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OK, I put some new ones on the map. I removed the red since you said he got killed, and put Blue and Black behind Yellow and the others all 20 ft from the barricade, 10ft apart. How does that look?

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Zalanda quickly says a short phrase and a sounds of people marching, shouting warcries and banging of weapons comes from inside the small walled village. Ghost Sound Shouting above the sound and load enough for all to hear. "The time is now to defend your Home!!!"
Next round I will cast Silent Image to make it look like more defenders are climbing the walls and readying bows.

GM Amsheagar |

I moved one or two around to fit the descriptions.
Seeing the big guy take cover behind the wall and one guy on top, the Tengu in the back start to sing while the others take a shot at the one of the two men on the barricade before charging their mounts at the wall and jumping.
Attacks
Green vs Guang: 1d20 + 8 ⇒ (3) + 8 = 11
Yellow vs Jones: 1d20 + 8 ⇒ (20) + 8 = 28
Orange vs Guang: 1d20 + 6 ⇒ (8) + 6 = 14
Pink vs Guang: 1d20 + 8 ⇒ (11) + 8 = 19
Yellow vs Jones Crit Confirm: 1d20 + 8 ⇒ (14) + 8 = 22
Damage
Yellow Vs Jones: 3d6 + 6 ⇒ (5, 6, 2) + 6 = 19
Jumps
acrobatics: 1d20 + 6 ⇒ (2) + 6 = 8
acrobatics: 1d20 + 6 ⇒ (4) + 6 = 10
acrobatics: 1d20 + 6 ⇒ (4) + 6 = 10
acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19
The first one to attack Jones is lucky and puts the little guy under with one shot. Causing the second archer to take a new target, only to miss Guang.
While trying to jump on the walls, the Pink Tengu falls victim to a trap laid in the walls. Taking damage: 1d6 + 3 ⇒ (3) + 3 = 6
Wave 3 Round 12
GM's Pets
Jones at -7, Stabilize check needed.
--Up Next--
Kuwabara
Guang
Zelanda

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Kasei stands up (no AoO because he has cover from the barricade) and attacks the nearest Tengu.
attack vs. Yellow: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 2d6 + 11 ⇒ (1, 6) + 11 = 18

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Noting a fallen brother in arms, Guang nimbly runs down the top of the barricade, past Kasei, to reach Jones and move past him. "Death is not for you today, brother!"
After making sure he is in a position to shield Jones from the pink tengu, he touches the wand that is still in his hand to Jones.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Doesn't provoke as it's a wand. I don't think I take any AOOs when I move because of the wall, but if I do, go ahead and roll them.

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CON Check: 1d20 + 1 ⇒ (12) + 1 = 13
Jones loses another HP on his turn, but thanks to Guang, is still unconscious, but stable.

GM Amsheagar |

Jones bleeds for a small period of time before Guang can heal him. Jones is out of danger for the time, but not in threat of death.
Kuwabara attacks Yellow and does some massive damage, Putting the Tengu down for the fight.
Zelanda summons images to mess with the Tengu.
Will Save: 1d20 + 2 ⇒ (12) + 2 = 14
Will Save: 1d20 + 2 ⇒ (20) + 2 = 22
Will Save: 1d20 + 4 ⇒ (1) + 4 = 5
Will Save: 1d20 + 4 ⇒ (11) + 4 = 15
Only one of the Tengu believe the images and starts to casts a spell. The other Tengu continues to sing.
The Tengu on the wall attacks Guang
attack: 1d20 + 8 ⇒ (10) + 8 = 18 but is unable to land the blow.
The two below aim their bows up at the giant behind the wall and fire an arrow at him. I believe this provokes an AoO.
Orange vs Kuwabara: 1d20 + 6 ⇒ (2) + 6 = 8
Green vs Kuwabara: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d6 + 3 ⇒ (6) + 3 = 9
Wave 3 Round 12
GM's Pets
Jones at -3, stable
--Up Next--
Kuwabara
Guang
Zelanda

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Does orange fire before green? Kasei would take the first AoO the presents itself.
AoO: 1d20 + 8 ⇒ (6) + 8 = 14
I assume that misses.
-Posted with Wayfinder

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Kasei bolsters his stamina with the fervor of his faith, and strikes out again at the tengu who shot him.
fervor healing: 1d6 ⇒ 4
attack Vs. green: 1d20 + 8 ⇒ (6) + 8 = 14
Rolls are getting crappy!

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Immediate action when I'm missed by the pink tengu: grapple attempt at -2
Grapple: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Start of turn: Maintain grapple: 1d20 + 10 + 5 ⇒ (20) + 10 + 5 = 35
Per grapple rules, I succeed at maintaining the grapple and can perform one of the following actions: move the target, damage, pin, or tie up. I'm going to move the tengu so he's over the open space on the north side of the wall, as per this: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus. That would qualify as being very like a pit, so I'd assume the tengu now gets an immediate attempt to break free, with a +4 bonus, vs my CMD of 24. If he succeeds at that, he's in his current position on the map and he is free of my grapple. If he fails, he is in open space directly north of me, and I will release the grapple as a free action, so that he falls on the north side of the barricade (presumably taking falling damage?).
Should this all be successful:
When the tengu with the pink headband swings at him, Guang dodges to one side, his hand snapping out neatly to wrap around the tengu's bird-thin wrist and haul him in close. A few seconds later, the big bronze-skinned man pivots smoothly to face north, hauling the much lighter tengu with him and off his feet, to dangle in mid-air held only by the monk's strong grip.
"You should not come into this village," Guang informs the tengu mildly, and then he lets go.

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....it's an immediate action that took place when the pink tengu attacked me. As it says right at the start of my post. In your last post, the pink tengu on the wall attacks me and missed. My Snapping Turtle Clutch allows me to take an immediate action, when missed in melee, to attempt to grapple the enemy in question.

GM Amsheagar |

As the Pink Tengu attemps to hit the monk, it is snatched up and dangled over the edge for a moment. The Monk says something to him an in language he can't comprehend before letting him go. He falls into the barricade and right onto a spike that prices his spine.
Kuwabara misses his attack.
Wave 3 Round 12
GM's Pets
Jones at -3, stable
Kuwabara
Guang
--Up Next--
Zelanda
Zelanda is up.

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Zalanda begins to dance as she chants a quick phrase at the Blue Tengu.
Cast Daze DC 16

GM Amsheagar |

Sorry... I missed Zalanda's post.
Will: 1d20 + 4 ⇒ (1) + 4 = 5
The blue Tengu stops singing, while the other one's spell goes off. I need Kuwabara and Jones to make a DC 14 Will Save Vs Sleep
Green and Orange try to climb
climb: 1d20 + 2 ⇒ (7) + 2 = 9
climb: 1d20 + 2 ⇒ (20) + 2 = 22
Orange makes it up next to unconscious Jones. You'll get an AoO if you're not asleep..
Wave 3 Round 12
GM's Pets
--Up Next--
Jones at -3, stable
Kuwabara
Guang
Zelanda

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Will: 1d20 + 6 ⇒ (1) + 6 = 7
I'll use my GM star reroll.
1d20 + 7 ⇒ (15) + 7 = 22
-Posted with Wayfinder

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AoO: 1d20 + 8 ⇒ (2) + 8 = 10
Kasei swings at the climbing tengu, but a sudden shifting of the barricade below his massive feet throws him off.
attack: 1d20 + 8 ⇒ (18) + 8 = 26
confirm: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 4d6 + 22 ⇒ (5, 5, 2, 2) + 22 = 36
Recentering himself with a gutteral kiai, Kasei cuts the troublesome avian in two.
He looks down at the other feathered foes below him and bellows, "NEXT!" as he flicks his sword, bright red blood spraying from the enlarged blade.

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Since they have a moment in which to breath, Guang touches his wand again to Jones. "Brother Jones! I fear we need you awake, I am sorry I cannot provide stronger healing for your wounds..."
CLW on Jones: 1d8 + 1 ⇒ (2) + 1 = 3
A great healer I am not. *facepalm* Well, you're conscious at least, Jones.

GM Amsheagar |

Jones, i am gonna change your action. You would have picked up CLW potions along the way. Sure you wouldn't mind drinking one. ;)
Jones reaches down to a CLW potion and chugs it, CLW: 1d8 + 1 ⇒ (6) + 1 = 7 and now is above 0 hp.
Zelanda aims her crossbow at the dazed blue Tengu and fires.
crossbow: 1d20 + 2 ⇒ (16) + 2 = 18 dealing damage: 1d8 ⇒ 7
the Green Tengu tries to climb up.
climb: 1d20 + 2 ⇒ (17) + 2 = 19 and is able to make it onto the roof.
The Blue Tengu snaps out of being dazed and casts Lullaby at Kuwabara. DC is 14 will
The Black Tengu starts to cast a spell.
Wave 3 Round 12
GM's Pets
--Up Next--
Kuwabara
Guang
Jones
Zelanda

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Since there's nobody in immediate punching range-- Kuwabara is very likely to make short work of the climber-- Guang moves into a position where he can heal either of his comrades, and touches the wand again to Jones to give him a bit more health.
CLW Jones: 1d8 + 1 ⇒ (2) + 1 = 3 This is a terrible wand.

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Alright I think this is the last round of Kasei being enlarged. I counted 10 rounds of actions, including this one, from the first round where he was large.
attack vs. Green: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 2d6 + 11 ⇒ (5, 5) + 11 = 21
Kasei kills another tengu, and then starts feeling himself shrinking down to his original size. "Ah well, it was nice while it lasted," he mutters.

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Jones will pick up his bow and stand up.
Thanks. I looked for a CLW potion in my equipment. I was a little disappointed in myself that I hadn't purchased a couple. And thanks for the heals Guang.

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Zalanda chants a quick phrase pointing her finger at the Blue Tengu and a blob of acid shoots out.
Ranged Touch Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage Acid: 1d3 ⇒ 2
She then reload her crossbow.

GM Amsheagar |

Jones is able to recover enough to shoot at a Tengu, and somehow it manages to go through the Tengu and it vanishes. I took off the defense point, since it got ride of a mirror image. This brings it down to 4 Blue and 4 Black Tengu. only 2 of them are real.
Zalanda shoots a thing of acid at the Blue Tengu 1 is real: 1d4 ⇒ 4 and manages to take out another Blue illusion.
The Black Tengu finishes his spell, and those around Guang feel sleepy. Need a will save, DC 14 from all but Zalanda or be asleep for a while.
The Blue Tengu, feeling hurt, touches him self in a good way. CLW: 1d8 + 4 ⇒ (7) + 4 = 11 healing himself back to full.
Wave 3 Round 13
GM's Pets
--Up Next--
Kuwabara
Guang
Jones
Zelanda

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Will save: 1d20 + 11 ⇒ (17) + 11 = 28
Do all the tengu bandits we've dropped so far have the same equipment as those initial bandits we ran into out of town? I.e., shortbows and arrows? If so, I'm going to grab one up from one of the many downed tengus and start using that. Let me know if that's not an option.
Shortbow vs blue: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 ⇒ 1

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Will: 1d20 + 6 ⇒ (18) + 6 = 24
-Posted with Wayfinder

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Guang chuckles warmly. "Brother Jones, I understand this is a tiring combat but we really do need you on your feet. Sister Zelanda, would it be possible for you to wake Brother Jones with a hearty shaking of the shoulders?"

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Zalanda moves over to Jones and gives him a slap across the face. "Wake up dwarf!!"

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He's not a dwarf, he's just short!
-Posted with Wayfinder

GM Amsheagar |

Kuwabara travels down the barricades and picks up his sword as Guang shoots an arrow throw another image of a Blue Tengu.
Jones sits up from his near death experience and soon after falls asleep. Zelanda moves over and insults him by calling him a dwarf before slapping him, waking him up.
Seeing that their spells are having no effect, the remaining two Tengu point their bows in the direction of the wall, seeing only one person up there, they fire at Guang.
shortbow: 1d20 + 7 ⇒ (20) + 7 = 27 damage: 1d6 ⇒ 6
crit: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 1d6 ⇒ 3
shortbow: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d6 ⇒ 6
Just as one shot was about to do massive damage, the monk smacked it out of the way.stupid arrow catching :p
Wave 3 Round 14
GM's Pets
--Up Next--
Kuwabara
Guang
Jones
Zelanda

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After waking Jones Zalanda pulls a wand from her pack and moves toward Kasei. "You are badly injured hold still I will try to heal you."
[Next Round]
Zalanda tries to pull the magic from the wand to help her friend.
Use Magic Device DC 20: 1d20 + 9 ⇒ (19) + 9 = 28
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Nice made the roll to use the wand! To bad the healing roll was crap

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"Follow me to the wall to heal me. I must stop the attackers."
Kasei returns to the barricade and takes aim at the foe with only one illusory double.
longbow with divine favor and point-blank shot: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
damage: 1d8 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
1 is real: 1d2 ⇒ 1