To Rappan Athuk

Game Master brvheart


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Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

On loot:

I say we keep the magic weapons then (GM suggestion... hint* hint*).

brvheart, can we assume to be back at Zelkor's Ferry, or..?

So... As per Sorek's accounting, Aggramar is 1863+271=1234 gold RICHER?! Wohoooo!!! That brings some happiness to his old bones! :D

Any ideas on 'communal' stuff we should get?

- Wand of CLW is currently at 46/50 which is not bad. We may equate getting another since we are about to start getting hit hard from now on, as it seems RA proper awaits? :P
- Condition removal items? Aggrammar is packing a couple of Remove Sickness scrolls, antitoxins and whatnot - any further ideas? He can always cast them 'kinda' on request, since I am leaving a slot open from all levels except the highest spell I can cast.


Another clw wand is probably a good idea. Just in case.

How about a wand of Touch of the Sea? At some point water has to come up in this dungeon and that will certainly help out you armored types.

And a wand of lesser Restoration & remove disease will be nice at some point. . But those are 2nd level wand and are too expensive for us right now

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Opinions on the revised Mojo?


Mojo looks good to me. Even better if you'll allow him to throw off his chains

And we've kept our wizard applicant waiting for some time now. . Can we accept him as well.? He's a versatile wizard who in addition to summoning will be blasting with fireballs (magical lineage fireball, dazing spell). And is taking craft wondrous as his 5th level feat. . Basically everything we need.

This way we can all conveniently meet in the ferry maybe at a..... Tavern? :p

-Posted with Wayfinder


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

GO!


Male Human Rogue6/Clr1 Current Map

I have approved the revised Mojo, but am not real excited about the conjurer with no less than six summon monster spells and a create pit. And most of them are summon monster one so they will be just an annoyance in combat. Quite different than the evoker he was going to create.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

If someone actually wants to summon monsters, they should make a summoner. Quite honestly wizards simply suck at it.

There are decent conjuration spells out there, the summon monster set is not among them at low level.


Male Human Rogue6/Clr1 Current Map

But then there is that broken Eidelon to deal with. I am going to reject this entry, sorry.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Actually if you restrict to the unchained summoner, it's not broken as they limited the customization a great deal. Also, if they are summoning critters via the spell, their eidolon cannot be present (unless of course you are insane and permit master summoners).

The Exchange

Hello Everyone

Introductions would seem appropriate under the circumstances. I'm a 49 year old gamer living on an island in the English Channel with my two great kids and a lecturer for a wife. We are under licence to stay here for the next two years or so at least and it is a very idyllic place. I'm the house husband but I work in a large store and teach Maths privately as well.
Gamingwise I started young and despite a ten year hiatus in my twenties, I came back with a vengeance joining the TSR regional directorship programme in the RPGA. More recently I've written for Raging Swan Press but truthfully the publisher is a mate and we have gamed together. Presently I play in Rise of the Runelords on Mondays evenings and run a Viking style game on Thursdays.

Other than that I am avid Packers fan and support an equally successful soccer team too..

Happy to join your gang, brvheart.

Cheers

P.S. Most of my posting was between 2007 and 2010 when I had babies to look after and plenty of spare time. From eight games I am down to two now - much more manageable.


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

Welcome aboard French Wolf - good to have an 'old school' rogue on board.

I haven't been playing as long as you have but almost, and I don't play as nearly as much as you do now (apart from the unbalanced number of games I am in, that I keep promising to tone down :P).

So... Would it be rude to ask what you have written for Raging Swan Press?


Male Human Rogue6/Clr1 Current Map

Welcome French Wolf even if you are a Packers fan. Go Bears! Hey, my wife is a cheesehead, sort of anyway. She was born in Wisconsin.

The Exchange

I co-wrote Villainous Pirates and Henchmen and Hirelings. Creighton almost killed me in the Temple of Elemental Evil far too many times. And I like the sound of Mrs Brvheart.


Male Human Rogue6/Clr1 Current Map

I have Villainous Pirates, well done! You never know, you may see some of it later in the game:) Yes, there are some pirates in RA for those that think it is all a dungeon delve, just most of it! About 20% is wilderness adventures.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Welcome French Wolf! Sorek is looking forward to taking point with you. Although looking at your stealth score WOW you're probably going to need plugs in your ears with the amount of noise Sorek will be making next to you.

I've been rping since 1rst ed but I can't call myself old-school. I like multiclassing and trying new exotic options. In fact I don't think I've ever had a character who was just one class.

@brvheart the purchase limit in the ferry is 1000gp.
A) Can Sorek buy a Cloak of Resistance +1?
B) if yes, can it be a vest of resistance? I simply hate the idea of getting all tangled in a cloak when I do spinning back kicks

The Exchange

Not seeing you guys as using stealth much so far? The fun seems to find you not vice versa.

I was current with the rules but since Ultimate Magic the archetypes and races and Class Guide have surpassed my rules-fu. Bit too much like 3rd ed with all the books again.

Cheers


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

Welcome to the game.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Thanks Lars


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

No... Stealth hasn't really come in to play here. Kinda hard to sneak up on something when you have to open a door to get to it.

I'm a big fan of stealthy reconnaissance to give time to prepare intelligent tactics. But the dungeon hasn't been conducive to that thus far.

Luckily the d20pfsrd is here to make it very easy to level up your rules-Fu. I'm a big fan of all the options. But it can be a lot to sift through at times.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

There is some rules bloat certainly. I still haven't even picked up the Occult book yet. Usually I'm more on top of that stuff.

The new Weapons Master players option book is good though. Quite helpful to fighters (who need it).


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,
Lars the Crusader wrote:

There is some rules bloat certainly. I still haven't even picked up the Occult book yet. Usually I'm more on top of that stuff.

The new Weapons Master players option book is good though. Quite helpful to fighters (who need it).

I've looked at the Occult book meh.. I simply prefer Dreamscarred Press Psionics over what it offers.

Haven't checked out the Weapon Masters book yet. But have heard good things..It probably does for Fighters what Unchained did for the Rogue which was to update the class to make it competitive with the power level of the more recently released classes


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

I'm generally of the opinion that psionics are broken as hell, so I will give the Occult book a looksee.

It's funny that the fighter upgrade is in a fairly small splatbook, but they are pretty nice. The fighter gets good stuff without giving up too much for a change. They leverage the weapon mastery mechanic to give nice toys.


Male Human Rogue6/Clr1 Current Map

Just what we need, more power creep:( This was why I cut off 3.5 once PHP II was released. It became two different games at that point.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

I don't see this as being power creep since it just brings the fighter slightly closer to being up to snuff. Before this, fighters were well behind the curve in power among the martials.

I had a home game in which there was an optimized barbarian and optimized fighter at 14th level. They both got confused and tore into each other. The fighter got swatted like a bug.

It is possible the occult stuff is over the top, but again, I've yet to see for myself.

Paizo does have a pretty good track record about avoiding power creep IMO. Yes, there is some, but not too much. Honestly they are probably worse about adding dead end trap options than power creep.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Yeah they do add a lot of trap options. But they have also been hitting some things HARD with the nerf bat for example...

Pummeling Strike lost it's ability for all hits to become a crit if one crit succeeded (which I am totally fine with, it was too much)

Magus lost access to the swashbuckler deed Precise Strike (I have a black bladed kensai who is still crying over this)

So some things get nerfed and others like fighter and rogue get buffed. Don't really think that's power creep.....maybe power leveling


Male Human Rogue6/Clr1 Current Map

Mojo, roll me two DC 13 Int checks please.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Int: 1d20 + 1 ⇒ (10) + 1 = 11
Int: 1d20 + 1 ⇒ (19) + 1 = 20

I loved the beguiler and I still have one alias from my first pbp game on these boards. Alas the game died after a year or so - too many large fights.

I do trust Paizo still, APG was a masterful addition in my book. However the sheer choice now makes me wish they had stopped there. Having said that I have listed Occult for Christmas. Got to feed the obsession.

Cheers

The Exchange

As and when you want me in town, let me know.


Male Human Rogue6/Clr1 Current Map

rumor check: 1d100 ⇒ 95
Mouth of Doom rumor check: 1d10 ⇒ 5


Male Human Rogue6/Clr1 Current Map

Mojo RA rumor:
Rappan Athuk? Bah! No one ever gets out of that place alive!

Mouth of Doom Rumor Mojo:
An adventurer went into the Mouth of Doom a year ago with a lucky gemstone sewn into the heel of his boot. He never came back. I guess the gem wasn’t so lucky after all.

You can come in gameplay coming into Zelkor's Ferry at the dock.

The Exchange

Now while they are drinking in the Bristleback?


Male Human Rogue6/Clr1 Current Map

Yes, that works:)


Male Elf Evoker 7; HP 29/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 1/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Bring it, Orcus! I am ready.


Male Elf Evoker 7; HP 29/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 1/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Greetings all! Thanks for the invite Brvheart.

Should I join the others in the tavern?


Male Human Rogue6/Clr1 Current Map

yes please. Zelkor's Ferry is a small hamlet. More of an outpost on the frontier.


Male dwarf evangelist cleric of Thyr 7 || HP: 70/70 || Init +5 || Wand of CLW (35/50) || Sermonic Performance (16/16) || Channels (3/3) ||

People, just wanted to let you all know I will be away for the whole next week on family vacations.

Keep it up! And bot me as needed.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Traveling. The Internet cable service went down locally today. I look forward to getting on wifi tomorrow night.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

@Aggrammar enjoy the vacation. I will try to save you some of this ale for when you get back. Although it might be difficult to prevent Lars from drinking it all.

@Myrick amazing isn't it how much we depend on the net? It would be interesting to see where everyone places a stable net connection on Maslow's Hierarchy of Need .


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

current rope amount
lars 50
sorek 150
myrick 50
mojo 50

=300ft how much more should we bring?

party items to buy?
2 folding shovels 10gp 12lbs
more silk rope
climbers kit for each of us 80gp 5lbs
kit, breakers 353gp 40lbs
Go to kits and equip..

for Sorek
earplugs 3cp
goggles, smoked 10gp

any other thoughts suggestions?


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

If we can find smog smoke pellets, they are a good idea.


Male Elf Evoker 7; HP 29/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 1/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will also buy and will carry 50' of rope. It's always good to have antitoxin and alchemist fire.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Shopping List

party items
climbers kit 80gp 5lbs x6=480gp
CLW wand 750gp
2 folding shovels 10gp 12 lbs x2=20gp
kit breakers 353gp 40lbs
silk rope 50ft 10gp 5lbs x4=40gp
1 heavy pick 8gp
1 light pick 4gp

total=1655/6= 276gp per person

this brings our rope total up to 500ft, is everyone ok with contributing to these party items? Any alterations suggestions?

Items for Sorek
earplugs 3cp
goggles, smoked 10 gp

smoke pellet, smog 40gp -x5= 200gp
antiplague 50gp - x5=250gp
antitoxin 50gp - x5=250gp
holy water 25gp 1lb x5=125gp
alkali flask 15gp 1lb x5=75gp
alchemical solvent 20gp 1/2 lb x5=120gp
alchemists fire 20gp 1lb x5=120gp

total lbs 17.5

total 1,151gp

@brvheart all of these items are found in the link below on d20pfsrd are they acceptable?
Go to alchemical stuff


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Mojo only 74 gold to chip in. Will an IOU do?

Otherwise who can climb and who has survival? They are sounding more and more useful now.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

An IOU is fine for anyone that doesn't have the funds available right now. Sorek is feeling pretty flush right now.

Sorek has climb +5 and survival +6 but he can't put any more ranks into those as all his ranks will be needed in other areas to qualify for his prestige class


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

We need bags of holding


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

yes we do or as Mojo said some "god donkeys"

unfortunately a CLW wand is the biggest baddest magic item that this backwater can produce and that's him being generous

At 5th lvl according to Lomyldyrs level progression plan in his character sheet he will be taking Craft Wondrous. With that he could craft a Bag of Holding and we wouldn't have to worry encumbrance, having enough sacks to carry loot in etc...We could bring a thousand damn feet of silk rope :P

Our characters are only 2k experience points away from 5th level. We could go back into the nearby dungeon, go down one more level,collect a little more loot, and level up to 5th. Come back to town, Craft a bag of Holding, maybe cloaks of resistance +1 for those that don't have them and then take on Rappan a little better equipped.

Any thoughts on this? I'm good either way.


Male Human Rogue6/Clr1 Current Map
Sorek wrote:

Shopping List

party items
climbers kit 80gp 5lbs x6=480gp
CLW wand 750gp
2 folding shovels 10gp 12 lbs x2=20gp
kit breakers 353gp 40lbs
silk rope 50ft 10gp 5lbs x4=40gp
1 heavy pick 8gp
1 light pick 4gp

total=1655/6= 276gp per person

this brings our rope total up to 500ft, is everyone ok with contributing to these party items? Any alterations suggestions?

Items for Sorek
earplugs 3cp
goggles, smoked 10 gp

smoke pellet, smog 40gp -x5= 200gp
antiplague 50gp - x5=250gp
antitoxin 50gp - x5=250gp
holy water 25gp 1lb x5=125gp
alkali flask 15gp 1lb x5=75gp
alchemical solvent 20gp 1/2 lb x5=120gp
alchemists fire 20gp 1lb x5=120gp

total lbs 17.5

total 1,151gp

@brvheart all of these items are found in the link below on d20pfsrd are they acceptable?
Go to alchemical stuff

The only items available at Pye's are from the CRB so no smoke goggles, antiplague or smoke pellets. Check over the sources of the others please.


Male Human Rogue6/Clr1 Current Map
Myrick of Muir wrote:
We need bags of holding

Hence the need for sacks and masterwork backpacks. Now it did take a lot of searching, but my last party pulled out a Type IV out of RA! They called it the mack truck! Treasure in RA is not an issue. Spending it and living to spending it are! Learn to craft. They would spend three to four months on down time. At level four most of my parties had a wagon and horses for gear, but you are going underground. Think of mundane alternatives.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 26| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

sorry. not used to worrying about sources. I only play online nowadays and so my only source is d20pfsrd.com with occasional glances at archivesofnethys.

Go to Paizo Inc.. luckily the d20pfsrd is good about listing sources see below

prg:ue earplugs 3cp
APG goggles, smoked 10 gp

PPC:DunHb smoke pellet, smog 40gp -x5= 200gp
apg antiplague 50gp - x5=250gp
crb antitoxin 50gp - x5=250gp
holy water 25gp 1lb x5=125gp
apg alkali flask 15gp 1lb x5=75gp
PC:AA alchemical solvent 20gp 1/2 lb x5=120gp
crb alchemists fire 20gp 1lb x5=120gp


Male Elf Evoker 7; HP 29/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
6/7 1st, 6/6 2nd, 1/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50
Sorek wrote:

yes we do or as Mojo said some "god donkeys"

unfortunately a CLW wand is the biggest baddest magic item that this backwater can produce and that's him being generous

At 5th lvl according to Lomyldyrs level progression plan in his character sheet he will be taking Craft Wondrous. With that he could craft a Bag of Holding and we wouldn't have to worry encumbrance, having enough sacks to carry loot in etc...We could bring a thousand damn feet of silk rope :P

Our characters are only 2k experience points away from 5th level. We could go back into the nearby dungeon, go down one more level,collect a little more loot, and level up to 5th. Come back to town, Craft a bag of Holding, maybe cloaks of resistance +1 for those that don't have them and then take on Rappan a little better equipped.

Any thoughts on this? I'm good either way.

Sounds good to me. I'm happy to craft whatever the group needs.

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