The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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Smoke issues from the lamp and fills up the room. However, no genie comes a calling.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"Ha! I've heard of a smoking lamp before.. Nice defensive item if your in a pickle.. So you said something about setting up camp?"


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib nods his head, "Seems as good of place as any we can block tha door by sleepin' in front of it, yeah"


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Gregor would say something witty and inappropriate, but he is too busy asphyxiating in the smoke.


Actually the smoke had no negative effects, it was just a fog cloud, so all smoke and no fire as it were.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

hearing the excitement in Archie's voice Trib closes the door and drops his pack in front of it, and responds "As good a spot as any, yeah? I's'l sleep in front of tha door, if anyone tries ta get it it'll wake me."

Sitting down in front of the door he starts to open his pack getting out necessities, then settling down to a meal of hard tack, jerky, cheese and raisins, Glad a I got a little of the home town wine in me cup, it will go good with supper.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy tries to get some rest..


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

But it was just so appropriately over dramatic :)


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"So, for tonight's meal we have a crispy chicken biscuit with pepper jelly, Aldori gnocchi with Chelish-wine-braised beef and caramelized onions."


In the middle of the night some wondering monster goblins knock on the door and ask to be killed. Tribim obliges them and goes back to sleep.

You all wake up in morning without any serious interruption.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

LOL

"What a peaceful night, was that goblins, couldn't have been, even they aren't that stupid, must have been a dream" Opening the door leaving the office they had slept in. M12 Tribim, seeing the bodies of the goblins, has to rethink his conclusion, "Maybe they are that stupid'

leading the team back out into the Exterior room M11 he proceeds to the door in the north east corner entering M13 and checks it for locks and traps, if it appears clear he opens the door and looks inside.

take 20 (34)on perception for door and 10 (24)for the room it enters


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy hands an axtract to Trib and Gregor the next morning.. "Barkskin extracts.. They'll last quite a long time." 80mins to be exact, +3 nat armor bonus


No traps in M13.

Twelve shrunken human bodies without heads are laid side by side in this room.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"Holy s*@$, that's creepy."


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Tribim smiles at Archy, "Thanks Archaemedes, I's'l try ta put that ta good use, yeah" tucking it in his pouch he enters the long room M13 picking up each shrunken body, looking at it and then putting it down. As he does so he asks "Can any one tell if these radiate Magic of an sort?" After putting down the last body the checks the door at the end of the hall for locks or traps.

Trib will take 10 (24) on perception for each shrunken body and take 20 (34) on perception for the door going into M 14


The door is not trapped.

You open it to reveal a room where the floor is covered with some sort of slimy green substance.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

"NOPE!"


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib looks at the green substance pointing and asks "Does anybody recognize that?"

knowledge: dungeoneering: 1d20 + 7 ⇒ (12) + 7 = 19


You don't think it is the nasty eat everything green slime.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib scratches his head, "I don't think it's green slime, can anyone tell if it's magical, yeah."


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy shrugs on it being magical.. He takes a look at the slime..

Know Alchemy: 1d20 + 27 ⇒ (19) + 27 = 46


It seems to be very slippery slime.


For botting purposes, Maria detect magicked the shrunk bodies and got some transmutation. The slime does not radiate magic.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"I think its just normal slime.. Probably slippery if you stepped on it. I vote we leave the dolls alone.. Thats creepy as s!#$."


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

slippery slime, is that like a sheet of ice? Glad Archie didn't notice me picking up the bodies, we will just pretend it didn't happen. Trib starts out onto the slime being careful to keep his balance, "Well if its just slippery like ice we's may as well keep goin' on yeah." he skates his way east around the bend and if unimpeded to the door on the north western wall. He checks the doors for locks and traps and when the team is ready ie: right behind him he opens the door. and falls on his arse.

trib will take 10{26) on acrobatics to 'skate' across the floor and take 20 (34) on perception for the door to keep from breaking his neck


You fall on your bottom trying to keep your feet, but you are nimble enough to avoid injury. This leaves you prone right inside the door.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

I edited my previous post, I hope that is ok.

Trib smiles at the team from his exposed position, "Ive got an idea, if'n it don't work I may try tha vial of 'Oil of Etherealness' yeah." give me a moment.

Trib takes off his shield and sets in on the slime and then climbs aboard it sitting cross-legged, like a little kid ready to sled ride, he then draws his second cold iron rapier and lays them both across his lap, he then slowly takes enough rope from his robe and tosses the end to Archy. "I's'l push myself along using the rapiers on the floor or the wall, wherever's I can get purchase. It'll let the rope out slow like, whatever I find around the bend I will call back and tell you's what I see, then we can decide if'n we's are goin' on this way. If it's bad pull me back, quick like, yeah."

So Trib begins to push himself along the slippery surface aboard his shield using the rapiers on the walls until he gets around the bend to see what there is.

AC is 24 without the shield, I have no idea what skill it takes to 'hobbit curl' whatever it is lets assume he is taking 10 on it and then 10 (24) on perception to peek around the corner


You are able to shimmy across the floor without and trouble. It's quite a bit like sliding on ice, but even more slippery. You don't see anything around the corner but another door.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Turning to the group he calls out, "'Airs another door, Shall I heads 'at way and see what 'air is ta see? Will we's be able to tie the bloody rope off an you's use it ta shimmy around ta this end? Or do you's want me ta come back and go another way?"


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy sprouts feathery wings again to avoid the slime..

"I care not which way we go.."


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Trib calls back "I'm going on then, yeah" he pushes himself around the bend and stops at the next door, checking it for locks and traps, if clear he opens the door prepared to scream for the others to pull him back.

take 20 (34)on perception for the door


Door seems clear.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib carefully draws another ten foot of rope off of his robe and cuts it loose to have it ready, he then carefully opens the door and looks inside the room. M15, he will take 10 (24)looking in the room


The room is full of large spider webs.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

trib ties the rope securely to the door knob, calling back to the party, " Tha rope is tied secure ta tha door knob, tha room is full o' spider webs, I's'l wait here fer ya, yeah" He sits cross legged on his shield, a rapier in both hands waiting to push off, "course if there are spiders in that room and they come out here, they can walk on walls and I can't, I may be bloody well buggered"


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"I can try and burn em out with a flask or two.. Step aside.. And let me cook up something fisrt as well." He brews up a delay poison before tossing a couple of alchy fires into the room..

Using explosive bomb they have 10'radius for splash..

RTA 1: 1d20 + 11 ⇒ (9) + 11 = 20
RTA 2: 1d20 + 11 ⇒ (20) + 11 = 31
Confirm 2: 1d20 + 11 ⇒ (9) + 11 = 20

Trying to space em out for max fire spread..

Dam 1: 1d6 + 7 ⇒ (1) + 7 = 8
Dam 2: 1d6 + 7 ⇒ (6) + 7 = 13
Crit: 1d6 + 7 ⇒ (5) + 7 = 12


The bombs clear out all the webs in a conflagration.

Then a round later they all somehow grow back into place.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Seeing the room engulfed in flame, trib smiles"That's the way to clear a room." Frowning slightly when the webs reappear, "Well you's don't see that everyday, yeah." Moving his shield into the door way. Returning his cold iron rapier to its scabbard in his pack. Jumping off his darkwood shield, glowing rapier in hand. He catches up his shield as quickly as possible as he looks about the room. Turning to Archy he shrugs his shoulders and says "Looks like we's are doin' this tha hard way."

take 10 {24} for perception into the room


It's just a room filled with webs. No critters that you can see.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Trib waits near the door, where the tied the rope off, waiting to see if his associates need assistance. He calls back "The way appears clear, come on over, yeah"


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"I saw nothing in the room that would warrant dealing with sticky webs.. Lets move on to somewhere else.."


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

there is in fact a door at the other end right drbuzzard?


Yes, you spied a door at the end once all the webs were burned.


Yes, you spied a door at the end once all the webs were burned.


So how do you intend to get past the webs? I assume everyone else will slide into position using the rope on the slippy floor.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Fall in line..


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Trib, standing in the doorway carefully looks into the room with the spider webs. Those grew back pretty quickly, I wonder If I can cut through them or if I will need to crawl. Trib steps into the room and slashes at the webs to see what happens.

he will take 10 (24) on perception to look for a method to get around the webs


It's like a web spell. You need to make reflex saves to not be grappled and it is all difficult terrain.


Normally I would bypass annoying obstacles, but this one is not trivial, so you will need to figure out how to get past it.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

I was waiting for the rest of the party to join trib before starting to roll reflex saves.

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