"...Slick" |
Speaking through Andretta (Amretta in Elven)
"Is it time to kill him now? I will do my best to make it clean and painless.
'A quiet death conceals your presence, and shows mercy to your victim'. It is written"
Haer Kul |
"I do not know if this was Rexel, or if there is anything left of Rexel inside. The creature does not seem to be able to speak, and understands nothing."
"Still, I don't wish to needlessly kill another being. But the only humane option would be to take him with us. Tying him up and leaving him might be a long slow death."
"Ideas?" Looks at Andretta, Thorthal, Petronicus, and Bardos. He's pretty sure he knows what Morgrom or Slick would suggest.
Haer Kul |
"Now, that is the Mr. Slick we know. You have done an admirable job on the restraints. " looks again at the knots. "Quite admirable. Perhaps we see how that works first, before attempting amateur surgery, yes? "
DM Rambler |
The two rooms the alien warriors came from are unlit.
The northern room is roughly rectangular, and is empty apart from two cylinders against the northern wall. These empty cylinders have root-like cables extending into them from the ceiling, and appear different from the pods seen in other rooms.
The south room contains several opened leathery pods. Eight humanoid bodies lie in the center of the room, each with a single puncture wound in the base of their skulls.
What equipment are you taking from the warriors?
"...Slick" |
"Very well. We can always finish him once you are done with your interrogations"
Slick checks out one of the humanoids, mainly looking for weapons, but also to figure out what they are and how they died. He is not taking any of the weapons found so far.
Knowledge (local), but maybe not so local...: 1d20 + 4 ⇒ (3) + 4 = 7
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
"Does anyone know what these things are?"
Thorthal Runecloak |
Thorthal gathers up any unclaimed battle axes and projectile weapons.
"Jist in case he gits oot."
DM Rambler |
Note that Andretta looks uncomfortable translating some of Slick's statements, and tones them down somewhat.
Haer Kul |
Haer Kul will examine the puncture wounds and the pods. Is there anything in the pods that would have caused that or been inserted into the holes? Does it look like the punctures were caused by a weapon, or something more surgical? Do the metal rods fit the punctures?
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Haer Kul |
"Ah. I see."
Haer Kul will take the little alien's missile weapon and projectiles. Does it look like it can be used by someone with hand crossbow proficiency?
If there are no more unopened pods and we've searched both eastern rooms, let's proceed to the west unopened door.
"...Slick" |
"Time to go.
'Stay on the move to confuse the enemy and prevent counter-attack' .
It is written.
And I need to get back to my Mast- I need to get back to Kem. If this is not Ptolus, are we in Palastan? Or perhaps Ren Tehoth? How far do you think Kem is from here?"
Bardos |
"Horrible, horrible place names in this land where you are from Mr. Slick. It was as if their founders desired the worst combinations of consonants imaginable. How can your Elven ears stand it? What's next? Alba Noth and Jabel Shamar?" He turns to Andretta. "I know not of slaving in the River Kingdom milady, and Mogrom has never practiced such things since he joined us."
Haer Kul |
"What kind of preposterous barbaric culture do you hail from? Mes dieux, do I look like a slave, sir? We are all free beings in pursuit of common ...", looks at Morgrom, "... or at least overlapping goals. Slaves are a hallmark of a cruel culture and immature economic structure. One day I will introduce you to the ideas of the free thinkers of Galt, and the foundations of real civilization. For now, we must focus on the task at hand, no? To determine how to get home from where are."
"Mr. Morgrom, this alien is not a slave. At worst, he is a prisoner. But more hopefully, he may be our friend Rexel, and we may be able to restore him. It is a faint hope, though."
"...Slick" |
"We are definitely very far away from Kem"
"Do not worry Haer Kul. I will not alert anyone to your condition. 'We do not judge; that is for the Galchutt'. It is written."
"Let's go. We need to find stairs or an exterior door. What is this way?"
Slick points to the next door clockwise from where he stands.
Haer Kul |
"Beyond that door, Mr. Slick, are the pods from which we escaped. And the next room is just a store room, where we found our equipment.
"I agree with Mr. Runecloak that the center may be the quickest exit. But I remain curious what is behind the door on the west. I can suppress my curiosity if everyone else wishes to make haste."
Haer Kul |
Haer Kul smiles at this, and proceeds to the west door to listen.
He assumes the rest of the party follows.perception: 10 + 10 = 20
If he hears nothing, he will attempt to open the door. disable device: 10 + 7 = 17. If the first attempt fails, he will try to take 20. disable device: 20 + 7 = 27
DM Rambler |
Haer Kul is able to bypass the door's mechanism, and it slurps open.
Beyond is a stone chamber lit by a glowing panel bolted to the ceiling.
Eight leathery cylinders with transparent hatches stand in the four corners. Vaguely humanoid figures can be seen through the thick liquid which fills the pods.
DM Rambler |
It is impossible to identify the humanoids through the goo and the closed hatch, especially from the angle Haer Kul is trying to do it from. However, he can see that all 8 pods are occupied.
Nothing visible happens when Thorthal touches the rod to the circle, but there is an audible click from within the circle.
"...Slick" |
"If we cannot tell whether these are friend or foe, lighting them all on fire will solve the issue, and create a useful distraction."
Slick rummages through his gear looking for something to start a good fire with.
He considers an everburning flame briefly, passing his hand through it, and stuffing it back in his backpack.
"On the other hand, since this goo may not light properly..."
He attempts to pull one of the pods open, katana poised.
"...Slick" |
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Looking at the slack-jawed expressions on the rest of the party, Slick shrugs and moves on to the next pod to open it.
"We should check if they're all dead already, or need help."
"..."
"You know, to... get that way."
"..."
"Dead... I mean"
*cough*
Haer Kul |
"...yes, fire does not seem applicable here...."
Blinks and refocuses. "You are right, Mr. Slick. We should check on each pod. But please allow me to ascertain whether they are indeed enemies or not, and more importantly, whether they may be information sources."
Haer Kul will look at the extracted lizardman. How are the tubes connected to him? Where? Does it look like an exchange of fluids? Does the lizardman look drained? Perception: 10 + 10 = 20 Anything else interesting?
Haer Kul |
"Given our lack of memories, I doubt they could tell you more. So we must simply observe, and employ our little grey cells, no?" He taps his forehead.
If Thorthal doesn't open the door, then Haer Kul will attempt the mechanism.
Disable device: 10 + 7 = 17
If that doesn't work, he will try up to 3 more times.
Disable device: 1d20 + 7 ⇒ (3) + 7 = 10
Disable device: 1d20 + 7 ⇒ (19) + 7 = 26 booyah!
Disable device: 1d20 + 7 ⇒ (17) + 7 = 24
If he still hasn't succeeded, he will take 20.
Disable device: 20 + 7 = 27
DM Rambler |
After Thorthal touches the rod to the glowing circle, the door slurps open to reveal a dark 10-by-10 square shaft leading vertically up and down. Green fibrous material lines the walls, and a thick, vine-like cable hangs down the center from some unknown location in the darkness above.
Thorthal can see that the shaft is blocked by a square platform about 20' below, and that light flickers about 50' above him. The shaft continues past the light.