| Ravarel Leafblown |
Casting Enlarge Person on Curtis from my wand
-Posted with Wayfinder
| Tribim |
is the northern most skeleton dead?
| Tribim |
seeing that Lalali-Re has control of the undead he attacked, trib stops for a moment and ask "Lalali-Re should I attack the bony bloke or are ya gonna have him jump in tha pit and trounce his brother?"
| drbuzzard |
The skeleton dutifully hops into the pit and starts swinging away at its comrade. The comrade goes full defense.
8 rounds of pit left at this point (level +1 to start)
to hit: 15d20 ⇒ (5, 5, 18, 1, 5, 16, 11, 9, 5, 19, 3, 17, 12, 11, 10) = 147 Hits once damage: 1d8 + 12 ⇒ (7) + 12 = 19
If someone else has actions in mind during this, let me know.
| Ravarel Leafblown |
Watching the skeletons flail about ineffectually at each other and knowing that the pit will expire soon Ravarel begins firing cantrips at the one under Lalali's control not wanting to waste any more spells on these skeletons
"this pit won't last forever. let's try to eliminate at least one of them while they're trapped down there"
Jolt
See Disclaimer!
School transmutation [electricity]; Level sorcerer/wizard 0
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect spark of electricity
Duration instantaneous
Saving Throw none; Spell Resistance Yes
You cause a spark of electricity to strike the target with a successful ranged touch attack. The spell deals 1d3 points of electricity damage.
Ravarel will fire a Jolt cantrip at the one not under Lalali's control for 7 rounds and will then move a defensive position on the 8th round
R1RTA: 1d20 + 7 ⇒ (19) + 7 = 26
to beat SR: 1d20 + 10 ⇒ (5) + 10 = 15
electrical damage: 1d3 + 1 ⇒ (1) + 1 = 2
R2RTA: 1d20 + 7 ⇒ (1) + 7 = 8
to beat SR: 1d20 + 10 ⇒ (9) + 10 = 19
electrical damage: 1d3 + 1 ⇒ (2) + 1 = 3
R3RTA: 1d20 + 7 ⇒ (10) + 7 = 17
to beat SR: 1d20 + 10 ⇒ (3) + 10 = 13
electrical damage: 1d3 + 1 ⇒ (3) + 1 = 4
R4RTA: 1d20 + 7 ⇒ (4) + 7 = 11
to beat SR: 1d20 + 10 ⇒ (2) + 10 = 12
electrical damage: 1d3 + 1 ⇒ (3) + 1 = 4
R5RTA: 1d20 + 7 ⇒ (11) + 7 = 18
to beat SR: 1d20 + 10 ⇒ (10) + 10 = 20
electrical damage: 1d3 + 1 ⇒ (1) + 1 = 2
R6RTA: 1d20 + 7 ⇒ (20) + 7 = 27
to beat SR: 1d20 + 10 ⇒ (8) + 10 = 18
electrical damage: 1d3 + 1 ⇒ (3) + 1 = 4
R7RTA: 1d20 + 7 ⇒ (1) + 7 = 8
to beat SR: 1d20 + 10 ⇒ (12) + 10 = 22
electrical damage: 1d3 + 1 ⇒ (2) + 1 = 3
I don't want to waste a fireball on them. Hopefully you guys have some more effective ranged attacks. I know Archy can bomb them but he has a limited amount of those as well.
| Ravarel Leafblown |
damn...I hate SR
| Lalali-Re |
Ehm, wouldn´t it make more sense to get rid of the one not under my control first? The other one is controlled untill the next day and gets a new saving throw each day if intelligent. If it´s total hit dice is not higher than mine. If it´s higher i actually can´t control it. Else we might carry this fellow on for a bit, to do some soul redeeming cleaning work in this monastery of evil.
| drbuzzard |
I will mandate an alignment change if you intend to keep this critter around beyond this fight, and expect the cleric to not think it a splendid idea (as in stop healing you).
GM hint that I don't approve of the idea. Your archetype was poorly written in that it allows command undead on a good character which technically should not be possible given the prerequisites of the feat.
| Tribim |
trib stands near enough to watch the fight, lucking his rapier under his arm, he pulls out a pipe and lights it, using the pipe as a pointer he aims it at the skeletons fighting in the pit.
"Me moneys on tha climber, Any one o' you blokes want ta wager their part o' tha rubies?"
| Archaemedes Falco |
Sry busy weekend..
Archy bombs the s+*! of the skeletons..
Bombs: 6d20 ⇒ (13, 14, 3, 17, 13, 8) = 68 3 bombs each, they will all hit and overlap.. Let me know if it donest tkae all 6.. Starting with fire, if they seem resistant switch to force..
Dam Skele 1: 12d6 + 21 ⇒ (6, 4, 6, 3, 5, 5, 3, 5, 1, 3, 4, 1) + 21 = 67
Skele 2: 12d6 + 21 ⇒ (5, 1, 1, 5, 5, 1, 6, 2, 4, 2, 1, 3) + 21 = 57
Overlap damage is 33 to each, DC 20 reflex x3.. Each success negates 11 damage..
"Well thats all me bombs for the day.."
| Tribim |
'All of his bombs? Crud I';; need to be a lot more careful!' looking at Archy Trib shrugs his shoulders but only says "'at's a pity, yeah."
He then carefully begins to look around the room, carefully avoiding the pit.
perception: 1d20 + 14 ⇒ (10) + 14 = 24
I'm assuming there is an alter and other stuff
after the pit dissipates Trib inspects the chard remains of the skeletons.
perception: 1d20 + 14 ⇒ (15) + 14 = 29
| Tribim |
was there anything else in the room?
Trib shrugs his shoulder at the huge Taldan, picking up one of the charred longswords, and its slightly charred scabbard, sheathing the sword he tosses it to Curtis. "No reason not ta use it that I can see, yeah"
Then turning to the handsome gnome, "Not a bad question, Lalali-Re," turning to the rest of the group, "we goin' or taken a break? Wouldn't hurt ta let Archy craft a few o' 'em Boomers, yeah"
| Archaemedes Falco |
"I have other means of being helpful.. No need to stop and rest everytime my bombs run out.."
Rememeber that I gave Trib and Curtis each a caster level 8 shield and barkskin extract..
| Ravarel Leafblown |
"then it's on to the next room. Lead on Trib "
-Posted with Wayfinder
| Tribim |
Rememeber that I gave Trib and Curtis each a caster level 8 shield and barkskin extract..
I keep forgetting about those
Trib shrugs his shoulders and nods at Ravarel, "On we go, yeah" he tucks back out into the hallway and glowing rapier in hand, heads south down the hall way. toward M97
When he reaches the the large room he stops at the threshold and looks around.
take 10 (24) on perception
| drbuzzard |
Looking into this large room, it appears to be a theatre.
The old theatre has rows of brittle, wooden benches set up facing a wooden stage. Someone has created and posed a large number of stuffed dummies all around the room. There are almost a hundred of them. Some of the dummies are posed on the benches as if watching a performance. Some are standing against the perimeter walls. About three dozen dummies are posed on the stage, leaning on each other, or sitting with their feet dangling over the edge. The dummies are made of rags, straw, scraps of leather and other pieces of refuse. All of them have pieces of black wood, shaped like crude, black arrows, sticking out of their heads or jammed through their feet, hands and torsos.
A careful observer will note that the dummies are all different. You happen to notice one which looks rather a lot like Klor.
| Ravarel Leafblown |
Detecting magic?
Perception : 1d20 + 12 ⇒ (16) + 12 = 28
-Posted with Wayfinder
| Archaemedes Falco |
"Well that unsettling.. That one over there looks alot like a former companion or ours.. One that we carried out of here and buried as a matter of fact.."
Archy will drink his mutagen transforming into a more agile, wild looking form of himself..
| Tribim |
'hope I don't get one of these for a long time' Trib carefully looks around the theater, "If 'air are dolls 'air will be a bloody doll maker, yeah" trying to find any foot prints in the dust. assuming he doesn't get jumped while he is looking about
perception: 1d20 + 14 ⇒ (15) + 14 = 29
| Ravarel Leafblown |
knowledge religion: 1d20 + 17 ⇒ (8) + 17 = 25
examining the shadow. is there just one shadow?
| Tribim |
trib stops walking around and looks at the extra shadow for several seconds he then pokes at it with his rapier a couple of times. "Oy I's 'ave picked up a bloomin' second shadow, yeah"
he will poke the shadow that isn't his. If it isn't obvious which shadow is his he will poke the one on the left then the one on the right.
studied target, flat footed? power attack, +1 keen rapier
attack: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28 for damage: 1d4 + 13 + 2 + 2d6 ⇒ (3) + 13 + 2 + (6, 6) = 30
attack: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 for damage: 1d4 + 13 + 2 + 2d6 ⇒ (2) + 13 + 2 + (4, 5) = 26
cofirm crit: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 for damage: 1d4 + 13 + 2 ⇒ (3) + 13 + 2 = 18
init: 1d20 + 6 ⇒ (12) + 6 = 18
| Tribim |
9 seems a little random that would make DR 9, or was my math 3+13+2 not right?
| Tribim |
duh, it's the incorporeal that I didn't calculate, I was trying to figure out why is was half, I feel like such a noob, thanks for the explanation.