Full Name |
Thorthal Runecloak |
Race |
Dwarf |
Classes/Levels |
Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4 |
Gender |
Male |
Size |
Medium |
Age |
62 |
Alignment |
NG |
Deity |
Torag |
Languages |
Common, Dwarven |
Strength |
16 |
Dexterity |
14 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
8 |
About Thorthal Runecloak
Male Dwarf Brawler 3
Init +2; Senses Perception +8, Darkvision 60 ft.
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Defense
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AC 17(16), touch 12, flat-footed 15(14) (+4 armor, +2 Dex (+1 Shield)) [+4 Dodge vs. Giants]
hp 20 (2d10+4)
Fort +5, Ref +5, Will +3 (+2 vs. Poison, +4 vs. Spells and SLA)
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Offense
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Speed 20 ft.
Melee Unarmed Strike +6 (1d6+3) or Unarmed Strike +4/+4 (1d6+3) or Dagger +6 (1d4+3/19-20) [+1 vs. Orcs and Goblinoids]
Ranged light crossbow +5 (1d8/19-20) [+1 vs. Orcs and Goblinoids]
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Statistics
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Base Atk +3; CMB +6 [+1 Disarm]; CMD 18 [+4 vs. Bull Rush and Trip while on the ground, +1 vs. Disarm]
Feats: Improved Unarmed Strike, Combat Expertise, Power Attack, Steel Soul
Traits: Guardian of the Forge, Stranger in a Strange Land
Skills: Acrobatics +8*, Climb +7*, Craft(Clothing) +5, Knowledge(Local) +5, Knowledge(History) +7, Perception +8 (+2 vs. unusual stonework), Sense Motive +7 [*ACP of 0 armour, -1 shield applies if worn]
Languages: Common, Dwarven
Combat Gear: Dagger, Dagger (Cold Iron), Light Steel Shield, +1 Studded Leather, Light Crossbow (17 Bolts)
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Special Abilities
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Martial Flexibility(Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 4 times per day).
The brawler can use this ability again before the duration expires to replace the previous combat feat with another choice.
If a combat feat has a daily use limitation (such as with Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.
At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.
At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.
At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.
At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability, and can be used as a prerequisite for any of the other feats.
Brawler's Flurry (Ex): Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability.
A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler's flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler's flurry. A brawler with natural weapons can't use such weapons as part of brawler's flurry, nor can she make natural weapon attacks in addition to her brawler's flurry attacks.
At 8th level, the brawler gains use of the Improved Two-Weapon Fighting feat when using brawler's flurry. At 15th level, she gains use of the Greater Two-Weapon Fighting feat when using brawler's flurry.
Maneuver Training (Ex): At 3rd level, a brawler can select one combat maneuver to receive additional training. She gains a +1 bonus on combat maneuver checks when performing that combat maneuver and a +1 bonus to her CMD when defending against that maneuver.
At 7th level and every 4 levels thereafter, the brawler becomes further trained in another combat maneuver, gaining the above +1 bonus combat maneuver checks and to CMD. In addition, the bonuses granted by all previous maneuver training increase by 1 each. [Level 3 Choice: Disarm]