
Lalali-Re |

Now exactly sure how the heck a thrown shuriken counts as an unarmed strike (which is required in jabbing style).
Also, there's no orc in here.
Sorry bit too tired last night. There´s indeed no jabbing strike bonus, that only comes in many feats later. Also meant the body lying there, thought that was an orc body?

drbuzzard |

Philip did hit as well, forgot to mention.
Critters move in and attack.
Maria
to hit: 1d20 ⇒ 20 damage: 1d6 + 3 ⇒ (5) + 3 = 8
confirm: 1d20 ⇒ 17 damage: 1d6 + 3 ⇒ (6) + 3 = 9
Lala
to hit: 1d20 ⇒ 5 damage: 1d6 + 3 ⇒ (2) + 3 = 5 miss
to hit: 1d20 ⇒ 1 damage: 1d6 + 3 ⇒ (3) + 3 = 6 miss
Ingred
to hit: 1d20 ⇒ 17 damage: 1d6 + 3 ⇒ (2) + 3 = 5 hit
to hit: 1d20 ⇒ 15 damage: 1d6 + 3 ⇒ (2) + 3 = 5 hit
Archie
to hit: 1d20 ⇒ 7 damage: 1d6 + 3 ⇒ (3) + 3 = 6 hit
Ravarel
to hit: 1d20 ⇒ 2 damage: 1d6 + 3 ⇒ (6) + 3 = 9 miss
Philip
to hit: 1d20 ⇒ 18 damage: 1d6 + 3 ⇒ (5) + 3 = 8 hit
PCs are up.

Lalali-Re |

I assume the one at the far off wall is still there and the rest of the critters jumped us from the ceiling?
Lalali shuffles a bit, searching for an opportunity to flank if possible and kicks the next creature.
Flurry: 1d20 + 16 ⇒ (11) + 16 = 271d8 + 10 ⇒ (7) + 10 = 172d6 ⇒ (5, 6) = 11
Flurry: 1d20 + 16 ⇒ (15) + 16 = 311d8 + 10 ⇒ (7) + 10 = 172d6 ⇒ (2, 2) = 4
Flurry: 1d20 + 11 ⇒ (18) + 11 = 291d8 + 10 ⇒ (3) + 10 = 132d6 ⇒ (2, 5) = 7
+2 attack if flanking and sneak attack, applying the -2/-4 to AC.

Archaemedes Falco |

Archy tosses 2 fire bombs into the group of creatures.. He will target one that will give the most splash if possible.. Splash is 10' radius..
RTA: 1d20 + 11 ⇒ (6) + 11 = 17
RTA: 1d20 + 11 ⇒ (12) + 11 = 23
Dam 1: 4d6 + 7 ⇒ (2, 2, 6, 4) + 7 = 21
Dam 2: 4d6 + 7 ⇒ (4, 6, 5, 4) + 7 = 26 DC is 20 on the splash for 11 damage.

Ingred the Stout |

Ingred swings at the one she is on..
Attack 1: 1d20 + 19 ⇒ (11) + 19 = 30
Attack 2: 1d20 + 11 ⇒ (8) + 11 = 19
Dam 1: 1d12 + 23 ⇒ (6) + 23 = 29
Dam 2: 1d12 + 23 ⇒ (8) + 23 = 31

Maria van Berchove |

Maria gets her Protection from Evil wand from her Handy Haversack (Move action, no AoO) and uses it on herself (also, no AoO), hoping the demons won't be able to attack her now.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.
Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.

drbuzzard |

Lelali: hit, hit, hit
Archie: hit, splash
reflex save: 1d20 ⇒ 17 pass
reflex save: 1d20 ⇒ 1 fail
reflex save: 1d20 ⇒ 20 pass
reflex save: 1d20 ⇒ 15 pass
INgred: hit, miss
The critters attack again.
(these are not summoned critters, so no effect from protection from evil outside of the deflection bonus)
Maria
to hit: 1d20 ⇒ 9 damage: 1d6 + 3 ⇒ (6) + 3 = 9 hit
Archie
to hit: 1d20 ⇒ 10 damage: 1d6 + 3 ⇒ (4) + 3 = 7 hit
Ingred
to hit: 1d20 ⇒ 13 damage: 1d6 + 3 ⇒ (1) + 3 = 4 miss
to hit: 1d20 ⇒ 7 damage: 1d6 + 3 ⇒ (1) + 3 = 4 miss
Lalani
to hit: 1d20 ⇒ 13 damage: 1d6 + 3 ⇒ (3) + 3 = 6 hit
to hit: 1d20 ⇒ 9 damage: 1d6 + 3 ⇒ (5) + 3 = 8 miss
Ravarel
to hit: 1d20 ⇒ 18 damage: 1d6 + 3 ⇒ (3) + 3 = 6 hit
Phillip
to hit: 1d20 ⇒ 15 damage: 1d6 + 3 ⇒ (4) + 3 = 7 hit
PCs are up.

Archaemedes Falco |

Good lord, how many hps does these things have? At least they dont do mega damage or we would be in trouble.. Did they seem to resist the fire at all?

Maria van Berchove |

Maria takes a 5' step back and then casts Vanish on herself, disappearing.

Ravarel Leafblown |

Rav goes full defense

Archaemedes Falco |

Sry dude, super busy weekend..
Archie bombs the pack again, picking one for the main target, splash 10' radius is DC 20..
RTA: 1d20 + 11 ⇒ (17) + 11 = 28
RTA: 1d20 + 11 ⇒ (1) + 11 = 12
RTA: 1d20 + 6 ⇒ (1) + 6 = 7 dam.. Should still splash I guess.. Splash is 11..
Fire Damage: 4d6 + 7 ⇒ (2, 4, 2, 2) + 7 = 17
Ingred hacks away at hers again..
Attack 1: 1d20 + 19 ⇒ (10) + 19 = 29
Attack 2: 1d20 + 11 ⇒ (4) + 11 = 15
Dam: 1d12 + 23 ⇒ (9) + 23 = 32

drbuzzard |

Sorry didn't notice the 1s.
It's dead anyway since it's been pounded for a while.
reflex: 1d20 ⇒ 12
reflex: 1d20 ⇒ 5
reflex: 1d20 ⇒ 17
reflex: 1d20 ⇒ 5
Phillip hits twice, but does not confirm.
Not sure where the extra d6 is coming from Phillip. They are not flanked, so you are not sneak attacking as far as I know.
Blast from bomb drops Ingred's target.
Maria
to hit: 1d20 ⇒ 3 damage: 1d6 + 3 ⇒ (1) + 3 = 4 miss
Ingred
to hit: 1d20 ⇒ 8 damage: 1d6 + 3 ⇒ (4) + 3 = 7 miss
Lalali
to hit: 1d20 ⇒ 16 damage: 1d6 + 3 ⇒ (5) + 3 = 8 hit
to hit: 1d20 ⇒ 1 damage: 1d6 + 3 ⇒ (1) + 3 = 4 miss
Ravarel
to hit: 1d20 ⇒ 18 damage: 1d6 + 3 ⇒ (6) + 3 = 9 hit
Phillip
to hit: 1d20 ⇒ 15 damage: 1d6 + 3 ⇒ (5) + 3 = 8 hit
PCs up.

Archaemedes Falco |

Ingred attacks the other one on her..
Attack 1: 1d20 + 19 ⇒ (8) + 19 = 27
Attack 2: 1d20 + 11 ⇒ (14) + 11 = 25
Dam 1: 1d12 + 23 ⇒ (9) + 23 = 32
Dam 2: 1d12 + 23 ⇒ (6) + 23 = 29
Archy tosses 2 bombs on the ones on Lalali.. Splash if possible..
RTA 1: 1d20 + 11 ⇒ (6) + 11 = 17
RTA 2: 1d20 + 11 ⇒ (17) + 11 = 28
Bomb Damage 1: 4d6 + 7 ⇒ (3, 4, 1, 3) + 7 = 18
Bomb Damage 2: 4d6 + 7 ⇒ (2, 2, 2, 1) + 7 = 14
And I suppose the fumbles would have still did splash damage just no direct damage..

drbuzzard |

Lalali manages not to cut herself while flailing about (needless to say, she also failed to cut the bad guys).
I will assume Rav remains in full defense.
They resume their attacks.
2 on Ingred, as she seems to be doing the most damage.
to hit: 1d20 ⇒ 10 damage: 1d6 + 3 ⇒ (6) + 3 = 9 miss
to hit: 1d20 ⇒ 16 damage: 1d6 + 3 ⇒ (1) + 3 = 4 hit
1 on Archie
to hit: 1d20 ⇒ 9 damage: 1d6 + 3 ⇒ (5) + 3 = 8 hit
1 on Lala
to hit: 1d20 ⇒ 13 damage: 1d6 + 3 ⇒ (5) + 3 = 8 depends on if your AC is 22 or 26, hits the former
1 on Phillip
to hit: 1d20 ⇒ 6 damage: 1d6 + 3 ⇒ (3) + 3 = 6 miss
PCs are up.

Ravarel Leafblown |

yes Rav stays full defense

Maria van Berchove |

Maria is invisible, 3 rounds remaining.
Maria finishes casting Summon Monster IV, conjuring a group of Lantern Archons (using her Augment Summoning and Superior Summoning), and then moves away from the enemies, and directing the archons in Celestial.
She conjures: 1d3 + 1 ⇒ (3) + 1 = 4 Lantern Archons.
"Attack them one at a time!"
They start firing against the enemies:
Lantern Archon 1 Light Ray 1 Attack (ranged touch attack): 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 ⇒ 2
Lantern Archon 1 Light Ray 2 Attack (ranged touch attack): 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 ⇒ 4
Lantern Archon 2 Light Ray 1 Attack (ranged touch attack): 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 ⇒ 5
Lantern Archon 2 Light Ray 2 Attack (ranged touch attack): 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 ⇒ 6
Lantern Archon 3 Light Ray 1 Attack (ranged touch attack): 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 ⇒ 5
Lantern Archon 3 Light Ray 2 Attack (ranged touch attack): 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 ⇒ 6
Lantern Archon 4 Light Ray 1 Attack (ranged touch attack): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 2
Lantern Archon 4 Light Ray 2 Attack (ranged touch attack): 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 ⇒ 1

Maria van Berchove |

The good news is that they are basically invulnerable against the fiends, I think, with their DR and the Aura of Menace should help too.

Archaemedes Falco |

Ingred keeps on hacking..
Attack 1: 1d20 + 19 ⇒ (6) + 19 = 25
Attack 2: 1d20 + 11 ⇒ (6) + 11 = 17
Dam 1: 1d12 + 23 ⇒ (6) + 23 = 29
Dam 2: 1d12 + 23 ⇒ (10) + 23 = 33
Archy pulls his rapier and attacks..
Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Dam: 1d6 ⇒ 1