The Dragon Wars - Need a few more players (Inactive)

Game Master Seth86

Wild Magic Surge Table

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Lol. It was surprise round anyhow.
Initiative: 1d20 + 2 ⇒ (3) + 2 = 5


Island Elf(link)

*Keeps a weather eye on 'Mr Happy Shooter'... (¬_¬)

Initiative:1d20 + 4 ⇒ (16) + 4 = 20

Am kind of happy to let the crazies have their swing and provoke AoO's. (^_~)

AoO to CMB/Grapple:1d20 + 3 ⇒ (6) + 3 = 9

Att Roll 1:1d20 + 8 ⇒ (8) + 8 = 16

Dam Roll 1:1d6 ⇒ 4(To subdue)

Att Roll 2:1d20 + 8 ⇒ (12) + 8 = 20

Dam Roll 2:1d6 ⇒ 1(To subdue)

And, pretty much makes butterfly impressions. :P

Geeze this dice roller wants to kill us all...


Well. One hits. :-P
Now my turn to roll

Still in a mindless frenzy the crazies continue their assault on their wanna be rescuer

Slam: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Slam: 1d20 + 5 ⇒ (8) + 5 = 13
Slam: 1d20 + 5 ⇒ (9) + 5 = 14

Bite: 1d20 + 2 ⇒ (7) + 2 = 9
Bite: 1d20 + 2 ⇒ (14) + 2 = 16
Bite: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm: 1d20 + 2 ⇒ (20) + 2 = 22
One manages to sink his teeth deep into your neck. You're thankful he isn't a vampire
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10

Make a fort save please


Island Elf(link)

(O_o)

Fort Save:1d20 + 5 ⇒ (10) + 5 = 15


safe!


Island Elf(link)

(¬_¬) I've a mind to may-hap start not be nice to these folk......Jus' sayin'...


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Init: 1d20 + 6 ⇒ (20) + 6 = 26

-Posted with Wayfinder


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Hitoru moves into flanking position with Suny.
Attack with rapier: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d6 + 3d6 ⇒ (1) + (4, 3, 4) = 12 including sneak attack
We are going first, right? So if we kill them they are not gonna hit Suny after all.

-Posted with Wayfinder


You arrive 2nd round. So first round happens. Suny did get attacked. From round two rest of you can add initiative. Like you just did. Btw. From your first encounter with the orderlies. 1000xp each.


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Nyroba runs into the fray, swinging her lucerne hammer ferociously, trying to keep them off Suny.

Attack, charge if possible, power attack: 1d20 + 9 - 2 + 2 ⇒ (7) + 9 - 2 + 2 = 16
Damage if that hits: 1d12 + 6 + 6 ⇒ (3) + 6 + 6 = 15


As her weapon connects she can feel the bone and tissue give way. Dropping the crazed human to the ground

Still need to roll initiative


Island Elf(link)

Meh...what's to initiate? They is nommin' on'a 'Suny' burger. :P

Very much cheers to all! (^_^)


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

I did on the previous page. Was 5.


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Inititive: 1d20 + 4 ⇒ (4) + 4 = 8

Marcus will go puch a crazy in the head for non leathal

attack: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d6 + 6 ⇒ (1) + 6 = 7

Glad to see you found more trouble Suny He looks at her curiously and smiles.


Island Elf(link)

"THEY'S NOMMIN' ON ME!" (O_O)


Oh oh! My turn. Chara is afk it seems. Not replying to my texts

The crazed lunatics continue their assault on poor Suny

slam: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d6 + 2 ⇒ (2) + 2 = 4

slam: 1d20 + 5 ⇒ (7) + 5 = 12

Bite: 1d20 + 2 ⇒ (20) + 2 = 22
Another one seems to like the taste of her flesh as he bites into her

Confirm: 1d20 + 2 ⇒ (8) + 2 = 10 Not this time. But another fort save please

Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Bite: 1d20 + 2 ⇒ (6) + 2 = 8


Male Halfling Swashbuckler 1

Arim curses at the insane men attacking, then casts sanctuary on Sunny

DC 16 will save to be able to attack Sunny.


Will do from next round


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

As Suny is probably not threatening them anymore, Hitoru sidesteps to flank with Marcus
attack: 1d20 + 8 ⇒ (1) + 8 = 9
damage incl. sneak: 1d6 + 3d6 ⇒ (2) + (1, 5, 3) = 11

-Posted with Wayfinder


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

dexterity: 1d20 + 4 ⇒ (2) + 4 = 6

-Posted with Wayfinder


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Nyroba swings the hammer fiercely, protecting Suny. Attack with power attack: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25Damage: 1d12 + 6 + 6 ⇒ (6) + 6 + 6 = 18

-Posted with Wayfinder


Another of the inmates fall to the blunt force of the hammer


Island Elf(link)

Fort Save:1d20 + 5 ⇒ (2) + 5 = 7

Let me guess? "Arghlblarhleblargleblargh!" ? :/


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Marcus takes advantage of the flank as well continuing to do non lethal damage.

attack: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d6 + 6 ⇒ (6) + 6 = 12


int+wis dmg: 1d2 ⇒ 11d2 ⇒ 1

The last of the 3 crazies drops to the floor


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Nyroba drops her hammer and goes over to Suny, taking out her healing kit. heal to diagnose: 1d20 + 3 ⇒ (6) + 3 = 9 "Do you feel like you've been poisoned, Suny?"


Island Elf(link)

Other than awaiting a response from the DM?

"Blarghle.."


Sorry. The int and wis damage is the failed save. My bad.


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

What is the situation in the hall - are there any more crazies there?
Hitoru recovers from the fumble. That was a close call. I am glad I did not fall under this guy. Must be more careful fighting them in the future.

"Does any of you have a method to subdue these folks without a fight? Otherwise we are better off to kill them on sight. Or sneak past them and leave them be were they are, if all of us are able to do that..."
"You OK Suny? You seemed to take quite a few hits from them."


The one room still has 2 crazies in it. But other than that. Hallway is clear


Island Elf(link)

Would rather a number or something from the DM. Suny has no problems with losing wisdom. :P It's potentially losing int that's a bit of a worry. :P


I already rolled. 1 wis and 1 int dmg :P


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Nyroba uses LoH to heal Suny. 2d6 ⇒ (5, 5) = 10


Island Elf(link)

Suny does sigh as Nyroba's magic soothes her ills.....but other than the bite damage. "I dun't feel no different..." She scratches her head....


Those in the room may make perception checks.


Island Elf(link)

Perception:1d20 + 10 ⇒ (11) + 10 = 21


embedded in one of the crazies skulls... tip of a key.


Island Elf(link)
GM of Set wrote:
embedded in one of the crazies skulls... tip of a key.

(O_o)

"Eeeewwwww!"

(>_<)

Fort Save:1d20 + 5 ⇒ (16) + 5 = 21

Fortunately, does NOT make gagging noises in the corner. :P


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Why would someone hide a ..... Nope no reason I can think of. I agree Suny that is disgusting


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk looks at the man who the key is embedded in.

Is this guy dead or alive?


He's breathing. If that is helpful.


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Shall we take the key with us? We could bind and gag him.
That brings me back to my question - what are we gonna do with these folks?


Male Halfling Swashbuckler 1

"Just tie them up and leave them, we know not to approach them now. We need to keep moving."


Regarding the key. You have 3 options.

1. Yank key out. Resulting in the subjects death
2. Roll heal to remove it. Cant take 10 or 20. Very delicate procedure
3. Drag subject along till u need key. And try and turn him so key turns. Which will result in a very comical post on how you manage it.

Sorry. Last part I couldnt help but add.

-Posted with Wayfinder


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk looks at any of the others.

"Can any of you remove this key without killing him?"


Male Halfling Swashbuckler 1

"I could try and heal him while the key is being removed."


Island Elf(link)

Suny frowns and fidgets at eh question, looking quite unsure of things.

"Well...I can try an' help hold tha' feller still while ye be doin' yer stuff..." She adds to Arim's comments.


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

I have no skill or expertise to offer in this area, but we can't save every soul. Try to cut it out Arim, if he still dies I will pray for his soul.


Male Halfling Swashbuckler 1

Arim turns to Nyroba. "You're up princess."


Island Elf(link)

Suny edges closer, getting ready to help hold the 'patient' firm while people try and do their healing stuff...

Yah...so 'readied' action to aid another etc...

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