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Kasei picks up his longbow from where he dropped it and fires an arrow at the beast. He also prays for protection from his Goddess. Fervor to swift-cast Shield of Faith.
1d20 + 5 + 2 + 1 ⇒ (13) + 5 + 2 + 1 = 21
1d8 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13

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(GM: If permitted, since I didn't use my swift action on the previous round and my turn came up after I took the 15 points of bite damage, Guang would use his swift action to Lay on Hands himself.)
Previous-round Healing if allowed: 1d6 ⇒ 6
Will wait to post this round's action until after the critter goes, in case it hurts me supa-bad and I need to change my planned action.

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Saarai takes a shot at the creature with her shortbow while her acid arrow continues damaging it.
MW shortbow attack (point blank shot, precise shot): 1d20 + 9 ⇒ (1) + 9 = 101d6 + 1 ⇒ (5) + 1 = 6
acid arrow: 2d4 ⇒ (3, 3) = 6

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Perception: 1d20 + 6 ⇒ (19) + 6 = 25 "Hoofbeats! More are coming!"
Kasei heals himself with his wand 1d8 + 1 ⇒ (8) + 1 = 9, then touches both his katana and his longbow with a prayer, making them glow yellow-gold. Using Good blessing to give both an additional 1d6 against evil creatures. I will assume that the tengu are evil considering they're bandits.

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Jones climbs up onto the barrier and fires an arrow as soon as he can see an attacker (doesn't have to be within first range increment. I'm hoping to get a couple shots off before they arrive, if possible).
Readied Attack 1: 1d20 + 7 ⇒ (2) + 7 = 9 Composite Longbow: 110' Range Increment

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Zalanda will reload her crossbow and fire as soon as she see one coming. She will try to stay hidden as best as possible.
If anyone is injured she will use her Wand of Cure Light Wounds on them. UMD: 1d20 + 9 ⇒ (11) + 9 = 20 CLW: 1d8 + 1 ⇒ (6) + 1 = 7
After healing she will ready her other wand ready to summon help for the battle.

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Wand, rd 1: 1d8 + 1 ⇒ (1) + 1 = 2
Wand, rd 2: 1d8 + 1 ⇒ (4) + 1 = 5
Wand, rd 3: 1d8 + 1 ⇒ (7) + 1 = 8
Guang taps himself thrice with his wand and puts his metal whip-weapon back. He stands ready for further threats, the wand still hanging loosely in one hand.

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Saarai takes a moment to cast silent image to create another combatant, a massive ugly half-orc in full plate holding the center of the battlements. DC 15 Will
She then finds a hiding spot.
stealth: 1d20 + 20 ⇒ (9) + 20 = 29

GM Amsheagar |

Using the wagon left by the Owl Bear, two of three riders leap off of their mounts and get up onto the roof where Guang has just healed himself. They attack at Guang
mwk wakizashi: 1d20 + 5 ⇒ (10) + 5 = 15
mwk wakizashi: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d6 + 2 ⇒ (6) + 2 = 8
but only the second one manages to hit.
The remaining Tengu makes his mount jump at the wall.
acrobatics: 1d20 + 3 ⇒ (17) + 3 = 20 Those on the wall with a weapon in hand, make an AoO.
Will: 1d20 + 2 ⇒ (7) + 2 = 9
The Tengu on the back of the mount attacks at the ugly orc
attack: 1d20 + 12 ⇒ (20) + 12 = 32
Will: 1d20 + 2 ⇒ (17) + 2 = 19
After his sword goes through the orc's head, with no effect what so ever, he realizes that it's not there.
I'm gonna keep the same Init. This is the last battle.
Round 1
Kuwabara
Saarai
GM's Pet -54
--Up Next--
Jones
Zelanda
Guang

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So it jumped over the wall, and the one in the middle of the village is that one? It's not on a regular horse, right? Since Kasei had both his bow and katana ready, he'll take a one-handed AoO.
AoO: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
damage: 1d8 + 3 + 2 + 1d6 ⇒ (1) + 3 + 2 + (2) = 8 Assuming I can attack the tengu with the aoO not just the mount, and that the tengu is evil.
Kasei's glowing blade slashes at the rider as he goes past.

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Guang gets nicked by a blade and tsks to himself. He adopts a defensive posture again as he fights, his skin briefly flickering with a golden glow as some of his wounds heal.
Swift action to Lay on Hands again. Heal: 1d6 ⇒ 3
Are the map positions correct? The tengu that you say are on the roof with me look like they're standing off its edge. In any case:
Defensive flurry 1 on red, unarmed strike: 1d20 + 4 ⇒ (16) + 4 = 20
Defensive flurry 2 on red, unarmed strike: 1d20 + 4 ⇒ (16) + 4 = 20
Damage 1: 1d6 + 2 ⇒ (4) + 2 = 6
Damage 2: 1d6 + 2 ⇒ (6) + 2 = 8
14 total to red, I think. AC now 24.
"That fellow on the mount looks like very serious business. Please be careful, my friends!"

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Zalanda fires her crossbow at the mounted bandit as he jumps the barricade.
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 ⇒ 4
She then pulls a potion out as she moves to cover. Can I move into a house? If so I will.

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Jones fires an arrow at Red:
Comp Longbow: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Confirm Crit: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Crit Damage: 2d8 + 4 + 2 ⇒ (8, 5) + 4 + 2 = 19
"Ha Ha! Take that you ugly bird brain!"

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Note: I'm waiting to find out the results of my AoO before deciding my actions for the round.
-Posted with Wayfinder

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Kasei takes out his oil of bless weapon and applies it to his katana.
"In the name of Shizuru and Shogun Toriaka, I challenge you to single combat!" he calls out to the tengu on the strange mount, figuring he must be the leader of these bandits.

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Saarai emerges from her hiding place long enough to throw some fiery shurken at the mounted warrior.
ranged touch attack, fiery shurken (point blank shot, precise shot): 1d20 + 8 ⇒ (16) + 8 = 242d8 ⇒ (2, 5) = 7 sneak attack: 1d6 ⇒ 4 11 dmg total

GM Amsheagar |

Just a reminder, the walls are only 10 feet tall.
The Tengu on the roof manages to land a solid blow on Guang, but doesn't manage to make it powerful.
mwk wakizashi: 1d20 + 5 ⇒ (19) + 5 = 24
mwk wakizashi: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 2 ⇒ (2) + 2 = 4
The mounted Tengu shoots an arrow at the one that issued the challenge.
attack: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d6 ⇒ 5
His mount moves to the door where the magic came from and attacks the spellwright inside of it.
bite: 1d20 + 8 ⇒ (20) + 8 = 28
bite: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 7 ⇒ (4) + 7 = 11
damage: 1d8 + 7 ⇒ (4) + 7 = 11
Round 2
Kuwabara
Saarai
GM's Pet -11
--Up Next--
Jones
Zelanda
Guang

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How is it getting two bite attacks on a charge? Even if it had pounce, it wouldn't normally get two bite attacks unless it had two heads.
Other questions: Can I charge from where I am? Where is Saraai? You moved the NPC to Zalanda who did not cast a spell.

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Ah, that makes sense. Doing my action for the following round ahead of time:
"Guang-san, if you wish to attack with my bow it is blessed with the power of my Goddess! I believe this one is their leader!"
Kasei comes down from the barricade and moves after the attacking tengu, swinging his sword with all his righteous fury. "I see how you answer challenges, you coward! Face me whether you like it or not!"
attack with power attack, divine favor: 1d20 + 7 - 1 + 2 ⇒ (17) + 7 - 1 + 2 = 25
Going to use 3 defense points to add to my damage.
damage: 1d8 + 4 + 3 + 2 + 3 ⇒ (4) + 4 + 3 + 2 + 3 = 16
Also using 1 point of fervor to heal myself as a swift action.
1d6 ⇒ 3

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Jones moves a bit closer and takes a shot at orange:
Comp Longbow: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Crit Confirm: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Crit Damage: 2d8 + 4 + 2 ⇒ (2, 6) + 4 + 2 = 14
I can't believe the 20s!

GM Amsheagar |

Jones lines up a shot at the Orange Tengu, bringing him down.
As Kuwabara moves into attack the mounted Tengu, the Mount attacks Kuwabara as it crosses it's reach.
bite: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d8 + 7 ⇒ (3) + 7 = 10
Round 2
Kuwabara
Saarai
GM's Pet -27
Mount
Jones
--Up Next--
Zelanda
Guang

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Guang takes another minor nick before that tengu too falls. He turns and takes in the situation, and runs towards the battle, jumping down from the roof and sprinting to assist his friends. He puts as much as he can into a punch aimed right at the rider's solar plexus.
swift action: smite evil
Move: move 35'
Standard: attack tengu rider with stunning fist
Vs Rider, smite: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 yuck. Seeing as I haven't used my portfolio reroll this game, I'll use that, with my GM stars on it.
Reroll attack: 1d20 + 8 + 2 + 3 ⇒ (10) + 8 + 2 + 3 = 23
Damage, smite: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Fort save DC 16 or stunned. AC is now 24 vs the rider (if he's evil)

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Zalanda peeks out of the house to make sure the beast and it's rider are far away than steps out holding her wand out while chanting.
Summon Monster I

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Little unclear: am I up right now? The 'Up next' seems to indicate as such, but I just went. Either way, free action to talk:
"I suggest you take advantage of his stunned state!" Guang says after his strike hits. "It will not last long!"
Someone not me can Coup de Grace him... stunned will wear off at the beginning of my next turn.

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I had one last fiery shurken from last round I can fire off this round as a swift action. I'll do that and then fire my shortbow, both at the mounted tengu.
Saarai fires off another few attacks at the mounted enemy, who looks the most dangerous.
MW shortbow attack (point blank shot, precise shot): 1d20 + 9 ⇒ (2) + 9 = 111d6 + 1 ⇒ (1) + 1 = 2
fiery shurken, ranged touch attack (point blank shot, precise shot): 1d20 + 8 ⇒ (20) + 8 = 281d8 ⇒ 2
CRIT?: 1d20 + 8 ⇒ (2) + 8 = 101d8 ⇒ 2 If crit on ranged touch, 4 dmg total

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Pardon me, but the initiative order seems confused there. I went with Guang in Round 2 and ran up and stunned the rider, after Kuwabara took his round 2 action. By your own order listing, Kuwabara should get a Round 3 turn before the mount or rider is up again. Kuwabara should get the chance to make an attack, against the stunned rider, BEFORE the mount gets a chance to move away.

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"Oh no you don't!" Kasei shouts, chasing after the bird, and using a power granted by his goddess to try to blind it. Sun domain minor blessing Blinding strike, DC 14 Fortitude save or be blinded, dazzled otherwise.
He also expends a spell to heal himself. Using final point of Fervor and converting remaining spell to CLW.
1d8 + 3 ⇒ (8) + 3 = 11

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No, that's incorrect. Round 1 was Kuwabara's challenge and oiling his weapon, and also taking an attack of opportunity. He stated here that he was waiting to hear the results of his AOO before taking his round 1 action; you moved the combat into round 2 without giving him an opportunity to take an actual round 1 action.
Round 2 was therefore Kuwabara's descending and attacking the leader.
Either way: you're allowing a creature with animal-level intelligence to correctly ascertain that his master is no longer capable of fighting, and then to make a tactical withdrawal avoiding AOOs, and you're allowing the rider to stay on its back when he can't make a ride check because he is stunned and can take no actions? Okay, sure, maybe he's stuck in the saddle and can't fall off, but... okay then. For the record, his bow will be dropped by us, as that is an explicit condition of stunned.
This round: Move action to put away wand of CLW, swift action to activate monastic trait (+1 to AC), move action to move on map.
"Please continue to shoot at him, my friends," Guang says serenely. "He will have to come back over here to engage us, since he has dropped his bow."
He strides forward to near the fountain, empty hands ready for the foe to wheel about and attack him.
AC 25 vs rider, 23 vs mount

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Jones moves and takes a shot at the stunned rider.
Comp Longbow: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
+1 Damage for Defense Point.