The Dragon Wars - Need a few more players (Inactive)

Game Master Seth86

Wild Magic Surge Table

Map


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You do a lot of damage to her. Yes, 2 of the bubbles were dispelled. But you do fail one save

Your weapon smashes into her, bones crack, there is a lot of bleeding, you see her howl in pain as arrows hit you. You see her fall to one knee as your own heart gives out on you, you crumble to the floor next to her

Initiative:

Group 15
Group 4
Group 2
Group 10
Group 6
Traskdar (Invisble)
Group 9
Group 1
Ausk - Out
Group 11
Group 13
Archer Group - Half Str
Group 14
Melee Group - 1/4 Str
Group 12
Group 3
Chara - Out
Group 16
Group 5
Group 7
Arim <-
Marcus
Suny - Out
Hegron - Out
Nyroba - Out

At Arim:
Bows: 1d20 + 10 ⇒ (17) + 10 = 27Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Bows: 1d20 + 10 ⇒ (13) + 10 = 23Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Bows: 1d20 + 10 ⇒ (17) + 10 = 27Damage: 1d8 + 1 ⇒ (4) + 1 = 5

At Marcus:
Bows: 1d20 + 10 ⇒ (8) + 10 = 18Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Bows: 1d20 + 10 ⇒ (7) + 10 = 17Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Bows: 1d20 + 10 ⇒ (18) + 10 = 28Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Bows: 1d20 + 10 ⇒ (15) + 10 = 25Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Bows: 1d20 + 10 ⇒ (6) + 10 = 16Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Bows: 1d20 + 10 ⇒ (20) + 10 = 30Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Crit Confirm: 1d20 + 10 ⇒ (3) + 10 = 13

The last of the group of archers fall, you feel the magic of the calming effect of the Spellscale also vanish, as a the wild magic inside you begins to storm

Arim, if you don't go down, you're up, otherwise Marcus. Will post again in morning. You fought valiantly people! =^^=


Male Halfling Swashbuckler 1

Hey now, I dropped my weapon and surrendered! That's just not nice.

Fort: 1d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (6) + 2 = 81d20 + 2 ⇒ (15) + 2 = 17

Arim grunts as he feels the poison take hold. He laughs as he coughs up blood "Pathetic. Won't even take a surrendering man prisoner. I hope you rot in he..." and he drops to the ground


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Hitoru initiative 11, post number 301 ;-)
Fort: 1d20 + 2 ⇒ (5) + 2 = 7
Fort: 1d20 + 2 ⇒ (16) + 2 = 18
Hitoru falls down like a corpse.


Island Elf(link)


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7


Will wait till tonight, then i will roll for Marcus


Female Vishkanya Rogue (Deadly Courtesan) 5; AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) HP 36, Fort +2, Ref +8, Will +2

... and the wind, chilled by the nearby ocean, sweeps across the battlefield as the scene seems frozen in time. The Drow with their evil glares on the heros that still fight valiently for their own survival, while the spirits of the fallen silently watch ... and hope ...

just adding some drama :P ...


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Sorry all parents came to visit for the holiday weekend, should have given you the heads up. Looks like we are supposed to be captured here :)

Marcus watches the hail of arrows drop all his allies as finally two manage to pierce his resistances.
Fort Save: 1d20 + 8 ⇒ (13) + 8 = 21
Fort Save: 1d20 + 8 ⇒ (2) + 8 = 10

As the second arrow finds its way home Marcus feels a moment of peace as his eyes close and he slumps to the ground.


What gave you that idea? :P

The priestess groaned as healing magic flowed through her, her almost mortal wounds gone in a matter of moments

She looked around and motioned something with her hands

Drow Sign:

Find anyone trying to escape, your priestesses will point them out!

Those that lead the groups, their eyes began to glow and they searched for anyone trying to use tricks to hide

Traskdar, you are up, but so you know, True Seeing is now being used. Want to say how they find you? or should I? =^^=


Male Half-Orc Alchemist 5 HP 0/44, AC 22 FF 18 Touch 14 CMD 15, Initiative +10

I take off sprinting into the forest


4 Groups,they bolt after you, the Priestess in front, guiding their arrows toward you
Reducing their "to hit" also only a 25% to hit you

Shots:

Bow: 1d20 + 4 ⇒ (19) + 4 = 23
Bow: 1d20 + 4 ⇒ (11) + 4 = 15
Bow: 1d20 + 4 ⇒ (8) + 4 = 12
Bow: 1d20 + 4 ⇒ (3) + 4 = 7
Bow: 1d20 + 4 ⇒ (8) + 4 = 12
Bow: 1d20 + 4 ⇒ (15) + 4 = 19
Bow: 1d20 + 4 ⇒ (20) + 4 = 24
Bow: 1d20 + 4 ⇒ (1) + 4 = 5
Bow: 1d20 + 4 ⇒ (3) + 4 = 7
Bow: 1d20 + 4 ⇒ (5) + 4 = 9
Bow: 1d20 + 4 ⇒ (6) + 4 = 10
Bow: 1d20 + 4 ⇒ (19) + 4 = 23
Bow: 1d20 + 4 ⇒ (1) + 4 = 5
Bow: 1d20 + 4 ⇒ (11) + 4 = 15
Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Bow: 1d20 + 4 ⇒ (5) + 4 = 9
Bow: 1d20 + 4 ⇒ (1) + 4 = 5
Bow: 1d20 + 4 ⇒ (18) + 4 = 22
Bow: 1d20 + 4 ⇒ (11) + 4 = 15
Bow: 1d20 + 4 ⇒ (4) + 4 = 8
Bow: 1d20 + 4 ⇒ (5) + 4 = 9
Bow: 1d20 + 4 ⇒ (10) + 4 = 14
Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Bow: 1d20 + 4 ⇒ (9) + 4 = 13
Bow: 1d20 + 4 ⇒ (3) + 4 = 7
Bow: 1d20 + 4 ⇒ (12) + 4 = 16
Bow: 1d20 + 4 ⇒ (7) + 4 = 11
Bow: 1d20 + 4 ⇒ (6) + 4 = 10
Bow: 1d20 + 4 ⇒ (11) + 4 = 15
Bow: 1d20 + 4 ⇒ (4) + 4 = 8
Bow: 1d20 + 4 ⇒ (2) + 4 = 6
Bow: 1d20 + 4 ⇒ (14) + 4 = 18
Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Bow: 1d20 + 4 ⇒ (17) + 4 = 21
Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Bow: 1d20 + 4 ⇒ (6) + 4 = 10
Bow: 1d20 + 4 ⇒ (4) + 4 = 8
Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Bow: 1d20 + 4 ⇒ (10) + 4 = 14
Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Bow: 1d20 + 4 ⇒ (2) + 4 = 6
Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Bow: 1d20 + 4 ⇒ (15) + 4 = 19
Bow: 1d20 + 4 ⇒ (5) + 4 = 9
Bow: 1d20 + 4 ⇒ (12) + 4 = 16
Bow: 1d20 + 4 ⇒ (12) + 4 = 16
Bow: 1d20 + 4 ⇒ (4) + 4 = 8
Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Bow: 1d20 + 4 ⇒ (1) + 4 = 5
Bow: 1d20 + 4 ⇒ (20) + 4 = 24
Bow: 1d20 + 4 ⇒ (2) + 4 = 6
Bow: 1d20 + 4 ⇒ (9) + 4 = 13
Bow: 1d20 + 4 ⇒ (1) + 4 = 5
Bow: 1d20 + 4 ⇒ (7) + 4 = 11
Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Bow: 1d20 + 4 ⇒ (20) + 4 = 24
Bow: 1d20 + 4 ⇒ (3) + 4 = 7
Bow: 1d20 + 4 ⇒ (19) + 4 = 23
Bow: 1d20 + 4 ⇒ (9) + 4 = 13
Bow: 1d20 + 4 ⇒ (18) + 4 = 22
Bow: 1d20 + 4 ⇒ (5) + 4 = 9
Bow: 1d20 + 4 ⇒ (17) + 4 = 21
Bow: 1d20 + 4 ⇒ (8) + 4 = 12
Bow: 1d20 + 4 ⇒ (9) + 4 = 13
Bow: 1d20 + 4 ⇒ (8) + 4 = 12
Bow: 1d20 + 4 ⇒ (15) + 4 = 19
Bow: 1d20 + 4 ⇒ (15) + 4 = 19
Bow: 1d20 + 4 ⇒ (9) + 4 = 13
Bow: 1d20 + 4 ⇒ (14) + 4 = 18
Bow: 1d20 + 4 ⇒ (5) + 4 = 9
Bow: 1d20 + 4 ⇒ (14) + 4 = 18
Bow: 1d20 + 4 ⇒ (4) + 4 = 8
Bow: 1d20 + 4 ⇒ (13) + 4 = 17
Bow: 1d20 + 4 ⇒ (20) + 4 = 24
Bow: 1d20 + 4 ⇒ (8) + 4 = 12
Bow: 1d20 + 4 ⇒ (7) + 4 = 11
Bow: 1d20 + 4 ⇒ (13) + 4 = 17
Bow: 1d20 + 4 ⇒ (19) + 4 = 23
Bow: 1d20 + 4 ⇒ (4) + 4 = 8
Bow: 1d20 + 4 ⇒ (12) + 4 = 16

From top to bottom
1. Chance: 1d100 ⇒ 80
2. Chance: 1d100 ⇒ 54
3. Chance: 1d100 ⇒ 67
4. Chance: 1d100 ⇒ 54
5. Chance: 1d100 ⇒ 39
6. Chance: 1d100 ⇒ 54
7. Chance: 1d100 ⇒ 88
8. Chance: 1d100 ⇒ 37
9. Chance: 1d100 ⇒ 36
10. Chance: 1d100 ⇒ 1
11. Chance: 1d100 ⇒ 98

Confirm: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 3d8 + 6 ⇒ (8, 8, 5) + 6 = 27

You are the luckiest guy here, plus, cinematic appropriate dice

As you run, hundreds of arrows fly past your invisible form, just as you think you have cleared the hail, a single lucky arrow hits you, in a very painful area, sticking out of your front


Island Elf(link)

(O_o)

That's a lot of arrows...

At least Traskdar got to do some fighting in the shade. :P


'Suny' wrote:

(O_o)

That's a lot of arrows...

40 Drow, rapid shot =^^=


Male Halfling Swashbuckler 1

Ya I think this is a PCK thing. Kind of the reason I tried to surrender lol. 40 drow, even all lv 1 (which I don't think they are) would completely overwhelm us


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

I could've taken them. With some help. Like you know 300 lvl 20 wizards, or even 3000 scrolls of wish. No problem.


Arim Zeather wrote:
Ya I think this is a PCK thing. Kind of the reason I tried to surrender lol. 40 drow, even all lv 1 (which I don't think they are) would completely overwhelm us

my dear Arim, those 40 that attacked were just attacking cause they were the closest to the fleeing half orc. you were surrounded by 150 drow, each lead by a priestess. ;)


Male Half-Orc Alchemist 5 HP 0/44, AC 22 FF 18 Touch 14 CMD 15, Initiative +10

Assuming I need a fort save

Fortitude: 1d20 + 7 ⇒ (18) + 7 = 25

If I either didn't need one or managed to make it I drink my formulae of expeditious retreat and continue sprinting away. If I failed then I face plant in the mud and slide 15 ft on my invisible face.


hope u don't die....

A priestess produces a wand as streaks of energy hurdles at you, then hits you hard
Magic Missile: 5d4 + 5 ⇒ (3, 3, 2, 3, 1) + 5 = 17

Not cheating you. ;-) i have about 110 Drow to use before u can go again


Perception +10 || HP: 28/23

You can make it Traskdar!! Or maybe....


Male Half-Orc Alchemist 5 HP 0/44, AC 22 FF 18 Touch 14 CMD 15, Initiative +10

[Whats the range on that cuz I'm pretty far by now. At Least 360 ft away from the amf [/ooc]


a few followed, plus MM has a range of 100+10per level


Male Half-Orc Alchemist 5 HP 0/44, AC 22 FF 18 Touch 14 CMD 15, Initiative +10

then I'm bleeding out and unconscious


Finally! :-P anyhow, will continue tonight. :-)


As you wake, you realize it's dark, you are tied down, you cannot move your arms or legs. You hear other people talking, but very faint, also, you hear movement around you. You also realize, you don't have normal clothes on, perhaps bandages, perhaps robes, you do not know. One more thing.... magic is not stable. It's surging wildly

i guess for the one who deaf, this must be a bit more troublesome. Dark, but even those with DV can't see. Either blindfolded, or its deeper darkness


Island Elf(link)

GM of Set:
As Suny slowly comes to awareness...she gently, slowly and subtly tests the bonds upon her arms and legs. What are they made of. How high up or down the limb. What is she resting on (Wood? metal? Stone?)

Bluff:1d20 + 3 ⇒ (15) + 3 = 18

"...zzzzzzZZZZZZZZZzzzzzz..."


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Strength check to try to move, by breaking restraints if possible: 1d20 + 4 ⇒ (6) + 4 = 10


Some form of metal. Upper arm and wrist. Ankles and just above the knee. Also a leathery strap across chest


Nyroba Samradgar wrote:
[dice=Strength check to try to move, by breaking restraints if possible]1d20+4

They are very secure. Very strong. You get feeling you need a very high Str to break them


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

If no one stops her, Nyroba will continue to try to break the bonds. 1d20 + 4 ⇒ (12) + 4 = 16
1d20 + 4 ⇒ (20) + 4 = 24
1d20 + 4 ⇒ (19) + 4 = 23

(No luck, I assume?)


They don't budge.
With an escape artist check, you might be able to try and see.


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Escape Artist: 1d20 + 1 ⇒ (14) + 1 = 15


You manage to slip your blindfold off. You are in a dim lit building. Around you, your fellow companions are all tied down. What you can see, looks like mineral shackles keep you all in place on steel beds. Medical equipment can be seen around the room. Not very high quality equipment, more a mix from high to low equipment. You can hear voices outside, but the walls and door muffler them too much


Island Elf(link)

GM of Set:
Suny will give her bonds some serious thought. So...something at wrists and ankles? Solid? Any play at all?. Then again just above the knee and...where on the arm? Is/are they the same type of restraint? Just the leather strap across the chest? Wide? Thin? 'Modesty' type covering?

Bluff:1d20 + 3 ⇒ (15) + 3 = 18

"...zzzzzzZZZZZZZZZzzzzzz..."

Perception:1d20 + 11 ⇒ (4) + 11 = 15

Assuming a high perception number, am happy re-reading Nyroba's stuff. (^_^)


Same restraints. Thick strap. Upper arm.


Female Vishkanya Rogue (Deadly Courtesan) 5; AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) HP 36, Fort +2, Ref +8, Will +2

Escape Artist: 1d20 + 14 ⇒ (10) + 14 = 24
Stealth: 1d20 + 14 ⇒ (3) + 14 = 17


You manage to slip off blind fold


Female Vishkanya Rogue (Deadly Courtesan) 5; AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) HP 36, Fort +2, Ref +8, Will +2

Perception: 1d20 + 9 ⇒ (18) + 9 = 27
if I don't see anyone in the room

Horrified whisper
"oh my gosh, they're going to torture us"


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

couple questions. Did they beat my edilon away while I was out or is it with me? If he is not with me does it feel like my daylight is back? I mean have we been out days or hours? How are spell lika abilities treated in the wild magic area's say if I use my summon ability? Thanks

Marcus will struggle trying to wiggle the blindfold off.
escape artist: 1d20 + 2 ⇒ (10) + 2 = 12 don't get the +2 if not fused.


any spell or spell ability will cause surge. Also, you were dead for all purposes. Heart stopped. You were braught back via mundane means. Will be explained later. So i guess eidelon winked out. Yes. More than one day has passed
You manage to free the blindfold from your eyes


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Can we take 20 trying to get bonds off?

If not: 1d20 + 4 ⇒ (6) + 4 = 10
If not: 1d20 + 4 ⇒ (1) + 4 = 5
If not: 1d20 + 4 ⇒ (11) + 4 = 15


Male Halfling Swashbuckler 1

Arim wakes up, trying to get a grasp on his surroundings. After a moment he closes his eyes Stay calm... but those around him can see and him hear breathing quicker, as if he's starting a panic attack

Escape Artist: 1d20 + 3 ⇒ (8) + 3 = 11

After a moment he stops trying to get out of his bonds, then says loudly "Is anybody else here?!" Like I'd be able to find out anyways

Yes imagine having no senses available to you except taste, touch, and smell. I guess he's focusing on those right now


@Ausk Even if you did, wont matter. Mithral Shackles. Look the up if you want ;)

Arim, you do manage to get the blindfold off. As you speak, the door finally opens, and the rest of you hear the following conversation

WHAT?! You left them bound?! What if they wake up?! A thud echoes through the room

AHG! Im sorry mayor Goral, but we had to restrain them for the procedure! The moment their heart kicked in, they started thrashing about, one of the doctors was almost killed as he was flung across the room!

I dont care, once they were saved and you were sure, you should have atleast removed the restraints... Wait... I just heard someone speak!

Footsteps seem to rush in, then one by one the blind folds were removed, and 2 other people entered, 1 female elf, and one male dwarf, they began to unshackle you

I am so sorry for my staff! They were only trying to help! Im so glad you survived, we thought you were all dead. Took us 2 days to make sure you were alive, that first day was almost the end of the whole lot of you! he pauses for a moment Pardon my rudeness, I am Goral, Mayor of this small hidden town


Male Halfling Swashbuckler 1

Arim, still breathing heavy and in a cold sweat, is nothing of the casual, confident man he was before their capture "Don't. EVER. Blindfold me" As soon as he's free he wrenches free of the hands helping him and walks outside, taking in their surroundings


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk looks at the group of people who 'supposedly' rescued them.

Wonder who the elf is, and why is this town hidden?

Ausk waits until being freed before speaking, and looks around at who else is in the room.

"Where are my weapons, and where is the paladin who led us?"


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Am I bound enough so I can't shoot my leg restraints with acid splash? or can I even do the signs for acid splash? If I summon a magman elemental do I think its lava could melt the bonds or is it just fire damage? I could summone some other elementals to deal with the voices outside, but I think we need to get free first. Mineral shackles? what type would an earth elemental be able to manipulate them in any way? I know its a stretch :)


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7
Marcus Ironskin wrote:
Am I bound enough so I can't shoot my leg restraints with acid splash? or can I even do the signs for acid splash? If I summon a magman elemental do I think its lava could melt the bonds or is it just fire damage? I could summone some other elementals to deal with the voices outside, but I think we need to get free first. Mineral shackles? what type would an earth elemental be able to manipulate them in any way? I know its a stretch :)

We're currently being freed, so maybe wait on the whole burning them to the ground (until we find out where the gold is).


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

yeah seems I got ninja'ed :)

Goral, and where is this small hidden town? Are we in the land of the Black dragon? And much thanks for saving us.


Male Half-Orc Alchemist 5 HP 0/44, AC 22 FF 18 Touch 14 CMD 15, Initiative +10

I assume they didn't waste a healing spell on me, am i dead or just unconscious?


Male Kitsune Rogue (Kitsune Trickster) 5 [ HP 34/34 | AC19 T 16 FF 14 | CMD 19 | F +2 R +9 W +3 | Init +6 | Per +9 low-light vision]

Another happy morning. In the light of the recent events probably the happiest morning ever.

Hitoru checks all the limbs and other parts of his body to make sure nothing is broken or damaged.


F Human (Mwangi) cleric (evangelist) 3/fighter 1 | HP 33/33| AC 18 T 9 FF 18 | Ft +7 Rf +0 Wi +5 | Perc +3 | Liberation 3/3 | Performance 11/11

Which of them unshackles Nyroba, or do both work together?

As the newcomers work to release them, Nyroba focuses her mind, giving herself the freedom to cast spells without risking a wild surge. One use of Dragon Ward, 4/5 remaining. She uses the power of her god to peer into these people's souls, determining whether they are corrupted by the darkness.

If either is evil, she will attack as soon as she is freed. If neither is evil, she will attempt to grapple the dwarf if he is one of the ones freeing her, otherwise she will grapple the elf.

Attack or Grapple: 1d20 ⇒ 18+7 if attacking, using power attack for a total of 25 (growing claws as free action) or +8 if Grappling for a total of 26.

damage if attacking: 1d4 + 8 ⇒ (1) + 8 = 9

If she grapples successfully, CMD/DC to escape or control the grapple is 25. "Don't make a sound, either of you! I'll let you go once I'm satisfied this isn't a trick or a trap," she growls. Her next round action will be to Pin the dwarf. Grapple: 1d20 + 13 ⇒ (15) + 13 = 28 Once the dwarf is pinned, she will look around the room for any other threats, and explain herself in terse, angry words. "I have no reason to think this isn't a Drowish trick. You don't seem evil to me, but there are ways to hide that, or you might be otherwise compromised. What the f+~* is going on here?"

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