The Moar Core Tour (Inactive)

Game Master BretI

A Core PFS campaign that will go from level 1 through level 12, completing all of Season 5 in the process.

At least, that was the original plan. We made it to 5th level with a few characters leaving and others joining. At that point life had gotten in the way for several of the players and interest in Core was waning. The group had one last run and then we closed it down.


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Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

One point of logistics -- if Damiar already has 1 xp, then she'll need to skip a scenario at some point to keep everything synced up. (That should be easy to do; when Hmm GMs, she can just give credit to a different character....)

This is a problem for Future Us.

(I am always leaving problems for Future Rob. He's pretty good at taking stuff on, I'm always happy about it. On the other hand, Past Rob is a bastard who keeps giving me things to worry about.)

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

The other way to handle it would be for her to slow track two scenarios -- either as GM or player.

Grand Lodge

1 person marked this as a favorite.
M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]

And we're off!

Here's to a successful and enjoyable series of journeys. :)

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

Some seriously fun posts to get us going! And Kate, I love the dry humor you keep dropping in!

Garif may come across as a bit of an Eeyore, which is intentional (I've always loved the character Glum from the old Gulliver's Travels cartoons). Please let me know if he crosses the line at any point and comes off as a jerk. That is very much not my intention.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Updated equipment for the Flint & Steel. Ended up picking up some other cheap, miscellaneous stuff as well.

On Astro:
Bedroll, Rations, Soap, Sunrod, Waterskin, Whetstone, 30 cold iron arrows.

Gets me down to a nice even 6 gp left!

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

I think I finished my purchases on Hero Lab already, will double check and update the alias tonight.

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]

I'm good as well. I can afford another acid flask, if someone would like to carry it... it would put me just over my limit.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Put your bedroll on Astro. That way you can carry the acid.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Probably the best solution.

Verrix can carry extra stuff. He's encumbered, but also wearing medium armor, so the encumbered doesn't matter.

I've grabbed the extra Acid Flask. I also made myself an ITS because I didn't have one, meaning Verrix was technically not a legal PFS character, yet you let me play with him, THE HORROR, THE HORROR.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

I'm trying to figure out what the best way to do an ITS electronically would be.

Since this character is dedicated to this PbP, it would make a lot of sense to do the ITS electronically. Technically, the guide only requires that you have one.

Guide, pg. 39 wrote:
Inventory Tracking Sheet (ITS): You must track your PC’s purchases over 25 gp on an item tracking sheet. A sample sheet is located on page 44, or you can use a sheet of your own design so long as it tracks the same information.

So I'm thinking a Google Spreadsheet may make sense.

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]

Totally not trusting a mule with my bedroll.

Rob, I'm calling the PFS police.

Edit: I typically just include it as another spoiler in my profile.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

This is what I use as an ITS for all of my characters

Feel free to make a copy and use it, or modify it for yourself.

A couple of examples of it in action:

Verrix

Sarallindia, my Level 13 Cyphermage

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

GM Kate, feel free to interrupt our conversation any time with action... We're just killing time by talking en route.

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]

Indeed. I'm beginning to think these two were raised by halflings, what with their proclivity for conversation... ;)

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

You guys are hilarious! Awesome roleplay, and I love when the dice back up the characters' actions!

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50
Rees Kovu wrote:
Indeed. I'm beginning to think these two were raised by halflings, what with their proclivity for conversation... ;)

We were tutored by a GNOME.

Hmm

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]

Yeah, that works too. :)

Probably some relation of Zirt's...

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Also, I am using Castrovel to get away from hoity-toity elven stereotypes.

Hmm

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12
Damiar Apastron wrote:
Also, I am using Castrovel to get away from hoity-toity elven stereotypes.

Garif is quite oblivious to such nuances.

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]
Garif Stonetoe wrote:
Damiar Apastron wrote:
Also, I am using Castrovel to get away from hoity-toity elven stereotypes.
Garif is quite oblivious to such nuances.

Hoity-toitiness, elves, or stereotypes?

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Hey GM Kate --

Could we switch to Slides for Maps? Both Bret and I are mobile users. In Slides we can move our tokens, but in docs its harder.

Hmm

Grand Lodge

He/Him

Can you clarify so I know for future games I run? When I look at it I see it in slides. What needs to be different about it?

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

In my case, I think something changed with the recent iOS upgrade.

Now when I go to the link, the default action is to open it as a tab in my browser. If I do it correctly, I get the option to open it in slides. The two options show right below each other.

One thing that would help me is positioning the link so it is further from the avatar picture. My sausage fingers need a bigger area to tap on. Those with better eyesight, hand and eye coordination or smaller fingers most likely don't have that issue.

Anyone using an iPad will want to Open in Slides in order to update the maps.

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Huh. So it does appear to be a slide... How confusing. I'll just access from the slides app now.

Hmm

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

So, in an idle (and perhaps presumptuous) moment on the bus, I created what may be an unnecessarily detailed spreadsheet to plan out this campaign. I set it up so I could check off which scenarios I had played and GM'ed in Core, to avoid conflicts, but it turns out I have only played a couple and GM'ed three of the titles in Rob's list.

Whether we use all the info in it or not, we can at least use it to plan who's going to GM scenarios. Here it is.


Shadow of the Vault Lord || Extinction Curse

Nice! I have only played/GMed in Core a couple of times, and none of the scenarios are in this campaign.

Grand Lodge

He/Him

I've only ever played one Core game, and that was The Wounded Wisp. I've played seven or eight of them in Standard, but that doesn't effect planning much for a Core campaign.


Shadow of the Vault Lord || Extinction Curse

Did the Slides stuff get sorted for people? I definitely made it in Slides, so I'm not sure why it wasn't working.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

This is my first Core game.

The slides are working for me provided I open it in the slide program.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

I'd only played Confirmation before in Core.

I've played and/or GMed a bunch (though not all) of them in regular mode.

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]
GM Kate wrote:
Nice! I have only played/GMed in Core a couple of times, and none of the scenarios are in this campaign.

Ditto.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

I should mention, I've got a module I'm running for PbP Gameday VI. Since that is my first time GMing anything PbP, I would prefer to complete that before GMing here.

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]

Ooh, congrats on your first!!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

My thoughts on the scenarios that I chose to GM... I avoided the next two scenarios to avoid colliding with PBP Gameday VI, which I am administrating. I also wanted to avoid GMing things that Damiar would be great in, like the Disappeared.

The only thing that I have GMed in Core was Beggar's Pearl.

Hmm


DM | Map Stuff | Burden of Envy

Someone kindly put my name in the spreadsheet to run the Destiny of the Sands arc, since I've already played it in Core. Since that is over a dozen scenarios away, I've plugged my name in for one more scenario between now and then, but I'm not wedded to that particular one. I can't do Library of the Lion again, but other than that I'd run any of the level 1 or 2 games we've got scheduled.

Mostly posting this to avoid it becoming a race to fill in the spreadsheet - Hmm and I got it started, but I didn't want anyone to feel they had been blocked out of running or playing a particular scenario.

Rob - would you mind linking the planning spreadsheet on the Campaign Info tab for this game? That way we'll all have an easy place to find it. Also, my apologies for any confusion caused you by Nico's token, since it's also your main alias avatar. It's the only black panther I could find, and I'm sorry if you occasionally wonder how you personally ended up in a cave fighting weird monsters.


DM | Map Stuff | Burden of Envy

And have fun running your fist PbP, Bret! That's a fun module.


Thanks!

I need to get my brown belt first, but I am looking forward to running it. I remember having a lot of fun playing it face-to-face.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

I fight weird monsters in a cave in real life, so it's all good. Will link when I am not on tablet.

We can view GM planning as fluid. How about this convention: bold if you want it to be *set* that you GM a session (e.g. the ones Chris has already played), normal to indicate preference that could change without undue sadness.

Remember we might do some scenarios in between PbPs via VTT if it turns out we can get it together. F'rinstance, I'd enjoy running Wardstone Patrol that way if it works out.


DM | Map Stuff | Burden of Envy

I like that idea, Rob. I have now bolded myself three times! [/vaguely scandalous confessions]

And yes, some VTT in the mix would be great. We have every timezone in the continental US represented, so scheduling those will be fun, but I'd love to see it happen.

Grand Lodge

He/Him

I signed up for a few of the ones that I've played in Standard before, but I'm not married to any of them. I'm a waitlist GM for the PbP Gameday special, but otherwise not participating, so I can switch to one of the next couple games if no one else wants to do them.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life
Garif Stonetoe wrote:
Was just thinking, every time I've played we just go right into the cave, thought I'd mix it up a bit. But I won't fall on my sword pick about it.

Typically, the group dies.

Spoiler:
The Minotaur would be at full hit points with an intact axe rather than a broken one. Even in the final battle, an axe crit tends to kill the character. Now imagine one with the full x3 damage.

There are certainly ways to win the battle against a full strength Minotaur and some groups like the additional challenge. I would suggest if you want to try it sometime you go in with the whole group knowing that is what they are going to do.

I know this character isn't built for that level of challenge.

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]

I've played both ways. In the first few days after the scenario came out, nobody in our four-person group (including our GM, who hadn't read that far ahead) even considered that there might be an alternative. And we won, and it was awesome.

Imo it's a fun way to change things up, but as you say, (and as with anything else) the group needs to agree. I'm quite confident that that's why Garif prompted discussion, instead of just attacking.

We're all friends here, and nobody's trying to get anyone else killed.

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

That's a fair point, Bret. I didn't go in planning to take the fight straight to the minotaur, the idea just occurred to me when Kate asked us what we'd like to do. I've definitely heard of parties doing the minotaur fight first and it not being a total disaster, but I'd agree that some of us (Garif included), and possibly all of us, aren't really built to take on something so tough at this point.

As Oladon says, I mostly wanted to throw the idea out there, rather than deciding for the group by charging (slowly) into battle, and I'm fine with proceeding into the cave.

Silver Crusade

1 person marked this as a favorite.
LG Male Human Paladin of Irori 4 | hp: 39/39 NL: 5 | AC 18 (20 w/smite), T 12 (14 w/smite), FF 16 (18 w/smite) | Fort+8 Ref+5 Will +4 (Immune to disease and fear) | Senses: Per -2, SM +2 | Smite +2/+4 (+8), 1/2 | +1 adam. glaive: +11/1d10+10 (PA -2/+6), Imp. Unarmed: +10/1d3+6 (PA -2/+4), Bow +7/1d8+3| Lay on hands 2d6, 4/4

I like the idea of going after the minotaur - I've never done that in this scenario. I don't think the first scenario in a planned 33-scenario tour is the right time to do that, though.

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

I am really sick today. If I am slow to respond, or somewhat dippy in my responses, you'll know why.

Hmm

Grand Lodge

M Elven Ranger 4 [ HP 36/36 (0 NL) | AC 16 Tch 13 FF 13 | Fort +5 Ref +7 Will +4 | CMD 18 | Init +5 | Perc +10*, low-light vision | Effects: none ]

Oh no! Get better soon!

Silver Crusade

M Dwarf Druid 4 | HP 32 | AC 17 | T 12 | FF 15 | CMD 15 (19 vs bull rush, trip) | Fort +6 | Ref +4 | Will +9 +2 vs. poison, spells, and spell-like abilities | Init +2 | Perc +12

Sorry to hear it, Hmm. Get well soon!


Shadow of the Vault Lord || Extinction Curse

I hope you're feeling better, Hmm!

Just so everyone knows, I'll be traveling for the weekend, and may post a little less than normal. Next week, I will be at GenCon, but since I know several other people will also be at GenCon, I propose we just pause the game from, say, Wednesday to Sunday. I recall from PaizoCon that it's really hard to find a chance to check into PBPs!

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

I'm also going to be at GenCon. And, yeah, I don't think I've ever successfully posted in a PbP while at PaizoCon.

(I didn't think that I was going to GenCon, but just over a week ago a bunch of stuff changed, and I'm now a Tier 1 volunteer.)

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

I am also serving as a Tier One at GenCon... Breaks are good!

Hmm

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