Chara |
Searching for traps around and on the door: 1d20 + 11 ⇒ (17) + 11 = 28
Disable device: 1d20 + 12 ⇒ (11) + 12 = 23 on the lock if needed
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
"Perhaps the asylum was built on an inter-dimentional portal, which lets things come from that world to this one. That's why all the people that see the creatures are assumed to be mad? Because those creatures don't exist in our world. And the people we saw outside and the voices we're hearing now are spirits stuck in time because the fabric of the space-time continuum has been shredded and they're stuck in a loop. Ooooh..."
Charra speaks very fast then groans and covers her face with her hands "I shouldn't have had that alcohol. I'm not sure what I just said was all together logical"
Nyroba Samradgar |
"Incapacitate, yes, good idea. We need a breach-head outside of this little closet, if we're going to be all getting down there. Who else can be covert and go with Mr. Zeather?"
'Suny' |
Suny shakes her head in the negative as well,
"I can see pretty good when t'is dark. But I can't see nuffin' when t'is, like, dark"
Marcus Ironskin |
Marcus face palms as Arim walks with footsteps of thunder. He ponders for a moment How does the deaf guy know if he is quiet or not???
Marcus puts a hand or Arims shoulder to get his attention. when Arim turns he mouthes to him. "They Heard you" "There are voices on the other side going for help"
Quckly they heard us and are sending for others. Get down here Marcus yells up as he opens the door to the voices.
Hitoru |
Hitoru jumps down with crossbow ready for confrontation and quickly moves aside so others may climb down.
Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27
What are the light conditions in the room behind the now opened door?
'Suny' |
Suny drops lightly through the trap door to the floor below.
Acrobatics:1d20 + 4 ⇒ (19) + 4 = 23
Perception:1d20 + 11 ⇒ (4) + 11 = 15
Stealth:1d20 + 9 ⇒ (6) + 9 = 15
Nyroba Samradgar |
"Shite! Let's get down there and out of the closet, make room for the rest of us!" How big is the closet, and how quickly can we get down the ladder and out the door?
Hitoru |
Init: 1d20 + 6 ⇒ (1) + 6 = 7
Hitoru moves into the room but stays behind frontline fighters.
He shoots the closest foe or the one not engaged in melee if the closest one is fighting someone from our group.
to hit with light crossbow: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 ⇒ 7 + sneak attack if foe flatfooted sneak: 3d6 ⇒ (5, 2, 3) = 10
'Suny' |
Initiative:1d20 + 4 ⇒ (7) + 4 = 11
Suny moves to get closer to one so that she can help finish the fight faster.
So 'Five foot step' to be able to start swinging. (^_^)
Nyroba Samradgar |
Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Nyroba was upstairs when she heard the sounds, climbs down as quick as possible into the closet. 15 feet down will require a double move, so that's my round's action.
Chara |
Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Intimidate: 1d20 + 9 ⇒ (20) + 9 = 29
Acrobatics: 1d20 + 12 ⇒ (14) + 12 = 26
Chara easily climbs down the ladder doing a somersault from it for the last few feet, and with her dark hair still bouncing wildly draws the shortsword and rapier she took from the smith. She looks into the eyes of each orderly that looks at her and pointing the two weapons at them says "we were told this asylum had been abandoned, what are you doing here?"
'Suny' |
I think we were about to either have the orderlies fold due to some one's most awesome diplomacy roll. Or we were about to go to town on them. Either way, adding a post for for the bump. (^_^)
Wishing every one all the best.
GM of Set |
Sorry for delay
Initiative Boss: 1d20 + 8 ⇒ (20) + 8 = 28
Initiative Mooks: 1d20 + 4 ⇒ (11) + 4 = 15
You guys seem to have them on the back foot, just as they are about to surrender, a very large, greenish orderly arrives, an orc, flanked by 3 more orderlies.(8 orderlies, and orc orderly). Who rallies them
You better not do what i think you're doing, or i will report you to the boss
The colour drains from their faces as they hold fast.
And combat starts
'Suny' |
Initiative:1d20 + 4 ⇒ (4) + 4 = 8
Acrobatics:1d20 + 4 ⇒ (19) + 4 = 23(To tumble to/towards the Orc)
Sleight of hand:1d20 + 12 ⇒ (9) + 12 = 21(Nothing up ma' sleeves)
If they fail their perception check, they're 'Flat Footed' against Sunny pulling things out of her hidden places. (^_~)
Quick Draw and attack the nearest opponent/target. Attack with 'Liquid Blade', using the feat 'Disposable weapon' to break each one and thence 'quick draw' the next for the 2D6 damage.
Att Roll 1:1d20 + 7 ⇒ (1) + 7 = 8 (Ki point spent)
Att Roll 2:1d20 + 7 ⇒ (20) + 7 = 27
Att Roll 3:1d20 + 7 ⇒ (8) + 7 = 15
Dam Roll 1:2d6 + 1d6 ⇒ (1, 2) + (1) = 4
Dam Roll 2:2d6 + 1d6 ⇒ (4, 4) + (1) = 9
Dam Roll 3:2d6 + 1d6 ⇒ (4, 4) + (5) = 13
*To confirm Crit:1d20 + 7 ⇒ (20) + 7 = 27
Added Damage on Attack 2:2d6 ⇒ (2, 4) = 6
EDIT* Ignore the Initiative roll if it's not needed. (^_^)
Hegron |
In that case:
Hegron falls into his controlled combat stance as soon as their enemies present themselves - through years of learning, he is able to maintain a measure of control of his rage that not many can attain, allowing him the necessary discernment to fight wisely.
Taking a step forward, he launches an attack at the leader of the orderlies, speaking with apparent calm - "Surrender fool, you are outmatched"
Bardiche Attack (with Reach): 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23Damage: 1d10 + 17 ⇒ (2) + 17 = 19
+1 on Attack is from Crowd Control
Controlled Rage: 17/18 rounds
AC: 21 (22 if adjacent to two or more opponents, which I believe is the case)
HP: 45/45
DR: 4/-
DR: 6/Lethal
Ausk Swiftstrike |
I'm not sure on the map, but I don't think Ausk has a shot on these guys. If he does here are the rolls (trying to target a regular orderly). Using rapid shot.
Attack 1: 1d20 + 10 ⇒ (7) + 10 = 17 +1 if within 30 ft.
Damage: 1d8 + 3 ⇒ (4) + 3 = 7 +1 if within 30 ft.
Atack 2: 1d20 + 10 ⇒ (8) + 10 = 18 +1 if within 30 ft.
Damage: 1d8 + 3 ⇒ (6) + 3 = 9 +1 if within 30 ft.
Marcus Ironskin |
I assume Marcus can 5' step to one since I was in the lead opening the door
Marcus swift action into Dragon Style, he steps forward for the attack.
attack Front Kick: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 + 6 ⇒ (1) + 6 = 7 Subdule
Secondary Attacks:
attack Claw: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d4 + 4 ⇒ (2) + 4 = 6
attack Claw: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 + 4 ⇒ (2) + 4 = 6
Nyroba Samradgar |
Not sure where Nyroba is relative to anything else, so just going to roll an attack here and go with it.
Nyroba moves forward into the room (I'm guessing it's too crowded to charge freely) readying her lucerne hammer as she does so. With a dragonish snarl, she swings the polearm at the nearest orderly, preferably the orc leader if she can reach him.
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d12 + 6 ⇒ (8) + 6 = 14
Chara |
Charra attacks the orc leader, if possible she'll do a tumble to get into flanking position. Then strike with her rapier and shortsword.
Acrobatics: 1d20 + 12 ⇒ (18) + 12 = 30
Rapier: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Shortsword: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Sneak Attack bonus if flanking succeeds: 3d6 ⇒ (4, 3, 3) = 10
Please add applicable bonuses if the flanking succeeds
GM of Set |
Im back
The orc laughs as most of the attacks seem to bounce off of him (33dmg) and the magic seems to dissapate on him
He swings his clubs at Nyroba
Power Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d10 + 16 ⇒ (8) + 16 = 24
The other orderlies also attack
At Ausk Power Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d10 + 12 ⇒ (10) + 12 = 22
At Suny Power Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d10 + 12 ⇒ (1) + 12 = 13
At Hegron Power Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d10 + 12 ⇒ (5) + 12 = 17
At Marcus Power Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d10 + 12 ⇒ (9) + 12 = 21
At Chara Power Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d10 + 12 ⇒ (9) + 12 = 21
At Arim Power Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d10 + 12 ⇒ (5) + 12 = 17
'Suny' |
New/next round?
Suny laughs brightly, even as the Orc's guttural guffaw rumbles out even as she dextrously avoids the orderlies swing.
Sleight of hand:1d20 + 12 ⇒ (9) + 12 = 21(Nothing up ma' sleeves)
If they fail their perception check, they're 'Flat Footed' against Sunny pulling things out of her hidden places. (^_~)
Quick Draw and attack the nearest opponent/target. Attack with 'Liquid Blade', using the feat 'Disposable weapon' to break each one and thence 'quick draw' the next for the 2D6 damage.
Att Roll 1:1d20 + 7 ⇒ (9) + 7 = 16(Ki point spent)
Att Roll 2:1d20 + 7 ⇒ (19) + 7 = 26
Att Roll 3:1d20 + 7 ⇒ (13) + 7 = 20
Dam Roll 1:2d6 + 1d6 ⇒ (6, 6) + (6) = 18
Dam Roll 2:2d6 + 1d6 ⇒ (1, 5) + (3) = 9
Dam Roll 3:2d6 + 1d6 ⇒ (1, 4) + (6) = 11
Roll Confirm crit Att 2:1d20 + 7 ⇒ (11) + 7 = 18
If hit:2d6 ⇒ (6, 3) = 9
Suny does narrow her eyes a little at the Orc's resilience, Will Save:1d20 + 6 ⇒ (8) + 6 = 14 And wonders if what she sees is actually an Orc...
Hegron |
Hegron growls at the strong blow from one of the orderlies, and remains focused on his target - the one that seems to be in charge.
"You're tougher than I expected, I'll give you that. It won't do you any good though"
GM of Set, did the one attacking me have reach? If not, do I get an AoO? Rolling if I do:
AoO on orderly: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21Damage: 1d10 + 17 ⇒ (10) + 17 = 27
[dice=Bardiche attack on the orderly "boss"]1d20+10+1[/dice]Damage: 1d10 + 17 ⇒ (8) + 17 = 25
Controlled Rage: 16/18 rounds
AC: 21 (22 if adjacent to two or more opponents, which I believe is the case)
HP: 32/45
DR: 4/-
DR: 6/Lethal