The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"shadows... Lots of them "Ravarel yells

S*~! I hate Shadows

Init : 1d20 + 11 ⇒ (4) + 11 = 15

-Posted with Wayfinder


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

init: 1d20 + 4 ⇒ (19) + 4 = 23

"How many?"


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"EIGHTEEN! "he yells desperately

shadows... Lots of them. Not good

-Posted with Wayfinder


M Human Thief (knife master) 1/ Cleric of Thisamet 7

init: 1d20 + 3 ⇒ (18) + 3 = 21"How does one fight a shadow?"


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

"You are a priest and you don't know how to fight undead?"


Shadows? What you mean by that? Are they dangerous? Everything has a shadow normaly?

Lalai looks at her own shadow...

kn:religion: 1d20 + 3 ⇒ (17) + 3 = 20


Incorporeal undead.

Need questions, Lala gets 1. Ravarel gets 3.


As the direness of the situation dawns on her, Lalai begins to look panicked.

I´m still feeling very week from the last encounter, perhaps we should run? We are pretty outnumbered. Can we even run from our shadows?

Question: How stong are the shadows in comparion to Lalalis power (Hit Dice like)?


They are of low hit dice. (less than half yours)


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

by level 8 I assume our characters are familiar with standard shadows. . Questions.... SR, resistances, dr

btw as an Character with an 8str Ravarel has a very healthy fear/hate of Shadows

-Posted with Wayfinder


No SR, channel resistance, no DR. They seem to be pretty vanilla. Just a plethora of em.


Archie init: 1d20 + 7 ⇒ (17) + 7 = 24
Order looks like:
Archie
Curtis
Lala
Phillip
Critters
Ravarel
Tribim

So, everyone but Raverel and Tribim can go. Then the shadows are up, then Ravel and Tribim.

Room is large enough that just assume no obstructions in the room (map is updated). If you had a 28+ perception you know where shadows are. Since you have been warned, you know your own shadow is a threat (and is a valid target).


Uhm, i have a bad feeling. I think we seriously should retreat...this might help. I can´t even see them, but if you say it´s 18, that sounds like a lot.

Lalali stares at her own shadow for a second, then concentrates and once again sends purplish energy waves out around her.
Hypnotic stare on own shadow, -3 to will save and attack. Then command undead channel DC 20, works within 30 feat.

Leave us alone! Go stand in that corner and wait untill i tell you otherwise!
Marked the target area on the map.


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Curtis takes a 5' step and attacks Tribim's shadow cleaving into his own with power attack and furious focus:
great sword: 1d20 + 18 ⇒ (19) + 18 = 37 damage: 2d6 + 23 ⇒ (2, 4) + 23 = 29
great sword: 1d20 + 15 ⇒ (18) + 15 = 33 damage: 2d6 + 23 ⇒ (5, 6) + 23 = 34 cleave attack
great sword: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 2d6 + 23 ⇒ (6, 3) + 23 = 32 second swing on his own shadow

If he cannot attack Tribim's shadow ignore the cleave attack.


Cleave is a standard action. You cannot do it and attack again. You are able to attack your and Tribim's shadow if you choose, or attack yours twice.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy will drink his extract of Paragon Surge gaining the extra bombs feat for a few minutes..

Its a standard so thats it from him.. Im driving 8 hrs tm so it will be late before i post.. Im on vacation fro the nxt couple weeks so bot me if u have too, but i still should be able t post 1/day..


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Yeah, sorry brain.... As the cleave is at a higher 'to hit', he would do that +15vs+10. I presume the furious focus does not apply to it.


Will saves vs. control undead
2d20 ⇒ (10, 6) = 16 2 fails

Curtis breaks down Tribim's shadow, and rends the strange non substance of his own.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

so were waiting on Phillip?


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"Fair point, here goes ..."channel: 4d6 ⇒ (5, 4, 5, 3) = 17


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Channeling to heal or harm undead Phillip?


M Human Thief (knife master) 1/ Cleric of Thisamet 7

Sorry, harm."Let the light of Thisamet's Oven strike these shadows from our realm!"


Will saves. 17d20 ⇒ (6, 20, 18, 10, 19, 3, 12, 16, 7, 18, 2, 9, 7, 6, 18, 12, 10) = 193
fail
pass
pass
fail
pass
fail
pass
pass
fail
pass
fail
fail
fail
fail
pass
pass
fail

The shadow on Curtis fades away, the rest screech in pain as the holy light sears them (to varying degrees).


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Seeing the shadows retreat, and noticing there are three doors going off of this room Trib asks "Should we end tha shadows a 'fore we open them three doors? Er just keeps them away whiles we take a look see?" As he asks he walks to the northern most door he realizes they are attacking, shrugging his shoulders he smiles at the group "Oops my mistake, yeah"


retreat? No, I just haven't processed their attacks yet. Don't get your hopes up.

The shadows move in and press their attack

2 on Tribim.
to hit: 2d20 ⇒ (1, 1) = 2 whiff, whiff

2 on Curtis
to hit: 2d20 ⇒ (9, 17) = 26 miss, hit strength damage: 1d6 ⇒ 3

3 on Philip
to hit: 3d20 ⇒ (19, 12, 10) = 41 hit, hit, miss strength damage: 2d6 ⇒ (4, 3) = 7

1 on Ravarel
to hit: 1d20 ⇒ 16 hit strength damage: 1d6 ⇒ 1

2 on Archie
to hit: 2d20 ⇒ (10, 6) = 16 miss, miss

PCs are up.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

edited that ;)

realizing he was not going to open the door till the pesky shadows were gone, he attacks the two with his glowing rapier.

Full attack: + 1 keen rapier
attack: 1d20 + 17 - 3 ⇒ (3) + 17 - 3 = 17 for damage: 1d4 + 7 + 6 ⇒ (4) + 7 + 6 = 17
attack: 1d20 + 12 - 3 ⇒ (17) + 12 - 3 = 26 for damage: 1d4 + 7 + 6 ⇒ (2) + 7 + 6 = 15
confirm crit: 1d20 + 12 - 3 ⇒ (11) + 12 - 3 = 20 for damage: 1d4 + 7 + 6 ⇒ (1) + 7 + 6 = 14

if by some fluke the first attack ends one shadow please apply the second attack to the second shadow

edit: forgot to apply power attack


First hit disperses a shadow, and you hit the second one (but no crit since they are incorporeal).


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

Curtis power attacks both shadows:
#1 greatsword: 1d20 + 17 ⇒ (12) + 17 = 29 damage: 2d6 + 21 ⇒ (1, 6) + 21 = 28
#2 #1 greatsword: 1d20 + 9 ⇒ (5) + 9 = 14 damage: 2d6 + 24 ⇒ (6, 6) + 24 = 36

As treebeard said to the hobbits, 'Now don't be hasty.'


Pop, pop.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Seeing all the foolish shadows gathered nicely within fireball range "hold onto your hats everyone "

Using his selective rod(allies take no damage) Ravarel casts a Rime cold fireball. All shadows taking cold damage are Rimed for 3 rounds.

Cold fireball : 8d6 + 11 ⇒ (1, 2, 6, 4, 5, 6, 5, 3) + 11 = 43 dc 21

Ravarels has Mage Armor in effect. His AC vs touch is 15. But Mage Armor is a force effect and will still apply vs an incorporeal attack. So his ac vs the shadows attack should be 19...I believe?


The cold ball blasts over the battlefield, oddly not harming your team, and all but one of the shadows are no more.


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

"Very nice Ravarel!"


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

so where is the one left so we can kill it too? I assume it is the one north of Archie, the one outside of the circle...


Yes, I was too lazy to remove the ones in the circle. There are two left. One is controlled.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Since they will disappear shortly Archie tosses his bombs at the 2 remaining.. 1 each..

RTA: 1d20 + 11 ⇒ (15) + 11 = 26
RTA: 1d20 + 11 ⇒ (16) + 11 = 27

Force Damage: 4d4 + 7 ⇒ (4, 4, 3, 2) + 7 = 20
Force Damage: 4d4 + 7 ⇒ (4, 3, 1, 1) + 7 = 16


and boom goes the last shadow


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

seeing the last shadow blown away Trib smiles "Well, 'at weren't so bad, was it now?" he then finishes looking around the theater before he inspects the doors.

perception: 1d20 + 14 ⇒ (5) + 14 = 19 well crap


At the far back, under the stage, is a small altar, made of an iron cauldron, scribed with evil runes and filled with charred, human bones. This evil shrine binds the shadows to their malevolent hobby.

While there is normally crap treasure in this room, it is Christmas, so pick one expendable magic item of up to 2k each. (potions, scrolls, wands, wondrous with set charges).


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Looking behind the Stage Trib pulls out the Iron Cauldron, dumping it out looking for anything interesting, "Do you's blokes think 'is here cookin' pot full o' human bones has anthin' ta do with tha shadowy buggers?"


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Detecting Magic on the Cauldron. Is it still active and or magical after the destruction of the Shadows?

knowledge religion: 1d20 + 17 ⇒ (5) + 17 = 22
knowledge arcana: 1d20 + 17 ⇒ (16) + 17 = 33
knowledge spellcraft: 1d20 + 17 ⇒ (18) + 17 = 35

"I'll take a look at it Trib. Let's see what we have here....."


The cauldron is a plot device that you can't affect.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

"Trib...Let's move on. Don't think there's much we can do with the cauldron"


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

So, who is still down? I know Curtis is still down 3 STR.


Lalai is down 5 STR


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

If I am correct that mage armor as a force effect counts against the shadow's incorporeal attack.... Then the shadows attack would have missed Ravarel.

If mage armor doesn't count Ravarel is down 1str

-Posted with Wayfinder


I counted your mage armor since I know the rules. You are still down the strength.


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Sorry about the misunderstanding. I just noticed that you don't include the BAB of the monsters in your attack roll posts (a good tactic to disguise the strength of the enemy). I thought that the shadows attack was hitting AC 16 and therefore my confusion. Obviously Shadows are not a BAB+0 monster. Sorry bout that


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"Cooking ...if this were non sapient meat they'd be ruining it. I'm as offended as a chef as I am a person. F*#~ this place. Blanching simpletons, no seasoning ..."


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

it appears there are three doors off of this room

Trib shrugs his shoulders and heads to the door in the north east corner m92 and inspects the door for locks and traps, if clear he then opens the door.

Trib will take 20 (34) on perception on the door and take 10 (24) on perception for the room


The door is clear of traps.

On the west wall of this room is a large canvas. At the bottom of the canvas is a tray with brushes and paints.

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