
| DM Rambler | 
 
	
 
                
                
              
            
            You awaken to the sensation of something damp and viscous covering your face and body. Your first reflex is to wrench two thin tubes from your nose and open your mouth to extract a small pipe, which apparently kept you from drowning in the thick gel now draining through the bottom of an enclosed cylinder supporting your upright body. A harsh light shines from above as you wipe more of this unknown substance from your face and eyes, and your muscles feel weak and uncertain as you push open a transparent window-like door to release you into the room beyond.
Nine similar cylinders greet your eyes, all arranged along the room’s four stone walls. Each cylinder appears constructed of a thick, durable, organic material except for the transparent doors which swing open from the front. Fibrous roots snake down from the 15-foot ceiling overhead, attaching to the top of these cylinders, and a metal plate bolted above them illuminates the room. To the north stands a door bereft of hinges or handles, while a green, three-inch circle slowly blinks on the wall next to it.
All 5 of you emerge from your cylinders at approximately the same time, clad in nothing but a tight loincloth. None of you have done your daily preparations for action (spells, seance), but you feel rested enough to do so if you find your equipment.
The other 4 cylinders suddenly open with a hiss, and 4 short dog-men emerge. They look around and one of them barks something at you in a language none of you know.

| Thorthal Runecloak | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            "A..."
Thorthal takes a quick glance around.
"Whaur, ah. Main hae had too much tae drink lest nicht."
Thorthal clears his eyes and takes another look around.
"Or mebbe nae enough. Whaur ur we?"

| Petronicus Alazario | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            "Well this might not be my most unnerving dream, but surely it has to be close. It's okay everyone it's just my dream and I am sure you won't be harmed."
Petronicus approaches the dog men and tries to speak to them in common.
"CAN YOU TELL US WHY WE ARE HERE?" He shouts in their faces.

| DM Rambler | 
 
	
 
                
                
              
            
            With a snarl, the dog-men attack!
Petronicus essentially gets a surprise round to use his terror attack.
Morgrom initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Petronicus initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Bardos initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Thorthal initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Haer Kul initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Dog-men initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Petronicus
Thorthal
Dog-men
Haer Kul
Bardos
Morgrom
Petronicus
Anybody who hasn't already done so may make a Perception check.

| Thorthal Runecloak | 
 
	
 
                
                
              
            
            Thorthal will move to beside Petronicus and attack the dog man.
Judo Chop, Power Attack: 1d20 + 5 ⇒ (20) + 5 = 25Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Confirmation: 1d20 + 5 ⇒ (9) + 5 = 14Additional Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Edit: Non-lethal damage

| DM Rambler | 
 
	
 
                
                
              
            
            Thorthal dashes across the room and strikes, sending the dog-man crumpling to the ground.
Morgrom also sees another tiny, sealed cylinder between the ones he and Thorthal came out of.
The other dog-men whine a bit, but move forward and bite at the closest party members.
bite vs Thorthal: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 3 ⇒ (2) + 3 = 5
bite vs Thorthal: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 3 ⇒ (5) + 3 = 8
bite vs Petronicus: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 251d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
confirmation: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 111d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
All three attacks hit, and Petronicus is grievously injured!
Haer Kul 
Bardos 
Morgrom

| Haer Kul | 
 
	
 
                
                
              
            
            Haer Kul blinks. "My apologies gentlemen. My mind has been thousands of miles away."
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Sense motive: 1d20 + 7 ⇒ (2) + 7 = 9
Knowledge(local): 1d20 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14
Knowledge(nature): 1d20 + 6 + 1d6 ⇒ (10) + 6 + (1) = 17
If they're scared, he may not attack.

| Haer Kul | 
 
	
 
                
                
              
            
            "Apparently, I will have to wait a little longer for my mind to return." #thankspaizodice
Haer Kul snaps his fingers to produce a flame. "Clubs are so crude."
He moves diagonally in front of Morgrom then straight ahead until he has flanked the left mini-gnoll with Thorthal.
Melee touch attack: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27, damage(fire): 1d6 + 4 ⇒ (3) + 4 = 7
Critical confirmation: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26, more damage: 1d6 + 4 ⇒ (4) + 4 = 8
Whoa! #unsarcasticthankspaizodice
"I am sorry, friends. The burning hair will be rather unpleasant."

| Thorthal Runecloak | 
 
	
 
                
                
              
            
            Thorthal will kick at the two nearby dog men, preferring the one diagonal from him.
Unarmed Strike, Power Attack, Flurry, Nonlethal: 1d20 + 4 ⇒ (3) + 4 = 7Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Unarmed Strike, Power Attack, Flurry, Nonlethal: 1d20 + 4 ⇒ (16) + 4 = 20Damage: 1d6 + 5 ⇒ (1) + 5 = 6

| Thorthal Runecloak | 
 
	
 
                
                
              
            
            That provokes for Thorthal right?
AoO, Unarmed Strike, Power Attack, Nonlethal: 1d20 + 4 ⇒ (7) + 4 = 11Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Edit: Not taking two weapon fighting penalties on AoO, attack roll should be +2, or 13

| Haer Kul | 
 
	
 
                
                
              
            
            To the dog-man: "Sit! Stay! Good boy."
And then to no one in particular. "We need to find our equipment, no? This attire will not do. And that may even tell us 
Haer Kul will go over to the door, avoiding any threatening motions towards Rover. He will maintain his produce flame spell for now. He will examine the door for traps, then if none found, will see if he can figure out how to open it.
Perception(find traps w/inspiration): 1d20 + 10 + 1d6 ⇒ (11) + 10 + (6) = 27
... well that's not promising

| Haer Kul | 
 
	
 
                
                
              
            
             
	
 
     
     
     
 
                
                 
	
  
	
  
	
 