To Rappan Athuk (Inactive)

Game Master brvheart


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Borderland Provinces Map


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Male Human Rogue6/Clr1 Current Map

climb: 1d20 + 3 ⇒ (16) + 3 = 19
climb: 1d20 + 3 ⇒ (7) + 3 = 10
climb: 1d20 + 3 ⇒ (17) + 3 = 20
climb: 1d20 + 3 ⇒ (18) + 3 = 21


Male Human Rogue6/Clr1 Current Map

You cannot get that close without falling in Sorek.
Mojo, I cannot see how you would ever get sneak with them in the pit, but you kill the one you hit with your arrow.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Anyone climbing is denied their dex bonus to ac (if any) and that is the key to sneak attack. Thus my gobbo would shoot anyone climbing.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

not sure if we're at Round 2 yet. but when we are, these are my actions

Round 2

move: charge my body with Ki
standard: fire bolt of Ki at Zombie

Ki bolt: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Lom
Lars
Myrick
Mojo fired at zombie
zombies in pit
Aggy
Sorek you are last in the round, but will save your action until then.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will take out some ale and start drinking. "Anyone feeling parched?"


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Yeah! I'll take a swig off of that!"

If a zombie crests the pit while Myrick's taking his turn, he will chuck the bottle at it.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Myrick..beware the corrupting influence of Pekko...or at least the corrupting influence of her Warpriests


Male Human Rogue6/Clr1 Current Map

I guess we are waiting on Lars then.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:
I guess we are waiting on Lars then.

I think Lars and Myrick are having drinks while waiting for those of us with ranged weaponry to finish off the zombies. see below

Lars will take out some ale and start drinking. "Anyone feeling parched?"


Male Human Rogue6/Clr1 Current Map

Sorry, meant Lom.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will keep firing his bow at the zombies, focusing on any climbers.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 ⇒ 1


Male Human Rogue6/Clr1 Current Map

climb: 1d20 + 3 ⇒ (5) + 3 = 8
climb: 1d20 + 3 ⇒ (10) + 3 = 13
climb: 1d20 + 3 ⇒ (14) + 3 = 17

Sorek finishes off a second zombie.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Round 3

Now that he is in position and ready, the rogue waits for a zombie to climb and then fires at the more static target, aiming for the neck and throat as the undead shambles upwards pathetically.

ready attack for when a zombie starts to climb

sneak attack: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 1d4 + 2d6 ⇒ (1) + (6, 3) = 10


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Lom
Lars
Myrick
Mojo readies to fire at zombie
zombies in pit
Aggy
Sorek


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr continues firing his bow.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 ⇒ 3


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Round 3

move: charge my body with Ki
standard: fire bolt of Ki at Zombie

attack#1: 1d20 + 8 ⇒ (9) + 8 = 17
damage#1: 2d6 + 6 ⇒ (4, 1) + 6 = 11


Male Human Rogue6/Clr1 Current Map

Sorek and Mojo finish off the last two zombies. XP=133 each.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"Great spell Lom...Like shooting fish in a barrel. And even better we got rid of them without having to wipe off exploding Zombie guts"


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Good work and good ale. Maybe I will have to abandon my quest for a bow and carry more beer into the depths. Ha ha, just kidding. I do need to get a bow as soon as I find some coin or a bow laying around."


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"What of arras? I doan wanna go down to dem critters to fetch me arras. I not av many. They be goin' away one be one. The ever practical rogue counts his arrows left and counts as he goes.

"15 arras."

Brvheart, do all arrows get destroyed or can they be recovered some of the time? Arrows and rope next time.


they'll probably be accessible once the pit expires

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map
Quote:
Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.

So what are you doing when the pit expires as it will do so in a few rounds?


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr nods to Sorek and the others, "Well done my friends. Beware the putrid liquid when the spell expires."

Lomyldyr shoulders his bow and moves to a safe distance.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Heeding Loms advice Sorek avoids the pit area and the impending puddle that will form once the pit expires

inspecting the room and particularly the wall with the painting that we were looking at b4 getting so rudely interrupted

perception inside the room: 1d20 + 12 ⇒ (2) + 12 = 14
perception inside the room: 1d20 + 12 ⇒ (7) + 12 = 19


Male Human Rogue6/Clr1 Current Map

Well, it doesn't take getting that close. Make a Fort Save Sorek.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Resistance:
Resistance (Su) Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action

fort: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

brvheart, any knowledge we can roll to understand just what that disgusting mass may be?


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Former zombie is my bet. They blow up when ended.


Male Human Rogue6/Clr1 Current Map

If anything knowledge planes, but it is rather unique.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Knowledge (Planes): 1d20 + 7 ⇒ (13) + 7 = 20

:P


Male Human Rogue6/Clr1 Current Map

You do know the demons are associated with disease. This seems like it may come from the same source.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

"Myrick lad, do ye detect evil in this monstrosity? Or is it just a blob?"

Planning on a Communal Protection from Evil ;)


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Isn't that just the standard green slime that inhabits places like this? Well, let me see . . . "

Detecting evil on the sludge


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin scuttles back away from the pit when the last zombie slumps into the green mud of the pit's bottom. He promptly forgets about the arrows he fired.

"Not like this zombie slime. It better not follow us.I be watching," he finishes with narrowed eyes.


Male Human Rogue6/Clr1 Current Map

It is not evil per se, it is a disease.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

was it getting close to the wall or the puddle that made me roll the save?


Male Human Rogue6/Clr1 Current Map

You got within 10' of the puddle, but that can vary.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

am I safe to explore the room now the I've resisted the effect? or do I feel like it could potentially affect me again if I stay near it?


Male Human Rogue6/Clr1 Current Map

You don't think anything is completely safe against this demonic disease. You have resisted the effects once, but....


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Good thing we've got a 5th lvl Cleric

"be careful! Don't get too close to that foul stuff. "

Inspecting the North door

perception for first door we come across: 1d20 + 12 ⇒ (16) + 12 = 28
perception for first door we come across: 1d20 + 12 ⇒ (5) + 12 = 17

if no traps or magic(DETECT MAGIC) are found on the first door we come across we'll open the door and go inside after DETECTING EVIL. If no evil detected Mojo and Sorek lead through the door. If evil detected Myrick and Sorek are first in

If traps are detected on the door we'll wait for Mojo to disable it before going in.

perception inside the room: 1d20 + 12 ⇒ (17) + 12 = 29
perception inside the room: 1d20 + 12 ⇒ (12) + 12 = 24


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will keep well clear of the gunk.


Male Human Rogue6/Clr1 Current Map

The north door opens to a hallway leading to another. There is a pool of Pestilence in the center of this room, door. The room contains a shelf with ten large, leather-bound books on it, as well as several copying tables. There is also a locked cabinet bolted to the north wall. At the north end of the room’s west wall, there is a bas-relief carving of a left hand.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will detect magic on the room. After Mojo checks the room for traps he will proceed to the books - giving the pool of pestilence a wide berth. After detecting magic specifically on the books he will scan the titles on the spines and will pull each one out individually to leaf through it.


Male Human Rogue6/Clr1 Current Map

You detect magic from within the cabinet. The pool is 15' from the door so it will be difficult to 'give it a wide berth'. Only a couple of the books can be reached within the first 5' of the door.
Mystical Diagnostics
Introversions of Toxins


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin slinks to the back of the group when he realises there is another one of those pools. He doesn't whistle but tries to hide behind Agrammar a lot.

Dey gonna make me go in. Oh oh oh. Dat pool is baaad.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr scowls, "We can't be deterred by the pestilence. Let's go in and stay to the left of the pool. I want to take a closer look at the books and there's something magical in the north cabinet."

He turns to Sorek and Mojo, "Lead on."


Male Human Rogue6/Clr1 Current Map

Ok, both of you make fort saves then.


Fort : 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22

-Posted with Wayfinder


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Sighing inwardly, the goblin hugs the wall as he goes round the edge from the pool. He tries not to breathe as well but that doesn't work as his green skin gradually turns brown then red.

He heads for the far cabinet and gulps air before he works on the lock with his lucky ironpick.

DM Only

Spoiler:
Fort save: 1d20 + 4 ⇒ (14) + 4 = 18 and then he tries the lock for traps and disables it. All the time keeping half an eye on the pestilence.
Perception (traps): 1d20 + 18 ⇒ (8) + 18 = 26, Disable Device: 1d20 + 16 ⇒ (2) + 16 = 18

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