The Dragon Wars - Need a few more players (Inactive)

Game Master Seth86

Wild Magic Surge Table

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Female Vishkanya Rogue (Deadly Courtesan) 5; AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) HP 36, Fort +2, Ref +8, Will +2

Searching for traps around and on the door: 1d20 + 11 ⇒ (17) + 11 = 28
Disable device: 1d20 + 12 ⇒ (11) + 12 = 23 on the lock if needed
Perception: 1d20 + 9 ⇒ (17) + 9 = 26

"Perhaps the asylum was built on an inter-dimentional portal, which lets things come from that world to this one. That's why all the people that see the creatures are assumed to be mad? Because those creatures don't exist in our world. And the people we saw outside and the voices we're hearing now are spirits stuck in time because the fabric of the space-time continuum has been shredded and they're stuck in a loop. Ooooh..."

Charra speaks very fast then groans and covers her face with her hands "I shouldn't have had that alcohol. I'm not sure what I just said was all together logical"


You believe there are no traps as you manage to pick the lock. There is a ladder going down to a small storage closest


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

"Does anyone have any sort of invisibility? We've lost the alchemist unfortunately. "


Male Halfling Swashbuckler 1

"I'll take point. I'll incapacitate anybody I run into"


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

"Incapacitate, yes, good idea. We need a breach-head outside of this little closet, if we're going to be all getting down there. Who else can be covert and go with Mr. Zeather?"


Male Halfling Swashbuckler 1

A small grin appears "Please, I am utterly tired of pleasantries. Just Arim if you will" He looks around at the others "If I'm scouting I don't intend on using a light source. Who else can see in the dark?"


Perception +10 || HP: 28/23

"I'm all for taking the forefront any day, though covert is not one of my most outstanding abilities, and I have nothing to offer in pitch dark - am blinder than a mole if you drop me in there"


Island Elf(link)

Suny shakes her head in the negative as well,

"I can see pretty good when t'is dark. But I can't see nuffin' when t'is, like, dark"


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

This is what I'm made for. I am nearly invisible and silent to the not highly trained ears or eyes. I also don't need light. I will go with Arim we can secure the way.


Male Halfling Swashbuckler 1

Arim motions Marcus forward, leading the way

Stealth: 1d20 + 13 ⇒ (1) + 13 = 14
Perception: 1d20 + 13 ⇒ (4) + 13 = 17

I just don't know, the dice gods just are not pleased with Arim


perc: 1d20 + 7 ⇒ (8) + 7 = 15

perc: 1d20 + 7 ⇒ (7) + 7 = 14

perc: 1d20 + 7 ⇒ (15) + 7 = 22

perc: 1d20 + 7 ⇒ (10) + 7 = 17

perc: 1d20 + 7 ⇒ (14) + 7 = 21

perc: 1d20 + 7 ⇒ (17) + 7 = 24

you hear a bunch of noise on the other side
Go get others. We have trouble!


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Marcus face palms as Arim walks with footsteps of thunder. He ponders for a moment How does the deaf guy know if he is quiet or not???

Marcus puts a hand or Arims shoulder to get his attention. when Arim turns he mouthes to him. "They Heard you" "There are voices on the other side going for help"

Quckly they heard us and are sending for others. Get down here Marcus yells up as he opens the door to the voices.


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Never trust a wizard to do a fighter's job.

Ausk pulls out a torch and lights it before heading down the halls.


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Hitoru jumps down with crossbow ready for confrontation and quickly moves aside so others may climb down.

Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27

What are the light conditions in the room behind the now opened door?


Male Halfling Swashbuckler 1

Oracle! Not even close to a wizard!

Arim shakes his head at his own clumsiness as he bangs into a wall and his dagger drops loudly on the ground. He moves behind the others, preparing himself to immobilize the first person they see


Island Elf(link)

Suny drops lightly through the trap door to the floor below.

Acrobatics:1d20 + 4 ⇒ (19) + 4 = 23

Perception:1d20 + 11 ⇒ (4) + 11 = 15

Stealth:1d20 + 9 ⇒ (6) + 9 = 15


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

"Shite! Let's get down there and out of the closet, make room for the rest of us!" How big is the closet, and how quickly can we get down the ladder and out the door?


Everyone can see fine. Well lit. There are 5 orderlies with heavy clubs waiting for you. You just busted in on where they were having a meal. It's a janitor closet. 2 can fit okay, 3 if you squeeze. 15ft drop to the floor. Initiative :-)


Male Halfling Swashbuckler 1

5 orderlies, so none of them are in charge? They appear to all be similar in terms of rank? Do any of them look particularly larger or scarier than the others?

Initiative: 1d20 + 5 ⇒ (8) + 5 = 13


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Init: 1d20 + 6 ⇒ (1) + 6 = 7
Hitoru moves into the room but stays behind frontline fighters.
He shoots the closest foe or the one not engaged in melee if the closest one is fighting someone from our group.
to hit with light crossbow: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 ⇒ 7 + sneak attack if foe flatfooted sneak: 3d6 ⇒ (5, 2, 3) = 10


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

initiative: 1d20 + 4 ⇒ (11) + 4 = 15

Marcus looks to the others.
Subdue if possible they could be inocent and trapped here.


They look the same. Will roll their ini when everyone has done their initiatives :-) your first real combat! Woot !


Island Elf(link)

Initiative:1d20 + 4 ⇒ (7) + 4 = 11

Suny moves to get closer to one so that she can help finish the fight faster.

So 'Five foot step' to be able to start swinging. (^_^)


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

inti: 1d20 + 6 ⇒ (17) + 6 = 23


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Nyroba was upstairs when she heard the sounds, climbs down as quick as possible into the closet. 15 feet down will require a double move, so that's my round's action.


Perception +10 || HP: 28/23

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

I don't think I have a clear picture of the situation - there is a trapdoor, and a storage closet... The orderlies are in the room? How many?


Female Vishkanya Rogue (Deadly Courtesan) 5; AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) HP 36, Fort +2, Ref +8, Will +2

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Intimidate: 1d20 + 9 ⇒ (20) + 9 = 29
Acrobatics: 1d20 + 12 ⇒ (14) + 12 = 26

Chara easily climbs down the ladder doing a somersault from it for the last few feet, and with her dark hair still bouncing wildly draws the shortsword and rapier she took from the smith. She looks into the eyes of each orderly that looks at her and pointing the two weapons at them says "we were told this asylum had been abandoned, what are you doing here?"


Male Halfling Swashbuckler 1

Arim steps between his allies "This is not a fight you are going to win. You're outnumbered and outmatched" He raises his hand, a small rock levitating off it "You're welcome to try though"

Diplomacy: 1d20 + 13 ⇒ (19) + 13 = 32


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk not wanting to waste the moment laughs, and motions at Arim's back.

"Yeah, we have a wizard on our side, so you better run."


Male Halfling Swashbuckler 1

Oh you're lucky you're talking to my back fighter lol


Perception +10 || HP: 28/23

Hegron clambers down the stairs - "What on blazes is going on down here boys and girls?!"


Perception +10 || HP: 28/23

Dot/Bump?


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Lurking for what the orderlies do


Island Elf(link)

I think we were about to either have the orderlies fold due to some one's most awesome diplomacy roll. Or we were about to go to town on them. Either way, adding a post for for the bump. (^_^)

Wishing every one all the best.


Sorry for delay

Initiative Boss: 1d20 + 8 ⇒ (20) + 8 = 28
Initiative Mooks: 1d20 + 4 ⇒ (11) + 4 = 15

You guys seem to have them on the back foot, just as they are about to surrender, a very large, greenish orderly arrives, an orc, flanked by 3 more orderlies.(8 orderlies, and orc orderly). Who rallies them
You better not do what i think you're doing, or i will report you to the boss
The colour drains from their faces as they hold fast.

And combat starts


The large orc goes for the one who almost spoke his subordinates into surrendering (Arim)
Gaaaarg!!
Power Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d10 + 16 ⇒ (6) + 16 = 22

Hegron
Ausk
Marcus
You're up.


Island Elf(link)

Initiative:1d20 + 4 ⇒ (4) + 4 = 8

Acrobatics:1d20 + 4 ⇒ (19) + 4 = 23(To tumble to/towards the Orc)

Sleight of hand:1d20 + 12 ⇒ (9) + 12 = 21(Nothing up ma' sleeves)
If they fail their perception check, they're 'Flat Footed' against Sunny pulling things out of her hidden places. (^_~)

Quick Draw and attack the nearest opponent/target. Attack with 'Liquid Blade', using the feat 'Disposable weapon' to break each one and thence 'quick draw' the next for the 2D6 damage.

Att Roll 1:1d20 + 7 ⇒ (1) + 7 = 8 (Ki point spent)

Att Roll 2:1d20 + 7 ⇒ (20) + 7 = 27

Att Roll 3:1d20 + 7 ⇒ (8) + 7 = 15

Dam Roll 1:2d6 + 1d6 ⇒ (1, 2) + (1) = 4

Dam Roll 2:2d6 + 1d6 ⇒ (4, 4) + (1) = 9

Dam Roll 3:2d6 + 1d6 ⇒ (4, 4) + (5) = 13

*To confirm Crit:1d20 + 7 ⇒ (20) + 7 = 27

Added Damage on Attack 2:2d6 ⇒ (2, 4) = 6

EDIT* Ignore the Initiative roll if it's not needed. (^_^)


Perception +10 || HP: 28/23

Are we rolling inititative again?


Nope. Already rolled initiative


Perception +10 || HP: 28/23

In that case:

Hegron falls into his controlled combat stance as soon as their enemies present themselves - through years of learning, he is able to maintain a measure of control of his rage that not many can attain, allowing him the necessary discernment to fight wisely.

Taking a step forward, he launches an attack at the leader of the orderlies, speaking with apparent calm - "Surrender fool, you are outmatched"

Bardiche Attack (with Reach): 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23Damage: 1d10 + 17 ⇒ (2) + 17 = 19

+1 on Attack is from Crowd Control

Status:

Controlled Rage: 17/18 rounds
AC: 21 (22 if adjacent to two or more opponents, which I believe is the case)
HP: 45/45

DR: 4/-
DR: 6/Lethal


Male Halfling Swashbuckler 1

Arim swears and jumps back, raising his open hand "Speinla tret!"
and closing his fist.

Casting hold person. DC 17 will save


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

I'm not sure on the map, but I don't think Ausk has a shot on these guys. If he does here are the rolls (trying to target a regular orderly). Using rapid shot.
Attack 1: 1d20 + 10 ⇒ (7) + 10 = 17 +1 if within 30 ft.
Damage: 1d8 + 3 ⇒ (4) + 3 = 7 +1 if within 30 ft.
Atack 2: 1d20 + 10 ⇒ (8) + 10 = 18 +1 if within 30 ft.
Damage: 1d8 + 3 ⇒ (6) + 3 = 9 +1 if within 30 ft.


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

I assume Marcus can 5' step to one since I was in the lead opening the door

Marcus swift action into Dragon Style, he steps forward for the attack.

attack Front Kick: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 + 6 ⇒ (1) + 6 = 7 Subdule

Secondary Attacks:
attack Claw: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d4 + 4 ⇒ (2) + 4 = 6
attack Claw: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 + 4 ⇒ (2) + 4 = 6


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Not sure where Nyroba is relative to anything else, so just going to roll an attack here and go with it.

Nyroba moves forward into the room (I'm guessing it's too crowded to charge freely) readying her lucerne hammer as she does so. With a dragonish snarl, she swings the polearm at the nearest orderly, preferably the orc leader if she can reach him.

Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d12 + 6 ⇒ (8) + 6 = 14


Female Vishkanya Rogue (Deadly Courtesan) 5; AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) HP 36, Fort +2, Ref +8, Will +2

Charra attacks the orc leader, if possible she'll do a tumble to get into flanking position. Then strike with her rapier and shortsword.

Acrobatics: 1d20 + 12 ⇒ (18) + 12 = 30
Rapier: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Shortsword: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Sneak Attack bonus if flanking succeeds: 3d6 ⇒ (4, 3, 3) = 10
Please add applicable bonuses if the flanking succeeds


Perception +10 || HP: 28/23

So....


Island Elf(link)

(>_>)


Im back

The orc laughs as most of the attacks seem to bounce off of him (33dmg) and the magic seems to dissapate on him

He swings his clubs at Nyroba
Power Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d10 + 16 ⇒ (8) + 16 = 24

The other orderlies also attack
At Ausk Power Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d10 + 12 ⇒ (10) + 12 = 22
At Suny Power Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d10 + 12 ⇒ (1) + 12 = 13
At Hegron Power Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d10 + 12 ⇒ (5) + 12 = 17
At Marcus Power Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d10 + 12 ⇒ (9) + 12 = 21
At Chara Power Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d10 + 12 ⇒ (9) + 12 = 21
At Arim Power Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d10 + 12 ⇒ (5) + 12 = 17


Island Elf(link)

New/next round?

Suny laughs brightly, even as the Orc's guttural guffaw rumbles out even as she dextrously avoids the orderlies swing.

Sleight of hand:1d20 + 12 ⇒ (9) + 12 = 21(Nothing up ma' sleeves)
If they fail their perception check, they're 'Flat Footed' against Sunny pulling things out of her hidden places. (^_~)

Quick Draw and attack the nearest opponent/target. Attack with 'Liquid Blade', using the feat 'Disposable weapon' to break each one and thence 'quick draw' the next for the 2D6 damage.

Att Roll 1:1d20 + 7 ⇒ (9) + 7 = 16(Ki point spent)

Att Roll 2:1d20 + 7 ⇒ (19) + 7 = 26

Att Roll 3:1d20 + 7 ⇒ (13) + 7 = 20

Dam Roll 1:2d6 + 1d6 ⇒ (6, 6) + (6) = 18

Dam Roll 2:2d6 + 1d6 ⇒ (1, 5) + (3) = 9

Dam Roll 3:2d6 + 1d6 ⇒ (1, 4) + (6) = 11

Roll Confirm crit Att 2:1d20 + 7 ⇒ (11) + 7 = 18

If hit:2d6 ⇒ (6, 3) = 9

Suny does narrow her eyes a little at the Orc's resilience, Will Save:1d20 + 6 ⇒ (8) + 6 = 14 And wonders if what she sees is actually an Orc...


Perception +10 || HP: 28/23

Hegron growls at the strong blow from one of the orderlies, and remains focused on his target - the one that seems to be in charge.

"You're tougher than I expected, I'll give you that. It won't do you any good though"

GM of Set, did the one attacking me have reach? If not, do I get an AoO? Rolling if I do:

AoO on orderly: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21Damage: 1d10 + 17 ⇒ (10) + 17 = 27

[dice=Bardiche attack on the orderly "boss"]1d20+10+1[/dice]Damage: 1d10 + 17 ⇒ (8) + 17 = 25

Status:

Controlled Rage: 16/18 rounds
AC: 21 (22 if adjacent to two or more opponents, which I believe is the case)
HP: 32/45

DR: 4/-
DR: 6/Lethal

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