Ajbal Kimon

"Dead-Eye" Jones's page

532 posts. Organized Play character for Eric Sklavos.


Full Name

Francis Fizzlebottom

Race

Human

Classes/Levels

Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]

Active Abilities:
Martial Flexibility:

Gender

Male

Size

Medium

Age

19

Alignment

Neutral Good

Deity

Cayden Cailean

Strength 14
Dexterity 20
Constitution 12
Intelligence 10
Wisdom 12
Charisma 8

About "Dead-Eye" Jones

"Dead-Eye" Jones
Male human (Taldan) brawler 2/fighter (archer) 2 (Pathfinder RPG Advanced Class Guide 23, Pathfinder RPG Advanced Player's Guide 104)
NG Medium humanoid (human)
Init +5; Senses Perception +9
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Defense
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AC 21, touch 15, flat-footed 16 (+6 armor, +5 Dex)
hp 34 (4d10+6) (currently 20)
Fort +7, Ref +8, Will +1
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Offense
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Speed 30 ft.
Melee dagger +6 (1d4+2/19-20) or
. . unarmed strike +6 (1d6+2) or
. . unarmed strike flurry of blows +4/+4 (1d6+2)
Ranged +1 darkwood composite longbow +10 (1d8+10/×3)
Special Attacks brawler's flurry, martial flexibility 4/day
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Statistics
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Str 14, Dex 20, Con 12, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +6; CMD 21
Feats Combat Expertise, Deadly Aim, Improved Unarmed Strike, Point-Blank Shot, Precise Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits a sure thing, armor expert
Skills Acrobatics +9, Climb +6, Escape Artist +9, Knowledge (dungeoneering) +4, Knowledge (local) +4, Linguistics +2, Perception +9, Sense Motive +6, Stealth +7, Swim +6
Languages Common, Hallit, Skald
SQ brawler's cunning, martial training

Equipment:

cold iron arrows (50)
cold iron arrows (50)
potion of air bubble
potion of cure light wounds
potion of cure moderate wounds
potion of touch of the sea
scroll of endure elements (x10)
wand of cure light wounds
acid (2)
alchemist's fire (2)
alkali flask[APG] (2)
mithral breastplate
+1 darkwood composite longbow (+2 Str)
blunt arrows[APG] (40)
dagger
efficient quiver
handy haversack
ioun torch ioun stone[APG]
ale (per gallon)
belt pouch
belt pouch
climber's kit
cold weather outfit
flint and steel
grappling hook
medium tent[APG]
mug/tankard (6)
noble's outfit
silk rope (50 ft.)
tattoo[UE]
trail rations (4)
232 gp, 6 sp, 8 cp

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Special Abilities:

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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +2/+2 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

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Snowmask Ritual Tattoo: The right side of Jones' torso is covered by a elaborate white dragon, its tail and hindquarters on his lower back and left hip as it winds around and then stretches up to his chest, with its head on his left pectoral. The dragon's fanged mouth is open and breathing out an icy blast up towards his neck and face..

Boons:

Frozen Fingers of Midnight: The Yagevna family in Irrisen recognizes you as a close associate for freeing their daughter, Natalya, from her icy prison. When in Irrisen, you gain a +2 circumstance bonus on all diplomacy rolls when you mention the Yagevna family and how you assisted them.

Dragonkiller: You defeated Aralantryx, the Shadow Lodge’s enslaved white dragon, and gained special insight into how to kill others of her kind. You may add an extra 1d6 points of damage to a single damage roll made against a true dragon at any time in the future. This damage stacks with other bonus damage such as sneak attack and is not multiplied on a critical hit. When this bonus has been used, cross Dragonkiller off your Chronicle sheet.

Snowmask Induction: You allied with the Snowmask Clan and returned Jedrek’s Shard to its place of honor beside Ranulf’s body. In thanks, you are ritually inducted into the Snowmask Clan with the title Snowmask Brother or Snowmask Sister. As part of this mystic ceremony, you gain the permanent benefits of endure elements but only in cold and only to temperatures of 0 degrees F and above; you gain no bonuses in extreme heat. This is a supernatural ability.

Warm Friend in a Cold Land: You have befriended Uliyara, a stilyagi Jadwiga, and she proves to be a valuable ally in Irrisen. Whenever you are in Irrisen, you can apply a +2 circumstance bonus on all Diplomacy checks. You may additionally bring Uliyara along with you on one mission to any location, allowing her to grant you the effects of this boon outside of Irrisen. When you use this boon outside of Irrisen, cross it off of your Chronicle sheet.

Gift of the Ghaele: Sulianna the Luminescent, an azata whom you rescued, owes you a debt and has granted you a fraction of her power. You may use one of the following as a spell-like ability once, using your character level as your caster level. After using the boon, cross it off your Chronicle Sheet. Subtier 4-5: continual flame, dispel magic, lesser blobe of invulnerability, or restoration