Haer Kul finds no handles or levers anywhere on the door, but he finds the blinking green circle beside the door very distracting. He also sees that the door is made of a combination of stone and a chitin-like material.
While Haer Kul was away from the door, Bardos detected no magic in that direction.
Haer Kul will join Thorthal in looking around the central room.
Perception:1d20 + 10 ⇒ (16) + 10 = 26. Cautiously. He'll look around the bend on the left before going further in.
At the end of a short tunnel, Haer Kul sees another door similar to the one he recently passed through. The green disc on the wall beside it is flickering, and an occasional spark falls out of the wall above it.
The door on the cylinder room hisses shut, with Petronicus, Morgrom, and Bardos still within.
Each of the doors down the remaining hallways looks similar to the one in the room where the party woke, with a slowly blinking green circle to one side.
The doors to the central area are the same, but with a double door.
There are some of the metal plates attached to the ceiling like in the cylinder room, but they are not emitting light.
The walls are not the good dependable rock that Thorthal is used to, but contain an organic component.
Thorthal detects the occasional vibration in the floor.
"I do not know whether these doors will block magical auras like metal, but it may be worth attempting to detect magic through each door. If we are lucky, our equipment may be behind one of these doors and we may be able to detect it."
"That does not sound good. We are not dressed for company." Haer Kul will listen at those doors.
First east perception:1d20 + 10 ⇒ (9) + 10 = 19
North perception:1d20 + 10 ⇒ (6) + 10 = 16
Whatever Bardos heard must no longer be there, as Haer Kul can no longer hear anything behind the doors. He does, however, feel the occasional vibration as if something were falling in the distance. Perhaps on another level?
"I hear nothing." Haer Kul looks carefully at Bardos with a faint smile, "Are you sure those noises were from behind the doors, Mr. Bardos?"
"Let's leave those doors for last just in case. I am curious about the small room in the center. Is anyone else?" Haer Kul will listen at that door as well. perception:1d20 + 10 ⇒ (2) + 10 = 12. #cursedpaizodice
If there's no disagreement, Thorthal will head towards the first door on the left in relation to the cylinder room. Thorthal will approach slowly and cautiously, and then place his hand on the circle if no one has voiced dissent.
"This seems too convenient." Haer Kul will look into the room, looking for any threats. If not, he will approach the shelves and search them for traps. Finally, he will look through the shelves for our equipment and anything else that's useful. He will then try to look carefully for any hidden compartments or recesses that may hide the really good stuff.
Petronicus, Scuttles, and Haer Kul proceed into the room and begin examining the shelves. They quickly see that each of the group's equipment has been sorted on to an individual shelf.
Haer Kul:
No traps on the shelves. Your shelf includes the alchemist's fire you wanted from Rexel.
In addition to party equipment, there are four shelves which each hold a suit of leather armour, a scimitar, a longbow, and a quiver of arrows. Another shelf holds a well-made short spear and two potion vials.
Unless I hear differently, I'll assume the group are going in to retrieve their equipment.
Haer Kul will attempt to identify the potions craft(alchemy):10 + 8 = 18. The leather armour is appropriately sized for the canine captives? If so, Haer Kul suggests returning it. (But yeah, we will take everything.)
If there's a functioning green circle inside the room, we should all get dressed in here. Armored types will take longer so it might be better to be out of the high traffic area.
Then we should try identifying the potion vials and then bring the gear to the dog men.
There is indeed a marshall, though he seems most unusual. It appears that much of his natural body had been replaced by machinery during his life.
Please let me know if anybody wants to follow Bardos' advice and join in the seance. For now, the default assumption is still that people don't, because only one other character has ever taken part.
The ominous click from the door does not seem to have resulted in gas seeping into the room, or water pouring from hidden pipes, or the walls closing in, or snakes falling out of the ceiling, ...
Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10
"Oh yes I can not think of a more appropriate time for an exploration of the macabre occult arts.. but perhaps I should finish preparing my spells for the day.
"Morgrom, would you consider providing Mr. Petronicus with a little healing, once you have your spells? Or he could use one of the healing potions here", indicating our gear.
Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5
Bardos sighs.
"Suit yourselves, but I really think you'd have liked this one, and just a quick note, if get a bit... bossy, please play along, or the spirit will leave and we'll lose the benefits of his influence."
Bardos gathers the party members interested in participating and he begins. He writes furiously on his tablet, gazing into space. Strange breezes and temperature fluctuations occur in the room, and the party swears they see a great captain, with strange constructed limbs and an eerily glowing eye stride towards Bardos and vanish. After about an hour, those the participated benefit from the seance:
Seance Boons:
(Choose one:)
Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.
You gain a +2 bonus on all non-spell damage rolls.
You gain a +1 bonus to CMD.
Your healing spells and abilities heal an additional 2 points of damage to each target. This does not affect healing conferred by magic items, nor does it add to fast healing or similar effects.
Choose one skill when you gain this seance boon. You gain a +1 bonus on skill checks using that skill, and that skill counts as a class skill for you.
"I think you are right, Mr. Bardos. Mr. Blade would have enjoyed the results, if not the experience. Myself, the nightmares I am sure will be worth it. How long do the effects last?"