
Marcus Ironskin |

Marcus will continue the assault on the orderly
Kick: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 6 ⇒ (2) + 6 = 8Subdule
Secondary:
Claw: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d4 + 4 ⇒ (4) + 4 = 8

'Suny' |

I think we's moving to round 2. I has posted my second roun' attacks an' stuffs...
*Waves* To every body. (^_^)

GM of Set |

second round. 2 orderlies are down. Yet they still continue their assault on the intruders
Boss : At his current opponent
Power Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d10 + 16 ⇒ (3) + 16 = 19
Orderlies :
At Ausk Power Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d10 + 12 ⇒ (1) + 12 = 13
At Marcus Power Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d10 + 12 ⇒ (6) + 12 = 18
At Chara Power Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d10 + 12 ⇒ (8) + 12 = 20
At Arim Power Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d10 + 12 ⇒ (6) + 12 = 18

Nyroba Samradgar |

Is Nyroba the orc's opponent? It seemed like it last turn, but I'm not sure I got another attack in the 2nd round. I'm also not sure whether Nyroba goes before or after the orc in initiative, which is important because Smite adds to AC.
Nyroba drops her hammer as the Orc steps up to her, and gives into the beast inside. Her nails lengthen and surround her fingertips, becoming coppery claws, and her eyes transform into coppery, reptillian orbs with slitted pupils. "By Bahamut, you die!! Claws as a free action, smite as a swift action. +4 deflection to AC, netting 21 AC vs the orc.
Claws, Smite, power attack: 1d20 + 9 - 2 + 4 ⇒ (16) + 9 - 2 + 4 = 271d20 + 9 - 2 + 4 ⇒ (19) + 9 - 2 + 4 = 30
Damage -- note that this will bypass damage reduction of any sort: 1d4 + 4 + 4 + 4 ⇒ (3) + 4 + 4 + 4 = 151d4 + 4 + 4 + 4 ⇒ (4) + 4 + 4 + 4 = 16 (If this fellow is actually undead, an evil outsider, or an evil dragon, increase those damages by another 4 each.)

Nyroba Samradgar |

With unrestrained anger, Nyroba continues to claw at the orc as it falls, blood splashing across her armor. She turns to the nearest orderly and snarls, "Who's next?!"

GM of Set |

Even with their leader down, they do not back down. Something about the way he threatened them made them re think their idea of backing off
Party is up. Their initiative wasnt very high.
Working on a map Nyroba. Will post it soon. :)
It seems combat is difficult with my life style. But there will be plenty of RP when you finish this part

Nyroba Samradgar |

Nyroba turns to the nearest orderly and attacks without restraint.
Claws: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 81d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8 (If the nearest is more than a 5 ft step away, ignore the second.)
Well then.

Hitoru |

Round 2, Init Order 7
Hitoru moves to flanking position, drops crossbow, draws the rapier and stabs the orderly.
Tumbling (if needed) Acrobatics: 1d20 + 10 ⇒ (15) + 10 = 25
Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d6 + 3d6 ⇒ (2) + (6, 5, 4) = 17 including sneak attack
Confirm critical hit Attack: 1d20 + 10 ⇒ (10) + 10 = 20
If succesful - more damage: Damage: 1d6 ⇒ 5

Marcus Ironskin |

Marcus continues his assault
Headbutt: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d6 + 6 ⇒ (4) + 6 = 10 Non-Leathal
Secondary:
claw attack: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d4 + 4 ⇒ (2) + 4 = 6
claw attack: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d4 + 4 ⇒ (2) + 4 = 6

'Suny' |

Suny sighs with some relief as the big bruiser goes down. As people start thumping the remaining orderlies she purses her lips a little even as she deftly changes tactics.
Acrobatics:1d20 + 4 ⇒ (18) + 4 = 22(To tumble through any combat as she closes with the next target)
Sleight of hand:1d20 + 12 ⇒ (5) + 12 = 17(Number needed for 'Sense motive')
Att Roll 1:1d20 + 7 ⇒ (3) + 7 = 10
Dam Roll 1:1d6 ⇒ 5
Att Roll 2:1d20 + 7 ⇒ (1) + 7 = 8
Dam Roll 2:1d6 ⇒ 6
Yah...the dice roller be up to par. :p

Ausk Swiftstrike |

Ausk steps back and lets loose some more arrows.
Rapid shoting so -2 on attacks, but within 30 ft, so +1 due to Point Blank Shot.
Attack 1: 1d20 + 12 - 2 + 1 ⇒ (18) + 12 - 2 + 1 = 29
Damage 1: 1d8 + 5 ⇒ (7) + 5 = 12
Attack 2: 1d20 + 12 - 2 + 1 ⇒ (2) + 12 - 2 + 1 = 13
Damage 2: 1d8 + 5 ⇒ (6) + 5 = 11

Nyroba Samradgar |

Will save: 1d20 + 9 ⇒ (16) + 9 = 25 Nyroba flexes her claws, but realizing all the opponents are down and helpless, manages to restrain her fury. Her claws shrink into fingernails, and her hands now drip with blood.
"Do any of them live?" she asks coldly, as she wipes her hands and armor on a cloth.
2 rounds of claws used, 12 remaining. GM, did Nyroba get hurt? It's unclear who the orc was hitting there.

Marcus Ironskin |

Marcus drags his orderly over, looking at the boss orc riddled with stabs and broken shards, then looking to Suny. Shakes his head and smiles.
Well I kept mine alive, just knocked him out. Thought maybe we could get some answers. Looks like something has been messing with their heads look at the scars and such.

'Suny' |

Suny gives Marcus an innocent 'Who me' expression in return.
"Hey, I were hittin' tha' lil' ones in'a head....Is just, like ye said, theys noggin's bin mucked about with."

Nyroba Samradgar |

"Hold your blade, Mr. Swiftstrike," says Nyroba before Ausk does so. "Marcus has a point. I didn't notice the scars before, and frankly a battle is not the time to worry about such things. But now that we see it, we can't ignore it. Let us stabilize those who remain alive, and speak to one or more."

Ausk Swiftstrike |

Ausk looks at the woman with the bloody claws, and the clawed up orc lying next to her.
"I'll be as merciful as you were with that orc. These men need to be cleared out of this building, and they maybe controlled by someone else. If they are then we can't trust a word they say, and leaving them alone will only endanger this town."

Nyroba Samradgar |

2d6 ⇒ (1, 6) = 7
Nyroba heals herself, then turns to the nearest orderly, checking for vitals. If he is alive, she will attempt to stabilize him. Her earlier fury seems to have vanished. She takes out her healer's kit and puts it out for anyone to use if needed.
Heal to stabilize, taking ten and using a healer's kit: 10 + 3 + 2 = 15

'Suny' |

With naught able to do but look on sadly at the fallen people after whatever it is that's been done to them, Sunny sneaks over to the doorway and carefully peers out with Marcus.
Stealth:1d20 + 9 ⇒ (14) + 9 = 23
Perception:1d20 + 11 ⇒ (14) + 11 = 25

'Suny' |

Suny turns and whispers what she sees to those behind her,
"We shoud be seein' about gettin' all-a these peoples in't some sort of room so's we can be seein' about maybe healin' 'em later..." She gives voice to her thoughts about what to do with the rambling shamblers.

'Suny' |

"Erk!" As Suny gets a smack on the back.
She turns partly to Ausk, "I thought I jus' said we stick 'em in'a room some place an' see abouts helpin' 'em when we's done findin' out who did them things to 'em?" She asks.
With the perception check. How many more rooms are there on this level? Those with doors, at least?

Nyroba Samradgar |

Is Ausk certain about his 'good' alignment? Nyroba moves to the next living orderly and works to stabilize him as well. Heal to stabilize: 1d20 ⇒ 16 Once as many of them are stabilized as possible, Nyroba places her manacles on one who looks the least wounded, and turns to Arim, asking him to cast Cure Light Wounds on that person. "We need to ask questions, even if we determine that they are not to be reasoned with, that in itself is useful information."

'Suny' |

*Nods* at the DM's response.
Indicating the rooms Suny can see she points. "Lets check out them places first, they's closest. Then, if they be empty, we can see about puttin' people in 'em." She suggests quietly.