Painter Worshipper of Shelyn

Phinellippa Dioptrice's page

263 posts. Organized Play character for Kate Baker (Contributor).


| HP: 23/23 | AC: 17 (13 Tch, 16 Fl) | CMB: -1, CMD: 11 | F: +3, R: +3, W: +4 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2


| Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 4/4 2nd 2/2 | Active conditions: mage armor.


Female TN Gnome Illusionist 3

About Phinellippa Dioptrice

Phinellippa Dioptrice
Female gnome illusionist 3
N Small humanoid (gnome)
Init +7; Senses low-light vision; Perception +5
AC 17, touch 13, flat-footed 16 (+4 armor, +1 deflection, +1 Dex, +1 size)
hp 23 (3d6+9)
Fort +3, Ref +3, Will +4; +2 vs. illusions
Defensive Abilities defensive training
Speed 20 ft.
Melee cold iron dagger +1 (1d3-1/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 3rd; concentration +6)
. . 1/day—dancing lights, ghost sound (DC 13), prestidigitation, speak with animals
Arcane School Spell-Like Abilities (CL 3rd; concentration +9)
. . 7/day—blinding ray
Illusionist Spells Prepared (CL 3rd; concentration +9)
. . 2nd—glitterdust (2, DC 16), hypnotic pattern (DC 18)
. . 1st—burning hands (DC 15), color spray (DC 17), magic missile, silent image (DC 17)
. . 0 (at will)—detect magic, mage hand, ray of frost, read magic
. . Opposition Schools Enchantment, Necromancy
Str 8, Dex 12, Con 13, Int 18, Wis 10, Cha 12
Base Atk +1; CMB -1; CMD 11
Feats Alertness, Improved Initiative, Spell Focus (illusion), Toughness
Traits focused mind, reactionary
Skills Acrobatics +1 (-3 to jump), Appraise +11, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +5, Profession (librarian) +6, Sense Motive +2, Spellcraft +10; Racial Modifiers +2 Perception, +2 Profession (librarian)
Languages Celestial, Common, Draconic, Elven, Gnome, Goblin, Orc, Sylvan
SQ arcane bond (Coquelicot, raven), extended illusions (1 round), gnome magic
Combat Gear potion of cure light wounds, scroll of comprehend languages, wand of cure light wounds (50 charges), wand of mage armor (48 charges), wand of magic missile (43 charges), acid (3), antitoxin, holy water, oil (3); Other Gear cold iron dagger, cloak of resistance +1, ring of protection +1, wayfinder[ISWG], artisan's outfit, backpack, bedroll, belt pouch, entertainer's outfit, ink, inkpen, paper (5), sunrod (2), trail rations (4), waterskin, wizard starting spellbook, 1 gp, 5 sp
Special Abilities
Blinding Ray (7/day) (Sp) As a standard action, ranged touch vs. foe in 30 ft blinds for 1 rd (dazzles if more HD).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.

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