and appearance wholly embodies the tag you chose. You gain 1d4 Control.
✴On a 7-9, the Elemental is also moody or troublesome, choose one:
• You must immediately spend 1 Control
• It embodies a different tag instead (the GM will tell you which)
• It resents you and will certainly be hostile later
As long as the Elemental remains leashed, you have the Elemental Protection and Elemental Attack moves. When you have 0 Control, your elemental is released! It acts on its own, can use its tag at will, and its HP is 2x your level. Maybe it's friendly, hostile, mischievous, or just bored.
Possible tags are:
• Projectile (1d6 damage if Near)
• Blast (1d8 damage if Close)
• 2 Piercing
• Barrier (+1 Armor until next Channel)
• Hazard (Environmental effect)
• Forceful
• Teleport
Elemental Protection
When you or your leashed Elemental takes damage from any source, you lose 1 Control and the damage is negated.
Elemental Attack
When you command your leashed Elemental to use its tag, roll+Control. ✴On a 10+, success. ✴On a 7-9, you also lose 1 Control
Trickle
You can emit a small amount of your Primary Element for mundane tasks or to impress someone without having to Channel.
Techniques
You have special Techniques that allow limited control over the flw of magic. When you spend several hours developing a new Technique, add it to your list or replace an existing one. You can learn up to 3 Techniques. The tags are:
• Projectile (1d6 damage if Near)
• Blast (1d8 damage if Close)
• 2 Piercing
• Barrier (+1 Armor until next Channel)
• Hazard (Environmental effct)
• Forceful
• Teleport
CURRENT TECHNIQUES:
Spike Sting - Projectile, 2 Piercing (1d6 dmg, Near)
Exploding Terrain - Forceful, Blast (1d8 dmg, Close,)
Half Man Half Rock - Teleport, Barrier (Teleport somewhere Near, +1 Armor until next Channel)
ADVANCED MOVES
L2: Bender of the Elements
Your control over your primary element extends beyond your body. When you manipulate something in the nearby environment made of your primary element, roll+CON. ✴On a 10+, hold 3. ✴On a 7-9, hold 1. So long as you do nothing but concentrate on controlling it, you may spend hold, 1 for 1, to choose an option:
• It does 1d6 damage to something
• It has the Forceful tag
• It moves to a new position within sight
• It holds a particular shape (even aftr you stop concentrating)
L3: Dual Conduits
Choose another element. With a grunt or a snap of the fingers, you can toggle your Primary Element to this second element, or vice versa. Only one of the two elements can be considered your Primary Element at a time. Your Techniques are the same and use the same tags, but the element changes.
L4: Teleport
You gain access to the "Teleport" Technique tag. When a Technique has this tag, you instantly move somewhere Near. Describe what it looks like. Examples: Shadow Defense (Barrier, Teleport), Frost Bang (Teleport, Forceful).
L5: Reabsorb Elemental
When you reabsorb an unleashed Elemental, roll +CON. On a 10+ the Elemental is sucked back through your Conduit. On a 7-9, you absorb it, but your body suffers, take 1d4 damage (ignores armor).