The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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Uh, what if we convinced the orc to put the shackles on once he wakes up, so we can study the effects? That oughta be interesting!

Lalali trots after the rest.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib rolls his eyes at the gnomes recommendation, crossing the empty room, Trib goes the door heading south out of it, checking the door for locks and traps, if clear he opens the door an looks inside.

going through M64, inspecting the door going into the hallway, taking 20 (34) on perception for the door and taking 10 (24) on perception for the hallway.


It is an empty hallway. No trap.


So, did you actually meet some of the monks before or only monsters? Or maybe there were monsters and others who just use this as a hiding place, unaffiliated with those monks? Don´t know what´s more scary.

On a second thought, those monks are probably pretty scary too. That cirlce of dead bodies won´t go out of my mind somehow.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Taldo looks left then right, turning back to the team he ask "Well, shall we goes left er right?" toddling out into the hallway he turns left to the only door on that side of them, smiling he says "Well we may as well starts wit this end, yeah." he goes to the door on the far east part of the hallway M65 and taking a quick look for locks and traps, if clear he opens it up.

he will take 20 (34) on perception for the door and 10 (24) on perception for the room.

edit: as he inspects the door he answers Lalali-Re "we met one fella that was claimin' ta be a monk but he weren't. Most of tha bloody monks we's met were more like specters, appearin' out 'o nothin' and attackin' us. Once they's showed themselves they's was bloody real enough, but they's would 'poof' outa nothin' and back ta nothin' after we's did for em, if ya catch me meanin. But there were other monsters as well, and some deamon-like stuff as well, yeah."


Another empty room.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

unabated by the empty room trib shrugs his shoulders and turns down the hall going to the south, stopping on the first door he finds M71 he checks the door for locks and traps, if clear he opens the door and looks inside.

he will take 20 (34) on perception for the door and 10 (24) on perception for the room.

do you guys want me to slow the pace so you can check these rooms for magic or to you want me to trudge on unrelenting?


This room is pretty much empty except for a wardrobe against the north wall and a small carpet on the floor.


Poofing in and out mh? You mean they were like ghosts or shadows - or still living flesh and blood, but with mysterious abilities? I imagine monks know some special tricks perhaps? Maybe they can hide in shadows or travel through them? One hears all sorts of wild tales sometimes...


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

As Trib inspects the carpet he answers the mesmerist, "Like I Says, they appeared specter-like before they's attacked, but you's could hit em easy enough, but once they was down, poof, nothin' left but air. scratching his head for a moment, he continued, "I'm purty good hidin' in shadows meself, I think it were more than that, at least more than just ninja tricks." shrugging his shoulders he goes back to looking at the carpet. He then goes and takes a look at the wardrobe.

perception: carpet: 1d20 + 14 ⇒ (3) + 14 = 17
perception: wardrobe: 1d20 + 14 ⇒ (18) + 14 = 32


The carpet is rotted and worthless.

The wardrobe is not trapped, so you open it.

A flood of small moths pour out of it and start to fill the room. They completely obscure vision in there.


Mh interesting. Could they have been illusions? I heard there are some that can actually hurt you! Or perhaps just like those shadows we encountered, but then they must be undead.

What´s that! I can´t see a thing! What did you do there Tribs?


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy waves moths from his face and leaves the room..


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Trib... Keep rolling through the rooms. I appreciate a point person who keeps a good pace. The effort is appreciated.

@drbuzzard can we assume that for every room Trib inspects, Ravarel will be doing his part and Detecting Magic?

Ravarel stays still in the moth filled room readying a Selective Fireball in case we are attacked

Perception : 1d20 + 12 ⇒ (20) + 12 = 32

-Posted with Wayfinder


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Curtis is swatting and spitting moths left and right.
"Trib, what did you get us into now? Someone burn these things out of here!"


Ravarel, standing still in the room full of moths, notices them start to eat his pants. Just his pants, no flesh.

Yes, we can assume the magic check.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib, curious to see what is in the wardrobe, waits for the moths to clear so he can look inside.


Trib is also having his pants eaten by the moth swarm.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

as long as they leave the 'robe of infinite twine' alone ;)


Every bit of clothing you are wearing is on the menu if you stay in the room. I will move to cloaks next.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

pantless, trib walks out of the room, turning to the team he adds "It's a shame not ta get a better look-see in tha wardrobe, yeah. Shall we's fry them bugs er are we's headed onwards?"


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

tryiing to figure out how to handle this. Would a Flaming Sphere or a Stinking `Cloud have any effect of these moths? Or can I light off a Selective Fireball and kill the moths without damaging the wardrobe?

Ravarel leaves the room b4 he gets stripped nude

"Trib ...lead on I'll try to figure out how to handle those moths. But we might need to wait til I can memorize a new set of spells tomorrow."


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Trib nods and goes to the next room on that side of the southern hallway, M72 checking the door for locks and traps, if clear he opens the door and looks into the room.

he will take 20 (34) on perception for the door and 10 (24) on perception for the room.


You need an AOE spell to clear the room (or fire bomb would work).


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Archie can you use a fire bomb to clear the room? You've got more of those available than I have fireballs. But if you want I can do it.


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Curtis is clearing out of the room.


Realizing the moths eat away her clothing, Lalali runs out of the room too.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Tribim wrote:

Trib nods and goes to the next room on that side of the southern hallway, M72 checking the door for locks and traps, if clear he opens the door and looks into the room.

he will take 20 (34) on perception for the door and 10 (24) on perception for the room.

if they are not going to fire the other room lets let Trib check M72


No trap on the door.

Oddly enough, inside this room is a small, golden tree in a large pot. It seems to be an apple tree and bears fruit.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

well that's to big to put in my pocket, makes me wish I had one of those magic bags, oh well may as well tell everyone else.' Turning and looking down the hall, he points into the room and calls to his associates 'Oy, you's may want ta let Arche burn tha bugs, and come take's a look see at what we's just found, yeah."


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"alright Trib... What have you found? "

Looking at the Golden tree "interesting "

Detect Magic
Arcana: 1d20 + 17 ⇒ (19) + 17 = 36
Nature : 1d20 + 17 ⇒ (1) + 17 = 18
Spellcraft : 1d20 + 19 ⇒ (11) + 19 = 30

do I need to cast an identify spell?

-Posted with Wayfinder


It is a non magical tree. The fact that it is actually growing in here is a bit odd though.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Is there nothing else growing within the Monastery? Is the tree a golden color or does it appear to be made of gold? What about the fruit? Non-magical? Made of Gold? or just normal fruit?


Probably the most important question, does it have golden apples?


The leaves have a golden color, bur are not made of gold. The apples are a golden yellow, but not made of gold.

This is an interior room without access to the sky, hence you wonder how it can grow in here.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Lalali-Re wrote:
Probably the most important question, does it have golden apples?

probably the most important question, did anyone check for traps before they walked in the room to look at the "golden stuff"

while the magical types walk around and inspect the tree, trib keeps a keen eye out for anything odd.

perception: 1d20 + 14 ⇒ (2) + 14 = 16


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

my knowledge nature roll isn't going to tell us anything. Anybody hungry for an Apple?

-Posted with Wayfinder


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib is more of a carnivore


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

If they are not poisoned Curt will take an apple.


They are very good apples. Nice and sweet with a good balance of tartness.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

'well we have bugs to kill and little apples to eat, and the closest thing we have found to treasure is a little tree and a ratty rug. while the rest of the team worries about what to do with the moths and the apples, Trib goes to the door at the end of the hallway M76 and inspects the door for locks and traps, if clear he then opens it up and looks inside.

he will take 20 (34) on perception for the door and take 10 (24) on perception for the room.


No trap on the door.

This room is strewn with garbage. There is an old, rusty washtub, half full of water, sitting against the far wall. A small model of a merchant vessel, made with excellent skill, floats in the tub.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

so we have a wardrobe full of moths and a ragged rug in one room, a small golden tree planted in a large planter in a second room, and a nice boat floating in a rusty washtub in the third room, no wonder the monks went insanely evil.' Trib shakes his head as he approaches the washtub to look at the workmanship of the boat.

appraise: 1d20 ⇒ 6 just for the fun of it, oh well, can't blame a hobbit Halfling for trying.


It seems like it would be valuable.
Ravarel says it does detect as magic.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Spellcraft to identify the boat : 1d20 + 19 ⇒ (2) + 19 = 21

-Posted with Wayfinder


It seems to float. Not sure if it buoyancy or magic (you failed).


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

damn can't figure out anything in this monastery without resorting to the identify spell

Spellcraft w/Identify : 1d20 + 19 + 10 ⇒ (14) + 19 + 10 = 43

-Posted with Wayfinder


You think it is a folding boat.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"Looks like a portable boat. . Very handy if this monastery contains a gate to the river Styx"

Looking over his shoulder at Archie "ready to bomb that moth room? "

-Posted with Wayfinder


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Sry ive been busy.. You guys can always bot Archy if need be..

He will bomb the bugs if necessary..

Fire: 4d6 + 7 ⇒ (3, 4, 1, 3) + 7 = 18

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