Trinia Sabor

'Suny''s page

613 posts. Alias of Sunset.


About 'Suny'

Background:
'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.

Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.

N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.

Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.

Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^.~) ?

Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.

DescriptionIsland Elf(link)

Age: 'Mature' :P
Race: Elf
Height: 6' 1"
Weight: 87 Lbs
Gender: Female

Suny (Druid)
Elf druid 5
NG Medium humanoid (elf)
Hero Points 1
Init +4; Senses low-light vision; Perception +9
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 28 (5d8)
Fort +4, Ref +5, Will +7; +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Immune sleep
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Offense
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Speed 30 ft.
Special Attacks wild shape 1/day
Druid Spells Prepared (CL 5th; concentration +8)
. . 3rd—cure moderate wounds, water breathing[D], water breathing
. . 2nd—aboleth's lung[ARG] (DC 15), barkskin, control vermin (DC 15), slipstream[D,APG] (DC 15)
. . 1st—air bubble[UC], charm animal (DC 14), cure light wounds, hydraulic push[D,APG], nereid's grace[ARG]
. . 0 (at will)—create water, enhanced diplomacy, mending, purify food and drink (DC 13)
. . D Domain spell; Domain Aquatic domain
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Statistics
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Str 8, Dex 18, Con 10, Int 12, Wis 16, Cha 15
Base Atk +3; CMB +2; CMD 16
Feats Brew Potion, Catch Off-guard, Craft Wondrous Item
Traits vehicular combat bonus, vehicular combat defense, wealth, whip specialist, wild stride
Skills Acrobatics +6, Climb +6, Craft (carpentry) +6, Craft (woodworking) +6, Diplomacy +3, Handle Animal +6, Heal +7, Knowledge (geography) +5, Knowledge (nature) +7, Navigate +2, Perception +9, Pilot +5, Profession (sailor) +7, Sense Motive +4, Spellcraft +5 (+7 to identify magic item properties), Survival +9, Swim +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Druidic, Elven, Polyglot
SQ elf druid, elven magic, hero points, nature bond (Aquatic domain[UM]), nature sense, sealord, trackless step, wild empathy, woodland stride
Other Gear 150 gp
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Special Abilities
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+1 natural armor in Wild Shape Add +1/3 to the druid’s natural armor bonus when using wild shape.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Druid Domain (Aquatic) Granted Powers: You master the deeps of the sea, raging rivers, flowing falls, and relentless tides.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Sealord (6/day, DC 14) (Su) Channel as cleric to heal/command aquatic/water subtype targets.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (5 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.