The Moar Core Tour (Inactive)

Game Master BretI

A Core PFS campaign that will go from level 1 through level 12, completing all of Season 5 in the process.

At least, that was the original plan. We made it to 5th level with a few characters leaving and others joining. At that point life had gotten in the way for several of the players and interest in Core was waning. The group had one last run and then we closed it down.


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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
Iovo Apastron wrote:
Now to hope that Blue is down from Ironshank's last attack...

And Nico's!

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Oh right! For some reason I was thinking Nico went after Red.

Good kitty, if Ironshanks didn’t take it down maybe Nico did!

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

I'm afraid they didn't quite take it down, though blue is close. DR + high hit points is brutal here. If only Kleines hadn't gotten on the wrong boat this time....

Garif's CL check was enough to get the bleeding stopped on Rees, though, so that's good news, and with their glaives on the floor there's not likely to be any more of that.

Grand Lodge

1 person marked this as a favorite.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺

...and Iovo takes down blue!

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Can I have a panache point for that?

Or right, this is Core. No such thing as panache. :(

Grand Lodge

2 people marked this as a favorite.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺

You get one (useless) Hero Point!

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

Unless I've misread the order of things, Damiar should not have taken an AoO from the red devil, since it's grappled by the frog and can't take attacks of opportunity. It's not clear to me if red moved, since I don't remember where it was, but in Dennis' post he described it moving - which it also can't do if it's grappled.

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

That would be nice!

Grand Lodge

1 person marked this as a favorite.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Sorry y'all, that's what I get for posting late at night. Damiar can ignore that damage, and your combined attacks were enough to take it down this following round so no need for too much retconning.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Waiting for others to take the lead.

I have played this previously (several years ago at low tier) so I want to give someone else a chance to make discoveries. I figured the search is something my character would have done anyways.

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Who here has not played this before? I have played this about four-five years ago in low tier in Standard Campaign.

Grand Lodge

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Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

I have not, but I truly dislike pbp puzzles :(

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Alriight, is there anyone else who hasn’t played it?

I don’t want to step on something others would want to do, but it seems Ironshanks would be thankful for someone doing so.

Silver Crusade

1 person marked this as a favorite.
M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

I have not played this, but have little love for PbP puzzles and have a full day today, so wouldn't be able to give it any attention until tomorrow at the earliest. So crack the code if you like, Iovo!

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Iovo suggested checking out the vents on Saturday, but no one has chimed in beyond that. Anyone want to do anything else? Want to second the idea?

Also, it sounds like there's not a lot of enthusiasm for working out the code. I'm happy to handwave that part and give you the answers, if it's not interesting to anyone.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Sorry, been on a bit of a family crisis mode the last week so posting has been off and on. Not really a big puzzle fan in dnd myself so whatever makes that go away fastest is my suggestion.

I'm supportive of the vent idea so long as its obviously large enough to fit through. Ironshanks isn't one for getting stuck.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

No worries. Hope everything is ok!

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]

I'd enjoy such a puzzle under some circumstances, but these aren't it. :)

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Yeah, this is a somewhat awkward scenario for PbP. I'm supposed to use a stopwatch to record how long it takes you in table-time to solve the cypher (obviously impossible in PbP). Instead, I'll just assume it took a couple minutes and we'll move on.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

My experience is the timed puzzle doesn't work too well in face to face. What happens is a couple of people grab the clues and solve the puzzle while the rest of the table sits there bored or decides their characters are going to wander off.

It isn't a matter of a bad puzzle. It is a problem with how it changes the table dynamics and being dependent on how well the players can solve a puzzle, not their characters.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Yeah, I can see that. I played this long enough ago that I don't really remember how it played at the table for me, but it seems like a rough thing in PFS.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!
GM Dennis wrote:
No worries. Hope everything is ok!

Things are trending in the positive, thanks.

In my opinion, unless the puzzles have specific check dc's associated with them, puzzles only test the players not the characters. The 7 INT barbarian might be the one doing all the puzzles because the player has a knack and interest in puzzles while the wizard just follows along.

Those DC checks can move things along with associated RP added in to support the rolls.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Man, this scenario doesn't pull any punches. Two fights in a row that really don't mess around.. DR is no joke at low levels.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Low tier was only one chair and an imp I believe for the summons.

When Hilary and I played it, a few players got bored and rushed ahead. They were all in bad shape when we got there. It was a tough and memorable battle.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Yeah, this battle doesn't seem quite as bad but those devils are brutal at this level. In low tier it's a couple imps instead.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ya the chairs with a bad attack bonus aren't as bad. The devils quite sturdy.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

As we approach the end of this one, we should start looking ahead to the next. Chris, are you still good to run the Destiny of the Sands set? Also, I think those of you that are a little ahead decided you were going to hold off on slow-tracking for now; let me know if you've changed your mind as I start working on chronicle sheets.

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50
Damiar Apastron wrote:
Okay then, Damiar will pick up a 5 pack of invisibility scrolls with prestige.

We have these too! Let's make use of them! We have a hat of disguise, we have Iovo's spell of disguise self, and two spells of disguise self. We can make Garif, Rees and the Cat invisitble, put the hat on Ironshanks, and have the rest of us disguise ourselves.

Let's do the thing!

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Unless Ironshanks is eager to stop for a refill of his beer, the only part of the trip that can't be handled by a Perception check that several of you can't fail is the garden, so let's just deal with that. A scroll of invisibility makes someone invisible for 3 minutes, which should be plenty to get across that space. Honestly, I think an invisible person could get across in about 30 seconds, so even dust of disappearance (2d6 rounds) has a pretty good chance of working.

As I understand the plan:

  • Garif, Nico, and Rees use castings from Damiar's scroll (or two castings from the scroll and one with dust of disappearance).
  • Damiar, Iovo, Phinellippa, and Ironshanks using various disguise resources (other than Ironshanks using the hat, I'm not sure who's using what).

    I think invisible folks can make it across without a check. If someone is using the dust of disappearance, then please roll 2d6, looking for a 5 or more. Everyone who's not invisible, please roll a Bluff or Disguise check including whatever resources you are using.

  • Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Go ahead and roll your Day Job checks, those of you that have them.

    Dark Archive

    820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
    Wand charges:
    CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

    So I am leveling. I was going to put full ranks in Heal as I leveled, but it's not a class skill for Bards and I selfishly want to pick up another archery feat. Do you think we'll be okay if I don't spend 5 ranks on Heal skill?

    Also what is everyone's key knowlege skills in the group? I do think as a bard that I need to spread my skill points through the knowledges, but if there are knowledges that multiple people in the group have as a character focus, I can invest slightly less in them.

    Hmm

    PS: Perform Sing: 1d20 + 9 ⇒ (17) + 9 = 26

    PPS I am more likely to duplicate Garif, Kleines and Iovo's knowledges than Phinny's or Rees or Ironshanks, becaue they are more likely to be GMing. Having duplication makes sense in a party where GMing rotates.

    Grand Lodge

    2 people marked this as a favorite.
    M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]

    Profession (Hunter): 1d20 + 8 ⇒ (10) + 8 = 18

    I think we'll be okay if you don't spend 5 ranks on Heal. :)

    Grand Lodge

    Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

    Profession (librarian): 1d20 + 6 ⇒ (2) + 6 = 8

    Dark Archive

    F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

    Perform (sing): 1d20 + 5 ⇒ (19) + 5 = 24

    Iovo has fun serving as backup singer to her sister. She even manages a few harmonies.

    ----

    I don't think that Heal skill is an effective way to to spend Damiar's skill ranks.

    Iovo has Knowledge: Arcana maxed, and one point in Dungeoneering, Geography, Local, and Religion. Technically it isn't a knowledge skill, but she also has a point in Linguistics.

    I will most likely be putting Kn: Planes in a headband of Int because we are playing through Season 5.

    The other things she is keeping maxed are Perception, Disable Device and Escape Artist. The Escape Artist is so she has a chance of escaping a grapple.

    Grand Lodge

    Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

    I'm a Dwarven Fighter with a 10 int... what's a skill point?

    He keeps perception maxed then splits his remain single point between climb, survival and swim usually. Have 1 pt in K Dungeoneering.

    Heal is nice to have but I wouldn't put that much stock in it, especially if its not a class skill.

    Grand Lodge

    1 person marked this as a favorite.
    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    HERE are your chronicles, folks. Let me know if you spot any errors.


    GM Dennis wrote:
    Chris, are you still good to run the Destiny of the Sands set?

    If things are too hectic right now, I could take at least the first section. As I recall, Part 2 & 3 are pretty tightly woven together but Part 1 is more of a series of tasks and some interesting background on one of the Pathfinder Society’s major frenemies.

    Grand Lodge

    Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

    Chronicle looks good, thanks GM Dennis. Looking forward to playing with your character. I hope it isn't an Elf..

    Dark Archive

    820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
    Wand charges:
    CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

    "But elves are delightful!" Then Damiar glances at Rees. "Or paranoid and brooding. But otherwise, great!"

    Grand Lodge

    Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

    As an aside though Ironshanks has almost 3k gold now in his piggy bank as well as 11PP. Anything we're in need of for PP purchases? I've mostly been getting 3rd level potions for myself to deal with fighter unfriendly situations. Should I start getting a stockpile of prot fire/cold/acid ones or something? I've got fly and remove blindness so far. And a cure serious. How about a 5 pack of lesser restorations?

    I've also got access to some healing wands on my loot lists, as well as some increased caster level magic missile wands.

    Silver Crusade

    LG Male Human Paladin of Irori 4 | hp: 39/39 NL: 5 | AC 18 (20 w/smite), T 12 (14 w/smite), FF 16 (18 w/smite) | Fort+8 Ref+5 Will +4 (Immune to disease and fear) | Senses: Per -2, SM +2 | Smite +2/+4 (+8), 1/2 | +1 adam. glaive: +11/1d10+10 (PA -2/+6), Imp. Unarmed: +10/1d3+6 (PA -2/+4), Bow +7/1d8+3| Lay on hands 2d6, 4/4
    Ironshanks Magee wrote:
    Chronicle looks good, thanks GM Dennis. Looking forward to playing with your character. I hope it isn't an Elf..

    Haha, no Kleines is a strapping human lad from Absalom, with a habit of taking mission notes on bar napkins.

    Silver Crusade

    1 person marked this as a favorite.
    LG Male Human Paladin of Irori 4 | hp: 39/39 NL: 5 | AC 18 (20 w/smite), T 12 (14 w/smite), FF 16 (18 w/smite) | Fort+8 Ref+5 Will +4 (Immune to disease and fear) | Senses: Per -2, SM +2 | Smite +2/+4 (+8), 1/2 | +1 adam. glaive: +11/1d10+10 (PA -2/+6), Imp. Unarmed: +10/1d3+6 (PA -2/+4), Bow +7/1d8+3| Lay on hands 2d6, 4/4

    I should spend some prestige on Kleines too. I've GMed three of the last four, I think, and have neglected upkeep on Kleines a bit. If it makes a difference in your planning, he preps one lesser resto/day as his paladin spell.

    Silver Crusade

    1 person marked this as a favorite.
    LG Male Human Paladin of Irori 4 | hp: 39/39 NL: 5 | AC 18 (20 w/smite), T 12 (14 w/smite), FF 16 (18 w/smite) | Fort+8 Ref+5 Will +4 (Immune to disease and fear) | Senses: Per -2, SM +2 | Smite +2/+4 (+8), 1/2 | +1 adam. glaive: +11/1d10+10 (PA -2/+6), Imp. Unarmed: +10/1d3+6 (PA -2/+4), Bow +7/1d8+3| Lay on hands 2d6, 4/4

    Kleines purchases, based on the last two chronicles:

  • +1 adamantine glaive
  • potion of fly (prestige)
  • wand of prot evil (prestige)

  • Silver Crusade

    M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

    Sorry to go quiet there, all. I've been getting ready for a work trip (which doesn't happen much these days) and am now on said trip. A couple of things:

    On my chronicle, Garif actually does have a day job, so here's my roll, if Dennis doesn't mind revising it:

    Profession (miner): 1d20 + 14 ⇒ (4) + 14 = 18

    More broadly, I've been pondering whether I have the bandwidth to run the next three games, and I think I probably do - but I would not be able to start for a couple of weeks, since I've got the work trip this week, and am going camping for a week after that. The reason I was going to run those three is I have played them all in Standard and Core, so wasn't going to be able to replay. With the pile of replays I got when PF2 came out, I could play part 1 and then run part 2 & 3, as Iovo suggested, if you all want to get going sooner.


    I am fine waiting two weeks.

    Dark Archive

    820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
    Wand charges:
    CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

    I am fine waiting until after GenCon!

    Grand Lodge

    Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

    No rush or worry on my end either way.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺
    Garif Stonetoe wrote:

    Sorry to go quiet there, all. I've been getting ready for a work trip (which doesn't happen much these days) and am now on said trip. A couple of things:

    On my chronicle, Garif actually does have a day job, so here's my roll, if Dennis doesn't mind revising it:

    [dice=Profession (miner)]1d20+14

    Sorry about that! Should be fixed now.

    As for the next one, I'm fine waiting, too.

    Dark Archive

    820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
    Wand charges:
    CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

    Kate, would Phinellippa be interested in splitting the knowledges between herself and Damiar? We each are both pretty spread out as far as knowledges are concerned, but going further, maybe we should each specialize a bit more? Thoughts?

    I have a trait that gives me a bonus to Planes and History, and am interested in Geography as the daughter of a Lirgeni astronomer. Otherwise, I don't care how we split up the knowledges. (Although maybe both of us should do Local and Religion, as those come up a lot.)

    Thoughts?

    Hmm

    Silver Crusade

    2 people marked this as a favorite.
    M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

    Hey y'all - I had said I'd get us started again in two weeks, and it's been about that long, but I am fortunate enough to be leaving to go camping again tomorrow, coming back on Wednesday. So I may get our next session started next week, or it may go as Hmm suggested and happen after GenCon.

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