To Rappan Athuk

Game Master brvheart


Roll20 Site Link
Borderland Provinces Map


351 to 400 of 1,054 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Human Rogue6/Clr1 Current Map

I presume you meant 2nd level Nuala as you were 2 slayer/ 1 wiz


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Or 3rd slayer?

Also...

I have some slightly bad news...

So...

I might be a little bit slower (if that's possible) for awhile. Like possibly until October.

I'll still keep this going. Just want you guys to be aware that I will be using most of my free time (both at work and home) for a new project).

Also, Please vote for me come September 8th. ;)

-Donald Robinson


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

2nd wizard you are correct.. For some reason i thought i only took 1 level of slayer, but i had to do 2 to get trapfinder..


1 person marked this as a favorite.
HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

I might be a little bit slower (if that's possible) for awhile. Like possibly until October.

That's ok Donald we'll just nudge you if we need you to create a pit or something... Whatever it takes to keep our rapier wielding melee specialist wizard around.


Male Human Rogue6/Clr1 Current Map

ok, let me know when everyone is leveled up and you are ready to continue.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala is leveled..


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Good to go.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

ready


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

looks like we're just waiting for Almon and Aggrammar to level up


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

Aaaand... I'm back. Or at least kind of. Still have a whole week of vacations ahead of me, but I should be around to post.

I'm leveling Aggrammar currently - should be done in a few.


Hope everyone had a good long weekend. . Let's see if we can get back on track here shall we?

Almon Nuala Darrien any thoughts on this Wishing Statue?

-Posted with Wayfinder


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Im back as well.. The statue seems interesting, but im not sure it should be used lol.. Ive seen lots of clever traps in mega kill dungeons before. This has that written all over it.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

The statue isn't evil or Cursed.. Not that that's a guarantee that it won't harm us to make a wish... If it detected as either of those it would be an easy "hell no" decision.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

I'm pretty sure a guillotine would not detect ad cursed or evil, but I surely would not put my head in it.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Well, I could be a little evil, and summon a creature there >.>


Lol @guillotine... Very true

I'm just going by the time honored dungeon design principle of trap then treasure

The previous room with the paralyzing steam was the trap and now this Wishing Statue is the treasure. . Sorek is willing to try it out. . But it may only work one time. . If so I wanted to give others a chance to speak up. Particularly Almon and Aggrammar as it will be more useful to the group to have a higher level wizard or cleric than to level up one of our 3 meleers

-Posted with Wayfinder


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

HP: 1d8 ⇒ 8

MUAH!


Male Human Rogue6/Clr1 Current Map

So you now have two levels to do Aggy!


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

Almost done ;)


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Any ideas how to weasel another Wish out of this statue? Or should we give up on it and continue exploring with our 5th lvl Cleric ;)


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

Level up done ;)

Silver Crusade

Sorry, I'm putting this in all my games. I've been in a pretty bad accident this past Sunday. I'll be alright but I haven't checked any of my threads or games, and likely won't be posting frequently for another few days at best. If that's OK I'd still like to participate. My apologies- rorek55


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

Hang in there man - I hope you are ok. Take all the necessary time to recover rorek55 - we'll be here.


Feel better soon... We'll try not to kill Orcus til you get back

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Hope you are ok. Paizo ate my post! Will keep your seat warm for you!


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

What you're reading is for general knowledge questions, monster identifying goes off a different set of rules listed in the next paragraph..

From the phb:

Spoiler:

In general, the DC of such a check equals 10 + the monster's CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster's CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.

If you make the check you get 1 question, if you surpass it by 5 on your roll you get 2 questions, by 10 3 questions etc..

For these purposes, not saying this one is normal, a base Gargolye is CR 4, so DC 14. A roll of 22 would grant 1 question for hitting the mark and 1 extra for surpassing the mark by 5. No where that I see tells me which pieces of info are set at higher DCs, only that each additional question is +5 DC..

RPG Superstar Season 9 Top 32

I don't think you get to ask questions based on the result, but rather, the GM reveals so many qualities/special abilities about the creature. So, yes you would get 2 pieces of info, and Almon would get 3 (granted two would have overlapped with what Nuala knew).


Male Human Rogue6/Clr1 Current Map

There are a lot of examples about what information you would know in the d20pfsrd. Here is one such example. It shows a breakdown of what lore you get with each DC. This is the examples I follow for this.


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

People, I apologize for my slow posting rate lately.

Work has hit me with a vengeance after the vacations - I am slowly getting back into my pace.


Love it when work hits you like a ton of bricks after vacation... NOT

Does that mean you want to jump back in here with a vengeance by having Aggrammar find out what that gargoyle button at the bottom of the pit does?

Jokes... Would prefer not seeing our lone cleric taken out by a collapsing ceiling Buahaha

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Typical, they want you to make up for all the work you didn't do while you were off on vacation.


M Human Paladin (sacred shield/warrior of the holy light ) HP:38 AC:23 (T:12 FF:22) Fort: +10 Ref: +6 Will: +9 int +3 perception +7

PMed the DM, but wanted to let you guys know, I feel like I need to withdraw as I had a hard time keeping up with post speed before last week and coming back to 100+ game posts is a bit daunting, that coupled with piled up school work (specifically a paper and several Japanese lessons) I feel like I am just dragging the game along and worried I may mess it up, so though I wish to continue I'll withdraw as it would be rude of me to slow the game down anymore. Even if for a few weeks.


Male Human Rogue6/Clr1 Current Map

Darrien, feel free to come back when life slows down for you and thanks for playing with us:) Enjoyed your company and different look at your paladin.


Male Human Rogue6/Clr1 Current Map

I have one of my long term players that is interested in joining. He has a lot of experience in playing D&D, but has never played online so he could use your assistance with that part of the game:) Robert will be creating a fighter or barbarian..


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

@Darrien/Rorek Hatarakisugi wa dame yo! motto pbp asobenakya

Sorry to hear that the post volume is daunting. Most of it is just perception checks and clearing rooms. So reading through it all really won't be that tough.

RA is a dungeon crawl. More roll play than role play, although we(I) certainly want as much role play and character interaction as possible.

Really shouldn't take too much time out of school and or work to keep up. Just check the link on your phone a couple times a day and make a post for combat or randomly comment on how slow the scouts up front are. 10 min time investment max.

However...If you truly feel that you can't keep up, I very much appreciate the courtesy of letting us know. SOOO much better than disappearing without a trace as we see so many times on these boards


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

wow brvheart that was quick.. I'll make sure not to leave my keyboard, knowing that you've got a huge rolodex of folks waiting to get in on your games lol...

it might be time for me to retire the rolodex metaphor. Lots of kids on these boards probably don't even know what one is


Male Human Rogue6/Clr1 Current Map

Robert is too busy with his new game to play right now so we will need a replacement.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Anyone have any good consistent players in their other campaigns that might be interested?


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

I put the 3 CLW potions into party loot.

Sorek already has a CLW potion from purchasing one at the start of the game.

Does anyone not have one? Want one? Just in case we get split up at some point.

This question applies more to Almon and Nuala, as Lars and Aggrammar can heal themselves.


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

I can take one, but I wouldn't call it a priority :D


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Yeah, I'll grab one of them. I'll edit my sheet later.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Ok 2 out of 3 clw potions accounted for.
Who wants the 3rd? Nuala, Lars?


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

I need one less than Nuala as I can heal myself.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

I'll jot it down..


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

I was able to use a computer at work to move my icon, but I haven't figured out how to do it with my ipad yet FYI.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

sorry gang, I just saw my profile didn't save, I will get that fixed tonight when I get home.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Okay, fixed it.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Hey guys do you use roll 20 often? I wasn't following what was happening until I jumped over and looked at the messanger feature on roll 20, not complaining, just want to make sure I am keeping up and contributing to the group.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Hey Myrick....we do use roll20 often.

It's use can be described in 2 ways.

A: Combat...Whenever we enter combat it is great if everyone(if possible) can log in so they can see the map, shape of the room, positioning of enemies etc..

B Exploration...When I can, I'll leave roll20 open on my computer and if brvheart logs in at the same time we try to speed thru some of the tedium of dungeon exploration (choosing right or left, rolling perception checks, clearing empty rooms etc...) and get to a point where the group has something meaningful to do. Historically Sorek has been taking lead on that front. But ANYONE is welcome to do so. It's just that Nuala and Sorek with the high perception scores and trapspotting are well suited to the point position.

It is rare for there to be anyone else other than brvheart and Sorek to be on roll20 at the same time. A lot of the time we are online at night. Please log on to roll20 when you see that type of multiple perception and exploration posts like last night. We would be happy to have you on with us. The more the merrier ;)


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

@brvheart..... I'm posting in Discussion to not clog up the Gameplay thread

"You checked earlier Sorek and just why are you rolling twice? Your stance gives you: When making Perception checks or rolls against concealment, roll twice and use the better of the two rolls, and may use detect evil as a spell-like ability at will.
Silver Crane Maneuvers"-brvheart

The text you posted is from the Maneuver Summary. Here is the complete description:
Eyes of the Crane

Discipline: Silver Crane (Stance) [good]; Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

DESCRIPTION

Using the perception of the disciple's heavenly training to assist him, the Silver Crane practitioner may see many things which would remain hidden from the eyes of the impure. While in this stance, the initiator rolls twice on Perception checks or when attempting to pierce concealment, using the higher of the two rolls. Additionally, he may use detect evil as a spell-like ability at will with a caster level equal to his initiator level.
------------------------------------------------------

from summary "When making Perception checks or rolls against concealment"

from full description "While in this stance, the initiator rolls twice on Perception checks or when attempting to pierce concealment"

Characters don't roll Perception to beat concealment. Concealment provides a Miss Chance that they roll 1d100 to beat.

The full description trumps the summary and the full description allows the Initiator to roll twice for Perception or to beat concealment.

two effects:
A) roll twice on Perception
B)Concealment....for example: opponent is wearing a Cloak of Displacement,Minor with a 20% miss chance. Sorek would roll 1d100 twice to beat the concealment. It would not be a Perception check.

Concealment:

Concealment

To determine whether your target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that provides concealment, the target has concealment.

When making a melee attack against an adjacent target, your target has concealment if his space is entirely within an effect that grants concealment. When making a melee attack against a target that isn't adjacent to you, use the rules for determining concealment from ranged attacks.

In addition, some magical effects provide concealment against all attacks, regardless of whether any intervening concealment exists.

Concealment Miss Chance

Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. Make the attack normally—if the attacker hits, the defender must make a miss chance d% roll to avoid being struck. Multiple concealment conditions do not stack.

Concealment and Stealth Checks

You can use concealment to make a Stealth check. Without concealment, you usually need cover to make a Stealth check.

Total Concealment

If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).

You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.

Ignoring Concealment

Concealment isn't always effective. An area of dim lighting or darkness doesn't provide any concealment against an opponent with darkvision. Characters with low-light vision can see clearly for a greater distance than other characters with the same light source. Although invisibility provides total concealment, sighted opponents may still make Perception checks to notice the location of an invisible character. An invisible character gains a +20 bonus on Stealth checks if moving, or a +40 bonus on Stealth checks when not moving (even though opponents can't see you, they might be able to figure out where you are from other visual or auditory clues).

Varying Degrees of Concealment

Certain situations may provide more or less than typical concealment, and modify the miss chance accordingly.
--------------------------------------------------

There is a section in the spoiler above about a special type of concealment provided by invisibility that characters can see through with Perception. But standard concealment simply provides a miss chance that the attacker has to roll 1d100 to overcome

Your thoughts?

351 to 400 of 1,054 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / To Rappan Athuk Discussion All Messageboards

Want to post a reply? Sign in.