
GM of Set |

You hear a very audible sigh. Followed by four hands coming up
Followed by broken common and two drow faces. They werent armored or in anyway combat ready. Neither had any regalia on them either
"You be capture us. But we only do what female say. We leave. You have one female at back of us. Dealing?"
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'Suny' |

SUny frowns, though she tucks away the thing she'd had prepared. Moving forwards slowly she regards the two Drow (Males?) with watchful eyes, though her gaze flickers to the woman in the cage.
"So...this be some sort'a trick by her then?" She asks.

Hitoru |

Hitoru closely searches the drows' faces for any sign of duplicity.
Sense Motive: 1d20 + 11 ⇒ (6) + 11 = 17
"Even if they are telling truth, we should question them before they leave. We have superior position here anyway."
Hitoru is ready to shoot the drow at the slightest sign of treachery.

'Suny' |

Seeing that the Drow are being covered Suny moves to help get the lass free from the cell...Or at least the door open so that her injuries can be treated.
Perception:1d20 + 11 ⇒ (10) + 11 = 21
(Also, who's got the keys to the cell? Having them will make the task easier.)

Nyroba Samradgar |

Results of Detect Evil?
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'Suny' |

Suny simply gives Arim a wave of her hand as she walks over and retrieves the cage key from which ever fellow currently has it. Then moves to open the door so that the girl within can be treated. Turning back to the pair of fellows Suny asks,
"How much a head is your boss, leader?" Suny points to the open door.
"Which way did they go? Left? Right?" Suny begins to peer about the room looking for other doors leading out.
Perception:1d20 + 11 ⇒ (12) + 11 = 23

GM of Set |

As you unlock 5he cage, a feint ringing sound can be heard. Auddenly your vision is filled with two very large, very real eyes.
you can all make a will save vs fear effect
"I see you found her. Good. Now I know. See you soon"
The vision fades and you are still in the room, but the two drow took their chance to escape.
The female is out cold. But one thing is for sure. You know this woman. Either personally or you heard of her. Lillian. Head priestess of Bahamut and the one you needed to rescue.
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Marcus Ironskin |

Will Save: 1d20 + 13 ⇒ (15) + 13 = 28
Thank you for healing the priestess Arim. Lillian I can't believe we found you are you ok? I don't know about the rest of you but we should take Lillian back the way we came and get out of here. If I am to fight a dragon I need my weapon the people are repairing.

Hitoru |

"Those eyes are definitely unfriendly, wouldn't you say so?" Hitoru looks at his companions.
"Marcus, it is great we have this priestess, but I seem to remember we came down here for the missing villagers. Without them there will not be any repaired weapons..."
"And am I the only one surprised to find the priestess here, under the supposedly 'outlaw' village and have the black dragon allow us to rescue her? This just seems weirder and weirder."

'Suny' |

Glomp/hug in terror:1d5 ⇒ 3(1:Hitoru,2:Arim,3:Nyroba,4:Marcus,5:Ausk)
"Eeeek!" (>_<)

Nyroba Samradgar |

Just to clarify, this is the woman our ill-fated task force was to rescue?
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Nyroba Samradgar |

As Suny approaches Nyroba, she feels a warm, protective aura emanating from the dark-skinned human. Returning Suny's hug with one arm, she says, "Have courage. Bahamut shall not abandon us. If we die, we shall be taken to His celestial Weyr, so there is nothing to fear. " Turning to Marcus, she speaks with greater concern in her voice.
"We should consider the weapons and armor we left in the village lost. I don't know how they fooled us, but this has all been clearly some sort of elaborate trick, orchestrated by the Drow and their foul ruler. Think! This village was supposedly hidden, right? Small enough that the forces of the Black Wyrm overlooked it? Yet we somehow find the very woman we came to rescue in the bowels of a not-so-abandoned asylum? WHY WOULD THEY PUT HER HERE!? Only one reason makes sense -- for some twisted reason, they wanted us to find her here. We must go -- perhaps their gambit will turn against them, and we will yet escape -- but if not, I will see you in Bahamut's Weyr. It has been a privilege serving with you all."
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Hitoru |

"It is weird, no question about it. Thing is, if there is even a slight chance the village people are not part of the trap, we should probably try to help them as they might help us with our escape of this island. It is a tough decision, what to do now."
"I propose to find the street level exit from this madhouse, than we have a way out if retreat is necessary. After that we should look further down. Or we can go outside, keep the priestes somewhere out of sight and recon the village."

Ausk Swiftstrike |

Ausk nods at Hitoru's suggestion.
"Recon is always better than assumptions. Let us get through this madhouse, and those of us who can reliably hide will go out and see if these villagers are as innocent as they seem. We can also try to reacquire our equipment."
Ausk will start looking down the passageway the drow went down making sure to look out for anything that could trip them up.
Perception: 1d20 + 2 ⇒ (16) + 2 = 18

Nyroba Samradgar |

"On the contrary, our mission -- and my holy vow -- is to rescue her, first and foremost, and, by depriving the evil ones of her and escaping their clutches, exact vengeance upon them. If the villagers are reasonably likely to be an impediment to that, which I judge to be the case, we must not allow them to delay us. In fact, I believe them to be either active foes or unwitting fools placed so as to lead us into a trap -- that means we may have to neutralize them to escape."
Oath of Vengeance is different than the normal paladin code. It says that she may allow nothing to distract her from carrying out just vengeance, which given that the BBEG in this instance is way too big and bad to defeat directly, she has interpreted to mean she must escape with the captive to deprive them of both herself and the team, as well as Lillian. This also concurrs with their orders.
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GM of Set |

Lillian slowly began to ragain her strength. Trying to stand on her own
"I cant leave yet. The drow. They took my things. My armor. Dad had it specially made for me. I promise to assist with healing if you help me get it back. I hate violence. So all I can offer is healing" she manage to say. Though mostly in a whisper
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'Suny' |

Still with an arm around Nyroba Suny nods.
"Aye! We can get ye out'a here ta' some place safe an' then be comin' back ta' get yer kit. Once we know nuffin's gon'a come poppin' out'a some place, leavin' us in'a position of havin' ta' keep ye safe while we deal with whut ever t'is whut's come ta' get ya." (^_^)