To Worlds Unrambled

Game Master Scribbling Rambler


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Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Not sure on which zombies are "alive" on the map, if there is only one alive near Slick, Thorthal will close to that one and attack it, otherwise stays where he is and attacks the adjacent one.

After being injured by the zombie, Thorthal ceases flailing wildly and corrects his aim.

Unarmed Strike, Power Attack, Flurry: 1d20 + 3 ⇒ (20) + 3 = 23Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Confirmation Roll: 1d20 + 3 ⇒ (19) + 3 = 22Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Thorthal will strike again if the zombie is still standing, otherwise he will close the distance to the other zombie.

Unarmed Strike, Power Attack, Flurry: 1d20 + 3 ⇒ (15) + 3 = 18Damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Elder GM

The one with the little skull on it was dead. So, no flurry.

Thorthal rushes over to the remaining zombie and strikes a mighty blow, felling the creature.

So, flurry didn't matter. Out of initiative.

The party quickly works together to get their remaining companions up to the upper floor.


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Street smarts wins again!" exclaims Bardos, and then he retrieves his dagger.


Male Elf Ninja Lvl:3; hp:30/25; Ki: 1/3; AC:18 (T:13, FF:15); F:+3, R:+8, W:+1; Init:+5, low-light, Perception:+7

Slick retrieves the rope.
"No need to leave this here"

"Let's see if any of these doors lead to an exit, or at least a window."

"Unless any of you feel like some corpse looting first..."


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"That is a most distasteful thought... Yet, practical."
Haer Kul will search the zombies. perception: 10 + 10 = 20


Male Elder GM

Each zombie is wearing well-made leather armour and carrying a key baton. Nothing is magical, when checked.


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Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"I'm glad I was able to rise to the occasion and be of assistance". Petronicus lets out a strangled wheezing sound that might be interpreted as laughter.


Male Elf Ninja Lvl:3; hp:30/25; Ki: 1/3; AC:18 (T:13, FF:15); F:+3, R:+8, W:+1; Init:+5, low-light, Perception:+7

"..."


Male Elf Ninja Lvl:3; hp:30/25; Ki: 1/3; AC:18 (T:13, FF:15); F:+3, R:+8, W:+1; Init:+5, low-light, Perception:+7

"If anyone has healing... Thorthal and I are wounded."

"Perhaps we should check this door." Slick says, indicating the right hand door in the T corridor.

"I could check it for traps, but I suspect that you would be better, Mr. Free-Gnome"

Then he whispers loudly to Andretta.

Up to her whether she translates or not

Andretta:
"We use a similar concept back home when in underground tunnels, but it involves canaries in cages."


Male Elder GM

Andretta edits Slick's comments somewhat, as usual.

Haer Kul:
Haer Kul's xenopidgin picks up something about a small yellow bird.


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Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"Your discretion does you credit, milady." He bows slightly to Andretta, then gives Slick a long measured stare.

"Mr. Slick, you are correct, of course. My name is Haer Kul, and I am probably the greatest trap detector in the world."

"I can only see a world as it should be. A trap is like an imperfection. It sticks out like the nose on your face."

perception(detect traps): 10 + 11 = 21
If no traps and the door is locked, he will try to unlock it:
remove traps: 1d20 + 7 ⇒ (10) + 7 = 17


Male Elder GM

Haer Kul is unable to see any traps. The door has one of the glowing green circles beside it, but Haer Kul is unable to manipulate it to open, at least on his first attempt.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul keeps trying to open the door

More attempts:

disable device(open door): 1d20 + 7 ⇒ (5) + 7 = 12
disable device(open door): 1d20 + 7 ⇒ (8) + 7 = 15
disable device(open door): 1d20 + 7 ⇒ (10) + 7 = 17
disable device(open door): 1d20 + 7 ⇒ (11) + 7 = 18
disable device(open door): 1d20 + 7 ⇒ (7) + 7 = 14
disable device(open door): 1d20 + 7 ⇒ (11) + 7 = 18
disable device(open door): 1d20 + 7 ⇒ (10) + 7 = 17
disable device(open door): 1d20 + 7 ⇒ (20) + 7 = 27
disable device(open door): 1d20 + 7 ⇒ (2) + 7 = 9
disable device(open door): 1d20 + 7 ⇒ (1) + 7 = 8


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Thorthal holds a metal rod out to Haer Kul.

"Try thes."


Male Elder GM

Haer Kul stubbornly works away at the lock for about a minute until the door opens.

Beyond, a roughly rectangular room contains two work tables, each covered with alchemical or medical tools and equipment, including an enormous frame-mounted lens to magnify images, several small, glass dishes, and a number of stoppered glass vials. A book also sits on the central table.

The room is unoccupied, and lit by a glowing rectangle in the ceiling.

Out of curiosity, who has the key-rods from earlier? Did you take anything from the zombies?


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul would have taken the key batons. I don't know if anyone wants the leather armor. It's probably masterwork. I think Thorthal was carrying all the other key-rods.


Male Elder GM

Yes, well-made is Neil code for masterwork. Once-enchanted means +1, twice-enchanted is +2, ...
Please let me know if/when you use key-batons vs Disable Device.


Male Elder GM

Haer Kul:
A small rectangular area of the floor directly in front of the book is a slightly different colour than the rest.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Quietly to the others, "Do not approach the book. The floor in front of does not match the rest of the floor. It offends my senses. Also, it may be a trap."

Haer Kul will carefully approach the area that looks different without stepping on it. He will examine it for traps Find traps: 10 + 11 = 21.
If he finds one, he will attempt to disable it. disable device: 1d20 + 7 ⇒ (4) + 7 = 11


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Male Elder GM

Haer Kul is fairly certain that he has found some sort of pressure plate, but due to his great skill, it must certainly be safe now.


Male Elder GM

Please note that there is an updated map on the Drive, as well as a picture of The Elevator Monster.
Also, I'm trying to make sure to post daily, even if it's only something minor.


Male Elder GM

The rest of the group is struck dumb with disbelief of Haer Kul's prowess.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"I have complete faith in you, brave sir gnome. Lead the way!"


Male Elf Ninja Lvl:3; hp:30/25; Ki: 1/3; AC:18 (T:13, FF:15); F:+3, R:+8, W:+1; Init:+5, low-light, Perception:+7

Slick walks around the room following the wall clockwise to approach the book from behind.

Assuming that upon examination he probably doesn't understand any of it, he tosses it to Haer Kul.

"The texts of Shum contain all that is truth. It is written"

"These are not the texts of Shum"


Male Elder GM

Slick:
As Slick circumnavigates the room, he spots a hidden doorway on the west wall.

The book is filled with spiky runes similar to the ones the group saw on the lowest level.

Haer Kul:
Haer Kul is only able to make out the occasional word, but it looks like a lot of technical language. Perhaps an alchemist's or doctor's notes? There is a lovely bookplate attached to the inner front cover.


Male Elf Ninja Lvl:3; hp:30/25; Ki: 1/3; AC:18 (T:13, FF:15); F:+3, R:+8, W:+1; Init:+5, low-light, Perception:+7

"There is a door hidden from view here" Slick says, indicating the west wall.

"Perhaps this could be the exit?"


Male Elder GM

Andretta asks Haer Kul if he wants her to look at the book.


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

"A'll check it oot."

Thorthal will approach where Slick indicated and attempt to find a hidden passage.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


Male Elder GM

Map updated.

Thorthal can easily see the doorway which Slick spotted. There is no opening mechanism visible.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"If you wish, of course, you may look at the book. I think I have learned all I need for now. We will definitely keep this book too." I think we kept the last book. If not, I certainly meant to - assuming a big strong party member is willing to carry it.

Haer Kul will check out the stoppered glass vials and the other items on the desk and table looking for anything of value.
Craft Alchemy to identify contents of vials: 10 + 8 = 18
Craft Alchemy to identify contents of vials: 10 + 8 = 18
Craft Alchemy to identify contents of vials: 10 + 8 = 18 repeating for all vials

Eventually, noticing Thorthal's difficulty, Haer Kul will also step up to examine the exit that Slick found.

Perception: 10 + 10 = 20
Find traps: 10 + 11 = 21
Disable device to open door: 10 + 7 = 17

If at first, he doesn't succeed:

He will take 20 if he can, otherwise:
Disable device to open door: 1d20 + 7 ⇒ (6) + 7 = 13
Disable device to open door: 1d20 + 7 ⇒ (8) + 7 = 15
Disable device to open door: 1d20 + 7 ⇒ (4) + 7 = 11
Disable device to open door: 1d20 + 7 ⇒ (6) + 7 = 13
Disable device to open door: 1d20 + 7 ⇒ (7) + 7 = 14
Disable device to open door: 1d20 + 7 ⇒ (16) + 7 = 23
Disable device to open door: 1d20 + 7 ⇒ (12) + 7 = 19
Disable device to open door: 1d20 + 7 ⇒ (1) + 7 = 8
Disable device to open door: 1d20 + 7 ⇒ (2) + 7 = 9
Disable device to open door: 1d20 + 7 ⇒ (13) + 7 = 20


Male Elder GM

Silly question. Are you all avoiding the pressure plate?

The vials seem to all contain various alchemical ingredients.

There is no visible mechanism to open the door.

Is there any other interaction with any of the items in the lab?

"Hmm... this seems to be a journal of various experiments performed by one 'Lomrick'".


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

"A cannae figure oot hoo tae open thes Haer Kul."

Yes, avoiding pressure plate.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"Ah, as I suspected. This is the same being that signed the notes we found in the lab below. This may be a key to understanding what is happening here and maybe how to reverse it. "

Haer Kul also confidently avoids the pressure plate.


Male Elder GM

Andretta speaks up.
"There appear to be a couple of magic items amongst the alchemical gear on the side table. The bookplate in this journal is also enchanted."


Ch-Ch-Ch


Male Elf Ninja Lvl:3; hp:30/25; Ki: 1/3; AC:18 (T:13, FF:15); F:+3, R:+8, W:+1; Init:+5, low-light, Perception:+7

"I do not want a magical bookplate."

"What items on the table are magical?"


Male Elder GM

Andretta goes to the side table and points out two items to Slick: a two-spouted funnel, and a heart-shaped charm with three pearls on it.


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Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"What is it Scuttles? Is trouble near? Keep an eye out while I identify these items."

Petronicus will do his best to identify the items, taking 10 for a total of 20.


Male Elder GM

Petronicus:
Scuttles is getting increasingly anxious.
Funnel.
Charm.


Male Elder GM

As Petronicus examines the objects on the far side of the room, Haer Kul brushes against the hidden door. It pivots quickly, revealing another chamber.

This new chamber has several glass containers, each big enough to hold a dog or halfling. A bench is against the south wall, with two strange diagrams affixed to the wall above it.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

But too small for a Gnome right?


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Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

"Uh, has anyain seen Haer Kul?"


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

DM:
Aha. Pivots. I assume I am in the new room and those in the old room can no longer see me? If so, I will try to pivot the hidden door again to go back, and describe the room to the party.


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Male Elder GM

Haer Kul:
That was not the way I meant it, but I'll go with it.

Haer Kul pops his head back through the hidden door.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"There are a number of interesting objects here. And a very interesting diagram. And we should take that book. It may be useful later. "
Hwer Kul will go back into the room and examine the diagram more closely.

knowledge checks:

Knowledge(Arcana): 10 + 6 + 1d6 ⇒ 10 + 6 + (4) = 20
Knowledge(Dungeoneering): 10 + 6 + 1d6 ⇒ 10 + 6 + (1) = 17
Knowledge(Engineering): 10 + 6 + 1d6 ⇒ 10 + 6 + (1) = 17
Knowledge(Geography): 10 + 6 + 1d6 ⇒ 10 + 6 + (1) = 17
Knowledge(Local): 10 + 6 + 1d6 ⇒ 10 + 6 + (1) = 17
Knowledge(Nature): 10 + 6 + 1d6 ⇒ 10 + 6 + (6) = 22
Knowledge(Nobility): 1d20 + 2 + 1d6 ⇒ (15) + 2 + (4) = 21
Knowledge(Planes): 10 + 6 + 1d6 ⇒ 10 + 6 + (4) = 20
Knowledge(Religion): 10 + 6 + 1d6 ⇒ 10 + 6 + (2) = 18
Perception: 1d20 + 10 ⇒ (20) + 10 = 30


Male Elder GM

Haer Kul:
Haer Kul can instantaneously see that one of the diagrams depicts Vuelib, but he is distracted by a glimpse of something hiding under the workbench. It is metallic with glowing eyes.


Ch-Ch-Ch!

Petronicus:
Scuttles is even more agitated.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul exits the room and rejoins the party. "Unfortunate news. The room requires an exterminator before we can search it. There is something metallic with glowing eyes beneath the workbench."


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Some sort of armoured creature?" asks Bardos.


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Male Elf Ninja Lvl:3; hp:30/25; Ki: 1/3; AC:18 (T:13, FF:15); F:+3, R:+8, W:+1; Init:+5, low-light, Perception:+7

"Exterminator? It is best not to say it out loud. We prefer 'cleaner'"

Slick draws his katana and heads into the room through the hidden door. Avoiding the pressure plate.

He will attempt to sneak in, for what it's worth.

Probably a waste of time Ninja Sneak!: 1d20 + 11 ⇒ (14) + 11 = 25

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