SubiculumHammer |
On the map, which is tilly? Is she bound, or just threatened by a sword?
Let's assume, since we opened the door, that we all buffed. Jack took hit cat potion, I my Bulls Strength, and wanded myself with mirror image. Too bad Jack never took a rank in Magic Device.
I am not sure what the plan is to get Tilly. Being invisible won't help them not notice that Tilly is trying to escape. Tap could cast glitterdust, try to blind everyone in that room, but then Rush couldn't stay invisible in there for 4 rounds..Well the 10'x10 area
GM Nayr |
Gotcha, so here's how it goes, as this will put us into initiative:
Surprise round:
Rush moving, casting Ant Haul
Others talking
Anyone who bets Rush's stealth with their perception can act accordingly the surprise round. To be clear, they'd need a NAT 20 to do so
First round:
Unless anyone notices Rush, his action will be like a delayed action to start this round, as the assumption is that no one else will be doing anything physical into he jumps on Tilly.
Then....the rest of the initiative.
Everyone cool with that?
GM Nayr |
Jack, I think that the only thing I could make sense in this case would be to use intimidate to demoralize; did you want to do that? You can't force them to give Tilly up, as that would be an act that would endanger themselves. I'd think having everyone shaken for a round would be a bit helpful, though...that's a standard action you could do as Rush gets into position.
Let me know
Rush: Weather Wise |
Nat 20 being a "critical success" on skills is a house ruling, but a fair number of groups use it. Personally, I hate it because it leads players to do what Sub was joking about and trying impossible things and banking on a crit.
Also, since we've already rolled for everything (intimidates and attempting to push Tilly out the window), should we just go into Initiative now?
xeyed-jack |
can we update the map so i have an idea of where rush and tilly are now?
also, not sure who is who there. scourge has the whip, right?
my understanding is that can move about 30 feet and still make an attack, right? so I'm thinking about movement just below scourge and attacking. will probably provoke attack of opportunity from owlbear though
xeyed-jack |
I think there is some confusion here. My fault. See, originally I had thought I had rolled a critical hit in my riposte, but not so. but i realized my error too late to fix it.
- Jack is expending a point of panache to *parry* in case Jack is attacked. (The rules are unclear on whether that point is actually expended if it turns out that Jack is not attacked; i'm assuming not.)
- The riposte-counterattack does not cost a point. The only requirement is that the player still have at least one point of panache remaining.
- Precise Strike has two abilities associated with it, in my understanding:
-- With at least 1 point of panache remaining, it allows the character to use dexterity in damage bonuses, with certain restrictions, e.g. the precise strike bonus is not included in the roll for a critical's extra damage.
-- By expending a point of panache, it allows a player to double the precise strike damage bonus in the next round of combat. (i have not been doing this, totally forgot about it; i might try that in future rounds though, considering that that bonus is +8 at the moment with that potion)
xeyed-jack |
Jack has 5 panache points capacity; if Jack is attacked, he is using one point to execute a opportune parry-riposte.
The rules say that a player must declare that they're using it after an attack is announced but before the attack is rolled. That's pretty hard in a play by post situation, so I went ahead and rolled it.
The rules specifically are:
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
and with respect to the precise strike:
Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not a natural weapon), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her off hand or use a shield other than a buckler. She can use this ability even with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit.
As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on her next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).
I did not perform the swift action described in the second paragraph.