Alahazra

Nyroba Samradgar's page

220 posts. Alias of Paladin of Baha-who?.


Full Name

Nyroba Samradgar

Race

Human (Mwangi)

Classes/Levels

cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Gender

F

Size

Medium

Age

21

Alignment

CG

Deity

Milani

Languages

Common, Polyglot

Occupation

rabble rouser

Strength 16
Dexterity 8
Constitution 14
Intelligence 9
Wisdom 14
Charisma 16

About Nyroba Samradgar

Nyroba Samradgar
Female human (Mwangi) cleric (evangelist) of Milani 3/fighter 1 (Pathfinder RPG Ultimate Combat 40)
CG Medium humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 18, touch 9, flat-footed 18 (+7 armor, -1 Dex, +2 shield)
hp 33 (4 HD; 3d8+1d10+8)
Fort +7, Ref +0, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 morningstar +7 (1d8+4) or
. . cold iron longsword +6 (1d8+3/19-20) or
. . dagger +6 (1d4+3/19-20)
Special Attacks channel positive energy 6/day (DC 14, 1d6), countersong, fascinate, inspire courage +1, sermonic performance
Cleric (Evangelist) Spells Prepared (CL 4th; concentration +6)
. . 2nd—burst of radiance (DC 14), remove paralysis[D], summon monster II
. . 1st—liberating command[UC], protection from evil, remove fear[D], shield of faith
. . 0 (at will)—detect magic, detect poison, guidance, stabilize
. . D Domain spell; Domain Liberation
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Statistics
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Str 16, Dex 8, Con 14, Int 9, Wis 14, Cha 16
Base Atk +3; CMB +6; CMD 15
Feats Additional Traits, Lingering Performance[APG], Power Attack, Selective Channeling
Traits - custom trait -, magical knack, reactionary, sargavan guard
Skills Acrobatics -3 (-7 to jump), Bluff +5, Climb +7, Diplomacy +7, Disguise +5, Heal +6, Intimidate +7, Knowledge (history) +3, Knowledge (local) +0, Knowledge (nobility) +3, Knowledge (religion) +3, Perception +3, Sense Motive +7, Spellcraft +3, Stealth +5, Survival +6, Swim +5
Languages Common, Polyglot
SQ liberation (3 rounds/day), public speaker, spontaneous casting
Other Gear +1 agile breastplate, +1 holy reliquary shield spikes light steel shield, +1 morningstar, cold iron longsword, dagger (2), masterwork backpack, 64 pp, 9 gp
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Special Abilities
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Bardic Performance: Fascinate (1 targets, DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Cleric (Evangelist) Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Channel Positive Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Liberation (3 rounds/day) (Su) Act as if you had freedom of movement for 3 rounds/day.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Magical Knack (Cleric [Evangelist]) +2 CL for a specific class, to a max of your HD.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Public Speaker (-6 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Sargavan Guard -1 Armor check penalty.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sermonic Performance (standard action, 11 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:

  • 1st - command
  • 2nd - enthrall
  • 3rd - tongues
  • 4th - suggestion
  • 5th - greater command
  • 6th - geas/quest
  • 7th - mass suggestion
  • 8th - sympathy
  • 9th - demand