'Suny' |
Don't forget a bonus Hitoru for Suny acting as an arrow magnet! :P
Fort 1:1d20 + 5 ⇒ (14) + 5 = 19
Fort 2:1d20 + 5 ⇒ (5) + 5 = 10
Fort 3:1d20 + 5 ⇒ (17) + 5 = 22
Fort 4:1d20 + 5 ⇒ (12) + 5 = 17
Fort 5:1d20 + 5 ⇒ (7) + 5 = 12
Assuming that at least two of those are a fail. (-_-) If Suny still has any mobility it will be to gracefully face plant herself into the deck, then slip a Troll Stryptich to herself (If she starts retching, who's going to be the wiser with the pin cushion she's now become?) to at least make her death even far more drawn out and painful. :P
Looks like it's plan 'B' then... :P
GM of Set |
@Suny
No need. As the icy grip of the poison grips hold of you, you feel your heart beat slower and slower. Till finally darkness overtakes you
What the rest of you see, you see the arrows slam into her, she tries to keep running, but her legs crumple, he body simply goes limp, as the elf collapses on the floor. The group who shot he jeers, cheers, in delight as they drop the fleeing Good for nothing surface scum!
Better? ;)
GM of Set |
Activation: Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.
Drinking a potion or using an oil is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container, preventing the character from drinking the potion or applying the oil.
Nyroba Samradgar |
init: 1d20 + 1 ⇒ (3) + 1 = 4 Nyroba is taken aback and responds a little slower than usual.
I assume if they're casting darkness then the AMF is down? Are they inside the clearing or outside?
Nyroba casts Shield 10% spell failure, 1-10 fails: 1d100 ⇒ 24 successfully. She looks around for the closest drow to her. Ignore the casting if the AMF is not down and I misunderstood.
Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18
Chara |
Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Chara looks aound bewildered and as a swift action draws her rapier and short sword but doesn't attack, and just stands protectively in front of the elf she just touched.
"I'm sure we can resolve this without violence"
She addresses the leader
Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23
Hegron |
Gripping his weapon even tighter, Hegron whispers to the ones close to him - "What are our casters waiting for to dispel the darkness? We cannot take down what we cannot see..."
So if I understand correctly, we are surrounded by approximately 15 orbs of Darkness - from within (for the unlucky of us who do not have Darkvision :/) we hear this female sound. Correct?
Still with a calm voice, he proceeds - "Stand fast. This is not over yet"
Marcus Ironskin |
You may have held me at one time priestess, but no longer. Bahamut is with me. Marcus says a few words in draconic focusing a moment before casting Daylight upon himself. He then uses his 60' of movement to move around and dispell as much darkness as he can.
Let Bahamuts light shine through your darkness.
Daylight should dispell all darkness inside its 60', I should have epeditious retreat up. I cast it when leaving the cave. Or thats what I posted the plan was so I could run down ones trying to escape.
Inititive: 1d20 + 4 ⇒ (2) + 4 = 6
Ausk Swiftstrike |
Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Ausk chuckles as the darkness spell covers him.
"Well looks like the wool has been pulled over our eyes."
Ausk looks at the direction that he hear a male sneering voice from.
"Excuse me nameless minion 43, but I feel that I want to kill you and then surrender."
Ausk looks over towards wher he heard the female voice now.
"If you would be so kind as to remove the darkness I will surrender after killing nameless minion number 43."
Arim Zeather |
Init: 1d20 + 5 ⇒ (3) + 5 = 8
Arim waves the others weapons down "Even if I wished to fight this we're too outnumbered" he takes off his small dagger and drops it to the ground "Ok no need for any more violence, you guys got us. Well laid trap. However, I think there's something we can offer you"
Hegron |
If any of the bubbles that disappeared are close to Hegron:
"Well done boy..." - the huge man growls under his breath at Marcus' actions.
As he charges forward towards the closest drow, he shouts to the companions around him - "Don't hesitate, and make it count!"
"My weapon is dropped when I am dropped, you bastard! Now lets see how witty is that big mouth of yours when not hiding in the dark, shall we?!" - he roars at his target.
Rage, and attack on the closest target, if possible.
Bardiche Attack: 1d20 + 11 ⇒ (15) + 11 = 26Damage: 1d10 + 17 ⇒ (2) + 17 = 19
Pertinent combat stats: HP 45/45 || AC 22 || DR 4/- || DR 8/lethal
EDIT:There, I've done it :D
Chara |
Chara lowers her weapons but does not drop them.
"And once we drop our weapons, you're just going to kill us outright? What will that accomplish?"
As she's standing next to a paralyzed elf, when Arim starts speaking drawing the attention away from her she will lightly shake the elf on his shoulder trying to shake him from his paralysis.
GM of Set |
Group 15
Group 4
Group 2
Group 10
Group 6
Traskdar <-
Group 9
Group 1
Ausk - 24
Group 11
Group 13
Archer Group
Group 14
Melee Group
Group 12
Group 3
Chara -19
Group 16
Group 5
Group 7
Arim -8
Marcus -6
Nyroba -4
The one group you charge Hegron, you connect the one elf, he groans in pain. In their turn, they surround you, and attack with their Long Swords, slashing at you from all sides, while the cleric heals the one you attacked, and the one not able to get to you, shoots you with an arrow
[Spoiler=Hegron Opponents Attacks]
LongSword: 1d20 + 8 ⇒ (9) + 8 = 17Damage: 1d8 + 3 ⇒ (2) + 3 = 5
LongSword: 1d20 + 8 ⇒ (6) + 8 = 14Damage: 1d8 + 3 ⇒ (1) + 3 = 4
LongSword: 1d20 + 8 ⇒ (2) + 8 = 10Damage: 1d8 + 3 ⇒ (1) + 3 = 4
LongSword: 1d20 + 8 ⇒ (9) + 8 = 17Damage: 1d8 + 3 ⇒ (8) + 3 = 11
LongSword: 1d20 + 8 ⇒ (3) + 8 = 11Damage: 1d8 + 3 ⇒ (3) + 3 = 6
LongSword: 1d20 + 8 ⇒ (20) + 8 = 28Damage: 1d8 + 3 ⇒ (6) + 3 = 9
LongSword: 1d20 + 8 ⇒ (18) + 8 = 26Damage: 1d8 + 3 ⇒ (5) + 3 = 8
LongSword: 1d20 + 8 ⇒ (1) + 8 = 9Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Bow: 1d20 + 10 ⇒ (13) + 10 = 23Damage: 1d8 + 3 ⇒ (1) + 3 = 4
CMW: 2d8 + 10 ⇒ (8, 4) + 10 = 22
Crit Confirm: 1d20 + 8 ⇒ (3) + 8 = 11
Make fort saves for every hit that caused damge
The other groups, fire vollies of arrows at the ones in the middle
At Chara:
Bow: 1d20 + 10 ⇒ (4) + 10 = 14Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Bow: 1d20 + 10 ⇒ (20) + 10 = 30Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Bow: 1d20 + 10 ⇒ (11) + 10 = 21Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Crit Confirm: 1d20 + 10 ⇒ (9) + 10 = 19
Bow: 1d20 + 10 ⇒ (5) + 10 = 15Damage: 2d8 + 2 ⇒ (5, 6) + 2 = 13
At Ausk :
Bow: 1d20 + 10 ⇒ (1) + 10 = 11Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Bow: 1d20 + 10 ⇒ (13) + 10 = 23Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Bow: 1d20 + 10 ⇒ (1) + 10 = 11Damage: 1d8 + 1 ⇒ (5) + 1 = 6
At Hitoru :
Bow: 1d20 + 10 ⇒ (20) + 10 = 30Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Bow: 1d20 + 10 ⇒ (13) + 10 = 23Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Bow: 1d20 + 10 ⇒ (9) + 10 = 19Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Crit Confirm: 1d20 + 8 ⇒ (12) + 8 = 20
Bow: 1d20 + 10 ⇒ (19) + 10 = 29Damage: 2d8 + 2 ⇒ (5, 5) + 2 = 12
Hide Bonus for Hitoru (25% Chance):
Hide Bonus: 1d100 ⇒ 11
Hide Bonus: 1d100 ⇒ 80
Hide Bonus: 1d100 ⇒ 75
The arrows wiz past, landing all across the camp, you see many of your people fall, but a single arrow finds you where you are hiding, by pure dumb (un)luck, hitting you in a place that hurt a lot more than it looks!
Those who see, many of your fellow warriors fall under the hail of arrows that bombard the camp site
Traskdar, you're up. also, Hegron,Hitoru, i dont see your initiative roll. Everyone who is hit, make Fort Saves for evey hit.
GM of Set |
Sorry, will ammend it Hegron
Traskdar becomes invisible
Group 15
Group 4
Group 2
Group 10
Group 6
Traskdar
Group 9
Group 1
Ausk <-
Group 11
Group 13
Archer Group
Group 14
Melee Group
Group 12
Group 3
Chara
Group 16
Group 5
Group 7
Arim
Marcus
Hegron
Nyroba
Arrows begin to descend on those outside the field!
Nyroba:
Bows: 1d20 + 10 ⇒ (10) + 10 = 20 Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Bows: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Bows: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Marcus:
Bows: 1d20 + 10 ⇒ (7) + 10 = 17 Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Bows: 1d20 + 10 ⇒ (8) + 10 = 18 Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Bows: 1d20 + 10 ⇒ (15) + 10 = 25 Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Outside, on the edge, more fall, your group has taken a lot of hits, you can see the numbers are dwindling fast. Fear is filling the ranks, this seem to be their last night, under the twin full moons, they will breath their last. But not without a fight!
Ausk, if you do make your saves, you are up. if not, i will continue with my moves. Remember those that got hit and take damage need to make fort saves
GM of Set |
Nope :P
Your body contracts, it shivers and finally you feel your heart stops, as you collapse on the ground
More arrows fly toward the group on the outskirts of the clearing
Nyroba:
Bows: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Bows: 1d20 + 10 ⇒ (16) + 10 = 26 Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Bows: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Marcus:
Bows: 1d20 + 10 ⇒ (6) + 10 = 16 Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Bows: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Bows: 1d20 + 10 ⇒ (9) + 10 = 19 Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Not a lot of the archers remain, but they do fire back at the enemy, eager to atleast make them feel the sting of their attacks
A few more arrows fly toward those in the camp, and more of those in the camp fall
Chance: 1d100 ⇒ 52
Chance: 1d100 ⇒ 19
Chance: 1d100 ⇒ 96
Another unlucky stroke as you try to hide as an arrow hits you!
Bows: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Arim:
Bows: 1d20 + 10 ⇒ (15) + 10 = 25 Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Bows: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Bows: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d8 + 3 ⇒ (3) + 3 = 6
GM of Set |
Kaldin barks order, the old paladin does have a few wounds, but he manages to bolster those around him, as they charge the group.
You will not take us with out a fight!
The group clashes with one of the bands of Drow as they make their stand
In a flash two groups of Drow converge on the Paladin and his group, one of which is the group where the Drow female who issued the challange, and almost in moments, you feel a great sadness, almost a loss of a great life, the strong feel of calming influence vanishes, only the one aura still remains, that of the Spellscale
Group 15
Group 4
Group 2
Group 10
Group 6
Traskdar
Group 9
Group 1
Ausk
Group 11
Group 13
Archer Group
Group 14
Melee Group
Group 12
Group 3
Chara <-
Group 16
Group 5
Group 7
Arim
Marcus
Hegron
Nyroba
Chara, you turn if you have not yet fallen too
Hegron |
Ok then...
Hegron has DR 4/-. This means that:
- he is hit by three attacks
- Total damage is 5+4+0 = 9 damage
Fortitude Save 1: 1d20 + 9 ⇒ (14) + 9 = 23
Fortitude Save 2: 1d20 + 9 ⇒ (2) + 9 = 11
Fortitude Save 3: 1d20 + 9 ⇒ (15) + 9 = 24
Not sure if the attack dealing 0 damage calls for a Fortitude Save, but there it is anyway.
Nyroba Samradgar |
With my shield up, my AC is 21, so only 3 of those arrows hit, and only one in the first group. Are all of those shots within the same round? If they're different rounds I get an action if I make the save for the first hit. It sounds like they're in different rounds from the way you posted it, so I'm going to use that assumption. I'm still waiting on the answer to my earlier question -- did the dispelling of the darkness by Marcus reveal the Drow woman who was speaking earlier?
Knowledge(nobility) to recognize the drow speaker: 1d20 + 5 ⇒ (2) + 5 = 7 Ok, no.
Fortitude save against first arrow hit: 1d20 + 10 ⇒ (15) + 10 = 25
Nyroba locates the drow who was speaking to them before, and with a roar, shrugs off the effect of the poison and charges, dropping her bow and shifting her bardiche into her hands. Swift action: declare smite. +4 to attack, +4 to damage, AC increases to 24 against the target of the smite. "Bahamut! Punish these fiends!!"
attack with Bardiche: 1d20 + 9 + 2 + 4 ⇒ (20) + 9 + 2 + 4 = 35
Damage: 1d10 + 7 + 4 ⇒ (2) + 7 + 4 = 13
confirmation: 1d20 + 9 + 2 + 4 ⇒ (3) + 9 + 2 + 4 = 18
Damage if that confirms: 1d10 + 7 + 4 ⇒ (8) + 7 + 4 = 19
Wow, really hope she's not super armored... that 18 might confirm but it's dicey.
Fort save against 2nd shot: 1d20 + 10 ⇒ (20) + 10 = 30
Fort save against 3rd shot: 1d20 + 10 ⇒ (8) + 10 = 18