
kaervek78 |

PFS 1e is quite active. There are many like me that prefer it over 2e.
I second that!

Diaz Ex Machina |
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Ok, that's good news! I'll set up something soon(TM)
Since we're here could someone please tell me if there's any important scenario from Season 0 I should look at? I know Mists of Mwangi and Among the Living are relevant to future adventures, not sure about the others which are still legal to play.

cmlobue |

Definitely in for PF1, and have many characters across levels and replays to use.

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kaervek78 wrote:Third-ed.roll4initiative wrote:PFS 1e is quite active. There are many like me that prefer it over 2e.I second that!
4th! I've never touched 2E.

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And now for something completely different:
Would anyone mind reminding/updating me what the most cost-efficient way is for Wizards/Witches/Alchemists/niche-Vigilantes to learn new spells between adventures? I got some very good advice to that effect a while back, but IIRC it was long enough ago that it's possible something's changed since.

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1 person marked this as a favorite. |

And now for something completely different:
Would anyone mind reminding/updating me what the most cost-efficient way is for Wizards/Witches/Alchemists/niche-Vigilantes to learn new spells between adventures? I got some very good advice to that effect a while back, but IIRC it was long enough ago that it's possible something's changed since.
What I remember is that if the scroll is on the chronicle, or a player at the table has a spell you want, you do the rolls in front of the GM to learn the spell. You cross the scroll with the spell off the chronicle after the attempt, successful or not.
Get yourself a Wizard's Tower Vanity from PFS Field Guide.
You have your own wizard's tower, alchemical laboratory, or other secluded workshop where you can research new spells and formulae.
When scribing a spell or formula into a spellbook or fomula book from a scroll or another character, you can reduce the cost of materials involved by 10% (Pathfinder RPG Core Rulebook 219).
This price reduction doesn't affect the cost of gaining access to the spell or formula to be copied.

Diaz Ex Machina |

And now for something completely different:
Would anyone mind reminding/updating me what the most cost-efficient way is for Wizards/Witches/Alchemists/niche-Vigilantes to learn new spells between adventures? I got some very good advice to that effect a while back, but IIRC it was long enough ago that it's possible something's changed since.
In PFS2 I tried to play a character with a spellbook. Ive failed all the rolls to learn spells, not a single one was above 10. I dont think I'll play that kind of character ever again.

Diaz Ex Machina |

Barring having access to the spell via a PC or chronicle, the best way is to learn the spell from a friendly NPC at a lodge between chronicles. I forget exactly how that works though. Or maybe I am just dreaming that is an option.
It would make sense that a lodge would be able to grant Pathfinders the use of its library for such things.

Colin_Mercer |

You can pay to learn spell from NPC, from fellow Pathfinders/looted spellbook (usually without the added fee in this case), and from scrolls you found during the adventure.
[Character Questions] How much does it cost for my prepared spellcaster to learn a spell from an NPC?
NPCs charge a fee for learning spells from them. This fee is always equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook on page 219 of the Pathfinder Roleplaying Game Core Rulebook).
Rule of thumb is the base cost being 10 x (spell level)^2 gp.
Once a wizard understands a new spell, he can record it into his spellbook.Time: The process takes 1 hour per spell level. Cantrips (0 levels spells) take 30 minutes to record.
Space in the Spellbook: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has 100 pages.
Materials and Costs: The cost for writing a new spell into a spellbook depends on the level of the spell, as noted on the following table. Note that a wizard does not have to pay these costs in time or gold for spells he gains for free at each new level.
- Spell Level | Writing Cost
- 0 | 5gp
- 1 | 10gp
- 2 | 40gp
- 3 | 90gp
- 4 | 160gp
- 5 | 250gp
- 6 | 360gp
- 7 | 490gp
- 8 | 640gp
- 9 | 810gp

Pete H. |
3 people marked this as a favorite. |

This is an amazing Quick Reference Guide that some awesome person in the past put together for pfs1.
It has the costs for scribing (as shown in the prior post) AND the cost for scribing from an NPC.
I also suggest investing in spellcraft enough to be able to take 10 for scribing.

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I also suggest investing in spellcraft enough to be able to take 10 for scribing.
NOT doing so with such characters had hardly occurred to me!
I am aware of the scribing costs - HOWEVER, what is new to me amid all this is the "scrolls on Chronicles" thing; are you implying that one can try to copy those scrolls without having to pay for them? That would be news to me.
I've never understood why so many Chronicles have things like potions and scrolls of the standard CL and pricetag on them - Abnormal CL? Sure, I'll take those. Discount wands? Hard to say no to. But stuff you barely even need a Fame Score to access? I've never understood that, but if you're saying they might be used to learn spells without the price-tag, that'd clear things up a bit.

Colin_Mercer |
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A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.
I mean that if you encouter scrolls during the adventure, you can copy the spell on them onto your spellbook/formula book and essentially expend the scroll. In PFS, you don't have to pay for the consumable loot you used during the adventure, you only pay you want to buy a copy of it and use it for your later adventures. Copying from scrolls allow you to avoid paying the 50% NPC fee, so you only have to pay for the base scribing cost.

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But if the scroll is on the Chronicle sheet, you still need to pay the price there to buy it first. That's what I've always done before scribing.
Which means, if someone uses a scroll that is supposed to be on the Chronicle, shouldn't it then get crossed off?

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Reasonable. Just a random thought that popped into my head.

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Your fame will always be high enough to buy any scroll you want, phaeton... so in essence, those shown on chronicle sheets are A-OK for scribing to spellbook in-mission if no one else has used them as consumable, that is.

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Since I presume this is the last day out Outpost, any games I don't have completed still needs to reported ready or not.
Also, just to confirm, are there boon rolls? Someone said it was random vouchers.

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Flaxseed, hacks-bleed, drandledreng-droo, I've got another niche Society-inquiry for you:
Could the bonuses from a tome of epics be applied to improve Day Job rolls made with the mentioned skills?

GM Redelia |

Flaxseed, hacks-bleed, drandledreng-droo, I've got another niche Society-inquiry for you:
Could the bonuses from a tome of epics be applied to improve Day Job rolls made with the mentioned skills?
No, because that item does not give a permanent bonus, only a bonus for 24 hours.
The season 10 guide says the following on page 36, near the beginning of the second column:
"Permanent bonuses from the following list affect your Day Job check as they would any check for the rolled skill. Temporary bonuses from sources other than crafter’s fortune do not affect Day Job checks."

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OK, thank you; I guess I wasn't sure because it's a permanent object (as opposed to, e.g., a Boon or a potion) that costs nothing to reuse.

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I missed reporting a successful boon roll for Outpost thinking it was 1 and 20, not 19 and 20. Whom do I inform?

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What particular seeker games were you looking for, Shifty? I just finished one, and might start another soon.
I still need the 2nd & 3rd parts of All for Immortality series.
I could GM the first part, then you take over for the 2nd & 3rd parts?
I also need to GM #4–26: The Waking Rune (7-11) for a PC that did a bunch of the Cult of Lissala scenarios.
Wondering if there's any interest for #4–26: The Waking Rune.
Hoping for a medium to fast-paced game (about 2 posts/day from everyone).

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I've got at least five Seeker PCs I'd like to play so I'd be up for anything - even a replay of Eyes of the Ten.
Aquana would go for Passing the Torch for example.
Never played Waking Rune either so sure.

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Wondering if there's any interest for #4–26: The Waking Rune.
Hoping for a medium to fast-paced game (about 2 posts/day from everyone).
I cannot recall if I have ever done it, but I certainly have no shortage of characters in the proper range. Is it a Scenario, or a Module? Does it favor any particular type of character or Faction?

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It's Humor-My-Curiosity Time again:
Anyone around here ever play a Horizon Walker, or played with one?
I'm kind of wondering if I might like to pursue that in a future character.
Also, I just noticed something: The Tattooed Mystic, it would appear, is fully Society-legal without provisos or modifications - this would have to mean that Society Tattooed Mystics get to use the Inscribe Magical Tattoo item-created feat! Is that the case?

_JJ Surabar |

Damn straight. Best Demon Slayer in Cauldron. Nothing touches horizon walkers.
(Okay, so an adventure path character not a PFS one)

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Demon Slayers, huh? I knew they could get some advantages of that sort if they worked at that, but I did not think of that as a strong-suit!

_JJ Surabar |

Worked well in the AP because we knew there would be a lot of demons around. Against a bigger variety of baddies like you get in PFS scenarios, it is perhaps too specialized a build to be generally powerful. Unless of course you pick your scenarios very carefuly.

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roll4initiative wrote:I cannot recall if I have ever done it, but I certainly have no shortage of characters in the proper range. Is it a Scenario, or a Module? Does it favor any particular type of character or Faction?Wondering if there's any interest for #4–26: The Waking Rune.
Hoping for a medium to fast-paced game (about 2 posts/day from everyone).
It's the final scenario of Season 4. It concludes the Cult of Lissala arc. If any of your PCs have a Sihedron Brand, then they played one of the Cult of Lisalla scenarios.

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It's the final scenario of Season 4. It concludes the Cult of Lissala arc. If any of your PCs have a Sihedron Brand, then they played one of the Cult of Lisalla scenarios.
Well one certainly does! However, I don't recall if that was the one he got it from.

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roll4initiative wrote:It's the final scenario of Season 4. It concludes the Cult of Lissala arc. If any of your PCs have a Sihedron Brand, then they played one of the Cult of Lisalla scenarios.Well one certainly does! However, I don't recall if that was the one he got it from.
** spoiler omitted **
It's been so long since I played them, I don't remember. 2 or 3 of the scenarios awarded a Sihedron Brand, though.

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I don't think I've played any of those. Which scenarios are in the arc?

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Could be interesting to play through it all.

GM TOP |

Just from looking at the titles with an educated guess of the range of 7-11 and then checking the synopses, I’d say 4-8, 4-10, probably 4-12 and 4-20 lead up to 4-26.

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Just from looking at the titles with an educated guess of the range of 7-11 and then checking the synopses, I’d say 4-8, 4-10, probably 4-12 and 4-20 lead up to 4-26.
Correctamundo!
4-08 The Cultist's Kiss
4-10 Feast of Sigils
4-12 The Refuge of Time
4-20 Words of the Ancients
4-26 The Waking Rune
I have GMd all of them except for The Waking Rune, which i have played already.

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Nope, not played any of them - and they're all 7-11.

GM TOP |
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I personally would be interested in playing or playing/gaming the set. I have played the last one as well, but could GM it or use a replay. With a decent group we could rotate so everyone GM’s one and plays the rest. Or something like that.
I (and I can’t stress the next word enough) MAY be willing at some point to just GM the whole series for a group.

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I personally would be interested in playing or playing/gaming the set. I have played the last one as well, but could GM it or use a replay. With a decent group we could rotate so everyone GM’s one and plays the rest. Or something like that.
I (and I can’t stress the next word enough) MAY be willing at some point to just GM the whole series for a group.
I would at least like to GM the Waking Rune. I've been waiting for yeeears to GM it. I was all set to run it at my local game store, had all the maps and miniatures ready to go, then BAM! the Pandemic hit and shut down everything.

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4-08 The Cultist's Kiss
Ah, I believe this was the one I had in mind above.
4-10 Feast of Sigils
4-12 The Refuge of Time
These two, I've definitely done (one with the same character as above, but the other with another)...
4-20 Words of the Ancients
...ah, but this, I'm rather certain I've never done!

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I'm also considering my 5th star. I've got the 150 tables but need to run more specials.
And yes, I agree on the playing more bit.
I'm 2 specials away from my 5th Star! I think I have over 300 games GMd. I just never did conventions that often. Gonna try to get them done the next 2 PbP cons.

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There are not many opportunities to run specials in New Zealand.