| Sorek |
Sorek examines the charcoal drawings of the women. And looks at the back of them to see if any clues etc.. are written on the back.
If not he waits til Mojo is done looking at the chest and then moves back into room 18.
Checking the South door in room 18
perception for first door we come across: 1d20 + 12 ⇒ (3) + 12 = 15
perception for first door we come across: 1d20 + 12 ⇒ (10) + 12 = 22
if no traps or magic(DETECT MAGIC) are found on the first door we come across we'll open the door and go inside after DETECTING EVIL. If no evil detected Mojo and Sorek lead through the door. If evil detected Myrick and Sorek are first in
If traps are detected on the door we'll wait for Mojo to disable it before going in.
perception inside the room: 1d20 + 12 ⇒ (16) + 12 = 28
perception inside the room: 1d20 + 12 ⇒ (16) + 12 = 28
disclaimer: please consider this post to be null and void if it separates the group or if Mojo and/or Myrick are not available to complete the actions described in the post
| Mojo Sniffagem |
The goblin looks at the charcoal drawings to see what they are. Chiefs wifes? Special?
He also searches round the room with Sorek in case there is anything secret or strange that the stoneman may miss.
(Perception(search/+4 secret doors): 1d20 + 12 ⇒ (9) + 12 = 21
| Sorek |
Sorek begins to feel guilty seeing Mojo being far more thorough than he. So rather than wait while Mojo checks for secret doors...Sorek joins him in searching
east: already checked
west:perception for first door we come across: 1d20 + 12 ⇒ (5) + 12 = 17
perception for first door we come across: 1d20 + 12 ⇒ (10) + 12 = 22
north: perception for first door we come across: 1d20 + 12 ⇒ (5) + 12 = 17
perception for first door we come across: 1d20 + 12 ⇒ (18) + 12 = 30
south:perception for first door we come across: 1d20 + 12 ⇒ (6) + 12 = 18
perception for first door we come across: 1d20 + 12 ⇒ (6) + 12 = 18
| brvheart |
You find a secret door in the north wall of the room contains some interesting items. The contents of the secret room are: (1) an earthenware jar containing five golden rings each with the inscription “To my one and only,” worth 50 gp each; (2) a silver-headed light mace (100 gp), (3) a leather bag containing 500 gp, (4) an earring with an obsidian sphere dangling from it, inscribed with the words “Rappan Athuk,” (5) three red scrolls (remove disease) tied together with a parchment note that reads, “Jossel, if you plan on continuing your activities with the young ladies of the various villages where you are assigned, the High Priest suggests that you might need these.”
| Sorek |
Points to Mojo for thoroughness
detecting Magic on everything and checking for traps poison etc
perception : 1d20 + 12 ⇒ (7) + 12 = 19
perception : 1d20 + 12 ⇒ (15) + 12 = 27
IF everything comes up clean...
"Looks like whoever this Jossel was, he was quite the Ladies Man...5 rings with 'my One and Only'. Hows that for irony? Aggrammar take a look at these scrolls looks like a Priest gave these to playboy Jossel. Anything useful?"
| brvheart |
You detect magic off the scrolls only, you don't detect any DC 35 traps:)
| Myrick of Muir |
"A nice haul. Maybe he was sent here for penitence. These items will ease our diseases and purchase needed supplies."
| Sorek |
After Aggrammar and everyone else have a chance to examine the loot found in the secret compartment...We'll continue our exploration
copied and pasted from previous post on investigating room 18's South door
Checking the South door in room 18
perception for first door we come across: 1d20 + 12 ⇒ (3) + 12 = 15
perception for first door we come across: 1d20 + 12 ⇒ (10) + 12 = 22
if no traps or magic(DETECT MAGIC) are found on the first door we come across we'll open the door and go inside after DETECTING EVIL. If no evil detected Mojo and Sorek lead through the door. If evil detected Myrick and Sorek are first in
If traps are detected on the door we'll wait for Mojo to disable it before going in.
perception inside the room: 1d20 + 12 ⇒ (16) + 12 = 28
perception inside the room: 1d20 + 12 ⇒ (16) + 12 = 28
disclaimer: please consider this post to be null and void if it separates the group or if Mojo and/or Myrick are not available to complete the actions described in the post
| Aggrammar Deepdelver |
Apologies for the slow posting people - was away working for most of last week, and didn't manage to keep up as well as I thought I would.
Aggrammar turns the scrolls around in his hands, nodding at Myrick - "These are meant to remove disease" - he comments with a chuckle - "Seems ta be the dominating tone in here fer sure. They'll come in handy, even though we haven't found many a lady down here... Yet"
| Lomyldyr Dweo-Mercraeft |
Lomyldyr follows Sorek's lead. He will continue detecting magic on each room and assisting in the searches.
| brvheart |
This room is the lair of a giant rat that is almost ten feet long. It only has a few patches of fur sticking out from its pale hide, which is covered with oozing boils. Its eyes are bright red, and glitter with intelligence.
| WabbitHuntr |
ugly rat in an evil dungeon... Nope I'm not going to feel bad about attacking the poor animal
Seeing the ugly rodent."RAT ".. Sorek quickly launches a flying kick followed up with a punch to its head
Move : move to within melee range Standard :flurry strike maneuver
Attack #1 : 1d20 + 8 ⇒ (15) + 8 = 23 Damage : 2d6 + 6 ⇒ (4, 6) + 6 = 16
Attack #2 : 1d20 + 8 ⇒ (7) + 8 = 15 Damage : 2d6 + 6 ⇒ (2, 2) + 6 = 10
-Posted with Wayfinder
| Mojo Sniffagem |
Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
If the rogue gets a chance before the rat reacts, the goblin lifts his shortbow and shoots for its neck.
Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d4 + 1 + 2d6 ⇒ (2) + 1 + (4, 1) = 8
Possible Crit: 1d20 + 10 ⇒ (7) + 10 = 17
Possible Extra Damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5
| Sorek |
init: 1d20 + 1 ⇒ (4) + 1 = 5
Hair trigger monk here lol didn't even occur to me to talk with this ugly giant rat. Maybe I'm prejudiced against rodents. I may have to talk with my local priest about this
| Aggrammar Deepdelver |
Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
"That's an UGLY rat!" - Aggrammar sputters - "Time to bring on the exterminatin' lads" - he adds, moving forward to occupy a position at the door in case the rat moves forward.
Starting Sermonic Performance = +2 BONUSES PEOPLE!
| Lomyldyr Dweo-Mercraeft |
Initiative: 1d20 + 13 ⇒ (12) + 13 = 25
Lomyldyr blasts the rat with a magic missile.
1d4 + 2 + 1d4 + 2 ⇒ (1) + 2 + (2) + 2 = 7
| brvheart |
They get the +2 bonus AFTER your init.
init Myrick: 1d20 + 2 ⇒ (16) + 2 = 18
| brvheart |
Initiative Order Round One
Lor casts magic missile
Myrick
Giant Rat
Aggrammar
Mojo
Sorek
Lars
| Myrick of Muir |
"Lords of Light! Be careful Mojo, that thing can swallow you whole!"
One handed bastard sword: 1d20 + 7 ⇒ (7) + 7 = 14
1d10 + 4 ⇒ (7) + 4 = 11
| brvheart |
The rat vomits forth pestilence. Everyone but Lars and Aggy need to make DC 17 Fort saves.
| WabbitHuntr |
now that's just gross
Spends 1pp to activate Resistance +4 to saves Fort : 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
And Sorek didn't learn anything from Mojo.. His mouth was slightly open and rat vomit somehow made it's way down his throat... Tasting the filth, he immediately vomits, his body trying to purge the filth from it's system... But it's too late... He is infected
-Posted with Wayfinder
| brvheart |
It vomits pestilence? Dang! Not in the mouth lads!
In a 60' cone yet!
| Sorek |
fine throw your pretty paladin immunities in our vomit covered faces..Nice, real nice
| Myrick of Muir |
Well, it doesn't mean I am not still covered in ratzilla spew like the rest of you. =]
| Mojo Sniffagem |
The goblin rushes forwards, dropping his bow and as he gets closer he dodges round the rat acrobatically, pulling out his little sword before stabbing at the back of the rat.
acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18
flank attack: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
damage: 1d4 + 2d6 ⇒ (1) + (2, 2) = 5
Despite his slight weakness, the shortsword goes into the creature's back leg, and he twists it deeper, before pulling it back with a squelch.
| Myrick of Muir |
Aggrammar Deepdelver wrote:It vomits pestilence? Dang! Not in the mouth lads!In a 60' cone yet!
"Arrrrrrrgggghhh! Is this a barf-nado or a barfoon?! How can something that size retch so much? It's unholy!"
Myrick makes a power attack on the rat with his bastard sword, shield held high.
1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
1d10 + 4 + 4 ⇒ (3) + 4 + 4 = 11
| brvheart |
Mojo, you are going to get an AOO
bite: 1d20 + 8 ⇒ (14) + 8 = 22 damage: 1d8 + 9 ⇒ (3) + 9 = 12
| WabbitHuntr |
quick post from the phone to not hold up the action
Reeling from the vomit Sorek lashes out at the rat
Move :move to within melee range Standard :flurry strike maneuver
Attack #1 : 1d20 + 8 ⇒ (14) + 8 = 22 Damage : 2d6 + 6 ⇒ (3, 1) + 6 = 10
Attack #2 : 1d20 + 8 ⇒ (20) + 8 = 28 Damage : 2d6 + 6 ⇒ (6, 1) + 6 = 13
Crit confirmation attack #2: 1d20 + 8 ⇒ (17) + 8 = 25
Crit damage : 1d6 + 6 ⇒ (4) + 6 = 10
-Posted with Wayfinder
| Sorek |
Sorek bends over and vomits one more time purging the last of the rat spew out of his system...He then wipes his face clean...Damn I NEED a shower!
"THAT was a vile creature"
Once he's recovered he begins inspecting the room
perception inside the room: 1d20 + 12 ⇒ (14) + 12 = 26
perception inside the room: 1d20 + 12 ⇒ (18) + 12 = 30