To Worlds Unrambled

Game Master Scribbling Rambler


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Male Elder GM

The group swings open the door on the tiny cylinder, releasing a thrashing Scuttles, who vomits a puddle of gel on the floor.

Out of initiative.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul will go back to the door and try to figure out how to open it. disable device (take 20): 20 + 7 = 27


Male Elder GM

Haer Kul finds no handles or levers anywhere on the door, but he finds the blinking green circle beside the door very distracting. He also sees that the door is made of a combination of stone and a chitin-like material.

While Haer Kul was away from the door, Bardos detected no magic in that direction.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus puts his hand on the green circle.


Male Elder GM

The door slides into the wall to the right with a slurping sound.

Beyond is a rough, unlit hall with many doors. It seems to circle a central room.


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Thorthal looks at Petronicus, and then at Morgrom, and back to Petronicus, and then around the room for anything that could heal his wounds.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

If he finds nothing, he will start walking towards the central room.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul will join Thorthal in looking around the central room.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26. Cautiously. He'll look around the bend on the left before going further in.


Male Elder GM

At the end of a short tunnel, Haer Kul sees another door similar to the one he recently passed through. The green disc on the wall beside it is flickering, and an occasional spark falls out of the wall above it.

The door on the cylinder room hisses shut, with Petronicus, Morgrom, and Bardos still within.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

We will come out to the hall.


Male Elder GM

The door re-opens with a push of the disk, and closes once the rest of the group have joined Thorthal.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"Hmm that one doesn't look terribly safe."


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

"Hmm, mebbe nae this way."

Is the hall still unlit?

Edit:

Thorthal will investigate the five branches on the hall, see if there are any distinguishing features on the doors or otherwise.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Male Elder GM

Each of the doors down the remaining hallways looks similar to the one in the room where the party woke, with a slowly blinking green circle to one side.

The doors to the central area are the same, but with a double door.

There are some of the metal plates attached to the ceiling like in the cylinder room, but they are not emitting light.

The walls are not the good dependable rock that Thorthal is used to, but contain an organic component.

Thorthal detects the occasional vibration in the floor.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"I do not know whether these doors will block magical auras like metal, but it may be worth attempting to detect magic through each door. If we are lucky, our equipment may be behind one of these doors and we may be able to detect it."


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"I shall give it a try", says Bardos as he concentrates on the doors one by one, starting on the right.


Male Elder GM

Bardos:
Bardos does not detect any magic through the doors, but he does hear noises beyond the first east door and the north door.


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos frowns.

"No magical auras sadly, but there are noises beyond the first east door and the north door."


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"That does not sound good. We are not dressed for company." Haer Kul will listen at those doors.
First east perception: 1d20 + 10 ⇒ (9) + 10 = 19
North perception: 1d20 + 10 ⇒ (6) + 10 = 16


Male Elder GM

Haer Kul:
Whatever Bardos heard must no longer be there, as Haer Kul can no longer hear anything behind the doors. He does, however, feel the occasional vibration as if something were falling in the distance. Perhaps on another level?


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Morgrom looks at his make shift club, looks at the rest of the party, gives it a couple of good swings, "I'z ready. Don't be chicken."


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"I hear nothing." Haer Kul looks carefully at Bardos with a faint smile, "Are you sure those noises were from behind the doors, Mr. Bardos?"

"Let's leave those doors for last just in case. I am curious about the small room in the center. Is anyone else?" Haer Kul will listen at that door as well. perception: 1d20 + 10 ⇒ (2) + 10 = 12. #cursedpaizodice


Male Elder GM

All is silent beyond the central doors.


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

"Sae, th' first door oan th' left guid?"

If there's no disagreement, Thorthal will head towards the first door on the left in relation to the cylinder room. Thorthal will approach slowly and cautiously, and then place his hand on the circle if no one has voiced dissent.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"Let me check for traps first." Haer Kul will go up, search for traps, perception(find traps): 1d20 + 11 ⇒ (18) + 11 = 29, then move away.


Male Elder GM

Haer Kul finds no traps, but hears sporadic clicking in the wall near the green circle. Perhaps the mechanism is malfunctioning somehow?


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

knowledge(engineering, electrical): 1d20 + 2 + 1d6 ⇒ (20) + 2 + (2) = 24?


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Male Elder GM

Haer Kul thinks they should try turning it off and back on again.

Welp, that's your Nat 20 for this adventure.


Male Elder GM

As Thorthal presses the disc, the door shudders open with a whine.

Beyond is a roughly rectangular room containing shelves full of various pieces of equipment, weapons, and armour.

No other exits are visible.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Is this our gear? Anything else there?


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"This seems too convenient." Haer Kul will look into the room, looking for any threats. If not, he will approach the shelves and search them for traps. Finally, he will look through the shelves for our equipment and anything else that's useful. He will then try to look carefully for any hidden compartments or recesses that may hide the really good stuff.

perception: 1d20 + 10 ⇒ (1) + 10 = 11
perception (find traps): 1d20 + 11 ⇒ (11) + 11 = 22
perception: 1d20 + 10 ⇒ (9) + 10 = 19


Male Elder GM

Petronicus, Scuttles, and Haer Kul proceed into the room and begin examining the shelves. They quickly see that each of the group's equipment has been sorted on to an individual shelf.

Haer Kul:
No traps on the shelves. Your shelf includes the alchemist's fire you wanted from Rexel.

In addition to party equipment, there are four shelves which each hold a suit of leather armour, a scimitar, a longbow, and a quiver of arrows. Another shelf holds a well-made short spear and two potion vials.

Unless I hear differently, I'll assume the group are going in to retrieve their equipment.

5


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul will attempt to identify the potions craft(alchemy): 10 + 8 = 18. The leather armour is appropriately sized for the canine captives? If so, Haer Kul suggests returning it. (But yeah, we will take everything.)


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Thorthal proceeds into the room.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Male Elder GM

The armour does look like it probably came from the dogfolk.

4


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

If there's a functioning green circle inside the room, we should all get dressed in here. Armored types will take longer so it might be better to be out of the high traffic area.

Then we should try identifying the potion vials and then bring the gear to the dog men.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Morgrom will retrieve his equipment keeping his sword close at hand in case trouble arises before he can finish putting on his armour.


Male Elder GM

As Morgrom and Bardos join the others in the room, the door jerks its way closed.

There is an audible click from the door as soon as it stops.


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos grabs his gears and puts on his clothing and armoured coat. He looks around with a far-away look in his eyes.

"There are spirits here, most unusual ones, though rarely are they usual. I believe a seance is in order, and I believe you should all join me."

GM:
Is there a Marshal here? Captain Picard maybe?


Male Elder GM

Bardos:
There is indeed a marshall, though he seems most unusual. It appears that much of his natural body had been replaced by machinery during his life.

Please let me know if anybody wants to follow Bardos' advice and join in the seance. For now, the default assumption is still that people don't, because only one other character has ever taken part.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"I will join you this time. I am, how do you say, curious." Haer Kul finishes dressing and arranging his gear.


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"You won't regret this my Gnomish friend! Anyone else?" says Bardos as he gets out his strange writing tablet.


Male Elder GM

The ominous click from the door does not seem to have resulted in gas seeping into the room, or water pouring from hidden pipes, or the walls closing in, or snakes falling out of the ceiling, ...


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"Oh yes I can not think of a more appropriate time for an exploration of the macabre occult arts.. but perhaps I should finish preparing my spells for the day.


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

"I'll watch th' door."

Thorthal will finish putting on his clothes, armor, and shield.


Male Elder GM

Do you wish to hold a seance then prepare spells, or vice-versa? Or are people choosing just one?

Sovereign Court

Just spells for me.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul is happy to do the seance first.

"Morgrom, would you consider providing Mr. Petronicus with a little healing, once you have your spells? Or he could use one of the healing potions here", indicating our gear.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Morgrom looks all cock-eyed at Bardos with his mention of a seance. "I'z don't needz no stinkin' seance."

Once he has donned his armour, he will take some time to recover his spells.


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos sighs.

"Suit yourselves, but I really think you'd have liked this one, and just a quick note, if get a bit... bossy, please play along, or the spirit will leave and we'll lose the benefits of his influence."

Bardos gathers the party members interested in participating and he begins. He writes furiously on his tablet, gazing into space. Strange breezes and temperature fluctuations occur in the room, and the party swears they see a great captain, with strange constructed limbs and an eerily glowing eye stride towards Bardos and vanish. After about an hour, those the participated benefit from the seance:

Seance Boons:
(Choose one:)

Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.

You gain a +2 bonus on all non-spell damage rolls.

You gain a +1 bonus to CMD.

Your healing spells and abilities heal an additional 2 points of damage to each target. This does not affect healing conferred by magic items, nor does it add to fast healing or similar effects.

Choose one skill when you gain this seance boon. You gain a +1 bonus on skill checks using that skill, and that skill counts as a class skill for you.

GM Neil:
Bardos will take the non-spell damage.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"I think you are right, Mr. Bardos. Mr. Blade would have enjoyed the results, if not the experience. Myself, the nightmares I am sure will be worth it. How long do the effects last?"

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