The Dragon Wars - Need a few more players (Inactive)

Game Master Seth86

Wild Magic Surge Table

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Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Initiative: 1d20 + 6 ⇒ (5) + 6 = 11


Island Elf(link)

Don't forget a bonus Hitoru for Suny acting as an arrow magnet! :P

Fort 1:1d20 + 5 ⇒ (14) + 5 = 19

Fort 2:1d20 + 5 ⇒ (5) + 5 = 10

Fort 3:1d20 + 5 ⇒ (17) + 5 = 22

Fort 4:1d20 + 5 ⇒ (12) + 5 = 17

Fort 5:1d20 + 5 ⇒ (7) + 5 = 12

Assuming that at least two of those are a fail. (-_-) If Suny still has any mobility it will be to gracefully face plant herself into the deck, then slip a Troll Stryptich to herself (If she starts retching, who's going to be the wiser with the pin cushion she's now become?) to at least make her death even far more drawn out and painful. :P

Looks like it's plan 'B' then... :P


@Suny
No need. As the icy grip of the poison grips hold of you, you feel your heart beat slower and slower. Till finally darkness overtakes you

Suny:
no, you aren't dead, but for dramatic effect, you are

What the rest of you see, you see the arrows slam into her, she tries to keep running, but her legs crumple, he body simply goes limp, as the elf collapses on the floor. The group who shot he jeers, cheers, in delight as they drop the fleeing Good for nothing surface scum!

Better? ;)


Male Half-Orc Alchemist 5 HP 0/44, AC 22 FF 18 Touch 14 CMD 15, Initiative +10

i cant find what type of action drinking a mutagen is, i assume its a standard but does anyone know?


Activation: Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.
Drinking a potion or using an oil is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container, preventing the character from drinking the potion or applying the oil.


More than happy if you put Suny's fate under a 'Spoiler' tag. (^_^)

*Shakes fist* I shall have my REVENGE! XD

Yup...plan 'B' it is. XD


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

init: 1d20 + 1 ⇒ (3) + 1 = 4 Nyroba is taken aback and responds a little slower than usual.

I assume if they're casting darkness then the AMF is down? Are they inside the clearing or outside?

Nyroba casts Shield 10% spell failure, 1-10 fails: 1d100 ⇒ 24 successfully. She looks around for the closest drow to her. Ignore the casting if the AMF is not down and I misunderstood.

Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18


As mentioned, they surrounded you. so they are indeed outside of field. are you in the edge group or the group that went into the camp?


Male Half-Orc Alchemist 5 HP 0/44, AC 22 FF 18 Touch 14 CMD 15, Initiative +10

Wait, we get to just do stuff whenever?


Everyone gets a turn to do something, including surrender. Then initiative takes over. Basicly just wanted to see if anyone wanted to talk to the Drow adressing them. Want to give everyone a chance for one thing.


Male Half-Orc Alchemist 5 HP 0/44, AC 22 FF 18 Touch 14 CMD 15, Initiative +10

I see
Traskdar drinks his mutagen


If innitiative does take place, i will post the order.
ex. : Drow - Done
Suny (Dead)
Traskdar <-
Drow
This is just an example, nothing true related to it (Disclaimer)


Female Vishkanya Rogue (Deadly Courtesan) 5; AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) HP 36, Fort +2, Ref +8, Will +2

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Chara looks aound bewildered and as a swift action draws her rapier and short sword but doesn't attack, and just stands protectively in front of the elf she just touched.

"I'm sure we can resolve this without violence"
She addresses the leader

Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23


Island Elf(link)


The Drow who spoke before laughs loudly

Such a pretty face, i know what we can do with pretty faces. But, yes, this can be resolved without violence, drop your weapons.


Suny: Your HP should read DEAD :P


Island Elf(link)


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Hitoru finds cover in the camp and tries to hide.
Stealth: 1d20 + 12 ⇒ (15) + 12 = 27


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

I stayed at the edge of the clearing.


Male Half-Orc Alchemist 5 HP 0/44, AC 22 FF 18 Touch 14 CMD 15, Initiative +10

I'm falling asleep at the computer, gonna hit the hay


gnight! :)
Then i think you can cast your shield :)


Island Elf(link)

Dang, those Drow arrows got range! (o_O)


Far shot little lady, far shot ;) plus i did say you were surrounded


Female Vishkanya Rogue (Deadly Courtesan) 5; AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) HP 36, Fort +2, Ref +8, Will +2

Was the Drow speaking in common or a language I would understand?


Common. i would put it as spoiler if it was other language


Perception +10 || HP: 28/23

Gripping his weapon even tighter, Hegron whispers to the ones close to him - "What are our casters waiting for to dispel the darkness? We cannot take down what we cannot see..."

So if I understand correctly, we are surrounded by approximately 15 orbs of Darkness - from within (for the unlucky of us who do not have Darkvision :/) we hear this female sound. Correct?

Still with a calm voice, he proceeds - "Stand fast. This is not over yet"


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

You may have held me at one time priestess, but no longer. Bahamut is with me. Marcus says a few words in draconic focusing a moment before casting Daylight upon himself. He then uses his 60' of movement to move around and dispell as much darkness as he can.

Let Bahamuts light shine through your darkness.

Daylight should dispell all darkness inside its 60', I should have epeditious retreat up. I cast it when leaving the cave. Or thats what I posted the plan was so I could run down ones trying to escape.

Inititive: 1d20 + 4 ⇒ (2) + 4 = 6


Island Elf(link)


Perception +10 || HP: 28/23

Hadn't rolled Initiative yet...

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Ausk chuckles as the darkness spell covers him.
"Well looks like the wool has been pulled over our eyes."

Ausk looks at the direction that he hear a male sneering voice from.
"Excuse me nameless minion 43, but I feel that I want to kill you and then surrender."

Ausk looks over towards wher he heard the female voice now.
"If you would be so kind as to remove the darkness I will surrender after killing nameless minion number 43."


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Did Marcus's daylight spell succeed in dispelling the darkness, and if so, did it reveal the drow who is speaking?


Perception +10 || HP: 28/23

Also waiting on that to determine my action :D


Male Halfling Swashbuckler 1

Init: 1d20 + 5 ⇒ (3) + 5 = 8

Arim waves the others weapons down "Even if I wished to fight this we're too outnumbered" he takes off his small dagger and drops it to the ground "Ok no need for any more violence, you guys got us. Well laid trap. However, I think there's something we can offer you"


Phone. Will reply properly later
2 bubbles dispelled


Perception +10 || HP: 28/23

If any of the bubbles that disappeared are close to Hegron:

"Well done boy..." - the huge man growls under his breath at Marcus' actions.

As he charges forward towards the closest drow, he shouts to the companions around him - "Don't hesitate, and make it count!"

"My weapon is dropped when I am dropped, you bastard! Now lets see how witty is that big mouth of yours when not hiding in the dark, shall we?!" - he roars at his target.

Rage, and attack on the closest target, if possible.

Bardiche Attack: 1d20 + 11 ⇒ (15) + 11 = 26Damage: 1d10 + 17 ⇒ (2) + 17 = 19

Pertinent combat stats: HP 45/45 || AC 22 || DR 4/- || DR 8/lethal

EDIT:There, I've done it :D


Female Vishkanya Rogue (Deadly Courtesan) 5; AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) HP 36, Fort +2, Ref +8, Will +2

Chara lowers her weapons but does not drop them.
"And once we drop our weapons, you're just going to kill us outright? What will that accomplish?"

As she's standing next to a paralyzed elf, when Arim starts speaking drawing the attention away from her she will lightly shake the elf on his shoulder trying to shake him from his paralysis.


Island Elf(link)


Initiatives::

Group 15
Group 4
Group 2
Group 10
Group 6
Traskdar <-
Group 9
Group 1
Ausk - 24
Group 11
Group 13
Archer Group
Group 14
Melee Group
Group 12
Group 3
Chara -19
Group 16
Group 5
Group 7
Arim -8
Marcus -6
Nyroba -4

The one group you charge Hegron, you connect the one elf, he groans in pain. In their turn, they surround you, and attack with their Long Swords, slashing at you from all sides, while the cleric heals the one you attacked, and the one not able to get to you, shoots you with an arrow

[Spoiler=Hegron Opponents Attacks]
LongSword: 1d20 + 8 ⇒ (9) + 8 = 17Damage: 1d8 + 3 ⇒ (2) + 3 = 5
LongSword: 1d20 + 8 ⇒ (6) + 8 = 14Damage: 1d8 + 3 ⇒ (1) + 3 = 4
LongSword: 1d20 + 8 ⇒ (2) + 8 = 10Damage: 1d8 + 3 ⇒ (1) + 3 = 4
LongSword: 1d20 + 8 ⇒ (9) + 8 = 17Damage: 1d8 + 3 ⇒ (8) + 3 = 11
LongSword: 1d20 + 8 ⇒ (3) + 8 = 11Damage: 1d8 + 3 ⇒ (3) + 3 = 6
LongSword: 1d20 + 8 ⇒ (20) + 8 = 28Damage: 1d8 + 3 ⇒ (6) + 3 = 9
LongSword: 1d20 + 8 ⇒ (18) + 8 = 26Damage: 1d8 + 3 ⇒ (5) + 3 = 8
LongSword: 1d20 + 8 ⇒ (1) + 8 = 9Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Bow: 1d20 + 10 ⇒ (13) + 10 = 23Damage: 1d8 + 3 ⇒ (1) + 3 = 4
CMW: 2d8 + 10 ⇒ (8, 4) + 10 = 22
Crit Confirm: 1d20 + 8 ⇒ (3) + 8 = 11

Make fort saves for every hit that caused damge

The other groups, fire vollies of arrows at the ones in the middle
At Chara:
Bow: 1d20 + 10 ⇒ (4) + 10 = 14Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Bow: 1d20 + 10 ⇒ (20) + 10 = 30Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Bow: 1d20 + 10 ⇒ (11) + 10 = 21Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Crit Confirm: 1d20 + 10 ⇒ (9) + 10 = 19
Bow: 1d20 + 10 ⇒ (5) + 10 = 15Damage: 2d8 + 2 ⇒ (5, 6) + 2 = 13

At Ausk :
Bow: 1d20 + 10 ⇒ (1) + 10 = 11Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Bow: 1d20 + 10 ⇒ (13) + 10 = 23Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Bow: 1d20 + 10 ⇒ (1) + 10 = 11Damage: 1d8 + 1 ⇒ (5) + 1 = 6

At Hitoru :
Bow: 1d20 + 10 ⇒ (20) + 10 = 30Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Bow: 1d20 + 10 ⇒ (13) + 10 = 23Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Bow: 1d20 + 10 ⇒ (9) + 10 = 19Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Crit Confirm: 1d20 + 8 ⇒ (12) + 8 = 20
Bow: 1d20 + 10 ⇒ (19) + 10 = 29Damage: 2d8 + 2 ⇒ (5, 5) + 2 = 12

Hide Bonus for Hitoru (25% Chance):
Hide Bonus: 1d100 ⇒ 11
Hide Bonus: 1d100 ⇒ 80
Hide Bonus: 1d100 ⇒ 75

The arrows wiz past, landing all across the camp, you see many of your people fall, but a single arrow finds you where you are hiding, by pure dumb (un)luck, hitting you in a place that hurt a lot more than it looks!

Those who see, many of your fellow warriors fall under the hail of arrows that bombard the camp site

Traskdar, you're up. also, Hegron,Hitoru, i dont see your initiative roll. Everyone who is hit, make Fort Saves for evey hit.


Male Half-Orc Alchemist 5 HP 0/44, AC 22 FF 18 Touch 14 CMD 15, Initiative +10

I am going to move out of the AMF field and pop a potion of invisibility


Perception +10 || HP: 28/23

GM of Set, quick post to say that I rolled my initiative above -> it was 5 :/ Will resolve my damage and saves as soon as I get back to my laptop. Should be able to in about 30 mins.


Sorry, will ammend it Hegron

Traskdar becomes invisible

Initiative:

Group 15
Group 4
Group 2
Group 10
Group 6
Traskdar
Group 9
Group 1
Ausk <-
Group 11
Group 13
Archer Group
Group 14
Melee Group
Group 12
Group 3
Chara
Group 16
Group 5
Group 7
Arim
Marcus
Hegron
Nyroba

Arrows begin to descend on those outside the field!

Nyroba:
Bows: 1d20 + 10 ⇒ (10) + 10 = 20 Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Bows: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Bows: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Marcus:
Bows: 1d20 + 10 ⇒ (7) + 10 = 17 Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Bows: 1d20 + 10 ⇒ (8) + 10 = 18 Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Bows: 1d20 + 10 ⇒ (15) + 10 = 25 Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Outside, on the edge, more fall, your group has taken a lot of hits, you can see the numbers are dwindling fast. Fear is filling the ranks, this seem to be their last night, under the twin full moons, they will breath their last. But not without a fight!

Ausk, if you do make your saves, you are up. if not, i will continue with my moves. Remember those that got hit and take damage need to make fort saves


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Fort save: 1d20 + 7 ⇒ (7) + 7 = 14

If I made the save:

"Well if you can't duel 'em surrender"
With these words Ausk sheaths his bow and sits down on the ground.


Nope :P

Your body contracts, it shivers and finally you feel your heart stops, as you collapse on the ground

More arrows fly toward the group on the outskirts of the clearing

Nyroba:
Bows: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Bows: 1d20 + 10 ⇒ (16) + 10 = 26 Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Bows: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Marcus:
Bows: 1d20 + 10 ⇒ (6) + 10 = 16 Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Bows: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Bows: 1d20 + 10 ⇒ (9) + 10 = 19 Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Not a lot of the archers remain, but they do fire back at the enemy, eager to atleast make them feel the sting of their attacks

A few more arrows fly toward those in the camp, and more of those in the camp fall

Hitoru:

Chance: 1d100 ⇒ 52
Chance: 1d100 ⇒ 19
Chance: 1d100 ⇒ 96

Another unlucky stroke as you try to hide as an arrow hits you!
Bows: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Arim:
Bows: 1d20 + 10 ⇒ (15) + 10 = 25 Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Bows: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Bows: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Kaldin barks order, the old paladin does have a few wounds, but he manages to bolster those around him, as they charge the group.
You will not take us with out a fight!
The group clashes with one of the bands of Drow as they make their stand

In a flash two groups of Drow converge on the Paladin and his group, one of which is the group where the Drow female who issued the challange, and almost in moments, you feel a great sadness, almost a loss of a great life, the strong feel of calming influence vanishes, only the one aura still remains, that of the Spellscale

Initiative:

Group 15
Group 4
Group 2
Group 10
Group 6
Traskdar
Group 9
Group 1
Ausk
Group 11
Group 13
Archer Group
Group 14
Melee Group
Group 12
Group 3
Chara <-
Group 16
Group 5
Group 7
Arim
Marcus
Hegron
Nyroba

Chara, you turn if you have not yet fallen too


Female Vishkanya Rogue (Deadly Courtesan) 5; AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) HP 36, Fort +2, Ref +8, Will +2

Fort: 1d20 + 7 ⇒ (19) + 7 = 26
Fort: 1d20 + 7 ⇒ (8) + 7 = 15
Fort: 1d20 + 7 ⇒ (18) + 7 = 25


I will post rest of the actions when everyone made their saves or not :P

Chara too feels the icy grip of the poison, her body starts to fail her, her heart beats slower and slower, till finally it too stops, as the Vishkanya GRACEFULLY falls to the ground

=^^=


Perception +10 || HP: 28/23

Ok then...

Hegron has DR 4/-. This means that:

- he is hit by three attacks
- Total damage is 5+4+0 = 9 damage

Fortitude Save 1: 1d20 + 9 ⇒ (14) + 9 = 23
Fortitude Save 2: 1d20 + 9 ⇒ (2) + 9 = 11
Fortitude Save 3: 1d20 + 9 ⇒ (15) + 9 = 24

Not sure if the attack dealing 0 damage calls for a Fortitude Save, but there it is anyway.


Sorry Hegron, you go down too ;)

You feel death's grip on you, slowly sucking the life force out of your heart, till you too collapse as it stops


Perception +10 || HP: 28/23

Damn! Wanted to chop me some drows and their puny stinging weapons! :D


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

With my shield up, my AC is 21, so only 3 of those arrows hit, and only one in the first group. Are all of those shots within the same round? If they're different rounds I get an action if I make the save for the first hit. It sounds like they're in different rounds from the way you posted it, so I'm going to use that assumption. I'm still waiting on the answer to my earlier question -- did the dispelling of the darkness by Marcus reveal the Drow woman who was speaking earlier?

Knowledge(nobility) to recognize the drow speaker: 1d20 + 5 ⇒ (2) + 5 = 7 Ok, no.
Fortitude save against first arrow hit: 1d20 + 10 ⇒ (15) + 10 = 25

Nyroba locates the drow who was speaking to them before, and with a roar, shrugs off the effect of the poison and charges, dropping her bow and shifting her bardiche into her hands. Swift action: declare smite. +4 to attack, +4 to damage, AC increases to 24 against the target of the smite. "Bahamut! Punish these fiends!!"

attack with Bardiche: 1d20 + 9 + 2 + 4 ⇒ (20) + 9 + 2 + 4 = 35
Damage: 1d10 + 7 + 4 ⇒ (2) + 7 + 4 = 13
confirmation: 1d20 + 9 + 2 + 4 ⇒ (3) + 9 + 2 + 4 = 18
Damage if that confirms: 1d10 + 7 + 4 ⇒ (8) + 7 + 4 = 19

Wow, really hope she's not super armored... that 18 might confirm but it's dicey.

Fort save against 2nd shot: 1d20 + 10 ⇒ (20) + 10 = 30
Fort save against 3rd shot: 1d20 + 10 ⇒ (8) + 10 = 18

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