The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"That little bastard sure did have some mettle.. I had to burn most of my bombs for the day to bring him down.."


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"Whew! "


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

did the Cyclops have anything on his person? How about the halberd, anything there?


You can take the treasure I put in the sack, or you can take what the module has.

This is your Let's Make a Deal moment.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

no I'm good with your discretion, gold always spends. Just making sure the halberd wasn't something trib could use, didn't want it to be something we may need later. Just got our butts stomped in a game cause the team sold the only adamantine weapon that would kill the big bad. ;)

trib picks up the bag of gold, handing it to Maria "Would ya mind putting this in tha bag of holding, yeah." He then toddles over to the door in the east corner M10 and checking it for traps and locks if clear he then opens it up.

take 10 (24) on perception


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria bags the coins.
"Good work everybody!"
She prepares once the new room is opened....


Door does not appear to be trapped.

Rotting cloth, rusted swords and a horrible stench fill the room. There are red stains on all of the walls, reaching up to the ceiling above the rafters.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"Probably should heal up before we move on.." He pulls a wand and taps Trib..

Heals: 4d8 + 4 ⇒ (5, 8, 7, 5) + 4 = 29

Have we lost Gregor?


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria detects Magic, as always


The room radiates some amount of conjuration magic.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Knowledge (Arcana) or Spellcraft check: 1d20 + 12 ⇒ (7) + 12 = 19


nope


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Trib turns, nodding to Archaemedes, "Thanks, Archy, At'll help tons." Watching Maria as she attempts to figure the room out.


GM stuff:
1d20 ⇒ 14

As the last person is about to step into the room Tribim gets a bad feeling about the room.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

as trib enters, looking around the room, "I don't bloody well like this at all, yeah" Rapier drawn, trying to keep his back to a wall trib searches the room as best he can.

take 10[24] on perception


It's more the feeling that there's a trap in here.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

aaahhhh, he still needs to learn to sort out his feelings, or at least that's what his therapist told him, so he will take 20 (38} looking for the trap

"Hold on a second blokes, 'airs a trap in here someplace, give me a moment ta find it yeah."

once he finds the trap he will attempt to disable it

disable device: 1d20 + 19 ⇒ (4) + 19 = 23 well that's an easy way to get blown apart


The problem with this module being rather 1st ed, is that often it considers fairly obvious traps not to be traps. Hence it doesn't bother with DCs and such and I get to wing it.

The door slams shut in the face of Phillip and Gregor, leaving the rest of you in the room. Some red liquid starts to seep out the walls filling the chamber.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

so three in two out?

Oh crap hearing the door slam trib whispers oh crap. turning to the door he tries the latch to see if its locked. if it is locked he will take 10 (24)on perception to try and determine how to unlock it


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria casts Levitate on Archaemedes, Tribim and herself.
"Avoid getting touched by the liquid!"


While I certainly enjoy the inspired paranoia, nobody has asked what the liquid might be as yet.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

hhhmmmm, I wonder what the red liquid is. while trib fidgets with the door he looks over his shoulder to see where the red liquid is and what it may be...

take 10 (24) on perception to identify the liquid, or

knowledge: dungeoneering: 1d20 + 7 ⇒ (15) + 7 = 22


It appears to be cheap wine. You are all riding the Night Train.

Forgot to mention, you attempt to unlock the door failed.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

did he find a lock and fail or is there no locking meachanism?


The door appears to be magically stuck shut.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

There's no other door out of the room except the one magically sealed? Does it appear that the room is filling up?


There is only the one door, and you see the level of wine rising.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"Step back boys and girls, imma try something drastic.."

He commences to bomb the door off the hinges..

RTA: 1d20 + 13 ⇒ (18) + 13 = 31
Force Dam: 4d4 + 7 ⇒ (1, 3, 1, 4) + 7 = 16


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"This can't be good ..."


Archy blows a hole in the door, but it is not large enough for someone to fit through. What remains of the door is firmly in place.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Another bomb then..

RTA: 1d20 + 13 ⇒ (11) + 13 = 24
Force Damage: 4d4 + 7 ⇒ (3, 1, 2, 1) + 7 = 14


That blows a large hole through the door. Everyone can get out if they like.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

well the door is open again, no rush, and it is free wine! Trib reaches into his pack and brings out his drinking mug, dipping it in the wine he takes a small sip, shrugging his shoulders, "May as well enjoy tha benefits of bein' an adventurer while's we can, yeah?" he then continues exploring the room looking for anything interesting.

he will take 10 (24) on perception to finish exploring the room


In the far corner of the room is a vial that is labeled, “Oil of Etherealness.”

Oh, and the wine tastes like it has been strained through long worn stockings.


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

"How are you doing for supplies there Archaemedes? You won't be running out of bombs soon I hope."


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria moves out of the room.
"That was the weirdest trap I have ever seen."


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"One bomb left and then its to my alchemy supplies and longbow.. Thats a nive vial of oil.. Someone keep up with that."


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

approx. how long has it been since we rested last?

mmmm. Tastes like the wine mom used to server the customers. Smiling as he sipped the wine from his cup Tribim pockets the vial and retuning to the larger room M11 asks Archaemedes "Archy will ya sing out if ya need ta stop fer a while ta make more supplies, them bombs are handy things, yeah."

Trib then heads to the other door in the room going into M12 and checks the doors for traps and locks, if it appears to be clear he then opens the door.

take 20 (34) on perception for the door


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"Right, well I have some tricks still.. No need to stop for now lets just be a bit more careful if when can. Here take this Trib.."

He hands you a small flask labeled "Barkskin(Cl 8th)"..


No trap on the door.

A desk is up flush with the north wall in this room. Along the western wall is a mural depicting a djinni emerging from a lamp. Examining the mural will reveal that the lamp is a real lamp, set into the wall.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Raising an eyebrow at the lamp.. "Surely not right? Maria, care to examine that?"


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

hope there is no Jinn, they're not to be trusted While Maria checks the lamp, Trib toddles over to the draw, and after checking it for traps, he carefully searches it. "Les see what we can find, yeah".

he will take 20 (34)on perception for the desk.


Nothing of interest is in the desk.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

being extremely cautious, I will wait until Maria tells us if this is magical or not before I take it off of the wall Tribim examines the lamp on the western wall, to see if it is a trap. "We may bring this along, yeah."

trib will take 20 (34/38) looking at the lamp, being very careful to determine if it's a trap


It does not seem to be a trap.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

we arewaiting on Maria to observe the lamp correct


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Yea and its been a week since she has posted..


Maria casts detect magic and takes a look at the lamp.

knowledge arcana: 1d20 + 12 ⇒ (18) + 12 = 30

She determines that it radiates conjuration magic.

She will attempt to discern its function precisely.

spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18 but is unable to do so.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Trib scratches his head and asks "So's do you blokes think I should bring it a long or leave it? We could rest here for the night and think about it, yeah?"


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Well the reward is worth the risk on this one I think.. He drinks a shield extract before rubbing the lamp..

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