
Marcus Ironskin |

int check: 1d20 + 2 ⇒ (16) + 2 = 18
perception: 1d20 + 20 ⇒ (2) + 20 = 22
Is magic wild or ok here. Marcus is goin to try and cast mage armor.
Marcus summons up some arcane energy to put a barrier around himself.
caster level check: 1d20 + 9 ⇒ (10) + 9 = 19
The walls seem to smooth I will take point. Looks like the old fashion head on attack it is.
Marcus moves to open the doors if there are no objections.

Nyroba Samradgar |

Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Int check: 1d20 + 1 ⇒ (19) + 1 = 20
"Seems a little odd that these walls would be so smooth on an abandoned building."
Nyroba is next to Marcus as he goes to the doors.

Marcus Ironskin |

sorry will do from now on DC 16
Marcus will take a step back and stare.
Good observation Nyroba. Not sure what it means. If I were going to keep my walls smooth to keep climbing near impossible. I would certainly trap or prepare at the only entrance. Hmm... What to do what to do.

'Suny' |

Suny skips along with every one else. Upon coming to their destination she watches and looks around like the others.
Perception:1d20 + 11 ⇒ (4) + 11 = 15
Okeys, how 'wide' are the walls? What sort of area are they covering? Also, how many stories to the main building?

'Suny' |

Sorry, my poor (Waking up) Posting. How 'long' are the walls? Do they cordon off a square area? A long, rectangular yard? How much space would there be on the other side?

'Suny' |

Suny comes skipping back from where she raced off to look around a corner of one of the extending walls.
"Geez...This be a pretty big place!" She explains the area indicated at by the above DM's posting. (^_^)

Marcus Ironskin |

So I assume we have no one skilled enought to climb such a surface. If we wish to remain cautious we could get some spikes to hammer into the walls to climb, or we could just go ahead with kicking in the door, let me go see about any traps that may be about.
perception spot trap: 1d20 + 20 ⇒ (5) + 20 = 25
moved from discussion, accidently posted there.

'Suny' |

Suny begins to pull some rope from some where hidden within her seemingly endless lengths of silk.
"Here..I gots this stuff..." She says absently as she brings out the rope and coils it up. Once finished she looks at every one else.
"See, when I bought this one I looked fer somthin' all magical an' what-not." She holds the coil of rope out for any one to peruse at their leisure.
"Now...when I straighten it all out an' do tha' magic thingy with it. It should give us a nice, naffy 25' pole what we can play around with." She smiles brightly.
"Clever, huh?" (^_^)

Marcus Ironskin |

[ooc]so the boards would have to be removed as well as unlocking is this correct.[/b]
Marcus steps back again. With a hushed tone.
Seems to be something on the other side. Could be a scout of some type or just a beast/guard something or other. No way to get in quietly without scaling the wall.

Marcus Ironskin |

Great Suny. Ok so turn it into a pole. I will put my backpack on my front. Set the pole against my stomach. Hegron especially and others will slowly walk me up the wall backwards. With extending this should get me to the top. Once up I will try and secure some rope for others to climb up. Sound like a plan?
Marcus switches his pack around to supply some padding at the end of the pole.
Ok, lets do this.
Heading to doctor appt. Will check back in when I get home

'Suny' |

Suny gives a thumbs up and sets the rope 'straight' (Possibly getting some one else to hold the other end 'taught') hence getting the maximum 25' length out of it. Then she helps get the back pack ready as a 'cushion' to go against Marcus' midriff.
"Oh...an' I also gots some more rope here some wheres..." She adds absently, as an after thought"....Wouldn't want ta' be caught only being able ta' do a trick once." She grins mischievously. (^_^)
"What were that ye were sayin' about a noise on'a t'other side of tha' door?" She asks.
Am happy to wait fer other's ta' post an' catch up.

Hitoru |

Nyroba beckons Chara and Hitoru, hoping they may be able to find a trap she wasn't.
She must have mistaken me for some kind of burglar... Why should I be an expert on traps?
checking for traps
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Seeing as they are boarded, I would say it is highly unlikely that they are trapped Hopefully... But it sounds logical - at least to me.
checking the wall
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Int: 1d20 + 2 ⇒ (18) + 2 = 20
Great Suny. Ok so turn it into a pole. I will put my backpack on my front. Set the pole against my stomach. Hegron especially and others will slowly walk me up the wall backwards. With extending this should get me to the top. Once up I will try and secure some rope for others to climb up. Sound like a plan?
Marcus, just be careful upthere - no telling what might lurk on the other side. And I recon, you will be quite visible on the wall.

Hitoru |

Perception check
Int Check. DC20. Since you dont live here ;)
I guess one does not have to be a local, to look at the sky and find out approximate time of day and weather conditions, right? ;-) Just kidding, I know you replied to the other part of my post, but the question stays - what is the time and what are weather conditions?

'Suny' |

Aren't we aiming for the roof of the building? I got no trouble going over the wall, jus' y'know.......

'Suny' |

Suny helps as best she can, though her lithe frame is obviously more suited to feats of acrobatics and flexibility rather than power and 'muscle'.

'Suny' |

Str check, aid other:1d20 + 0 ⇒ (20) + 0 = 20
Huh, don't know me own strength, I usually take a size forty seven and a half. :P
Oopsie. Am pecking away on me phone.

Marcus Ironskin |

I assume I'm just making the climb check as I'm being pushed up the wall correct? Also not sure about the aids, they are just aiding the str check not my climb, right?
Marcus focuses on trying to balance and walk his way up the wall.
climb: 1d20 + 8 ⇒ (12) + 8 = 20