Hitoru |
By "haven't move" you mean they are in exactly the same position as when you scout them before? Oh, oh - this is either lucky break for us or more likely a trap. In any event this is mighty strange.
I propose a small team of two to three volunteers should scout ahead while someone informs the rest of the troops. No sense in risking more people. whispers Hitoru.
'Suny' |
"Well, since I is a Elf. Should be m'self walkin' forwards. All innocent like.". She frowns.
"Here? Ye dun't s'pose they's been watchin' us tha' whole time we's thought we was wachin' them?" She asks, even as her large blue eyes gave up into the trees around them.
Perception:1d20 + 11 ⇒ (16) + 11 = 27
"Like them folk. Over there."
Chara |
Chara's gives a little jump as she's startled by the sudden change in Hitoru.
"I wasn't expecting that..."
She also eyes the tail and fur thoughtfully before moving on.
"Suny"She whispers quietly to the elf "I don't think bait is a good idea, especially since we don't know what we're up against"
Chara slowly scouts out ahead going to the edge of the very edge of the clearing, just where the light ends without leaving the cover of the trees.
I sincerely hope someone comes with me ...
Stealth: 1d20 + 14 ⇒ (8) + 14 = 22
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Nyroba Samradgar |
Nyroba gives a rumbling growl of frustration. "None of us are bait." she whispers loudly.
"We should wait here, and Swiftstrike, Hitoru, and Chara sneak forward and check it out. If anything seems hinky, book it back here. No reason to risk yourselves."
Nyroba Samradgar |
Nyroba gestures for those not scouting ahead to fall back to the tree line, and backs away herself, drawing her bow and nocking an arrow just in case.
Unless I misread something, that should be Nyroba, Suny and Hegron.
'Suny' |
Still posting from phone
Suny is going in
Lock foils into attack position! Set shields, 'double front'!
GM of Set |
Last post for evening
Those heading in. You approach the camp, closer and closer. Till you are finally in. Noone moves. None of the Drow even budge
You need to make the perception check or be informed of it before u may look at K. Local spoiler
Those searching the camp, roll perception
Will respond in morning what and if you find stuff
Chara |
Chara slowly makes her way to the camp then finally reaching the edge of the light pauses to see if anything happens. Seeing no movement steps into the light. The flickering of the flames makes the light dance and cast faint shadows that dance across her body while she looks around the camp.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
K.Local: 1d20 + 6 ⇒ (8) + 6 = 14
'Suny' |
Perception:1d20 + 11 ⇒ (17) + 11 = 28
Suny stops...and slowly begins to move both back, the way she's come. Possibly drifting off to one side to where there is a tree or some other sort of cover.
"Some one done put tha' bait out first...." She whispers now definitely looking about for the Drow.
Chara |
Chara walks towards the closest one.
Sense Motive: 1d20 + 6 ⇒ (3) + 6 = 9
"Why aren't they moving?"
She reaches out her hand and gently pushes the elf on his shoulder.
I hope the dice are getting all those low rolls out of it's system now
Arim Zeather |
Perception: 1d20 + 13 ⇒ (15) + 13 = 28
Heal: 1d20 ⇒ 6
Arim looks in shock for a moment "Those are elves! High elves too!"
Hmm, possibly a spellcraft or any other check for the high heal DC? I'm the groups healer and I didn't actually train healing, just magically patch em up
Traskdar |
I approach cautiously keeping my eye on the tree lines
perception: 1d20 + 10 ⇒ (13) + 10 = 23
heal: 1d20 + 2 ⇒ (16) + 2 = 18
spellcraft to see if there are any spells in effect other than the amf: 1d20 + 10 ⇒ (8) + 10 = 18
'Suny' |
Still moving slowly and away,
"it's a ♫ ♪ trraapp ♪ ♫ " She replies with a sing-song whisper.
Hitoru |
Hitoru is going in.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
So who is really going in. It looks like Ausk, Chara, Hitoru, Suny and Arim are going. If that is true, why is Traskdar rolling Perception? I am a bit confused here.
GM of Set |
AAAAAAAND here we go
As you realize what has happened, several things all happen at once:
1. Those of you on the out reaches, make spellcraft checks
All around you, about 15 places, darkness spreads, surrounding you. If you have dark vision, you see, in each bubble of darkness, atleast 10 Drow, led by a very well dressed, Raven bannered Drow Female. Rest are Gem Banner Drow. Only the Lead Drow are Raven.
2. One of the people left at the cave comes running Drow! Ambu... he drops face first, about 10 arrows sticking out of he's back
One of the lead female Drow speaks to you as a group.
Well well well, what do we have here? Trespassers? No, not that, Invaders by the looks of things. You know what we do with people trying to invade our Lady's Land? We kill them, or enslave them, or both... Unless they are pretty, then we do much more to them
She looks around the group, then her eyes settle on one of you
Marcus Marcus Marcus, such a nice little treat you have become. I hope we get you today, you were so much fun to watch, I did start to like you. I think i will call you Lick, yes, that will do it. You will make sure my boots are always clean. With you tongue.
You may respond or talk to her, the others are not very talktive, but please roll initiatives
Group1: 1d20 + 12 ⇒ (12) + 12 = 24
Group2: 1d20 + 12 ⇒ (18) + 12 = 30
Group3: 1d20 + 12 ⇒ (7) + 12 = 19
Group4: 1d20 + 12 ⇒ (20) + 12 = 32
Group5: 1d20 + 12 ⇒ (3) + 12 = 15
Group6: 1d20 + 12 ⇒ (15) + 12 = 27
Group7: 1d20 + 12 ⇒ (2) + 12 = 14
Group8: 1d20 + 12 ⇒ (4) + 12 = 16
Group9: 1d20 + 12 ⇒ (13) + 12 = 25
Group10: 1d20 + 12 ⇒ (17) + 12 = 29
Group11: 1d20 + 12 ⇒ (9) + 12 = 21
Group12: 1d20 + 12 ⇒ (7) + 12 = 19
Group13: 1d20 + 12 ⇒ (9) + 12 = 21
Group14: 1d20 + 12 ⇒ (8) + 12 = 20
Group15: 1d20 + 12 ⇒ (20) + 12 = 32
'Suny' |
Initiative:1d20 + 4 ⇒ (2) + 4 = 6
Acrobatics:1d20 + 4 ⇒ (2) + 4 = 6
Suny simply begins to race back towards the cave, her lithe form spinning, twisting and turning as she does her best to be the hardest figure to hit. Her paired 'L' shaped sticks already in her hands.
Suy doesn't reply, talk or other wise make a sound. At the moment she just runs.
Going for maximum defensive AC. Should put her at about 21.
Yay the dice god's pleasure. (-_-)
Suny really needs to get back the best of her gear atm.
Other than that? We surrender and hope we live long enough such that we can escape later. :P
GM of Set |
Initiative:1d20+4
Acrobatics:1d20+4
Suny simply begins to race back towards the cave, her lithe form spinning, twisting and turning as she does her best to be the hardest figure to hit. Her paired 'L' shaped sticks already in her hands.
Suy doesn't reply, talk or other wise make a sound. At the moment she just runs
STOP THAT ELF!!!!
bows: 1d20 + 10 ⇒ (14) + 10 = 24
bows: 1d20 + 10 ⇒ (15) + 10 = 25
bows: 1d20 + 10 ⇒ (16) + 10 = 26
bows: 1d20 + 10 ⇒ (19) + 10 = 29
bows: 1d20 + 10 ⇒ (13) + 10 = 23
bows: 1d20 + 10 ⇒ (11) + 10 = 21
bows: 1d20 + 10 ⇒ (2) + 10 = 12
bows: 1d20 + 10 ⇒ (10) + 10 = 20
bows: 1d20 + 10 ⇒ (17) + 10 = 27
bows: 1d20 + 10 ⇒ (10) + 10 = 20
Arrows fly at the fleeing elf
Due to the cover of the trees, 5 arrows hit you. 5 fort saves please
Damage: 5d8 + 5 ⇒ (1, 2, 2, 5, 8) + 5 = 23