| HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10
Classes/Levels
| Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50
Gender
820-7 | Female CG Elvish Bard 5 (CORE)
About Damiar Apastron
Hmm's character is Damiar Apastron.
She's the twin of Bret's Iovo Apastron.
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Our mother, Liavara Apastron, was a Lirgeni Astronomer before the Eye of Abendego destroyed her homeland. She fled back through a magical portal to the true elvish homeland, Sovyrian on the planet Castrovel. It was there that we were born.
Liavara (herself named for a planet) named Damiar and Iovo after the Twin Worlds that collided, destroying themselves to create the Diaspora. She gave us this name not meant as an ill omen, but to remind us that nothing but ill can happen when sisters quarrel.
We are both very young for elves. Tales from our gnomish tutor, Matthias Starstride, have made us endlessly curious about Golarian. We took an elf gate to Kyonin, but did not like it much. They were insular, and disinterested in the lands outside their home country. So we decided to join the Pathfinder Society in hopes of further travel and exploration.
Although the Grand Lodge would have been a natural fit for two Desnans who love to travel, we met Zarta early. Like us, Zarta is fascinated with magic, planar travel and research. For two young girls raised by a smart but somewhat distant mother, Zarta's zest for life was a breath of fresh air. When she invited us into the Dark Archive, it was as if we found a second family here on Golarian.
Bot Me:
Damiar will always use knowledge checks and charm to help out the team. She inspires courage whenever she can.
[dice=Magic +1 Long Bow + I.C.] 1d20 +8+1+2[/dice]
[dice=Magic +1 Piercing Damage] 1d8+1+2[/dice]
[dice=Magic +1 Cold Iron Piercing Damage] 1d8+1+2[/dice]
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 37 (5d8+9)
Fort +3, Ref +9, Will +5; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron rapier +4 (1d6+1/18-20) or
. . cold iron spiked gauntlet +4 (1d4+1) or
. . silver light mace +4 (1d6+1) or
. . whip +4 (1d3+1 nonlethal)
Ranged +1 darkwood longbow +8 (1d8+1/×3)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 14 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +2, inspire courage +2)
Bard Spells Known (CL 5th; concentration +7)
. . 2nd (3/day)—glitterdust (DC 14), heroism, tongues
. . 1st (5/day)—comprehend languages, feather fall, grease, unseen servant
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 12), message, prestidigitation, read magic
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Statistics
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Str 13, Dex 18, Con 12, Int 14, Wis 10, Cha 15
Base Atk +3; CMB +4; CMD 18
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits reactionary, scholar of the great beyond
Skills Acrobatics +7 (+3 to jump), Bluff+10, Diplomacy +10, Knowledge (arcana) +8, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +10, Knowledge (religion) +9, Linguistics +6, Perception +9, Perform (oratory) +6, Perform (percussion instruments) +6, Perform (sing) +10, Sense Motive +10, Spellcraft +6 (+8 to identify magic item properties), Use Magic Device +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Dwarven, Elven, Gnome
SQ bardic knowledge +2, elven magic, lore master 1/day, versatile performance (sing)
Combat Gear cold iron arrows (50), silver arrows (50), wand of cure light wounds (50 charges), wand of expeditious retreat (50 charges), wand of hide from undead (50 charges), wand of identify (50 charges), alchemist's fire, holy water; Other Gear mithral chain shirt, +1 darkwood longbow, cold iron rapier, cold iron spiked gauntlet, silver light mace, whip, belt of incredible dexterity +2, cloak of resistance +1, wayfinder[ISWG], bedroll, chalk, courtier's outfit, silk rope (50 ft.), courtier jewelry (worth 50 gp), 2,629 gp, 3 sp, 9 cp
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Special Abilities
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Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 14 rounds/day) Your performances can create magical effects.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Versatile Performance (Singing) +10 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks