The Quest for Perfection Trilogy [PFS Regular] [Tier 4-5] (Inactive)

Game Master Amsheagar

Init:
[dice=Jones]1d20+4[/dice]
[dice=Duskin]1d20+3[/dice]
[dice=Gudrun]1d20+3[/dice]
[dice=Kuwabara]1d20+6[/dice]
[dice=Guang]1d20+2[/dice]
[dice=Zelanda]1d20+1[/dice]
[dice=GM's Pet]1d20+3[/dice]

Perception:

[dice=Jones]1d20+1[/dice]
[dice=Duskin]1d20+5[/dice]
[dice=Gudrun]1d20+10[/dice]
[dice=Kuwabara]1d20+6[/dice]
[dice=Guang]1d20+12[/dice]
[dice=Zelanda]1d20+1[/dice]

>>>MAP<<<


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I still need an action from Guang and Jones for this round.

Silver Crusade

Aasimar monkadin/COI 9 | AC 28 *T21*F26* CMD 34 | 55/65hp | F13 R11 W13 | Per +18 Init +2

Guang benevolently smiles as he slaps an arrow out of the air, then regrips his bow and returns fire.

Vs blue: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 ⇒ 3


1 is real: 1d2 ⇒ 2

Guang takes out the last mirror image of the blue Tengu.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones wakes up, picks up his bow and stays prone since no enemies are within melee range.


Jones stands up and grabs his bow.

The two remaining Tengu aim at Guang and fire.

shortbow: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d6 ⇒ 5
shortbow: 1d20 + 7 ⇒ (15) + 7 = 22 damage: 1d6 ⇒ 6

Both Miss due to the Monks ability to smack the arrows out of the air. Seeing as they won't be able to do much damage, the two Tengu turn and start to retreat.

Feel free to attack them if you wish.

As the last arrow flies through the air, you look around. The town isn't that badly damaged, and only a few Tengu bodies lay on the ground inside.... among the bodies of one or two of your allies.

In the distance, you see the sun starting to sit and soon after small camp fires start to sprout up here and there. The towns people set a watch and get ready for the next day.

During the night, as you sleep, a rouge sneaks into the encampment and is standing at the foot of your sleeping area as you awake.

I am gonna give the new comer 3 days, after which you should be able to recognize her.

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

Wait, so we're taking on a new person? How does that work with only like 2 or so encounters left in this scenario?

On another note, does that mean we've recovered spells and such?


I am bringing him in to help since we've lost several characters. She won't be getting any credit and has already played it before.

Also, yes, you have.

Silver Crusade

Aasimar monkadin/COI 9 | AC 28 *T21*F26* CMD 34 | 55/65hp | F13 R11 W13 | Per +18 Init +2

Potshot at fleeeing tengu: 1d20 + 7 ⇒ (6) + 7 = 13

Guang's last arrow misses.

***

He spends time walking among the villagers and trying to encourage them to remain of good cheer -- pointing out how well the defenses of the village have held thus far, and consoling those who have lost loved ones in the defense. Guang is happy to tend the injuries of any villagers and will help make sure his Pathfinder brothers and sister are also prepared for the next day if they need any healing.

Guang outfits himself with several of the confiscated bandit potions and more arrows for his new shortbow.

In the night he wakes, and blinks up at the intruder. "Greetings."

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Shot @ Fleeing Tengu: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Jones rests, and helps keep watch overnight.

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

Zalanda will search the dead bandits for loot and gear. She will pocket two of the healing potions and give the rest to anyone else who needs them.

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

Guess I'll do that too.

arrow at fleeing tengu, aiming at the same one as Jones: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
confirm: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
damage: 3d8 + 9 + 6 ⇒ (3, 2, 5) + 9 + 6 = 25 or 8 if that fails to confirm


Guang's arrow goes through an image of the black Tengu, erasing it from existence.

Jones fires at the Blue Tngu and wounds it. Kuwabara finishes it off.

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

Is there a chance for a shot at the second tengu or is it too far away?


ill let you all have one more shot. It has 3 mirror images. So give me a d4 when you attack. 1 would be the real one.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones will take a shot at the second Tengu as well.

Comp Longbow: 1d20 + 7 ⇒ (7) + 7 = 14

Silver Crusade

Aasimar monkadin/COI 9 | AC 28 *T21*F26* CMD 34 | 55/65hp | F13 R11 W13 | Per +18 Init +2

Shot: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm shot: 1d20 + 7 ⇒ (17) + 7 = 24
Critical damage: 3d6 ⇒ (6, 3, 6) = 15

Guang sights along his arm at the fleeing figure, looses, and.... hits the running tengu right in the middle of the spine.

"I like this bow," the Tian man says happily. "I shall keep it."

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

You forgot the d4, Guang. I'll do an attack as well in case that one hits an illusion.

attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
1d3 ⇒ 1
damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


odds: 1d3 ⇒ 2

Jones is able to take down another mirror image while Guang takes out another. Kuwabara manages a hit on the real one, but doesn't take him down.

Silver Crusade

Aasimar monkadin/COI 9 | AC 28 *T21*F26* CMD 34 | 55/65hp | F13 R11 W13 | Per +18 Init +2
Kuwabara Kasei wrote:
You forgot the d4, Guang.

My bad. :( Knew the crit was too good to be true!


You've got your rest and the mist on the ground is lifting up, allowing you to see the battlefield that stretches out before you. You make it back to the wall as you see the Tengu getting mounted and ready for a second round of attacks. You see this huge animal, covered in feathers start to race towards the town. By the time you get to the walls, it has already closed within 30 feet.

Round 1
Kuwabara
Saarai
GM's Pet
Jones
Zelanda
Guang

Jones: 1d20 + 4 ⇒ (15) + 4 = 19
Kuwabara: 1d20 + 6 ⇒ (16) + 6 = 22
Guang: 1d20 + 2 ⇒ (14) + 2 = 16
Zelanda: 1d20 + 1 ⇒ (16) + 1 = 17
Saarai: 1d20 + 11 ⇒ (10) + 11 = 21
GM's Pet: 1d20 + 6 ⇒ (15) + 6 = 21

Silver Crusade

Aasimar monkadin/COI 9 | AC 28 *T21*F26* CMD 34 | 55/65hp | F13 R11 W13 | Per +18 Init +2

I will assume that Zelanda had time to use Guang's wand of mage armor on him (and herself too if she wanted a charge) as we made our way to the wall.

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10
Guang the Enlightened wrote:
I will assume that Zelanda had time to use Guang's wand of mage armor on him (and herself too if she wanted a charge) as we made our way to the wall.

Yes she will.

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

During the movement to the barricade, Kasei would have drawn his bow. Do you need someone to edit the map for you?

Seeing a great feathered beast, Kasei takes aim with an arrow, murmuring a prayer to his goddess as he does so. Using 1 fervor to swift-cast Divine Favor.

longbow with divine favor and pbs: 1d20 + 5 + 2 + 1 ⇒ (5) + 5 + 2 + 1 = 13
damage if it hits: 1d8 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

Zalanda moves to behind one of the buildings as she sees the beast charging the village. Crossbow at the ready.

Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d8 ⇒ 1

What a waste of a Nat 20!!

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Seeing the massive feather-covered creature, Saarai attempts to whittle it down with an acid arrow.

ranged touch attack (point blank shot, precise shot): 1d20 + 8 ⇒ (9) + 8 = 17 acid arrow: 2d4 ⇒ (1, 3) = 4

Sorry for the delay in joining...I had a 10 day vacation, followed by an intense week trying to catch up at work, and I'm off next Thursday through Saturday, too, with no internet connection. I will be touch and go, but will do what I can. Feel free to bot me!

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10
Zalanda wrote:

Zalanda moves to behind one of the buildings as she sees the beast charging the village. Crossbow at the ready.

What a waste of a Nat 20!!

Forgot my Crit confirm roll.

Crit Confirm Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Crit Damage: 1d8 ⇒ 1

LOL!! NICE!!! Perfect roll for Zalanda using any kind of weapon.


Small retcon, The creature was in a waggon and rolled into the barricade. So, it's right there at the barricade.

Kuwabara shoots his arrow and misses the creature.
Saarai is also unable to confirm a hit on the big feathery thing.

The Creature steps off of the wagon and climbs onto the barricades.
climb: 1d20 + 7 ⇒ (8) + 7 = 15 With the aid of the wagon, it is able to easily get up top. It swings one claw Kuwabara.
claw: 1d20 + 11 ⇒ (6) + 11 = 17but is unable to land.

Knowledge Arcana DC 16:

You know this as an Owlbear, It is somewhat tougher than the normal one however.

Round 1
Kuwabara
Saarai
GM's Pet
---Up Next--
Jones
Zelanda
Guang

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

So we're doing this without a map I take it?

"Does anyone know what this thing is?"


Yes... we are... just need to update it... doing that now.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones moves down from the edge of the wall, back into the compound, and fires at the creature.

Comp. Longbow: 1d20 + 7 + 1 + 1 ⇒ (9) + 7 + 1 + 1 = 18 (+1 Point Blank Shot, +1 Defensive Point)

Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Did I understand that Saari's Touch Attack of 17 missed the huge creature?


Missed the touch part of that attack.. It hit. Just a reminder, you're all at full HP and Full Spells now.

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

Zalanda scrambles away from the large creature. Withdraw.

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

Attack with power attack, divine favor : 1d20 + 7 - 1 + 2 ⇒ (15) + 7 - 1 + 2 = 23
damage: 1d8 + 4 + 2 + 3 ⇒ (8) + 4 + 2 + 3 = 17

-Posted with Wayfinder

Silver Crusade

Aasimar monkadin/COI 9 | AC 28 *T21*F26* CMD 34 | 55/65hp | F13 R11 W13 | Per +18 Init +2

Swift: enter snapping turtle style
Move: move adjacent to creature, possibly provoking, drawing silver 9-section whip
Std: single unarmed strike, fight defensively

AC 24

Attack: 1d20 + 3 ⇒ (3) + 3 = 6

Guang carefully moves up towards the creature, drawing a strange sort of weapon that appears to be nine metal bars linked together and unfolding it as he goes. The big Tien man adopts a defensive, guarded stance, his attack serving only as mere distraction.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Hey all, I'll be gone Thursday through Sunday, but it looks like my acid arrow hit with a touch attack. Remember to have it tick each round!


Jones pulls out his bow and shoots an arrow at the creature, but fails to connect. Zalanda withdraws from the creature and Guang tries to attack, but misses.

Kuwabara attacks and does devastating damage, but it only makes the thing madder.

Saarai shoots another acid arrow at the creature.
ranged touch attack (point blank shot, precise shot): 1d20 + 8 ⇒ (10) + 8 = 18 acid arrow: 2d4 ⇒ (3, 1) = 4

The creature swings again at Kuwabara, since he's doing most of the damage anyways.

claw 1: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 1d8 + 8 ⇒ (5) + 8 = 13
claw 2: 1d20 + 11 ⇒ (10) + 11 = 21 damage: 1d8 + 8 ⇒ (2) + 8 = 10
bite: 1d20 + 11 ⇒ (10) + 11 = 21 damage: 2d6 + 8 ⇒ (4, 1) + 8 = 13

Kuwabara:
Now might be the time to say you put that shirt on before combating this creature. If not, you won't be dead, you'll be at -12 con, one point away from death.

The magical creature knocks Kuwabara out of the fight for now.

Round 2
Kuwabara
Saarai
GM's Pet -26
---Up Next--
Jones
Zelanda
Guang

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

I forgot to cast Shield of faith, dangit! OK, can I use 4 defense points to boost my AC by two against the second two attacks, making them miss?


had to double check, yes. that would make the last two hit. The bonus to ac will last until your turn.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones fires another arrow at the creature. Comp Longbow: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Confirm Crit: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Crit Damage: 2d8 + 4 + 2 ⇒ (8, 3) + 4 + 2 = 17

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

I assume you mean not hit? If it lasts, then I can just use two points.

Kasei reels from the powerful claw, and escapes a second one, and the terrible beak, by the skin of his teeth. "Good shooting, Jones-san!" he calls out.

Silver Crusade

Aasimar monkadin/COI 9 | AC 28 *T21*F26* CMD 34 | 55/65hp | F13 R11 W13 | Per +18 Init +2

Guang takes a deep breath and starts slashing at the creature with a whirl of steel, still keeping up his defensive stance.

Fighting Defensively flurry 1: 1d20 + 3 ⇒ (9) + 3 = 12
Fighting Defensively flurry 2: 1d20 + 3 ⇒ (13) + 3 = 16
Damage on the offchance that the second hits: 1d8 + 2 ⇒ (2) + 2 = 4

AC 24

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

Zalanda moves up as she chants a quick word and dancing in a hypnotic way.

Cast Daze DC 16

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

Terribly sorry, Zalanda, but Daze only works on humanoids and only on creatures with 4 HD or less.

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10
Kuwabara Kasei wrote:
Terribly sorry, Zalanda, but Daze only works on humanoids and only on creatures with 4 HD or less.

My bloodline: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.

Forgot about the 4 HD or less thou so my round is wasted as the spell has no affect.


Jones is able to deal some massage damage to the Owl Bear, but not enough to bring it down. Zealand's spell bounces off of him and does nothing. Guang doesn't manage to hit.

Round 3
--Up Next--
Kuwabara
Saarai
GM's Pet -43
Jones
Zelanda
Guang

Silver Crusade

Male Human Warpriest 5 | HP 30/38 | AC 22 T 14 FF 20 | F +5 R +3 W +7 | Init +6 | Perc +7 | Blessings 5/5 | Fervor 2/5 | Sacred Weapon (+1) 4/5

Kasei steps back out of reach and sacrifices one of his spells (Stunning barrier) to heal himself.

CLW: 1d8 + 3 ⇒ (8) + 3 = 11

Silver Crusade

Aasimar monkadin/COI 9 | AC 28 *T21*F26* CMD 34 | 55/65hp | F13 R11 W13 | Per +18 Init +2

Guang placidly lashes out again, this time with his feet, aiming low ankle kicks.

Flurry 1, fighting defensively: 1d20 + 4 ⇒ (14) + 4 = 18
Flurry 2, fighting defensively: 1d20 + 4 ⇒ (18) + 4 = 22
Damage 1: 1d6 + 2 ⇒ (3) + 2 = 5
Damage 2: 1d6 + 2 ⇒ (1) + 2 = 3

(AC 24)


Kuwabara moves back to heal up a little while Saarai aims another acid arrow at the owl bear.
ranged touch attack (point blank shot, precise shot): 1d20 + 8 ⇒ (1) + 8 = 9 acid arrow: 2d4 ⇒ (4, 3) = 7 but the shot misses.

The Owlbear's target has moved away, so he will now attack the closest foe, which is Guang.
claw 1: 1d20 + 11 ⇒ (1) + 11 = 12damage: 1d8 + 8 ⇒ (7) + 8 = 15
claw 2: 1d20 + 11 ⇒ (7) + 11 = 18damage: 1d8 + 8 ⇒ (6) + 8 = 14
bite: 1d20 + 11 ⇒ (18) + 11 = 29damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15
but only his bite manages to hit.

Round 3
Kuwabara
Saarai
GM's Pet -46
--Up Next--
Jones
Zelanda
Guang declared

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones takes another shot at the creature.

Comp Longbow: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20
+1 Point Blank Shot, +1 Defensive Point

Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Saarai's Acid Arrow should do an additional 2d4 points of Acid Damage per the spell.

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

Zalanda moves over to get a clear shot at the beast while chanting a cryptic phrase.

Cast Acid Splash

Ranged Touch Attack: 1d20 + 2 ⇒ (1) + 2 = 3

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