The Dragon Wars - Need a few more players (Inactive)

Game Master Seth86

Wild Magic Surge Table

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Before the old man could get a word out, the girl chimes in

at our home, we live here. All our lives. Its pretty and nice, and amazing and great and well and nice and interesting and beautiful and open and... she stops, only now taking a breath we like it here she gives you another smile, the same kind she gave moments ago, the kind that makes your spine crawl


Island Elf(link)

Suny moves closer to the pair, picks up an offered drink and,

Sleight of hand:1d20 + 12 ⇒ (3) + 12 = 15

Makes a show of drinking before putting the cup/glass back down.


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

So the aura of overpowering evil is what knocked Nyroba on her ass, not a spell cast by the people?

Nyroba gets up, rubbing her head, and expends a Lay on Hands to heal herself. 2d6 ⇒ (6, 5) = 11

Nyroba looks around quickly for any doors, windows, any indication of a possible escape route.


Yup. The aura did that.
There are windows and a door. It's a small cottage
You do not drink the drink :-P


Male Halfling Swashbuckler 1

Any magical auras from detect magic?


yes, the room, the items, even the chairs. everything glows, except the two people you just met


Perception +10 || HP: 28/23
GM of Set wrote:

Before the old man could get a word out, the girl chimes in

at our home, we live here. All our lives. Its pretty and nice, and amazing and great and well and nice and interesting and beautiful and open and... she stops, only now taking a breath we like it here she gives you another smile, the same kind she gave moments ago, the kind that makes your spine crawl

Hegron rolls his eyes somewhat - "Ok, I have got that part already - this is your home. But the thing is..." - the man gets up and heads towards one of the windows - "Where is your home? In a city, a realm...? You see where I am getting at here?"


just chekking. You looking outside?


Perception +10 || HP: 28/23

Yep.


Outside:

This isnt what you expect. There are multiple moons out there. (Planets, but you dont know that) Moons of strange colors, Green and blue and brown and red. The grass is a very odd color, almost multi color depending how you look at it. There are no stars in the sky, just the strange moons. The trees that you can see, are walking about, as if looking for a good place to root. All in all, this isnt your home planet

The old man smiles Well, you are welcome to go outside and have a look, just know, if you open the door, we wont see each other for a while.


Perception +10 || HP: 28/23

His mouth agape, Hegron turns back to the others - "Outside is... I don't know what it is... I have never seen something like it"

At the old man's words, he responds - "And why is that? Could you explain? What happens if we open the door?"


Well, you cant actually stay here long, so you may take in the sights, then go back to your home


Perception +10 || HP: 28/23

"Why can't we stay?" - Hegron insists.


He shakes his head All in good time, all in good time. Here. take this with you, each may take a sample
he gives you each a flask of the drink he offered

Appraise if you wish


Island Elf(link)

Suny smiles at the offered gift.

"Thank'e muchly."


Male Halfling Swashbuckler 1

Appraise: 1d20 + 2 ⇒ (11) + 2 = 13


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Nyroba looks out the window as well, and mutters a quiet, "Oh s~#~e," to herself. "Join the army, they said. It'd be fun, they said." She takes a flask but stows it in her pack without further examination. "Ah... thank you. So we can go back then? Why... how did you bring us here?"


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk accepts the flask and puts it into his pack.


Island Elf(link)

Seeing every one's interest with outside, Suny skips over and has a gander.

(O_o)

"Dafaq...?" And she stands there dumbfounded.


It a very rare alchahol, that ons small flask caan get you about 150gp if sold to right person

Well, the old man began I believe its a fluke, as i said, we weren't expecting you so soon. Other than that, nothing really, you are free to go


Island Elf(link)

Suny turns slowly from the...vista she sees outside,

"Where...." She blinks, even as her scattered thoughts collect, "*Cough* An' where would ye be thinkin' that might be?" She asks, obviously trying to sound casual.

Bluff:1d20 + 3 ⇒ (1) + 3 = 4

And the tremor in her voice, the palsy of her features puts paid to that... :P


Well, where you say you came from aparently, just step outside, nothing holding you here

Go on! Go! Go! Goooooooo! the girl adds in her sing song voice that makes you think shes summoning the end of the world


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk looks the pair up and down before leaving.

"You know I think that we are going to meet again someday, and on that day I think only one of us is going to walk away."

As Ausk walks outside he thinks about what his impression is of the girl, and the old man.

I could be wrong, but I think that old man is much more dangerous for being kind. The girl obviously has some sort of powers though. Better prepare for our next meeting. Who knows when that will be though.


Island Elf(link)

Suny shivers at the thought of 'Walking out side'....but moves to follow the others.


As you step outside, you have a few moments to take in the sights. Air was the freshness you have ever experienced. The sky... was the last you glimpse before you are back in the asylum room. Correct size and even boarded up windows. The locked trap door is now just a simple rusted lock holding a flimsy wood door closed.

The rest are standing about, almost like they are tripping. Only when they leave the cottage do they snap back to reality. If you try to touch them, your hands go through them.


Island Elf(link)

Suny slowly turns and looks around,

"Okeys...lets not do that agin fer a while....." She mutters then looks about for the room's door before carefully moving over to it and listening/checking.

Perception:1d20 + 11 ⇒ (3) + 11 = 14


PS any damage or items/abilities you used are refreshed

There is a faint sound coming from the floor under you. Things moving. You think you hear voices, but you can't be sure


Island Elf(link)

Suny turns and puts a finer to her lips, then points down to indicate 'There's something there' kind of thing to the rest of the group.


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

sorry missed so much, back now.

Marcus comes accross very trusting and trusting of people as long as they are not trying to enslave him.

Please sir. You said you did not expect us this soon, so that means you did expect us. May I ask for what purpose. I understan there is magic at work here, but any guidance could help us both... If help is what you are looking for.

Marcus awaits an answer taking up the flask.


He chuckles
I plan to have a proper meeting soon, we have lots to discuss
That's all he said


Perception +10 || HP: 28/23

"Lets be cleared about all this then - are we supposed to go out? Where to? I mean we don't even have any idea where we are"


As i said, you may experience it, then you go back


Perception +10 || HP: 28/23

"Back up through the trapdoor you mean?"


No, just where you came from


Perception +10 || HP: 28/23

Hegron throws his arms up in frustration - "I guess we won't be able to talk straight..."


I guess not The old man replied with a knowing smile


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

with the old mans last words Marcus stands gives a small bow and heads to the exit. He looks back while exiting.

A proper meeting we will have then.

Marcus leaves the cottage.


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Hitoru takes the flask and hides it in his hoversack.


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Seeing Sunny pointing down, Hitoru finds ear trumpet in his hoversack, holds it to his ear and places it on the floor, trying to understand the speech.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29 and the DC is reduced by 5 due to the ear trumpet


You gather that Int a bunch of guys, talking about their job. And they are eating. These might be orderlies


Island Elf(link)

Suny points to the door and pantomimes opening it.


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

I can hear orderlies talking about theeir duties - seems weird in a closed and borded madhouse... Hitoru whispers, puts the trumpet back in the hoversack and prepares his light crossbow.
Better be ready than sorry...


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

As Marcus wakes back in the world he takes a moment to look and gather his thoughts, reflecting on the strange place.

Wait, What? Voices bellow? Well at least we are back here. This could be another trap, I don't recal voices before all of you dropped down. Can either of you deal with the lock?


Male Halfling Swashbuckler 1
Hitoru wrote:

I can hear orderlies talking about theeir duties - seems weird in a closed and borded madhouse... Hitoru whispers, puts the trumpet back in the hoversack and prepares his light crossbow.

Better be ready than sorry...

Yay, somebody is telling Arim what's going on!

As the group contemplates getting through the door Arim waves his hand and concentrates on the door

Detect magic, door and beyond


Island Elf(link)

Sunny frowns, "We all ready know things aren't whut they seem here." She closes her eyes and tries not to think too much about the encounter the group just had.

"Tha' front door bein' all locked up an' tha' peoples we seen in'a garden afore attest ta' all that much." She points out.

"So...we's gots ta' sneak about till we can catch some one who be about tha' plcae an' ask 'em questions, like." She says.


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

What dimensions are the room we're in now, and what exits are apparent?


100x50, trap door, windows, and roof door


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Does this room occupy this entire floor of the asylum? Are there boarded-up windows on all walls?


No, only on the facing the way you came in. Yes. It's not big building

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