You awaken to the sensation of something damp and viscous covering your face and body. Your first reflex is to wrench two thin tubes from your nose and open your mouth to extract a small pipe, which apparently kept you from drowning in the thick gel now draining through the bottom of an enclosed cylinder supporting your upright body. A harsh light shines from above as you wipe more of this unknown substance from your face and eyes, and your muscles feel weak and uncertain as you push open a transparent window-like door to release you into the room beyond.
Nine similar cylinders greet your eyes, all arranged along the room’s four stone walls. Each cylinder appears constructed of a thick, durable, organic material except for the transparent doors which swing open from the front. Fibrous roots snake down from the 15-foot ceiling overhead, attaching to the top of these cylinders, and a metal plate bolted above them illuminates the room. To the north stands a door bereft of hinges or handles, while a green, three-inch circle slowly blinks on the wall next to it.
All 5 of you emerge from your cylinders at approximately the same time, clad in nothing but a tight loincloth. None of you have done your daily preparations for action (spells, seance), but you feel rested enough to do so if you find your equipment.
The other 4 cylinders suddenly open with a hiss, and 4 short dog-men emerge. They look around and one of them barks something at you in a language none of you know.
Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10
"Well this might not be my most unnerving dream, but surely it has to be close. It's okay everyone it's just my dream and I am sure you won't be harmed."
Petronicus approaches the dog men and tries to speak to them in common.
"CAN YOU TELL US WHY WE ARE HERE?" He shouts in their faces.
Thorthal dashes across the room and strikes, sending the dog-man crumpling to the ground.
Morgrom:
There are a few poles with loops of rope attached to them leaning against the south wall. They're probably difficult to use as a capturing device, but they might work as an improvised club.
Morgrom also sees another tiny, sealed cylinder between the ones he and Thorthal came out of.
The other dog-men whine a bit, but move forward and bite at the closest party members.
Haer Kul has a rough understanding of what the dog men were saying (toddler level) from his xenopidgin campaign trait. (DC 15) Linguistics:10 + 7 = 17.
The dog-men look similar to gnolls, but are too small. Their tone seemed accusatory. It is somewhat difficult to read their expressions due to their muzzles, and it looks like they would not be able to speak most languages due to their mouth shape.
"Apparently, I will have to wait a little longer for my mind to return." #thankspaizodice
Haer Kul snaps his fingers to produce a flame. "Clubs are so crude."
He moves diagonally in front of Morgrom then straight ahead until he has flanked the left mini-gnoll with Thorthal.
Melee touch attack:1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27, damage(fire):1d6 + 4 ⇒ (3) + 4 = 7 Critical confirmation:1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26, more damage:1d6 + 4 ⇒ (4) + 4 = 8 Whoa! #unsarcasticthankspaizodice
"I am sorry, friends. The burning hair will be rather unpleasant."
Petronicus is feeling particularly panicked, as if there were some sort of magical fear effect on him, or some external source of fear were invading his mind.
Bardos pauses while Morgrom reaches out and grabs a catch-pole off the wall. Thorthal kicks at another of the dog-men, who grunts when one kick connects.
No change to map.
Does anybody else want to make a Perception check?
To the dog-man: "Sit! Stay! Good boy."
And then to no one in particular. "We need to find our equipment, no? This attire will not do. And that may even tell us
Haer Kul will go over to the door, avoiding any threatening motions towards Rover. He will maintain his produce flame spell for now. He will examine the door for traps, then if none found, will see if he can figure out how to open it.
Haer Kul doesn't see any traps, but he does have an overwhelming urge to re-read the second paragraph of the 3rd post on this page. He also sees a cylinder similar to the one he came out of, but much smaller, on the southwest wall near Morgrom.
Oh. Nine other cylinders. Not 9 total. I assume it is unopened? If so, on his turn he will move to it and examine it, and try to see inside. Perception:1d20 + 10 ⇒ (3) + 10 = 13. #thankspaizodice
Haer Kul will use Perception(find traps):1d20 + 11 ⇒ (19) + 11 = 30 to try to before trying to figure out how to open it. ... the flame he's holding must help a lot ...
"M. Alazario, this could be a Scuttles-sized container, no? Assuming the arthropod is not somewhere on your person? I decline to peer at these loincloths any more than strictly necessary."
Now that Haer Kul has drawn their attention to it, the rest of the group can see there is a much smaller cylinder attached to the wall near Morgrom. It is still sealed, but it the fluid inside seems to be agitated.