The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


1,801 to 1,850 of 2,692 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>

Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"I can make fire bombs yes, but not sure about changing the colors.. Im sure given time and my lab I could concoct something to change the explosion to green yes.."

"Oh and lets try to avoid obvious evil summoning portals in the future ok? We were lucky that wasn't a Balor.."


Tribim: The fire pit is still there in pristine shape. The rules are funny about collateral damage from alchemist bombs. Otherwise force bombs would be blowing holes in walls and floors, which would likely collapse buildings.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Yea I'll leave that up to you.. His targeted bomb admixture removes the splash from the bomb while active though.

"I would advise not messing with it again.."


Given how close alchemists are able to control their explosions, I'm inclined to say they don't damage the landscape without trying to.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"TRIBIM please put that twine away...for all our sakes. ..... I don't like leaving this summoning pit functional. Curtis can you smash it to prevent another demon from being summoned by it's foul magic? Or maybe one of Archies impressive bombs could damage and ruin it"

edit:
"And yes Archy it could have been anything... even a Balor. In the future let's at least take the time to magically prepare before taking on something like this OK. wow that could have been a lot worse. Curtis , you ok need any help wiping the Demon Frog slobber off of you?"

wow talk about bombs away...not just the damage, but the targeting of a large or bigger creatures worst save (reflex) or prone makes for a pretty effective attack


Are you sure smashing it will not just summon something else? Just saying, you know. Maybe the weapon vanishes then and instead another demon comes out.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

given Lalalis reasonable concerns about another summoning Ravarel examines it again with detect magic trying to determine whether the pit is dormant and can be easily damaged or if their is significant risk in that course of action

spellcraft: 1d20 + 19 ⇒ (13) + 19 = 32
arcana: 1d20 + 17 ⇒ (2) + 17 = 19
planes: 1d20 + 17 ⇒ (15) + 17 = 32

"Lalali, that is a perfectly reasonable concern. Give me a moment to examine it."


You figure you can smash it to bits safely.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"The pits magic is dormant now. I'm fairly certain that it can be destroyed safely. I'd do it myself but I don't think my dagger will do much damage to it and I don't want to waste one of my spells on it."


I feel so weak ever since that thing said this horrible word, i´m afriad i´m of no great help. Anyone wants to carry my backpack for me? And me too perhaps?


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

wow, talk about paranoid Trib rolls his eyes and tucks the ball of twine into a pocket, "Relax, it never hurts ta have a ball o' twine, yeah. Anyways I weren't worried, I's seen Archaemedes bombs work afore. So who's a gonna bash it. I's can poke it with my rapier " he then draws his rapier and flourishes it about.


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

As soon as his strength returns Curtis will smash it up.


In little while everyone feels back up to snuff. Curtis smashes the fire bit, and it shatters into a pile of gems. (9k in rubies).


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"Thanks for the demolition work Curtis......Well what have we here? Rubies?"

note to self for further research:are rubies tied to the lower planes for summoning devices or would any gems of comparable worth be sufficient

"I don't know about you, but I feel better not leaving a functional summoning pit behind us.. Well where to next?"


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"Listen, I'm just a chef, but to me, yes, we're here to clear this place out, but we don't have to do so in any specific order. If we run into more shit like this, let's wait till we're properly prepared before acting on it. Just saying. On the other hand, HELLO RUBIES!"


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

""Very nice! Let us press forward and see what other treasures we can find.""

-Posted with Wayfinder


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

I don't see any doors leaving M75, other than the one we came in so back to the hallway

'rubies, not a bad exchange for a couple of bombs' Trib smiles as he returns to the hallway asking "Well blokes, shall we carry on?" He heads across the hallway to the slightly more southern door entering M73 and inspecting it for traps and locks assuming it's clear he open it up and looks inside.

he will take 20 (340 on perception for the door and take 10(24) on perception for the room


Door is not trapped.

Inside there are two figures in full plate praying before a wooden holy symbol.


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

"Does anyone recognize the holy symbol? This scene does not look evil to me."


Do they pray in silence or can we understand their prayers - if they speak our language? And is the symbol known?


They are silent.

You don't recognize the symbol.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Ravarel detects for magic trying to determine if this benign scene is what it appears to be or an illusion trying to lure us in.

perception: 1d20 + 12 ⇒ (6) + 12 = 18

trying to determine what they are praying to? what god? holy symbols?
knowledge religion: 1d20 + 17 ⇒ (1) + 17 = 18

if magic detected
knowledge arcana: 1d20 + 17 ⇒ (5) + 17 = 22
spellcraft: 1d20 + 17 ⇒ (3) + 17 = 20

absolutely stellar rolls :P


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib shrugs his shoulder as he walks in the room, rapier in hand but pointed to the ground. "Oy, Who's you blokes prayin' ta, an why ya dressed fer a fight?"

sence motive: 1d20 + 1 ⇒ (19) + 1 = 20


Ravarel takes some time to study the room while Tribim immediately steps in. As soon as he gets into the room, and adjacent to one of the figures, the holy symbol bursts into flame and rotates upside down. The figures stand up and brandish their weapons and shields. You can see past their visors, but bare skulls.

Init time.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

here we go again lol... I sense a pattern here

Init : 1d20 + 11 ⇒ (7) + 11 = 18

-Posted with Wayfinder


M Human Thief (knife master) 1/ Cleric of Thisamet 7

init: 1d20 + 3 ⇒ (18) + 3 = 21"Hello, warrior monks maybe? If you're wondering if the little guy insulted you, I have no idea
"


Ini: 1d20 + 9 ⇒ (19) + 9 = 28


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

"I am thinking undead!"
init: 1d20 + 4 ⇒ (15) + 4 = 19


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

"Undead ya say, they may just have a bad skin condition, We's'l just 'ave ta hope they 'ave a bloody awsome dermatologist in whatever 'ell were sendin them ta, yeah."

init: 1d20 + 6 ⇒ (19) + 6 = 25


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

I thought we were going to get a break for a min there..

Init: 1d20 + 5 ⇒ (11) + 5 = 16


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
drbuzzard wrote:
Tribim immediately steps in. As soon as he gets into the room, and adjacent to one of the figures,

I moved trib forward "adjacent" to the northern one, if this location is not right please change him


Your location is fine Tribim.

init: 1d20 + 2 ⇒ (5) + 2 = 7

Order:
Good guys
Bad guys

go.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Knowledge religion : 1d20 + 17 ⇒ (9) + 17 = 26

-Posted with Wayfinder


kn:religion: 1d20 + 3 ⇒ (5) + 3 = 8


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

'I believe I'll just ease on back behind this first bloke and wait for an opportune moment' Trib 5 ft. steps behind the northern most knight, studying the creature while he waits until one of the other combatants attempt to strike, being patient he times his blow to hamstring the creature when it least expects it.

so delay until someone else tries to hit it, if no one else tries to hit it he will go right before the badguys and please ignore the sneak attack: full attack:+ 1 keen rapier. power attack, studied target, sneak attack
attack: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18 for damage: 1d4 + 13 + 2 + 2d6 ⇒ (1) + 13 + 2 + (6, 5) = 27
attack: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 for damage: 1d4 + 13 + 2 + 2d6 ⇒ (3) + 13 + 2 + (5, 4) = 27
confirm crit: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 for damage: 1d4 + 13 + 2 + 2d6 ⇒ (1) + 13 + 2 + (6, 5) = 27


Ravarel:
It is a skeletal champion. You get one question.

Tribim misses.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

I forgot the +2 for flank and my + 1 for my trait so they would be 21, 29 and 29 would those hit?


Ok, there is no way you are in a flank. I guess I didn't check when you asked, but the minute you stepped into the room combat started, and there is no way you can have gotten behind him and had a full attack.

You do land and confirm the hit though. I will disregard the sneak damage. You do less damage than expected.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Drbuzzard :
SR?

-Posted with Wayfinder


Ravarel:
yes, they have SR


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Know Religion: 1d20 + 19 ⇒ (11) + 19 = 30

Resistances and Special Abilities plz

Archy will toss a pair of force bombs, one at each of them..

RTA 1: 1d20 + 11 ⇒ (3) + 11 = 14 Well dam hopefully full plate wearers means no touch AC..
RTA 2: 1d20 + 11 ⇒ (2) + 11 = 13

Force Dam 1: 4d4 + 7 ⇒ (1, 1, 4, 1) + 7 = 14 Plus DC 20 Reflex or fall prone..
Force Dam 2: 4d4 + 7 ⇒ (1, 1, 3, 2) + 7 = 14 Plus DC 20 Reflex or fall prone..

Splash damage will overlap for an additional 11 force damage each, Reflex DC 20 negates..


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

From outside the door Ravarel casts Create Pit at the one furthest from Tribim using 1pt from this Arcane Reservoir to increase DC by 1

DC 19

Create Pit:

Create Pit

School conjuration (creation); Level sorcerer/wizard 2, summoner/unchained summoner 2; Subdomain caves 2; Elemental School earth 2

CASTING

Casting Time 1 standard action
Components V, S, F (miniature shovel costing 10 gp)

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Duration 1 round + 1 round/level
Saving Throw Reflex negates; Spell Resistance no

Editor's Note
It appears that Paizo has updated the PRD with a slight wording change but this update does not appear in the 1st->2nd printing errata PDF available as of 1/30/2014. Here is the new wording for the sentence beginning "Any creature standing in the area..."

"Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to jump to safety in the nearest open space."

DESCRIPTION

You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it (see Editor's Note). In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.

Creatures who fall into the pit take falling damage as normal. The pit's coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.


Archie:
You get no information and like it (which technically means your questions get 'none' for an answer. Skeletal champion, evil undead.

reflex: 1d20 ⇒ 2 prone
reflex: 1d20 ⇒ 3 prone

I believe one of these rooms I am going to fill with alchemists throwing force bombs. I'm a firm believer in what goes around comes around.

reflex: 1d20 ⇒ 2 skelly go does the hole. You might want to roll damage for that.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

fall damage: 3d6 ⇒ (4, 4, 6) = 14


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Well Curtis isn't going in there with the pit. The sides are sloped.


They are undead you say? Do you know anything more about them? Perhaps i can control them! I´ll try.

Lalali concentrates and waves of purple energetic light begin to emanate from her. Command undead DC 20.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Oh come-on....get in there you big baby lol.....OK being serious now. There is enough space (per the map) between the 2 skeletons that you can move next to Trib and smack the skeleton with that big sword of yours without having to worry about fallin in the pit


will save: 1d20 ⇒ 7 oh yeah, I'm on a roll


Ravarel, when you do knowledge rolls, will you share the knowledge? That would be really helpful^^


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

sure thing Lalali...

retconing a bit...... Right before sending the creature down the pit Ravarel yells out "Skeletal Champion..Spell Resistance" not sure if SR has any impact on Mesmerists

1 to 50 of 2,692 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Black Monastery Old School Crawl All Messageboards

Want to post a reply? Sign in.