brvheart |
A spider jumps out of its hiding place and attempts to bite Mojo
bite: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d6 ⇒ 1
Make a Fort Save Mojo DC 14
Mojo Sniffagem |
Fort save: 1d20 + 4 ⇒ (2) + 4 = 6
O Me Miseram!
The rogue is stunned by the speed of the spider's attack, the venom explodes in his wrist like a mace hit. He stares down at the creature in horror.
Owww!
Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Myrick of Muir |
Init: 1d20 + 2 ⇒ (3) + 2 = 5
"Get that spider! If no one else has the magic to do it, I've got a vial of antitoxin."
Lomyldyr Dweo-Mercraeft |
Initiative: 1d20 + 13 ⇒ (4) + 13 = 17
Lomyldyr moves to a position where he as line of sight of the spider and then fires on it with his longbow.
Attack: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Damage: 1d8 ⇒ 6
brvheart |
init Aggrammar: 1d20 + 5 ⇒ (19) + 5 = 24
Initiative Order Round One
Aggrammar
Lom
Spider
Mojo
Sorek
Lars
Myrick
brvheart |
[dice=bite]d20+2 [dice=damage]1d6
Make another Fort Save Mojo and for two more rounds until you save.
Sorek |
Dismayed at seeing the Spider(not your friendly neighborhood kind) attacking little Mojo, Sorek springs into action trying to knock this thing off Mojo
move: into melee range
Flurry Strike
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.
attack#1: 1d20 + 8 ⇒ (3) + 8 = 11
damage#1: 2d6 + 6 ⇒ (5, 5) + 6 = 16
attack#2: 1d20 + 8 ⇒ (5) + 8 = 13
damage#2: 2d6 + 6 ⇒ (2, 3) + 6 = 11
not his finest bit of work
Myrick of Muir |
Myrick tries to put the arachnid down as quickly as possible.
attack: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Damage: 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10
brvheart |
And the three of you miss as its AC is 14. Mojo take another.
STR: 1d2 ⇒ 2
Sorek |
SORRY! I keep forgetting Aggrammars Sermonic Performance even with his reminders
with Sermonic Performance +2, Soreks 2nd attack would hit ac 15 and do 13 damage
attack#2: 1d20 + 8 ⇒ (5) + 8 = 13
damage#2: 2d6 + 6 ⇒ (2, 3) + 6 = 11
edit: and it looks like Lars would hit ac15 for 10 dam
Aggrammar Deepdelver |
If ye lads keep forgetting it, I'll stop usin' it!
"Dang boy, that one got ye right" - Aggrammar approaches Mojo - "Ye look... Greener, of sorts" - he adds, examining the goblin.
"Here, drink this!" - he presses on, veritably pouring some foul tasting liquid substance down Mojo's throat - "There's a limit for how green anyone can get" - the dwarf chuckles.
Antitoxin: If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Sorek |
If ye lads keep forgetting it, I'll stop usin' it!
----------------------
NOOOO dont stop. it made all the difference
Sorek |
Seeing that Mojo is in good hands Sorek begins to search the room thinking that the spider may have made a nest here and filled it with it's victims possessions
perception inside the room: 1d20 + 12 ⇒ (3) + 12 = 15
perception inside the room: 1d20 + 12 ⇒ (5) + 12 = 17
brvheart |
The various contents of the storeroom, if searched, include the following more unusual items: 12,104 cp in a non-trapped box, a silver plate (50 gp), a bag of 245 sp, and a box of spices (200 gp).
Sorek |
I believe Mojos taken 4 Str damage. He may want to rest for a bit before continuing with exploration.
"Mojo...you don't look too good. Do you want us to rest here for a bit til you feel better?"
Mojo Sniffagem |
The goblin slurps down the dwarven potion, staring at his visibly bigger arm. He grimaces at the horrible taste and looks into Aggrammar's eyes to see if this is a dwarf joke.
Round three Fort save: 1d20 + 4 + 5 ⇒ (2) + 4 + 5 = 11, Round Four Fort Save: 1d20 + 4 + 5 ⇒ (20) + 4 + 5 = 29
Eventually he senses the intense pain reducing.
Sorek |
"So we gonna hole up here while Mojo recovers? think he's down 5str. poor little green guy's not looking to good"
Myrick of Muir |
"Sorek, have we cleared all the rooms on this level? If so we can stay here, but should we go back to town and purchase more supplies with the riches we have found? It would help us survive further in."
brvheart |
It is temporary damage that can be healed with lessor restoration.
WabbitHuntr |
"we still have down this hallway and back through that stream where the exploding zombies jumped out at us. If this level is similar in size to the others, we've probably explored about half of it. All of us are in good shape except for Mojo. . If Aggrammar can get him patched up... We can probably explore the rest of this level before we get too tired. How's that sound.? . Clear this level and then back to the Ferry for some Good Hot food, not trail rations. "
and purchasing more supplies with our vast riches is the plan :) another 1500 xp til 5th (which we should get to on this level of the dungeon) then back to the Ferry to resupply, some time for Lomyldyr to craft some items and then off to the real RA
-Posted with Wayfinder
Myrick of Muir |
"Fair enough. I don't seem to be effected by these zombies, I will lead the vanguard. Please direct the assault Brother Sorek, there are souls to put to rest."
Mojo Sniffagem |
5 days at one point per day. I think that we can use your Heal check to offset the last failed Fort Save in which case I am only down 4 points. DM?
The small greenskin starts to bob and weave until he grabs the nearest wall and dumps his backpack and shrugs off his bow. "Dat speeda gots me good, me bad mistaken in dare. You be leafin' me now, masters?"
Aggrammar Deepdelver |
5 days (or 4 if my Heal check can be used) is toooooo long :P
"Let's bunk down for a few minutes lads - if Lord Thyr is inclined ta listenin', I'll try ta alleviate the damage done to ya" - the dwarf points out, pulling out his holy symbol, and falling into meditation - "Leavin' ya? Don't be daft - I told ye I would be watchin' ye - I ain't done watchin' yet" - he winks at his greenish companion.
If we can bunk down for a couple of minutes (I believe 10), I'll pray for a Lesser Restoration spell.
"Ye're in luck Mojo - Thyr seems ta think ye're worthy of his attention" - he smiles at the goblin, placing a hand on his companion's head, and praying for the relief of his condition.
3 rounds casting time.
Lesser Restoration (STR): 1d4 ⇒ 3
Maybe we should add Lesser Restoration to the list of eventual wands to buy ;)
Sorek |
seeing the goblin regain his green color...he was lookin a little gray
You look better Mojo. Ready to explore some more? Nothing Aggrammars healin touch can't cure"
assuming yes :)
We exit the room and go east down the hall at the intersection Sorek peers down the hall both ways trying to determine where to go.
1=north
2=east
direction of travel: 1d2 ⇒ 2
East it is
perception for first door we come across: 1d20 + 12 ⇒ (15) + 12 = 27
perception for first door we come across: 1d20 + 12 ⇒ (17) + 12 = 29
if no traps or magic(DETECT MAGIC) are found on the first door we come across we'll open the door and go inside after DETECTING EVIL. If no evil detected Mojo and Sorek lead through the door. If evil detected Myrick and Sorek are first in
If traps are detected on the door we'll wait for Mojo to disable it before going in.
perception inside the room: 1d20 + 12 ⇒ (13) + 12 = 25
perception inside the room: 1d20 + 12 ⇒ (5) + 12 = 17
disclaimer: please consider this post to be null and void if it separates the group or if Mojo and/or Myrick are not available to complete the actions described in the post
and lesser restoration wands are DEFINITELY on the shopping list
brvheart |
Room 17
This room is painted with murals depicting five men in white robes standing next to each other (these are the first and subsequent high priests of the healing order). The last figure in line has had its left hand blacked out with paint, but the others are not defaced in this way. There is a large bloodstain (very old) in the center of the room.
Sorek |
checking the East door
perception for first door we come across: 1d20 + 12 ⇒ (1) + 12 = 13
perception for first door we come across: 1d20 + 12 ⇒ (5) + 12 = 17
if no traps or magic(DETECT MAGIC) are found on the first door we come across we'll open the door and go inside after DETECTING EVIL. If no evil detected Mojo and Sorek lead through the door. If evil detected Myrick and Sorek are first in
If traps are detected on the door we'll wait for Mojo to disable it before going in.
perception inside the room: 1d20 + 12 ⇒ (11) + 12 = 23
perception inside the room: 1d20 + 12 ⇒ (18) + 12 = 30
disclaimer: please consider this post to be null and void if it separates the group or if Mojo and/or Myrick are not available to complete the actions described in the post
brvheart |
This room contains no identifying decorations or furniture. There are a
few small holes drilled into the stone walls to hold torch sconces, but the holes have nothing interesting about them.
Mojo Sniffagem |
The goblin winces as he flexes his poisoned arm and puts up a half grin for the others, "I can do what you tell me to do."
He winces again as he shrugs on his backpack and a small trickle of greenish blood escapes from the puncture wounds. He hides the arm and wipes it away.
Then he resumes his roguish duties and helps check for traps.
Sorek |
We're in room 18 and examining the East door
perception for first door we come across: 1d20 + 12 ⇒ (4) + 12 = 16
perception for first door we come across: 1d20 + 12 ⇒ (6) + 12 = 18
if no traps or magic(DETECT MAGIC) are found on the first door we come across we'll open the door and go inside after DETECTING EVIL. If no evil detected Mojo and Sorek lead through the door. If evil detected Myrick and Sorek are first in
If traps are detected on the door we'll wait for Mojo to disable it before going in.
perception inside the room: 1d20 + 12 ⇒ (20) + 12 = 32
perception inside the room: 1d20 + 12 ⇒ (16) + 12 = 28
disclaimer: please consider this post to be null and void if it separates the group or if Mojo and/or Myrick are not available to complete the actions described in the post
brvheart |
Room 20
This room contains a rotted bedframe, a nightstand, and a wooden chest under the bedframe. The chest has already been broken open, and is empty. There are three pictures on the nightstand, each of which is a charcoal sketch of a different woman’s face. There is nothing of value in the room itself.
WabbitHuntr |
Checking the east wall for secret doors thinking that maybe this string of rooms heading East might continue?
Perception : 1d20 + 12 ⇒ (16) + 12 = 28
Perception : 1d20 + 12 ⇒ (20) + 12 = 32
-Posted with Wayfinder