#6-10 The Wounded Wisp, June 2025 (Inactive)

Game Master roll4initiative

SLIDES & STUFF


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Hao Jin Cataclysm

After being chosen, please fill out your info at RPG Chronicles HERE.

I like to do Day Job rolls during or after the game.

For example, if you have Profession (merchant) and there's a chance for you to interact with a caravan, or merchants in a marketplace, I'll let you do some role playing and do your day job roll. Got a bard with Perform (comedy)? Tell some jokes in the tavern while the group gathers information.

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

Reporting for duty.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Checking in.


Hao Jin Cataclysm

Post your introductions in gameplay. Once everyone has done that, we'll get rolling.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

This is my first PBP.

Currently inputting stats into my Hakon alias.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

How do you make the font colour grey?

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

example below but use square brackets [] instead of {}

{ooc}Hello{/ooc}

result
Hello


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Testing...

skills:
Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen),Profession (sailor) +3, Use Magic Device +6; Armor Check –2
feats:
Extra Performance, Two-Weapon Fighting, Weapon Focus (handaxe)
Traits:
glint-tongued (PotN), warrior poet (DoG)

NG human skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; FOR +3 (+4 performing); REF +2; WIL +1; INIT +2; PER +3; SPD 30 ft; Inspired Rage (11/11 rounds remaining)


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn
Josheb wrote:

example below but use square brackets [] instead of {}

{ooc}Hello{/ooc}

result
Hello

Thank you.

How did you get the skills spoiler where you have them?


Hao Jin Cataclysm
The iconic skald Hakon wrote:
Josheb wrote:

example below but use square brackets [] instead of {}

{ooc}Hello{/ooc}

result
Hello

Thank you.

How did you get the skills spoiler where you have them?

Just put a [spoiler] macros in the Gender section of your profile.


Hao Jin Cataclysm

Is anyone else having trouble accessing the slides? I have it set to "anyone with the link". Not sure why it's limiting access.

Ah. My bad. I had to make everyone with the link an "editor".

Everyone should have access now.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Where do we go to access the slides?


Hao Jin Cataclysm
The iconic skald Hakon wrote:

Where do we go to access the slides?

Either in the upper left of the page in Gameplay where it says "SLIDES & STUFF", or in the tagline of my profile.

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

I like the slides with the action summary at the end and such. Nice touch.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Thank you.


Hao Jin Cataclysm

We're halfway there with Chronicle sign ups and character introductions.

grimdog73
kaervek78
Shadow Dragon,

Please post introduction in gameplay.


Hao Jin Cataclysm

Please use this thread for out of character discussion, comments, and the like.

I'll post the mission briefing on Saturday, then the official start will be Monday. That should be plenty of time for everyone to get their characters in order.


Hao Jin Cataclysm

GM_Colin has a great list about Game Expectations and Play-by-Post Mechanics you can check out by clicking HERE. Which I, too, like to adhere to.

If you need to get in touch with me privately, my Discord handle is c.dragos, or just PM me here on Paizo.

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

roger, roger


Hao Jin Cataclysm

Besides Bartok & Sombra, has anyone else completed #5-08: The Confirmation?


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn
GM Roll4initiative wrote:
Besides Bartok & Sombra, has anyone else completed #5-08: The Confirmation?

I have not.

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

I have never even heard of it.


Hao Jin Cataclysm
Josheb wrote:
I have never even heard of it.

It's another one of these tier 1-2 replayables where you do your "Confirmation" to become an official Pathfinder.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Mine are "Among the Living" and "Master of the Fallen Fortress."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

Unfortunately, I couldn't afford to buy thieves' tools with my starting gold. But you, @Cazithiel, have (according to your profile) more than enough gold to buy them, even the masterwork version with a price of 100 gold wouldn't hurt your purse much. And as you are still level 1 you can rebuild after this scenario and therefore sell back any item at full price, you wouldn't lose any money.

So, in the spirit of Cooperate: ;-)
Would you buy the masterwork version and let me use them for this scenario?

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

Huh. Somehow the polite part of my question got lost when I rearranged the post and hit Submit. Dr. Watson may have lower than average Charisma, but he isn't a jerk. ;-)
So, as it is too late to edit the original post, please find the corrected version of the question above here:

Dr. John H. Watson wrote:
Would you buy the masterwork version and let me use them for this scenario, please?


Hao Jin Cataclysm
The iconic skald Hakon wrote:
Is there a way to format so only the GM sees the result, or is the way I did it above the way to do it, using the honor system that only the GM checks the spoiler result?

Just add "For GM Only" in the spoiler tag.

For example:

Bluff Check (For GM Only):
No peeking!

Spoiler:
Gotcha, sucker! :p


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

@Josheb: On the slides you can add pictures via the Insert option.

I saved a copy of your profile pic (and Bartok's) and added tokens to the map for both of you.

I moved us up to a table on the higher dining floor. Left room beside the doctor so that Heryn can walk up and sit down if she wants when she brings the bottle over.

@GM: As there were no NPCs on the map, I do not which tables were already occupied. Are the two tables I moved us to okay?


Hao Jin Cataclysm

Something happens before you get to the tables. You're interrupted for a moment. I'll post after work tonight.

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

I didn’t know if there was some reason i was not on the map. Thanks for clipping me a token.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

You're welcome.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Working with Heryn having told the three of us at the table by the bar first before walking over to tell the other three, I moved the three of us at the table walking over, and then waiting for Heryn and the other three.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Marching order preference for everyone?

I prefer Hakon bringing up the rear - as during the first round of combat he will typically use a standard action to start his Inspired Rage raging song, draw one of his axes (and take a step towards getting into melee); on the second round, continuing his raging song as a free action, drawing his other axe, step/stride to get into melee/closer to getting into melee; on subsequent rounds using a full attack while continuing his raging song.

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

Josheb is fine with leading in case something happens.


Hao Jin Cataclysm

I'll put up a marching order graphic on the slides.

Edit: New slide with marching order graphics is up.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

I'm taking a spot towards the back, mainly because my extra move can get me to the front should I need to be there.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2
Dr. John H. Watson wrote:

Unfortunately, I couldn't afford to buy thieves' tools with my starting gold. But you, @Cazithiel, have (according to your profile) more than enough gold to buy them, even the masterwork version with a price of 100 gold wouldn't hurt your purse much. And as you are still level 1 you can rebuild after this scenario and therefore sell back any item at full price, you wouldn't lose any money.

So, in the spirit of Cooperate: ;-)
Would you buy the masterwork version and let me use them for this scenario?

@Cazithiel: I'm not sure if you read my question from last Monday (see above). Did you buy the thieves' tools? They would come in handy right now...


Hao Jin Cataclysm

Happy Father's Day, dads!

Have an awesome day!

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]
Dr. John H. Watson wrote:
Dr. John H. Watson wrote:

Unfortunately, I couldn't afford to buy thieves' tools with my starting gold. But you, @Cazithiel, have (according to your profile) more than enough gold to buy them, even the masterwork version with a price of 100 gold wouldn't hurt your purse much. And as you are still level 1 you can rebuild after this scenario and therefore sell back any item at full price, you wouldn't lose any money.

So, in the spirit of Cooperate: ;-)
Would you buy the masterwork version and let me use them for this scenario?

@Cazithiel: I'm not sure if you read my question from last Monday (see above). Did you buy the thieves' tools? They would come in handy right now...

Oh, dang... But would Thieves' Tools really help you to secure a plank? In any case, I can get you the tools.


Hao Jin Cataclysm
Bartok Grakhan wrote:
nope...i'm fine with climbing...

The reflex save was to avoid the fall; leap from plank before it snapped underneath you.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2
The iconic skald Hakon wrote:

Single file from the front: Josheb, Bartok, Dr. Watson, Sombra, Cazithiel, Hakon.

Two abreast: left side from front: Josheb, Dr. Watson, Cazithiel. right side from front: Bartok, Sombra, Hakon

Does the above work for everyone?

Works for me. Thanks!

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

I go to work and you guys have 15 posts up on me. Prolific crowd.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

You're welcome.

GM: Are the ones in bold going specifically in the initiative order they rolled, or can we act in any order (of the ones in bold that beat the scorpions' initiative)?

If yes, reminder to the melee (and thrown weapon) users, that Hakon acting first will allow you to accept Hakon's raging song, which gives you a +1 bonus to melee attack rolls and melee/thrown weapon damage.


Hao Jin Cataclysm
The iconic skald Hakon wrote:

You're welcome.

GM: Are the ones in bold going specifically in the initiative order they rolled, or can we act in any order (of the ones in bold that beat the scorpions' initiative)?

If yes, reminder to the melee (and thrown weapon) users, that Hakon acting first will allow you to accept Hakon's raging song, which gives you a +1 bonus to melee attack rolls and melee/thrown weapon damage.

You pretty much act in any order as long as you beat the Scorpions initiative. I usually go with first who posts, then next, etc, until scorpions' turn.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2
GM Roll4initiative wrote:

Janira casts cure light wounds on Josheb.

[dice=CLW]1d8+1

Is Janira using a wand of CLW? If not, I wonder why she is casting the spell at CL 1...


1 person marked this as a favorite.
Hao Jin Cataclysm

Whoops. It is supposed to be at CL 4. Oh well. They're back at full hp.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Working with half night's sleep and half-asleep. Making a coffee. After it kicks in will catch up on the gameplay and post.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2
Cazithiel wrote:
Activating Door Sight: Touch a surface, see what's on the other side, as with clairvoyance, 7 inches maximum size, 6/day

Nice domain pick! ^_^

My -1 is a dwarven cleric of Desna who has this ability, too. It's very handy in buildings or wherever door and walls are - or in cases like this. ;-)

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Thanks! Yeah, I'm designed for mobility and exploration, not the standard build for a cleric, I know.

Horizon Hunters

1 person marked this as a favorite.
Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

Don't know about anyone else but I found that second letter by Adophus horribly difficult to read so I decided to type it out so I could look it over more easily. I didn't type out the bottom because it did not seem pertinent to the investigation.

My mentor Selmius Foster, is dead - slain during our journey to the island of Bhopan. I have taken up his investigation into Eylysia's activities, though recent developments mean my time in Absalom is short.

My initial followup of Foster's investigation into Arkath involved hiring several diviners to discern the veracity of Selius's leads. It appears the stonemason was quite honest with my mentor; there is some key clue buried with him in his mausoleum.

I have watched Eylysia for many months since my return, and I have caught her making additionas to the Wall of Names = the memorial built in honor of my departed mentor. She has added three names, none of which are true Pathfinders and are likely worth investigating. Their names are:

Doulgonlir Caskmail
Hollis 'Evil Grin' Thorne
Karina Clamp

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Community / Forums / Online Campaigns / Play-by-Post Discussion / #6-10 The Wounded Wisp, June 2025 Discussion All Messageboards

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