To Rappan Athuk (Inactive)

Game Master brvheart


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Borderland Provinces Map


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Male Human Rogue6/Clr1 Current Map

Mojo:
You find a trap on the cabinet, but fail to disable it.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Muttering goblin curses under his breath and annoyed at the sheer stupidity of the world and the fates for what happened he tries again.

Mojo has a trait which allows him one reroll once per day on a skill check.

"Master Agrammere, cannee give us a bit of you god luck? It be trapped well an' truly tighter than a gnome's purse!"

He runs back to Agrammar and ducks his head begging for a bit of luck. Then hugging the wall again he runs to the locked cabinet and begins again.

Disable Device: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19

Crestfallen he kicks the cabinet's base.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick assumes he cannot catch the disease.

"Let me help you. I am free of that demonic corruption."


Male Human Rogue6/Clr1 Current Map

If Mojo could manage to roll higher than a 2. I see the bad rolls are continuing this weekend.:(


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

I forget what are the options on a failed DD? just keep trying and hope that you don't roll 5 or more under and set it off?


Male Human Rogue6/Clr1 Current Map

Pretty much, but the only way he does that is roll a 1.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The tantrum over in a moment of goblinoid pique then turns sheepishly back to the party and gives a weak smile.

"Dat better. You not so god god, Aggrammere. This time is the one."

Fishing among his roll of picks, the goblin pulls out a little used shiny one with a small hook on each wing of the top. Dis one never downs me, Maginnis would be slapping my head be now.

Here goes...

Disable Device: 1d20 + 16 ⇒ (18) + 16 = 34

There is a noticeable click loud and clear. With shoulders slumped at his apparent lack of skill, the goblin gradually turns away.

"It be done"


Male Human Rogue6/Clr1 Current Map

The cabinet contains 3 blue scrolls and 1 red scroll.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"Great job Mojo! Sometimes we just have to keep trying and hope the thing doesn't blow up in our face right?"

Sorek examines the scrolls to make sure they're not trapped

perception: 1d20 + 12 ⇒ (2) + 12 = 14
perception: 1d20 + 12 ⇒ (1) + 12 = 13

and with those rolls hopefully Mojo examined them as well :)

will one roll cover all of them or do I need to roll 4 times?

If they are not trapped I'll hand them to Lom


Male Human Rogue6/Clr1 Current Map

Mojo has no idea what you rolled on the dice.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

ok Sorek hands the scrolls to Lom. hopefully if they are trapped they go off in Sorek's hands instead of in Loms

"Anything useful Lom?"


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr nods to goblin, "Well done Mojo"

He then accepts the scrolls from Sorek and studies them for several minutes. "Let's see what we have here."

Spellcraft: 1d20 + 14 ⇒ (12) + 14 = 26; red scroll
Spellcraft: 1d20 + 14 ⇒ (17) + 14 = 31
Spellcraft: 1d20 + 14 ⇒ (5) + 14 = 19
Spellcraft: 1d20 + 14 ⇒ (12) + 14 = 26


Male Human Rogue6/Clr1 Current Map

The red are CLW, the blue is remove disease.


Male Human Rogue6/Clr1 Current Map

I still need a Fort Save Lom.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

He kisses the lucky lockpick and carefully puts it away in his set. "Tanks, tanks, tanks" says the puppy-dog goblin but he shrugs at the scrolls. Not his thing, but he willingly brings them out to Sorek and Lom.

"What be dem papers?"

Where be dem cool shinies and trinkies dat I be toll be lying like piles of dung everyone. Hmph.


anything else of note in the room?

. Perception : 1d20 + 12 ⇒ (4) + 12 = 16
Perception : 1d20 + 12 ⇒ (10) + 12 = 22

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

There are eight more books.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Books shmooks.


one roll cover all the books?

Perception : 1d20 + 12 ⇒ (9) + 12 = 21
Perception : 1d20 + 12 ⇒ (15) + 12 = 27

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Orminiod’s Essays on Medicine (100 gp)
Kariloodian’s Second Treatise on Anatomy (100 gp)
Modr’s Incomprehensiblium (5 gp)
Yraric’s Surgical Guidelines (50 gp)
Jamalli’s Robusto (coated in contact poison: see below)
Thryn’s Book of Medicines (50 gp)
Kormon’s Catalogue of Internal Organs (25 gp)
Redrallion’s Investigations Into Natural Philosophy (100 gp)


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"Ye lads hold on to them healing pots - they can come in handy" - Aggrammar pipes in, then takes a second look at the blue potion - [b]"And I get the feeling that one is gonna come in handy also - this place stenches with disease so far"[/B9 - he grumbles.

Sorek, you keeping a tally on loot? :D

Huh brvheart - I see a '(coated in contact poison: see below)' reference :P


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

healing pots? On the FRESHLY updated loot sheet at the bottom of my profile I've assigned the healing SCROLLS :p to Aggy. Good catch. I'd been slacking


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Fort: 1d20 + 2 ⇒ (11) + 2 = 13

Lomyldyr attempts to contain his nausea as he hands the scrolls to Aggrammar. "I may need you to cast that cure disease on me."

He eyes the books with appreciation. "These books could be quite valuable to the right buyer."

He jams the books into his backback.


Male Human Rogue6/Clr1 Current Map

Lose 1 hp Lom from the disease.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The rogue perks up a little at the word "valuable" but not so much as if it was shiny gold or silver. When he hears that the mage is sick, the rogue keeps well away from the tainted elf.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

looking at Map...Are we inside room 27? or still in that hallway? From #27 it looks like we can go East and maybe West? If we can go West let's go that way first.


Male Human Rogue6/Clr1 Current Map

You are in Room 27. There is no exit west, save the portal in the nw corner.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Do I need to roll Heal, or we assuming Aggrammar knows Lom is sick?: 1d20 + 12 ⇒ (6) + 12 = 18

Aggrammar picks up the scroll of Remove Disease, as he notices Lomyldyr's state - "Sorry lad, I don't know what I was thinking. Lemme take care of ye" - he finishes, reading the scroll, and letting its power wash over the wizard.

Remove Disease CL check?: 1d20 + 5 ⇒ (13) + 5 = 18


sorry on phone. Can't see the map right now. Looks like we can go East through what looks like a stream of that infected water or we can go back to the hallway and explore elsewhere. But someone will need to look at the map and direct us

-Posted with Wayfinder


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin votes with his feet and heads to the North West door making the usual professional checks before opening it.

Perception(listen thru door): 1d20 + 12 ⇒ (8) + 12 = 20
Perception(trap): 1d20 + 18 ⇒ (6) + 18 = 24
Disable Device: 1d20 + 16 ⇒ (12) + 16 = 28

Then tthe goblin steps back.

"Don't like cursed river" he mumbles by way of apology.


Male Human Rogue6/Clr1 Current Map

One again, there is no NW door.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr nods his appreciation as Aggrammar cures his disease.

He then moves to inspect the NW portal.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Some of the room is still obscured on Roll20.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Looks like there is a door in the SE corner of room 23. checking it out

perception for first door we come across: 1d20 + 12 ⇒ (19) + 12 = 31
perception for first door we come across: 1d20 + 12 ⇒ (16) + 12 = 28

if no traps or magic(DETECT MAGIC) are found on the first door we come across we'll open the door and go inside after DETECTING EVIL. If no evil detected Mojo and Sorek lead through the door. If evil detected Myrick and Sorek are first in

If traps are detected on the door we'll wait for Mojo to disable it before going in.

perception inside the room: 1d20 + 12 ⇒ (19) + 12 = 31
perception inside the room: 1d20 + 12 ⇒ (10) + 12 = 22

"I don't like this putrid water either Mojo


Male Human Rogue6/Clr1 Current Map

Room 27 The bas relief looks similar to the one on room 15 and the first one you found. Three zombies appear out of the pool.

Room 26 This room contains three semicircular alcoves, with a stone shelf in each one. Each shelf holds a small statue made of gold: one is a gargoyle, one is a winged horse, and one is a unicorn.


In room 26 Sorek detects magic on the statues and then looks for traps

Perception gargoyle : 1d20 + 12 ⇒ (14) + 12 = 26
Perception gargoyle : 1d20 + 12 ⇒ (15) + 12 = 27

Perception Pegasus : 1d20 + 12 ⇒ (15) + 12 = 27
Perception Pegasus : 1d20 + 12 ⇒ (16) + 12 = 28

Perception unicorn : 1d20 + 12 ⇒ (20) + 12 = 32
Perception unicorn : 1d20 + 12 ⇒ (6) + 12 = 18

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

You detect neither trap nor magic although something is odd about the unicorn statue.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Apologies on the door/portal/archway. Do these zombies stink of the plague by any chance?

Initiative: 1d20 + 5 ⇒ (13) + 5 = 18

"Sorek Zombies!"

Grand Lodge

Male Human Fighter/1

Of course they do

-Posted with Wayfinder


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

ok on the map Sorek is 2 rooms away from the rest of the group. That's definitely something he would not do without good reason. Sorek going into room 26 was with the assumption that the rest of the group was right behind him and Mojo. Sorek isn't going to go traipsing around like some drunk barbarian. He wants his trusty little Goblin trap spotter next to him as they explore. So having said all that. The farthest Sorek would be away from the party at this time would be in the hallway south of room 27.

init: 1d20 + 2 ⇒ (9) + 2 = 11


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

init: 1d20 + 3 ⇒ (18) + 3 = 21


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Init: 1d20 + 13 ⇒ (17) + 13 = 30


Male Human Rogue6/Clr1 Current Map

init zombies: 1d20 ⇒ 1


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Initiative: 1d20 + 5 ⇒ (2) + 5 = 7


Male Human Rogue6/Clr1 Current Map

init Myrick: 1d20 + 2 ⇒ (9) + 2 = 11

Init Order Round One
Lom
Lars
Mojo
Sorek
Myrick
Aggrammar
zombies


Male Human Rogue6/Clr1 Current Map
Sorek wrote:

Looks like there is a door in the SE corner of room 23. checking it out

[dice=perception for first door we come across]1d20+12
[dice=perception for first door we come across]1d20+12

if no traps or magic(DETECT MAGIC) are found on the first door we come across we'll open the door and go inside after DETECTING EVIL. If no evil detected Mojo and Sorek lead through the door. If evil detected Myrick and Sorek are first in

If traps are detected on the door we'll wait for Mojo to disable it before going in.

[dice=perception inside the room]1d20+12
[dice=perception inside the room]1d20+12

"I don't like this putrid water either Mojo

What can I say Soerk? You decided to check out Room 23 while everyone else was still checking out 27. You are in no danger and can easily rejoin the party in one round.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Round 1

If Lom stays threathening the zombie

The stench of putrid flesh and tang in the air of stagnating water washes over the goblin's sensitive nose. He drops his shortbow and runs round behind the zombie from the mage and stabs his gutting shortsword into the creature's spine.

DM Only:
attack: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14, damage: 1d4 + 2d6 ⇒ (4) + (6, 4) = 14

If Lom moves away then Mojo will move quickly away against the East wall and go full defense, (AC24).


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Even knowing the putrescence that threatens those who attack them, Lars moves up and engages the zombies.

power attack
to hit: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 1d6 + 6 ⇒ (5) + 6 = 11 nevermind


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek runs back to the room hearing Mojos yell of "Zombies"


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Finding himself cornered, Lomyldyr will draw his long sword and will fight defensively (AC19).

Attack: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Damage: 1d8 ⇒ 4


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"Get'em lads!" - Aggrammar roars.

I am assuming the zombie in front of me eats an AoO, due to me wielding a longspear? If so:

Longspear: 1d20 + 5 ⇒ (12) + 5 = 17
Damage if it hits: 1d8 + 7 ⇒ (2) + 7 = 9

Taking back a step to reposition, the dwarf strikes again - "Lets just mop them up, shall we?"

Longspear: 1d20 + 5 ⇒ (5) + 5 = 10
Damage if it hits: 1d8 + 7 ⇒ (1) + 7 = 8

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