To Rappan Athuk

Game Master brvheart


Roll20 Site Link
Borderland Provinces Map


201 to 250 of 1,054 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human Rogue6/Clr1 Current Map

I can use a GM Roll on Roll20 and have been doing so for Koan's trap spotter and Aggrammar's ability to see stone secret doors. I can make more liberal use of it if it will speed things up and there are no objections.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

fine with me


Male Human Rogue6/Clr1 Current Map
Good Thomas wrote:
Hey guys, I'll finish out this combat encounter, and then bow out. I knew this was going to be a hack and slash game; I just didn't appreciate what that meant when translated into PbP.

Not sure what to tell you GT. Clearing a dungeon room by room by room has to be the most boring thing in the world. Who cares if there is something behind you? Those rooms are usually filled with traps or monsters! The best idea is to face as few of them as you possibly can and still get treasure! Skip a few doors, go straight at the four-way sometimes. Be the ant and go out and explore....


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

Hey guys, I'm sorry to have to do this but due to my current summer work schedule and real life stuff, I'm going to have to cut back on my PbP games, and this is just one that I cannot keep pace with. I really enjoyed the characters and the connections we made with them. Wish you all the best.


Male Human Rogue6/Clr1 Current Map

Well that makes it official that at the end of this combat you are down to four players.


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

Depending on what size group you would like to have brvheart, and if you intend to stick with us, I'd say it is a good time to recruit two more?

Before we do, I would suggest we review what characters we have, if anyone wants to change (since there was a lot of talk about it last time, me included :D), and get moving?


Koan and Thomas you will be missed hope to see in a game some time in the future.

Well Lars it looks like you and I are all that's left from the original group.

I joined these boards this year and am new to the pbp format (so please forgive me for any missteps in my learning curve). . I have been truly surprised at how difficult it has been to keep a game running.

I have been in multiple Recruitments where the game never even began due to GM disappearances.

Another that started off great and died in one month. . I'm not sure if that's just how things are on these boards. . But it certainly makes me feel like a successful consistent game may be a rarity.

Because of that I would like to continue with this group and make it work for everyone. We have a GM who has proven to be available and reliable and has run Rappan multiple times. Lars and I have been here from day 1. Aggrammar and Almon have fit in very well. . Apparently player turnover is a very real problem on these boards. . But I think and hope that we have a good core of 4 solid players and combined with a good GM in brvheart we have a solid foundation for this campaign.

-Posted with Wayfinder


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Death by attrition is a very common occurrence in pbp games around here. You just have to get used to it.

This is the reason that when I run a game, I either recruit people I know who are postaholics, or spend some time checking their post history.

Nothing annoys me more as a GM than having to re-recruit all the damned time.


Male Human Rogue6/Clr1 Current Map

Yeah I am down to two original players in my Razor Coast game and one of them took a few months off. We seem to have to recruit a new player every few months for one reason or another, usually real life. With four core players getting two more should not be too hard. Any more I usually recruit from my other games or people I actually know, but that won't work for this game as they are in a RA game of their own or have played RA 3-4 times. Lars, would you like to do the honors and head up recruitment? Just remember the four of you are legacies so the new players will need to follow my character creation rules. Need a trap finder and a meat shield.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

I can run it by people in my games that I know are reliable, but I'm not overly inclined to brave the recruitment forum.


Male Human Rogue6/Clr1 Current Map

Generally I find that is a better way to recruit anyway Lars. The recruitment forum tends to be a free for all!


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

Is everyone planning on sticking with their current characters?

Also, I could put up the recruitment - brvheart, were there no changes to your character creation rules at all? I seem to remember something... But can't pinpoint what it was...


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

I can stay as Almon or move to another role. Just let me know as I am pretty easy going.


Male Human Rogue6/Clr1 Current Map

Yes, there are a few changes. I added a few more sources like:
Dunes of Desolation
Glades of Death
Dead Man's Chest
Into The Breach
A Brace of Pistols
Book of Lost Spells
Advanced Class Guide, limited. Like The Warpriest is ok and the Swashbuckler. UC and UM are not just at DM approval no level requirement. The only one that is really outside my cc rules is Sorek. I haven't used psionics in almost 20 years and then only with Masters of Mind. With it I have to throw things in like intellect devourers, thought eaters and the like. Anything that resembles psionic activity will attract stuff now and that includes channeling.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

"Is everyone planning on sticking with their current characters?"

Yes I'd very much like to continue with Sorek.

"Generally I find that is a better way to recruit anyway Lars. The recruitment forum tends to be a free for all!"

From what I've seen the recruitment forum can be very hit or miss. People write novels to get in the game and then drop out after a month. It'd be great to get players you know are reliable from playing with them.


Male Human Rogue6/Clr1 Current Map

I do find a lot of that. Aggrammar that would be find. Just understand Sorek, while the chances are low of actually getting an intellect devourer at your level, I am not above throwing a CR 7 at someone for meddingling in powers they do not understand. Up to 1/4 of all randoms from here out will be psionic in nature.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

I'll keep playing Lars because I ought to give Warpriest an honest try. Generally I'm not so big a fan of casters though.


Male Human Rogue6/Clr1 Current Map

A warpriest while it is a caster, is a decent combat character also. Kind of surprised he has not picked up a great sword. It would do a lot more damage than the pointy thing, 2d6 vs 1d6. My wife runs a cleric that has 1 level of warpriest and she can deliver a wallop!


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

Warpriests are killers in combat Lars - their action economy and self buffs are uncanny ;)

Guys, I'll post up recruitment in a few, but have taken the liberty of extending an invite to apply to someone I know is reliable and committed - hope that is ok.


Male Human Rogue6/Clr1 Current Map

That is fine Aggrammar. Everyone needs to post to recruitment though or posting to gameplay won't work.


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

Bumping because Rappan Athuk needs more fodd... err... Adventurers! Brave adventurers!


Male Human Rogue6/Clr1 Current Map

Any luck Lars or Aggrammar?


I had one maybe, but that was it. Will try my other game. I don't know those people as well since the game is newer.


Male Human Rogue6/Clr1 Current Map

One of my new players in my home game is possibly interested. I gave him the link.


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

I've reached out to a player that has been with me in more than one game - no go though. Will try others.


Male Human Rogue6/Clr1 Current Map

The only other player I can get thus far has played RA before.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Greetings fellow travlers! It seems my poor frail elf will be joining you in the depths..

I just need to change a few gear options and gtg.. Ill dot the gameplay but wait till the GM intros me to post.


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

Welcome aboard Nuala - I am quite eager to see your character in action. I once built a similar concept for a game that didn't go too far :D


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

I played with a fighter 1/Wizard 8/EK 10 in PFS before.. He was beastmode in combat so that was my inspiration. Plus the disabling portion..

It wasn't my character but a friends.


Male Human Rogue6/Clr1 Current Map

Welcome Nuala, you come well recommended. We are hoping to get a meat shield also so I would prefer introducing both characters to the party together if possible. I am the replacement GM here so it is mostly the players game here. I just GM it!


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Welcome to the team Nuala!

Now that our trapfinder role has been filled, on to replacing Thomas our greatsword wielding Ogren. I truly like the idea of a Paladin in RA. rorek55 has proposed a Sacred Shield/Holy Light Paladin. What are everyone's thoughts on this archetype for this group?

It is not the traditional greatsword/power attacking/smite combo most are used to seeing. And as such his damage output will be significantly less. However, with his

Bastion of Good:
Bastion of Good (Su)

At 1st level, a sacred shield can call upon the powers of good to defend her and her allies against evil. This ability functions as smite evil, except that the paladin gains no benefit on attack or damage rolls against her target. Instead, any attacks the target makes against allies within 10 feet of the paladin deal half damage. Attacks against the paladin deal full damage, but the paladin gains a deflection bonus to her AC equal to her Charisma bonus (if any) against attacks made by the target of the smite. This bonus increases by +1 for every four paladin levels (to a maximum of +6 at 20th level). As with smite evil, if the paladin targets a creature that is not evil, her bastion of good ability is wasted with no effect. Feats, abilities, and the like that increase a paladin’s number of uses of smite evil per day increase a sacred shield’s uses of bastion of good per day.
This ability replaces smite evil.


we will be able to take down solitary BBEGs with ease when using this no save just suck debuff.

This is a significant trade-off. Consistent damage output in all fights vs a Boss-crippling debuff.

Very important is how brvheart rules on what actions the following abilities require.

Holy Shield:
Holy Shield (Su)

At 4th level, a sacred shield can channel her faith into her shield, protecting any nearby allies. All allies adjacent to the paladin gain a shield bonus equal to the sacred shield’s own shield bonus, including any increase from the shield’s enhancement bonus. This bonus does not stack with any existing shield bonuses. The paladin herself radiates light as a light spell while the shielding is active.
At 11th level, this protection expands to cover any allies within 10 feet and the radiance increases to the effects of a daylight spell.
At 20th level, any allies within 20 feet are protected.

Using this ability consumes two uses of the sacred shield’s lay on hands ability, and the effects last for 3 rounds plus a number of rounds equal to her Charisma bonus (if any).
This ability replaces channel positive energy.

Holy Shield replaces channel but uses 2 Lay on Hands. When a Paladin uses LoH on himself it is a swift action.

Smite is a swift action and Bastion of Good replaces smite.

If both or either of these abilities is ruled to require a Standard action then this archetype becomes less viable.

Everyone's thoughts. This is our only Paladin applicant so far and I wanted to see what you all think about him.


Holy Shield Replaces Channel energy, which is a standard action.

Bastion of Good is intended to be a swift action (it functions as smite evil, including the mechanics, just different bonus/effects).


Male Human Rogue6/Clr1 Current Map

Looking at it, I have to agree with DM-DR on it. Holy Shield is a standard while Bastion of Good is a swift. But I question the wisdom of replacing the smite evil with as many bosses as there are in RA and you can use all the healing you can get! A more traditional paladin would be a lot more valuable.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

The group smite thing in particular would be rather good once we get to high level, though were I making a paladin I'd probably go oath of vengeance to get a lot more smites.

We could just make suggestions to the guy.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

I definitely see the Damage output trade-off. I just have this vision of us going up against a Dragon or other BBEG and all damage including breath weapons automatically being cut in 1/2. That is pretty powerful and would certainly help our glass cannon Almon to survive.

The trade-off I see is 1/2 damage to multiple characters or enhanced damage from the Paladin. I'm good either way.

I agree with Lars. If we don't like this archetype lets give the guy some feedback and see if he'd be interested in a different build.


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

I would have built an Otah of Vengeance also, but maybe that is not what he wants to play - in fact, I think he is trying to get together a more 'group inclined' Paladin?

And both Bastion and Holy Shield are amazing abilities to that effect.


Male Human Rogue6/Clr1 Current Map

We will have to see what he decides to build.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Remember that Oath of Vengeance doesnt provide the to hit bonus, only damage bonus from the 12th level ability. I still agree its better though..


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Actually the worst part of the Oath of Vengeance multi-smite is that you also lose the 'penetrate any DR' ability.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

I generally like the hospitaler archetype. Oath against undeath or fiends might be good.

Sorry for posting under dmdr.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

"We will have to see what he decides to build."

roreks paladin build:

Here is my paladin- (please note, I made item selections based on appearance, if, as many say, this dungeon is highly deadly, I will change some. also, hate to ask, but would a 12 T make any difference? )

Can said paladin be an aasimar? I'm running off the assumption of no and going human, but I may go aasjmar if it's an option.

Sacred shield archtype. (Possibly warrior of the holy light as well)

Traits- seeker, reactionary

Str 16
Dex 12
Con 14
Int 07
Wis 12
Cha 18

Hp 36 or 28(with avg. After first)
AC:23 FF:22 T:11
saves:
Fort: +9
Ref: +6
Will: +8

Offense: move: 20ft

Heavy shield:
+8
Damage: 1d6+7

Feats: improved shield bash, fey foundling
3-Additional lay on hands.

Gear:
+1 heavy spiked shield (1175)
MWK full plate (1650)
(Misc)

Skills:
Perception-2
Climb-2
Swim-1
Survival-1
Linguistics-1
Acrobatics-1
Sense motive-1

Background (short)

Darrien rossberg lead a simple life, from his birth, to his teens, he farmed with his father, worked odd jobs around his small village, and enjoyed strong friendships with many people. Even the day he got married was a simple, but happy day for him. He did his best for his family, he provided food, and comfort. He had a 3 year old son. He was happy. Alas, one day a roving band of ghouls swept down upon the farm, and Darrien could only watch as his wife and child, the lights of joy in his life were taken from him. As chance would have, several of his childhood friends had been on their way to visit, and saw darrien finally smash dead one ghoul with half of a broken metal door. Some fled back to town for aid, others picked up tools and ran to his aid. But they were not warriors, and soon they too began to fall. Had it not been for a ranger, descending from the shadowed woods to cut down the ghouls, they would have all died that day. While the others thanked the ranger, Darrien could only hold the half eaten corpse of his wife in stunned silence. Finally after what seemed like ions, the ranger strode over to Darrien and placed a hand on his shoulder, suddenly Darrien rose and turned on the ranger in anger. He blamed him, he cursed him for not coming sooner, he yelled more curses than any man ever should, and with a heart filled with anger and despair, he fled to the northen woods, up the mountain. What happened during that time is a haze to Darrien and he cannot recall how much time passed, perhaps days,but eventually he found himself at the peak of the mountain, carrying the metal door, and the corpse of his wife. He sat the door down on the snow and looked out over the ledge, a steep drop. He closed his eyes, but before he did anything else, a faint voice came, and with it, something his father had said to him countless times when he had been depressed.
"Remember son, the darker the night is, the brighter the stars shine. The only option is to keep going, and find new joy."

Later the next morning Darrien returned, carrying the metal door, but having left his wife buried on the mountain peak. He had realized something. The joy of life was precious, and while it could be found everywhere, in anything, losing any of it to the ever encroaching darkness was a horrible loss, that night he had made a vow, a vow to his family, to Continue to live and find joy in life enough for all of them, and a vow to himself, to protect that light of joy whereever he found it, and to kindle it in places he did not. He forged the beaten metal door into a shield, a shield of a make far beyond what his skill should have been capable of, and upon that shield resided an emblem, as if it were a stamp of approval.


-----------------------------------------------------------------

"I would have built an Otah of Vengeance also, but maybe that is not what he wants to play - in fact, I think he is trying to get together a more 'group inclined' Paladin?

And both Bastion and Holy Shield are amazing abilities to that effect."--Aggrammar

I concur with Aggrammar that he's going for a more group inclined Paladin. It could be that he's played standard paladins before and is looking to play a different concept. But he may be open to another build.

I agree with everyone that Oath of Vengeance is great for damage output. But I am fine with the Sacred Shield as well.

Can we put this up to a vote so we can move forward and give him feedback and /or accept his character?

A= the Sacred shield Pally is ok with me.

B= I would prefer a different type of Pally (please list preference, ie Oath of Vengeance)

C= other comment

My vote is:

A) the guy wants to play a non-traditional Pally. I'm cool with that. But I am also perfectly fine with Oath of Vengeance, Hospitaler etc..

everyone else?

going off topic:

The Sacred Shield Pally makes for an awesome 1 lvl dip for any shield wielding tanky character. It's not very lvl dependent. It's effective even against BBEG that wants to do hit and run skirmishes against your party, because it lasts until the smite is regained by resting.

So for a 1 lvl dip you get a 1/day ability to cut in half the damage that everyone w/in 10ft from you takes from a selected evil target. Looks pretty good for a Paladin 2/ Cleric 3, Holy Vindicator build.

Holy Vindicator doesn't advance smite, but being able to use Bastion of Good 1 time per day is damn powerful


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

I would like it more if the 1/2 damage worked you u as well.. Im fine with whatever he plays tbh, I would just prefer to be well built whatever it is. Rappan is not the called the dealiest dungeon ever for no reason. We need a solid build that can take hits as well as dish em out. My 2 cants..


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Voting "A", his build is okay for me. Mostly voting this way because both my original bard and my current wizard are a bit... non-conventional.


Male Human Rogue6/Clr1 Current Map

And I of course went back and saw that AFTER I posted that, sorry. I am still waiting for him to post it to an alias.


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

A


Male Human Rogue6/Clr1 Current Map

Ok, I pm'ed him again. He just needs to post it to an alias at this point and join us.


M Human Paladin (sacred shield/warrior of the holy light ) HP:38 AC:23 (T:12 FF:22) Fort: +10 Ref: +6 Will: +9 int +3 perception +7

"Ah, good evening my friendz, it iz good to see you. You will not regret picking the unbreaking shield, you will see. Haha, as for taking hits, it iz nothing to me! Let us bring light to zhis dark place. Now stand behind me!"

High folks- as for the debate on my paladin- yes, I've played many a "whack-a-mole" paladin, and wanted to try something different, and had a pretty good character concept for this fella. Think of him as part braum (league of legends) part Armstrong(full metal alchemist) part normal man doing what he can for the world.

As for taking hits- 23 AC, and 10 uses of lay on hands that heal 2d6+4 ATM. (Will be getting more, a lot more,) at later levels.

The idea is to protect you folks, while being a decent threat to enemies. He won't bring down a balor in one round like my first paladin could haha. But he provides a large batch of other things to boost a party, and yes, the very first thing I thought of after reading the bastion ability was AoE effects. And at later levels his little tricks start to hurt bad guys as well.

To give an idea, these are my plans for feats in the next levels -
5- power attack
7- additional lay on hands
9-greater mercy.
11-shield slam
13- unsure, probably something centered on increasing his lay on hands, or tankyness. Or pick up TWF so I can grab shield master.


M Human Paladin (sacred shield/warrior of the holy light ) HP:38 AC:23 (T:12 FF:22) Fort: +10 Ref: +6 Will: +9 int +3 perception +7

All that said, if we have a lot of morale bonuses being thrown around to AC/attack/damage I could drop warrior of the holy light.

Also, what are the folks here thoughts on the chosen one archetype? It would put me back another level for divine grace.... but I get a familiar / summons haha


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

We have morale to attack and damage from Aggrammar, but not AC. I do give out a deflection bonus to AC though.

As for help with the 13th level feat, if you are thinking of going shield master, I would skip power attack and the next additional lay on hands (unless you find you are burning through them all). Take TWF asap instead. Shield Master is best at or below 12th level (through ranger), and again at level 18 due to when monster average ACs bump 2 instead of just 1.

I think we will be able to drop in enough good damage and be able to weather enough that a Power Attack on a one-handed weapon won't be a huge help. +Att better than +Damage (to a certain point) and more attacks always helps.


Male Human Rogue6/Clr1 Current Map

Welcome Darrien! If you can post at least two words in recruitment we can work on your introductions to the party.

201 to 250 of 1,054 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / To Rappan Athuk Discussion All Messageboards

Want to post a reply? Sign in.